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A little over a week ago, Microsoft Europe's vice president of Interactive Entertainment Business, Chris Lewis, told Eurogamer that there are certain guidelines that developers and publishers have to follow in order to get their games on Xbox 360.
That's not surprising, but apparently those policies also say that Microsoft has the right not to publish a game that either arrives on a competing platform first or has more content on another platform compared to the Xbox 360 release.
Lewis explained that Microsoft is just protecting their own space, but Sony Computer Entertainment America's SVP of publisher relations, Rob Dyer, believes that these policies are very damaging not only to Microsoft but for the entire gaming industry.
"I think what Chris and the other representatives at Microsoft are doing is protecting an inferior technology," he told Industry Gamers. "I think they want to dumb it down and keep it as pedestrian as possible so that if you want to do anything for Blu-ray or you have extra content above 9 gigs or you want to do anything of that nature, you’d better sure as heck remember that Microsoft can't handle that."
Dyer further stated that while smaller devs are going to be the hardest hit by Microsoft's publishing policies, the problem has already spread to bigger studios.
"Potentially any time we’ve gone out and negotiated exclusive content of things that we’ve announced at things like DPS or E3," said Dyer, "publishers are getting the living crap kicked out of them by Microsoft because they are doing something for the consumer that is better on our platform than it might be perceived on theirs."
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