Post: PS4 Native hacks: psxdev updates ps4link
04-09-2016, 03:40 AM #1
Hydrogen
Super Mod
(adsbygoogle = window.adsbygoogle || []).push({}); Sup guys, new information for the hacking scene on NextGenUpdate. It seems that psxdev has updated the code in his PS4Link tool.

For the people that are lost, and have no idea what PS4Link is: PS4Link is a group of tools (libps4link,libdebugnet,ps4sh) for PS4 and host. It is the same method that we used in ps2dev days, so basically it is the same protocol than ps2link and ps2client have been using since 2003.

Functions available are defined like native sce functions so it is easy for homebrew developer to use these new functions.

PS4Link updates: elf loader & code samples (ps4ftp,…)


Psxdev’s latest updates to ps4link include an elf loader (basically the possibility to load native PS4 binaries from ps4link!) and sample code to try with the elf loader, such as ps4ftp (code initially from Xerpi), and the dlclose poc.

This development all happens in parallel from other groups’ progress on Linux for Ps4. Psxdev and other devs of the PS4 scene are focusing directly on loading native PS4 applications, which is indeed the other fun aspect of the console hacking process.

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PsxDev credits the following people for indirectly contributing to the progress of his ps4link tool:


  • ps2dev old comrades.
  • hitodama, CTurt
  • hitodama for libps4 and elfldr
  • xerpi for ps4ftp code base 😛
  • kr105 for valid return code to userland in his dlclose poc
  • qwertyoruiop and cturt for sharing dlclose information
  • All people who collaborated in ps4dev

Download ps4link

You can You must login or register to view this content.. It goes without saying, but you’ll currently need a PS4 on 1.76 in order to play with this!

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Cheers, Hydrogen Hi

The following 4 users say thank you to Hydrogen for this useful post:

Algebra, cthenn, Frosty,
04-11-2016, 06:10 PM #11
Originally posted by Frosty View Post
With BO2, some people may enjoy being in a prop hunt or zombieland lobby, but not enjoy having people on the other team using aimbot.


It will take time to develop external tools that communicate to the PS4 such as on the PS3. Modding will not even come to question until a descent amount of time has passed. I know you are all excited as am I. However developers access these exploits not casual modders, you must be able to interpret the language in which these programs have been written on. And most of us can't. So unless you are a developer or have experience with other coding platforms most of these exploits have been written on, don't worry about mods.

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