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Sony has revealed the reason why the PlayStation Vita is a 2D specific platform.
The Japanese electronics giant has been a major adopter of the 3D technology, releasing several TV sets and pushing the technology in its home console. But when its newest portable handheld arrive later this year, it will conspicuously lack the said technology. The reason for the move?
"At the time we were looking at Vita, there were several issues," reveals SCEE's senior group studio director Mick Hocking in an interview with Gamespot. "One was the quality of the glasses-free 3D screens. It can work very well on small screens, but to get the best effect, you need to keep your head very, very still. Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you're moving the Vita around. And if you're doing that and having glasses-free 3D, the two things don't sit very well together. We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one."
"At least for the first one?" Could that mean a 3D-capable iteration of PlayStation Vita is in the works? Well, let's wait and see then. The PlayStation Vita will be released in Japan and parts of Asia in late 2011, and in Europe and North America in early 2012.
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