Post: Sony Expands Independent Game Portfolio for the PlayStation Platform at GDC
03-26-2013, 10:27 AM #1
xLew--
Former Staff
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Sony continues to drive in the point that the PS4 has the full support of developers with that announcement that independent titles Blacklight: Retribution, Primal Carnage: Genesis, Divekick, and Metrico will make their exclusive début to the Playstation platform.


Made possible by the Playstation Pub Fund the futuristic PC shooter Blacklight: Retribution will join the dinosaur hunting FPS Primal Carnage: Genesis on the PlayStation 4. The fund also helped the two-button fighting game Divekick and the infographic adventure Metrico on the Playstation Vita.


Ok Playstation 4, we get it. Developers like you…


Check out the press release below for more information.



Sony Computer Entertainment America Partners with the World’s Most Talented Developers to Further Expand Industry’s Best Independent Game Portfolio for All PlayStation® Platforms

Blacklight: Retribution Becomes First PlayStation Pub Fund Game for PlayStation®4, Pub Fund to also Support Divekick and Metrico as they Make Exclusive Debut on PlayStation Platforms

New Game Primal Carnage: Genesis Set to Launch on PlayStation®4 System

FOSTER CITY, Calif., March 25, 2013 – Sony Computer Entertainment America LLC (SCEA) today continued its commitment to delivering new and innovative experiences to gamers by introducing several one-of-a-kind titles from its growing independent developer portfolio for all PlayStation platforms, including the newly announced PlayStation®4 (PS4™) system. With several options for developers to publish on PlayStation®Network, including a flexible self-publishing process, a low barrier to entry, an accessible SDK and various funding opportunities such as the PlayStation Pub Fund, SCEA will continue to offer the best platform for independently published console games across the game industry.

“We’ve got an incredible team on the ground that talks to developers every day, and these new games we’re announcing are a direct result of the team’s proactive outreach and focus on working with top independent developers,” said Adam Boyes, vice president, publisher and developer relations, SCEA. “Our process and approach in working with developers has evolved to incorporate a lot of flexibility into the process, including the way we pursue and discover new talent, help them with funding solutions and work together to deliver their best games onto PlayStation platforms.”

The games unveiled today for PS4 include Zombie Studios’ Blacklight: Retribution and Primal Carnage: Genesis from Lukewarm Media. These games will join Jonathan Blow’s highly anticipated exploration-puzzler, The Witness, as self-published titles making their console debut on the PS4 system. In addition to supporting Blacklight: Retribution, the PlayStation Pub Fund, which provides back-end financial and marketing support to developers, adds fighting game Divekick and infographic adventure Metrico, which is a PlayStation®Vita (PS Vita) exclusive.

The games were highlighted, along with additional details about SCEA’s new developer and publisher support system and guidelines, at tonight’s PlayStation press event during the Game Developers Conference 2013 in San Francisco. Below are additional details about the new games, developers and programs PlayStation is showcasing at GDC 2013:

Blacklight: Retribution and Primal Carnage: Genesis Coming to the PlayStation 4 system
Both Zombie Studios and Lukewarm Media are partnering with SCEA to debut their popular PC shooter franchises on console with PlayStation 4.

· With more than one-million players on PC, the Blacklight franchise will bring a new experience to the PS4 system with a further evolution of the futuristic free-to-play first-person shooter.

· Primal Carnage: Genesis for PS4 is a story driven, episodic single player adventure that takes place in a world where dinosaurs have been brought back to life. Lukewarm Media aims to resurrect the immersive dinosaur first person experience that people have been waiting for.

Indies Continue to Support Current PlayStation Platforms

PlayStation Network continues to be the best destination for independent developers to reach gamers across the PlayStation®3 (PS3™) and the PS Vita systems. Iron Galaxy Studios is bringing its quirky two-button fighting game, Divekick, to PS3 and PS Vita later this spring. Additionally, Digital Dreams will launch Metrico, a PS Vita exclusive that delivers an innovative experience in an atmospheric infographic world, utilizing the PS Vita controls in a new way. Independent Games Festival Award Winner and randomly-generated cave explorer Spelunky will be available on the PS3 and PS Vita systems with new exclusive features, and for the first time, acclaimed puzzle platformer Limbo will make its way to handheld platforms with its debut on the PS Vita system later this year. Additional independent titles coming to PlayStation Network this year include Pub Fund titles Sportsfriends, Guacamelee! and Dragon Fantasy Book Two, as well as additional highlight titles Ibb & Obb, Hotline Miami, Luftrausers, Velocity Ultra, Thomas Was Alone and Zombie Tycoon 2: Brainhov’s Revenge.

Hermit Crab in Space Wins PlayStation®Mobile NYC GameJam

During IndieCade East in February, SCEA hosted a PlayStation®Mobile NYC GameJam, which culminated with four semi-finalists, Crystallon, Hermit Crab in Space, Crumble and Don’t Wake the Bear, vying for top honors. In a close vote by recognized industry experts from the media and analyst community, Hermit Crab in Space was crowned as the winner of the PlayStation Mobile NYC GameJam. A member of the Golden Ruby Games team will receive airfare, hotel, and one pass to the E3 2013 trade show scheduled to take place June 11-13, 2013 at the Los Angeles Convention Center. At E3 2013, Golden Ruby Games will have a dedicated space in the PlayStation booth to showcase their game to conference attendees. Lastly, if Hermit Crab in Space is submitted to and passes SCE Quality Assurance by September 27, 2013, Golden Ruby Games will also receive a special promotional package, which includes marketing, PR, and community support through a variety of PlayStation channels.

To view a video recap of the GameJam event, please visit

.

PS4 Inspires Evolution in New Developer and Publisher Relations

As part of continued efforts to partner with the best developer talent to create games for PlayStation platforms, SCEA has recently enhanced the services available to third-party publishers and developers, including the introduction of a new streamlined and faster Global Product Proposal process for submitting games. The new process, along with a focused internal structure, means SCEA can offer more resources and support to publishers and developers than ever before.



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03-27-2013, 08:46 AM #2
Dinosaur hunting FPS with more people would be AWESOME
03-27-2013, 10:38 AM #3
xLew--
Former Staff
yes it will, last dinosaur game i played was toruk i think it was called
03-27-2013, 05:21 PM #4
ResistTheSun
In Flames Much?
I want to know what they done this time around compared to last time.
Good work Sony still waiting for the results on the ground talk is cheap.
03-27-2013, 06:15 PM #5
Danoptic
Do a barrel roll!
Originally posted by RTS View Post
I want to know what they done this time around compared to last time.
Good work Sony still waiting for the results on the ground talk is cheap.

Last time they used their own hardware which developers are not familiar with

this time game devs know how to properly work with it
03-27-2013, 06:45 PM #6
ResistTheSun
In Flames Much?
Originally posted by Danoptic View Post
Last time they used their own hardware which developers are not familiar with

this time game devs know how to properly work with it


I mean when it comes to indie devs I know last time you needed to buy the dev kit. Make a half working game before they would part fund it.
That what I mean not that Smile

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