Post: MAG: Confirmed Info and Weapons
05-24-2009, 03:01 AM #1
XiNfDaRkx
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); I don't know if this has been posted before but i found this and thought it would be good info.
You must login or register to view this content. - Weapons are on the 4th post


Info


• Added MAG Live Chat with Zipper Interactive link and important info

• Free online play

• First Person Shooter (FPS)• Aiming for "T" Rating

• Wave Respawn - You spawn in "timed waves" and you spawn in with your squad. - Some lucky squads get to paradrop into the combat zone or ride in on APCs

• 256 players online - Can be on screen at the same time, so it is not broken down into split areas of the map

• Strictly multiplayer - Online only - Possibly only retail release (Ed Byrne stated, "MAG is too massive to be a mere downloadable title) - No splitscreen (Mike Gutmann stated, "We've got huge environments and lots of streaming going on to achieve fidelity - split screen would cause some real limitations) - There will be an offline training course to let you get up to speed with controls, weapons, and all the equipment

• Action Shooter at its core

• Long Term Goals

• Vehicles including ground and air combat (unmanned)

• Set in the near future, 20 years from now - Many weapons in the game are weapons currently in experimental/testing phases

• Audio cues (like air raid sirens after anti-aircraft positions are destroyed) inform teams if the attacking team is making ground• Game modes ranging from 64 to 256 players

• Biggest maps are appx. 1 square kilometre - Maps are based on three global regions - Alaska, Central Asia, and Central America• Matchmaking fast and streamlined

• Push to talk (PTT) mics - Squad channel - Command channel (allows squad leaders to talk amongst themselves, as well as platoon leaders) - Company channel (allows platoon leaders to talk together with the OIC)

• FREE online play Player Roles:

• 8 player squads - Inspiration from real life military operations - 4 squads form a platoon, 4 platoons form the company - Each squad, platoon, and company have specific objectives to complete along with secondary objectives assigned by OIC - Allows for a team dynamic even when not in a clan, so the game is more approachable by casual players as well as hardcore players

• Lead by people who are "proven" to be good leaders - Squad Leaders vs Even higher Chains of Command - After reaching a veteran level, players can enlist in the leadership tree - Squad leaders can plot waypoints and call in UAVs - Proven squad leaders can be promoted to platoon leaders - Leaders can issue FRAGO commands (Fragmentary Orders), in which they assign an objective by clicking a button that tells the squad to complete something like destroying a bridge• Officer in Charge (1 per team, highest level of command) - Has the ability to call on Strategic Maneuvers, which affect all players on one side or the other - Tactical Asset Recharge is an example manuever that recharges the squads leaders abilities to call in air strikes, special abilities, etc. - Abilities include satellite recon sweeps, enemy blockades, signals jamming, air bombardments, precision strikes, etc. - Still a player on the ground like everyone else - Players around him gain better abilities, like running faster, planting a bomb faster, etc.

• Leaders have access to the Command Network Interface (CNI), which is a tactical map overview that allows them to zoom and scan the map and show objective locations, etc. Character Development:

• Character advancement tree to fine-tune your character - Character development is about customization, personalizing, and specializing - Not a linear progression benefiting the player (ex. not like COD, Battlefield)

• Character cusomization (face, voice, armor)• Each player carries a primary weapon, sidearm, melee weapon, and three gear perks (smoke grenades, frags, med kits, rocket launchers) - Can save three loadouts in your armory and switch freely when you respawn• No set classes - Free-form kit creation - You earn skill points and decide how to spend them - Another example is sprinting where you can increase sprint duration by sinking EXP into it if you're the kind of player that wants to get around in a hurry

• Earn double experience for completing objectives, killing enemies, healing teammates, etc. - As an example, a sniper can earn extra points by killing enemies in a target area that you are attacking - Earn weapons, perks, and leadership poisitions as you rank up - Reward players for working as a team• Medal/Award system will be in place • Raven - Have high-tech futuristic weapons - Play style will appleal to fans of sc-fi shooters like Halo or Resistance

• Sver - Weapons arsenal may not be as powerful, but players are more adaptable

• Valor General Information:

• Zipper has been working on the game for about 3 years - Created a brand new server architecture to make the number of players possible in game at once - 256 (players) is a number that fits well into the packet structure - Dedicated server structure - Servers make intelligent decisions to relay information to each player's console, optimizing each player's fixed bandwidth - Eliminate cheating by monitoring server activity (tests probability of rate of fire, movement, and player damage) - Algorithm writen that searches for gameplay anomalies to eliminate cheating (similar to PunkBuster for PC gaming)

• Almost everything developed in house, which includes: codebase, renderer - Reason being they needed to get all the power they could get from the PS3 and to utilize it efficiently for the game

• 30+ fps (hopefully locked at all times)

• Has been running 256 player play tests since November 2008

• Will NOT carry the SOCOM franchise name (Confirmed via PlayStation Blog) & (Confirmed via Abigale)• 2009 Release -> Sony confirms MAG for '09 (Press Release via Wired) - Fall 2009• Currently in Alpha stages (confirmed in developer interview - 4/30)• Plans for both closed and open betas - Beta details soon • MAG will be at E3 this year "Groundbreaking large scale combat, intimacy of 8-player squad combat, and character growth" Website Info: • Morse Code heard in background translates to "GI-4/15/09". Determined to reference the Game Informer May issue that had the first new article on MAG.• Chatter/morse code becomes the loudest over Alaska, Central America, and Eurasia (Kazakhstan) areas. When clicked images flash quick, which are some of the images seen below in the screens section. Unconfirmed/Rumors: • Name change to MAG: Shadow War• Map Locations - Spain, France, Russia, Kazakhstan, Egypt• Possible Pay to Play online? One time fee or subscriptio - FREE! like every other PS3 game



Game Modes:



• Domination (256 players) - Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles - Defenders must take outer defensive positions to meet the oncoming attackers - Each defending squad is responsible for holding specific areas of the base - Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps) - Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors - Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs - Attackers must capture and hold objectives and inflict enough damage to the defenders base to win• Acquisition (128 players) - Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction poin• Sabotage (64 players) - Attackers must infiltrate rival communication facilities and hold two control points at the same time - Once achieved, a final demolition objective is revealed and must be destroyed to win

• Suppression (64 players) - Pure infantry battle - Only mode that does not contribute to the "Shadow War" Factions: • Three warring factions / Private Military Corporations (Raven, Sver, Valor) - Their power struggle is dubbed the "Shadow War" - You must decalre your allegience to one faction when starting the game - Your PSN friends can only be on your team if they are in the same army as you - You can change your allegience at a later date - Each battle you fight impacts your factions standing - Team with the most prestige plays as the defending team - Once your faction wins enough in a specific mode, your faction gains the contract for that mode - Earning contracts gives you bonus points, perks, weapons, or vehicles

Please thank and rep.
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The following 5 users say thank you to XiNfDaRkx for this useful post:

crick_head, maryberry01, Playmaker09, Saudamaya,
05-25-2009, 12:40 PM #11
XiNfDaRkx
Little One
I wish they release it right after MW2.
05-26-2009, 07:09 PM #12
We should get members from NGU to form platoons. Would be great. Cant w8 for it to come out. Any1 no an aprox. month?

---------- Post added at 08:09 PM ---------- Previous post was at 08:09 PM ----------

Nah i hope it gets realeased a short while after - lets me gain some xp in MW2
05-31-2009, 02:56 PM #13
maryberry01
1 L13K W4FFL35.
I think I read this before but I don't know why I didn't reply.
MAG is going to be freakin godly
I CANNOT WAIT!!!
05-31-2009, 03:35 PM #14
itwasme95
< ^ > < ^ >
Sound sick, cant wait.
06-02-2009, 05:13 PM #15
amars1
Keeper
Just heard about this game sounds cool (had seen the name around forums etc but thought it was a magazine cus of the name MAG (what a lame name :L:L:L)
Just hope it does not lag fingers crossed
08-15-2009, 11:54 AM #16
xKTJx
Do a barrel roll!
Can't Wait!

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