Post: MAG: Factions, Game Modes, Character Customisation & General Info
08-07-2009, 01:19 PM #1
Como
Here's to Loonyology!
(adsbygoogle = window.adsbygoogle || []).push({}); Here's some info about Players Roles, Character Customisation, Game Modes and other useful information........

Player Roles:

- 8 player squads
Inspiration from real life military operations
4 squads form a platoon, 4 platoons form the company
Each squad, platoon, and company have specific objectives to complete along with secondary objectives assigned by OIC
Allows for a team dynamic even when not in a clan, so the game is more approachable by casual players as well as hardcore players
- Lead by people who are "proven" to be good leaders
Squad Leaders vs Even higher Chains of Command
After reaching a veteran level, players can enlist in the leadership tree
Squad leaders can plot waypoints and call in UAVs
Proven squad leaders can be promoted to platoon leaders
Leaders can issue FRAGO commands (Fragmentary Orders), in which they assign an objective by clicking a button that tells the squad to complete something like destroying a bridge
- Officer in Charge (1 per team, highest level of command)
Has the ability to call on Strategic Maneuvers, which affect all players on one side or the other
Tactical Asset Recharge is an example manuever that recharges the squads leaders abilities to call in air strikes, special abilities, etc.
Abilities include satellite recon sweeps, enemy blockades, signals jamming, air bombardments, precision strikes, etc.
Still a player on the ground like everyone else
Players around him gain better abilities, like running faster, planting a bomb faster, etc.
- Leaders have access to the Command Network Interface (CNI), which is a tactical map overview that allows them to zoom and scan the map and show objective locations, etc.

Character Development:

- Character advancement tree to fine-tune your character
Character development is about customization, personalizing, and specializing
Not a linear progression benefiting the player (ex. not like COD, Battlefield)
- Character cusomization (face, voice, armor)
- Each player carries a primary weapon, sidearm, melee weapon, and three gear perks (smoke grenades, frags, med kits, rocket launchers)
Can save three loadouts in your armory and switch freely when you respawn
- No set classes
Free-form kit creation
You earn skill points and decide how to spend them
Another example is sprinting where you can increase sprint duration by sinking EXP into it if you're the kind of player that wants to get around in a hurry
- Earn double experience for completing objectives, killing enemies, healing teammates, etc.
As an example, a sniper can earn extra points by killing enemies in a target area that you are attacking
Earn weapons, perks, and leadership poisitions as you rank up
Reward players for working as a team
- Medal/Award system will be in place

Game Modes:

- Domination (256 players)
Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles
Defenders must take outer defensive positions to meet the oncoming attackers
Each defending squad is responsible for holding specific areas of the base
Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps)
Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors
Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs
Attackers must capture and hold objectives and inflict enough damage to the defenders base to win
- Acquisition (128 players)
Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction poin
- Sabotage (64 players)
Attackers must infiltrate rival communication facilities and hold two control points at the same time
Once achieved, a final demolition objective is revealed and must be destroyed to win
- Suppression (64 players)
Pure infantry battle
Only mode that does not contribute to the "Shadow War"

Factions:

- Three warring factions / Private Military Corporations (Raven, Sver, Valor)
Their power struggle is dubbed the "Shadow War"
You must decalre your allegience to one faction when starting the game
Your PSN friends can only be on your team if they are in the same army as you
You can change your allegience at a later date
Each battle you fight impacts your factions standing
Team with the most prestige plays as the defending team
Once your faction wins enough in a specific mode, your faction gains the contract for that mode
Earning contracts gives you bonus points, perks, weapons, or vehicles
- Raven
Have high-tech futuristic weapons
Play style will appleal to fans of sc-fi shooters like Halo or Resistance
- Sver
Weapons arsenal may not be as powerful, but players are more adaptable
- Valor

General Information:

- Zipper has been working on the game for about 3 years
Created a brand new server architecture to make the number of players possible in game at once
256 (players) is a number that fits well into the packet structure
Dedicated server structure
Servers make intelligent decisions to relay information to each player's console, optimizing each player's fixed bandwidth
Eliminate cheating by monitoring server activity (tests probability of rate of fire, movement, and player damage)
Algorithm writen that searches for gameplay anomalies to eliminate cheating (similar to PunkBuster for PC gaming)
- Almost everything developed in house, which includes: codebase, renderer
Reason being they needed to get all the power they could get from the PS3 and to utilize it efficiently for the game
- 30+ fps (hopefully locked at all times)
- Has been running 256 player play tests since November 2008
- Originally built as a tps, but changed to fps to increase "immersion" (via PSM3)
- Will NOT carry the SOCOM franchise name (Confirmed via PlayStation Blog) & (Confirmed via Abigale)
- 2009 Release -> Sony confirms MAG for '09 (Press Release via Wired)
Fall 2009
- Currently in Alpha stages (confirmed in developer interview - 4/30)
- Plans for both closed and open betas
Beta details soon
- MAG will be at E3 this year

(info from Zipper.)

Here's some gamplay footage of MAG aswell:

[ame="https://www.youtube.com/watch?v=lSEStwTLMf4"]YouTube - Mag gameplay E3 2009[/ame]

[ame="https://www.youtube.com/watch?v=xjytsuOLYGE"]YouTube - M.A.G, Massive Action Game (PS3) E3 Gameplay - E3 2009[/ame]
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The following 14 users say thank you to Como for this useful post:

Alekz, Bali-Pro42, bokey, cardfan212, cpt.jay, GQGK, ImSooTalented, laTex, matt0602, Mighty Jebuz, PHO3NIX~, PrayForPlagues, Sert, ThatDamnGeordie
09-28-2009, 07:39 PM #20
watho
Pokemon Trainer
can't wait
02-27-2010, 01:17 AM #21
ReK
Prestige Service Provider
Picked SVER . FTW!!!
03-22-2010, 01:40 PM #22
cpt.jay
DOWN GUNTER DOWN
mag sucks Smile lol
great post como u sexy beast
+rep
03-22-2010, 02:52 PM #23
Como
Here's to Loonyology!
Originally posted by jaymee123 View Post
mag sucks Smile lol
great post como u sexy beast
+rep


Lol yeh unfortunately i posted this before the game was out, still in the beta stage so i had big aspirations for this game......

FELL WELL SHORT!

So i agree with you here, in my opinion MAG does indeed, suck balls!
03-22-2010, 03:23 PM #24
cpt.jay
DOWN GUNTER DOWN
Originally posted by Como View Post
Lol yeh unfortunately i posted this before the game was out, still in the beta stage so i had big aspirations for this game......

FELL WELL SHORT!

So i agree with you here, in my opinion MAG does indeed, suck balls!


i hated it from thestart lol the beta scked eye

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