Post: Ghost Recon Future Soldier Multiplayer Details
04-15-2012, 06:18 AM #1
(adsbygoogle = window.adsbygoogle || []).push({});
You must login or register to view this content.

You must login or register to view this content.




Red Storm Entertainment has spilt the beans on what everybody is wanting to hear about, the competitive multiplayer details. If you haven't already, check out the multiplayer gameplay trailer from Ubisoft:





Tommy Jacob, Creative Director of Ghost Recon Future Soldier’s Multiplayer, told Mr. Sark of Machinima how GRFS will rise above the other shooters on the market:

Originally posted by another user
All of our game types are objective driven. So, our goal coming into the project was we wanted the players to feel that value in their squad, we wanted the teammates to provide an obvious value on the battlefield. So, because of the fact that we reward the teams that play together – we reward though XP, through the score and just through the win of the match base on how objectives are completed – we found that that drives even the self proclaimed lone wolf of lone wolf players to play with their squad, to play in the intel loop, to help provide cover when taking objectives. So that was a big goal for us to get players playing together.



He went on to give details of the various game-modes that we will be seeing in GRFS:

Conflict: Objective-based team deathmatch.

Decoy: Attacking team must secure three objectives, 2 of which are decoys. Upon discovering the true objective, a last and final demolition objective will be revealed.

Saboteur: A bomb located at the center of the map must be acquired and brought to the opposing bomb site, typically located near the enemy’s spawn, and must then be detonated. This is essentially a reverse tug-of-war between the two opposing teams.

Seige: Based on the classic Ghost Recon game mode, Blind Seige, but less “blind” due to the Intel Loop feature included in GRFS. Attacking team must capture the defenders objective while the defenders must protect it to the death. No respawns.


10 maps will be included in the initial release, and each game mode will be available on all the maps.

GRFS is a third-person shooter. I admire the bravery of developers for sticking to this gameplay style, as many gamers will favour the first-person experience, which is more popular. When asked why Ubisoft and Reb Storm adopted and stuck to 3rd person gameplay, Jacob answered, “one of the advantages of playing in the 3rd person is you gain that sense of the location of the team around you and, in a sense of danger, if you see those bullet richots at your feet, you get a much more quicker sense of direction in 3rd person.”

For those interested, get the latest details on the beta You must login or register to view this content..

What game-mode are you most looking forward to playing? Personally, Saboteur sounds like it would create some epic battles. I forsee huge gunfights to gain control and win the match :p

Thanks for reading! Source: You must login or register to view this content.
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to Storm for this useful post:

DARK-LEGEND_GR, Hitman, TheBigRod
04-16-2012, 05:09 AM #2
Default Avatar
Sox
Guest
How to install ?
04-16-2012, 05:12 AM #3
COD needs to do some futuristic shit. I'd probably buy it.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo