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Hello NextGenUpdate, today XeNTaX member @emoose has now shared a new guide towards some real nice stuff on the game P.T Silent Hills (Playable Teaser). For those who don't know what P.T is, you can view a gameplay here:
Furthermore, if you haven't heard. PS4 Developer @Zecoxao has decrypted the game running on a TestKit 1.76 PS4 with the help from
PixelButts &
AnB69947709. You can find that here:
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Following from the main topic we have today. Emoose has revealed a new guide for us showing Textures and Model Data from P.T.
To roughly quote his guide:
PT PS4 (Fox Engine) Informational Guide
Here's a dictionary for the
texture.qar with all textures named, based off the
pathid_list_ps4 file:
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You must login or register to view this content. has also been updated with these filenames
Edit: for anyone interested, a small guide on unpacking PT, hopefully I didn't miss anything
Downloads:
pfs_image.dat:
- Use GameArchives to open pfs_image.dat and extract chunk1.psarc & texture.qar
chunk1.psarc:
- Use psarc to extract chunk1.psarc:
psarc.exe extract --input=chunk1.psarc --to=chunk1_ext
- Copy MGSV_ResDec to extracted chunk1.psarc folder, in that folder create .bat file with the following:
@Echo off
FOR /r %%X IN (*.lua, *.fpk, *.fpkd, *.json) DO (
MGSV_ResDec.exe %%X
)
- Run the .bat file you created, once it's finished all extracted chunk1.psarc files should be decrypted
- Once decrypted, to unpack the .fpk/.fpkd files copy GzsTool to extracted chunk1.psarc folder
- Open a command prompt to the extracted chunk1.psarc folder and run the following (don't forget the . at the end) :
GzsTool.exe .
- All .fpk/.fpkd files should now be unpacked
texture.qar:
- Extract MGSV QAR Tool to the same folder as texture.qar
- Replace the contents of dictionary.txt with You must login or register to view this content.
- Open texture.qar with a hex editor, skip to the end of the file and change the last 4 bytes "14 00 00 00" to "24 00 00 00"
- Open a command prompt to the folder with texture.qar and QAR tool, and run the following:
MGSV_QAR_Tool.exe texture.qar -u
- Once it's completed the texture.qar file should be fully extracted to a 'texture' folder
Credits to everyone making
Fox Engine modding possible (-:
Devilsnake88's FTEX dictionary (filenames - hashs) Pastebin:
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Devilsnake88's Model Photo:
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Paper Bag Model from P.T:
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