Originally posted by another user
“In the past, games with such overwhelming ambitions have floundered on odd, usually peripheral, aspects that jarred – such as unrealistic animation (and especially facial animation), clunky dialogue, poor virtual camerawork or facile characterisation. LA Noire is the first game to lack any such element which naggingly reminds you that you’re playing a video game, rather than strolling through a film or TV series.”