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The Xbox 360 isn’t the only console to be hiding some nasty little secrets; the PS3 isn’t so innocent either. Sony has secrets of its own, and it doesn’t want you to hear them…
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Sony is holding back PS2 emulation
There have been rumblings of PS2 software emulation being available for a long time, especially considering the earlier PS3 models that allowed for limited backwards compatibility did so through a combination of a unique GPU and software emulation. But why on earth would Sony want to keep its gamers from the wealth of quality last-gen games available? Well, Sony being Sony it has come up with a very convenient solution – repackage these PS2 games into a HD Collection and sell it on. Everyone’s a winner, right?
The price of failure
Let’s hope that your PS3 doesn’t bust. We’ve all heard the acronyms YLOD and BLOD, and while these aren’t as widespread as the Xbox 360’s RROD you had better hope you’re not affected. If you’re outside of the first year manufacturer’s warranty then Sony won’t be so lenient; at the cost of £145 – over half the price of a brand new PS3 – you’ll get a refurbished model (read: previously broken) with only a three month warranty. It’s simply not good enough when Microsoft offers a extra three-years warranty on its most recognised hardware faults.
Limited wireless technology
We’ve all heard how future-proof Sony wanted the PS3 – and for those wired up to their router it is – but if you’re one of many PS3 owners who are stuck on wireless then you’ve probably noticed it suffers terribly from incredibly slow connections. Xbox 360 slims don’t have this problem since they’re built on IEEE 802.11n hardware, compared to 802.11g of the PS3. What that means in comprehensible jargon is that the Xbox 360, when connected through wireless, is considerably faster – able to transfer 600mbps compared to the PS3’s measly 54mbps.
Game patch sizes
It’s widely known that the PS3 suffers from extensive patches for its games – arguably more so than the Xbox 360 whose patches are rumoured to be limited to around only 4MB – but when games like Gran Turismo 5 come with 600MB patch the day after release, on top of the 6GB install, PS3 users seem to be given poor treatment here. And for games with multiple versions, you’ll have to redownload the entire patch of the previous version, increasing the file size each time.
Active PlayStation accounts
So, Sony, there are 60 million PlayStation accounts are there? That’s double Xbox Live Gold accounts, but how many individuals does this actually mean? Conveniently Sony isn’t so open about this. Considering that accounts are free to create and cover multiple Sony hardware platforms, and most people create another to acess region-locked PlayStation Stores, we expect that figure to be considerably smaller than the true amount of active users. Come on Sony, tell us the truth.
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