Post: Amsterdam can't handle Killzone 2
02-25-2009, 10:34 PM #1
Default Avatar
Opec
Guest
(adsbygoogle = window.adsbygoogle || []).push({}); Amsterdam cut off electricity from Guerrilla Games. Here's the story:
This is just one of those news reports where one goes, "huh...that's amusing."

As everybody on the planet - including those inhabiting the most remote village in the Amazon jungle - knows, Killzone 2 releases this week for the PlayStation 3. You can probably guess that it's one of the loudest, most intense gaming experiences of the generation so far, but did you realize just how much elecrtical power it takes to develop? According to Kotaku, Amsterdam's power supply just couldn't handle Guerilla's development of the hotly anticipated shooter. As the team closed in on their goal and upped their staff from 45 employees to about 200, they started sucking a whole lot of energy out of the old power system in the city. To compensate for the lacking, Sony ponied up the cash for a diesel generator, just so the team wouldn't deprive their neighbors of the electricity required to heat their water. Of course, Kotaku couldn't help but make the jab- "Which was lucky for us, otherwise we'd be left with a game that looked so dark it was developed with the lights out and...oh." But then again, it's Kotaku. It's what they do. Well, so far as the PS3 is concerned, anyway. Too bad it's not coming to the Wii, right guys?

Anyway, we just figured you'd like to know. In order to use massive computing power, one must utilize massive amounts of electrical power, and that's exactly what Guerilla did...nearly broke a city's energy supply to do it, but hey, it was worth it.

Source: You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});
02-28-2009, 06:19 PM #2
Cragith
< ^ > < ^ >
Wow thats unlucky for amsterdam

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo