(adsbygoogle = window.adsbygoogle || []).push({});Mass Effect 3: Bioware admit it's make it up as it goes along
Source: You must login or register to view this content. // By: TheBigRod // January 26th, 2011
If you've been through the highly successful story line in both Mass Effect 1 and 2, you'd think that the third in the franchise would be created well before the second came out, right? Wrong, when asked about how the story line was developed for Mass Effect 3, executive producer of Bioware replied with:
“With ME1 and 2 we kind of cast some lines out into the next game that we knew we would have to think of something with. We didn’t know what exactly, how it would happen, but we knew what we had to do.”
According to Hudon, Bioware knew that certain things had to happen due to events in the previous games, but the real mystery was WHO was going to be included & HOW it was going to happen.
“We would start a plot point, you know on a character level or on a macro level, knowing that, ‘okay in the second one it’ll change this way and in the third one it’ll change this way and it’ll be resolved’ but we didn’t know exactly how. Some things we had pretty specific ideas for how it would work but as we moved forwards we add more detail and start condensing things down into specifics.”
Even when it came to the Illusive Man, and how he started his life as an unspecified "device".
“We knew there would be a device that performed the role of the Illusive Man in the series,” says Hudson. “But we didn’t know it would specifically be him until we started getting towards the end of ME1 and started thinking about things like DLC, the next game, comics and novels and stuff like that and through these we started to find ideas for how to turn these things into actual characters and actual storylines.”
Another question that came about in the magazine article was, "Has ME3 turned out the way it was supposed to when the series started?", to which Hudson replied:
“I think it’s a similar thing where we know we’re going to have to resolve certain things and we have ideas about how we’re going to do that, so we know from 1 we might say. ‘yeah this particular large storyline? We’re gonna do this particular thing with it and now we’re gonna resolve it’. But the people and the back-story might not exist for it until we make ME2 and we go ah! These are the people who need to be in that position at that time, to do these things.”[/color]