Originally posted by another user
All of our game types are objective driven. So, our goal coming into the project was we wanted the players to feel that value in their squad, we wanted the teammates to provide an obvious value on the battlefield. So, because of the fact that we reward the teams that play together – we reward though XP, through the score and just through the win of the match base on how objectives are completed – we found that that drives even the self proclaimed lone wolf of lone wolf players to play with their squad, to play in the intel loop, to help provide cover when taking objectives. So that was a big goal for us to get players playing together.