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Hi NGU, Today I bring you NotYourDope's Menu for PS4.
This Version of NotYourDope's Menu will work on any GTA V 1.27 version.
Including Payloads for 5.05.
With the help from EROOTIIK making this into a payload and his sexy compiler.
And to Vicodin10 for PS4 updates.
Along with NotYourDope for helping and cleaning stuff up.
Both NotYourDope and EROOTIIK have done alot in this script to get it working and helping me with some ps4 native issues.
They Fixed alot of bugs and soo much more.
I release this as a beta only to receive bug and issue reports.
Waiting for more reports of bugs and issues, So they can all be fixed at once.
Once it is bug and issue free, I believe EROOTIIk will be adding it alongside APII too Intense.
So both menu's can be used at once.
Took me a very long time adding all the sub menus and vehicles included in all DLC.
Took all of us a bit of work to get neons from mod shop working,
Erootiik with compiler, native issue and fix. / NotYourDope with coding it in. / Me for idea, testing and colors.
But still needs tweaking.
I mention this cause now since I know how to use custom natives in the new compiler, I can now do much more PS4 mods in this menu,
Some options have been disabled or do not work on PS4. (Like Protections)
In story mode the player info will always show you as being a modder.
Outfit Editor can sometimes freeze (dependent on the model you're editing.)
Typing an object model into 'Input Player Model' will cause you to freeze (I don't know why anyone would do this anyway).
Reported Bugs to be fixed on next update
Neons From Mod shop in Menu
When selecting 'Weapon Options' the game crashes.
When selecting some of the DLC vehicles they disappear after a few seconds.
NotYourDope's v4.2.3 / v0.2.0 Changelog
-Updated to PS4.
-Added All PS4 Vehicles to Vehicle Spawner.
-Added PS4 Checks for text.
-Added PS4 Neons.
-Added other minor changes.
Download
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Hi, good to see NYD on PS4 it's a good portage.
I look to port my menu The Galerium on PS4 since few weeks, i work on a menu base but it take many times for natives because it use namespaces so maybe i will delete that ^^
Else, you have work on what menu base for PS4 portage ? Maybe you can help me for Galerium PS4 portage ?
The following 3 users say thank you to Smoulougde for this useful post:
Hi, good to see NYD on PS4 it's a good portage.
I look to port my menu The Galerium on PS4 since few weeks, i work on a menu base but it take many times for natives because it use namespaces so maybe i will delete that ^^
Else, you have work on what menu base for PS4 portage ? Maybe you can help me for Galerium PS4 portage ?
This menu was done in ASM by NotYourDope and converted/compiled by erootiik.
I don't get much time to work on these projects but maybe over the weekend i can try to help.
Just PM me and ill send you my skype/discord.
The following user thanked Vicodin10 for this useful post:
Hi, good to see NYD on PS4 it's a good portage.
I look to port my menu The Galerium on PS4 since few weeks, i work on a menu base but it take many times for natives because it use namespaces so maybe i will delete that ^^
Else, you have work on what menu base for PS4 portage ? Maybe you can help me for Galerium PS4 portage ?
2much4u made a base for PS4 that you can use
You also can use his PS4 native caller source like I did it uses name space
You can pretty much transfer PS3 menu strait to PS4
2much4u made a base for PS4 that you can use
You also can use his PS4 native caller source like I did it uses name space
You can pretty much transfer PS3 menu strait to PS4
Yeah i can, but i use john menu base and this menu base use undefinied stuff for option_c and option_bc_arg (you see the structure with this menu base remake : You must login or register to view this content. )
And theses things, i don't know how use in a menu base PS4, namespace it's not a problem for me i can remove it. Else i see actually for compile .sprx file and load it into GTA V
Yeah i can, but i use john menu base and this menu base use undefinied stuff for option_c and option_bc_arg (you see the structure with this menu base remake : You must login or register to view this content. )
And theses things, i don't know how use in a menu base PS4, namespace it's not a problem for me i can remove it. Else i see actually for compile .sprx file and load it into GTA V
It won’t be ezy but it can be done
I remade my base twice from scratch lol
2much4u made a base for PS4 that you can use
You also can use his PS4 native caller source like I did it uses name space
You can pretty much transfer PS3 menu strait to PS4