Originally posted by Snipe
Yea, each game is signed with a key encrypted (kinda like AES). You'd have to decrypt it, separate the key arrays with IDA (Disassembler tool) and follow the logic to the key. These keys are essential for running burned games (kinda like the PSP and ISOs). Of course you would need a kernel exploit to follow through and actually get it running....
If you really wanted to look at this (PowerPC architecture? or Power5?)..you need to find its language disassembler. You could find its functions, arguments etc etc. Its a ram dump basically, but you sort of need homebrew and such to dump these elements.
I know what your talking about its Mike lol. I know Almost is writing up a disassembler that can be changed to be used for a few different assemblies and he is planning to include PowerPC as one of them. And yeah you would need some type of exploit(such as tiff) to run unsigned code but the easier part about that as what your running isn't that heavy, any real "hacking" by accessing the kernal memory using a GUI or some crap like that would need cracking of the IPL and boot up cells.