Post: Textures & Model Data Information Towards Extracting P.T (emoose)
12-06-2016, 02:41 PM #1
Hydrogen
Super Mod
(adsbygoogle = window.adsbygoogle || []).push({}); Hello NextGenUpdate, today XeNTaX member @emoose has now shared a new guide towards some real nice stuff on the game P.T Silent Hills (Playable Teaser). For those who don't know what P.T is, you can view a gameplay here:



Furthermore, if you haven't heard. PS4 Developer @Zecoxao has decrypted the game running on a TestKit 1.76 PS4 with the help from PixelButts & AnB69947709. You can find that here: You must login or register to view this content..

Following from the main topic we have today. Emoose has revealed a new guide for us showing Textures and Model Data from P.T.

To roughly quote his guide: PT PS4 (Fox Engine) Informational Guide

Here's a dictionary for the texture.qar with all textures named, based off the pathid_list_ps4 file:
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You must login or register to view this content. has also been updated with these filenames Smile

Edit: for anyone interested, a small guide on unpacking PT, hopefully I didn't miss anything Drack

Downloads:



pfs_image.dat:


  • Use GameArchives to open pfs_image.dat and extract chunk1.psarc & texture.qar


chunk1.psarc:


  • Use psarc to extract chunk1.psarc:


    psarc.exe extract --input=chunk1.psarc --to=chunk1_ext



  • Copy MGSV_ResDec to extracted chunk1.psarc folder, in that folder create .bat file with the following:


    @Echo off
FOR /r %%X IN (*.lua, *.fpk, *.fpkd, *.json) DO (
MGSV_ResDec.exe %%X
)



  • Run the .bat file you created, once it's finished all extracted chunk1.psarc files should be decrypted



  • Once decrypted, to unpack the .fpk/.fpkd files copy GzsTool to extracted chunk1.psarc folder



  • Open a command prompt to the extracted chunk1.psarc folder and run the following (don't forget the . at the end) :


    GzsTool.exe .



  • All .fpk/.fpkd files should now be unpacked


texture.qar:


  • Extract MGSV QAR Tool to the same folder as texture.qar



  • Replace the contents of dictionary.txt with You must login or register to view this content.



  • Open texture.qar with a hex editor, skip to the end of the file and change the last 4 bytes "14 00 00 00" to "24 00 00 00"



  • Open a command prompt to the folder with texture.qar and QAR tool, and run the following:


    MGSV_QAR_Tool.exe texture.qar -u



  • Once it's completed the texture.qar file should be fully extracted to a 'texture' folder


Credits to everyone making Fox Engine modding possible (-:



Devilsnake88's FTEX dictionary (filenames - hashs) Pastebin: You must login or register to view this content.

Devilsnake88's Model Photo:

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Paper Bag Model from P.T:

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Last edited by Hydrogen ; 12-07-2016 at 03:15 AM.

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primetime43
12-06-2016, 02:58 PM #2
RF0oDxM0Dz
You talkin to me?
Where is it EBOOT.BIN :trump:
12-06-2016, 03:54 PM #3
Hydrogen
Super Mod
Originally posted by RFOoD
Where is it EBOOT.BIN :trump:


wat..

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