Post: Listen and learn: Michael Denny on five years of planning PlayStation 4
04-16-2013, 09:35 AM #1
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Former Staff
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Sony learned some difficult lessons from the launch of PlayStation 3, and it is determined not to make those mistakes again. With You must login or register to view this content. becoming ever more conspicuous, its greatest videogame rival is slowly, but surely, explaining the philosophy behind PlayStation 4. Many were not content with a controller, a few games and a vision at PlayStation Meeting on February 20th; when we speak to Sony Worldwide Studios’ vice president Michael Denny six weeks later, he isn’t revealing too much more about its price, look or launchdate.


He can, however, elaborate on the new platform’s origins – how Sony’s difficult PS3 launch influenced its approach to PS4 and what happened in the five years of planning that led up to February 20th 2013. He also gives us his thoughts on why Sony didn’t reveal the console itself, and how PS4 will perform in an ever more platform agnostic game industry.


Now there’s a little space between now and the reveal event, what are your personal impressions of how it went?


I guess the starting point is that it’s been quite a journey to get to that announce [event]. It’s been, for all of us involved at looking at what PlayStation 4 should be, a five-year journey to get to that point. And what the announce in New York was all about was a chance for us to share our vision with everybody of what PlayStation 4 should be. And in essence I hope it came across that that vision is fairly simple, that we are absolutely looking at making a next-gen console for gamers and made by gamers.


When did your work on PlayStation 4 begin? Can you take us back as close to its beginnings as you can?


You’re really going to test my recollection and memory on this… as Mark Cerny pointed out, when you go back five years we were still really just getting PlayStation 3 off and running after obviously some early challenges in the birth of PlayStation 3. At that point, developers were really getting their teeth into it and really starting to produce some great software, but already we could see the challenges that PlayStation 3 was presenting.


Some of our creators and some of our development teams, while the end results were fantastic, the end results to get there has been well-regaled by all, it took an awful lot of effort and took an awful lot of concentration away from the pure creative process. So even at that point we were mindful that in starting the conversation with all the magnificent game creators we work with, we absolutely wanted to talk with them about a system that could really unleash their creativity and the technical basis for the platform – as Mark talked [about] – it was an informed system architecture that could really lend itself to help all our creators. So from that early point on, those conversations – and again at that point in time it wasn’t overt conversations as they were – we were just talking to developers about the future.


We were in the heartland of PlayStation 3 so we couldn’t really turn around and say ‘hey, we’re planning PlayStation 4 now’. We just wanted to get early feedback on the views of current-gen consoles and current-gen console development and some thoughts for the future. So that’s where we were five years ago, it was more implied talks and just listening and learning from what people were going through.


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04-19-2013, 04:09 AM #2
Thanks for the source, going to read it now :P love every bit of information on the PS4

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