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Killzone 3 Patch 1.07 Details
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You must login or register to view this content. // By: Tranquility // March 26th, 2011
Here's a list of all the things happening in
Killzone 3's 1.07 patch! NONE of this is in my words, it's just for knowledge purposes to the public.
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The patch is due sometime the first week of April.
Gameplay:
- Bullet Damage and Faster Aim ribbon now unlock correctly
- Separate turn speeds for ADS on Primary weapons in Multiplayer
- Increased Accuracy ribbon effectiveness has been lowered
- Bullet Damage ribbon effectiveness has been lowered
- The 3rd person revive beam now shows correctly
- Bilgarsk Boulevard – preventing players getting stuck at spawn location
- Akmir Snowdrift – fixed a problem where the speaker object can fall beneath a piece of geometry
- Fixed a crash when joining a Guerrilla Warfare Clan match
- Blood Gracht – Fix for a hang when the Recon ability was used
Functionality:
- Fixed a crash while joining a Warzone game
- Player gets directed to multiplayer lobby when being kicked from game due to inactivity
- Adjustments to reduce the server load
Exploits:
- MAWLR Graveyard –Improved collision around one of the Capture and Hold locations
- Kaznan Jungle – Added a blocker around a tree to prevent player to use tree to jump out of the level
- Bilgarsk Boulevard – Removed invisible collision of S&

objectives in Guerrilla Warfare
- Bilgarsk Boulevard – Prevent players from accessing an advantageous position (above the ISA Base) and climb out of the level
Single Player Campaign:
- Scrapyard Shortcut – Mobile Factory – Fixed a hang to a red Debug screen upon the user reaching the Jetpack Trooper
Menu:
- Added a “Mute all” button
- Updated icons and text on the Medals statistics
- Fixed clipped text for moderator messages
- The Faster Reload ribbon now updates properly on the Personal statistics page
- The Increased Accuracy ribbon now updates properly on the Personal statistics page
- The Bullet Damage ribbon now updates properly on the Personal statistics page
- Fixes a hang when accepting a squad invite on the final results screen of an online game
- Fixed the Pause functionality in Botzone on the Class selection screen
- “Squad menu” is changed to “manage players” in the menu
Move/Sharpshooter:
- Button configuration improvements – Swapped L1/L2 grenade and aim
- Melee is now on the circle button
- Multiplayer – Aim Lock will now time out after one second
- Camera turn upped while using jetpack. Lowered for mounted weapons
Explanation of Custom Games:
- Custom Games will be rolled out in 2 patches. This one (1.07) and a future patch. We don’t know when this will be yet.
Phase One:
Phase One of Custom Games gives players the option to create unranked games with the choice of:
- Game Mode
- Map
- Missions (Warzone only)
- Mission Time (Warzone only)
- Invite Squad members
- Invite Enemy Squad Leader
This gives players the ability to create private matches, and playing with and against friends or a rival clan for instance. People who don’t get an invite to these games won’t be able to join through matchmaking.
Phase Two:
We still need to spec this out, so this is subject to change, but we are looking to add the options of choosing:
- More configuration options for missions in Warzone and Operations
- Adjustable kill count for Guerrilla Warfare
- Configurable Unlocks (choose which one you want to play with)
- Configurable Classes (choose which one you want to play with)
- Configurable Weapons, Abilities, Skills, Ribbons
- Friendly Fire On/Off
- Brutal Melee On/Off[/color][/font]