Originally posted by Angelo
The reason i believe Ps4 is "better" is because it is more uniformed, for instance everyone who has a ps4 has the same processing power, the same specs and the same ability, this makes playing games easier because everyone has the same thing, compatability isn't an issue because games are designed for those specs, hosting a game on a Ps4 is litterally down to your internet speed because the processing power of the Ps4 is the same for everyone.
With PCs everyone has different specs on their PC, so while some of you are playing Portal 2 on a pentium dual core, others are playing it on an i7 six core, this is were problems sometimes occur as on a PC your connection isn't always uniform like it is on ps4, you could have a host on say battlefield with a mere 1GB RAM and a pentium 4 processor whos hosting a 64 man match with people who use far faster PC's. PC gaming is unbalanced in that respect but individually PC is always going to be better. There are too many variable in PC gaming that could hinder a player when playing online and for that reason i believe Ps4 is "better" suited to gaming.
Hardware specs doesn't affect internet speed...
PC games have the option to change settings like V-Sync and resolution and AA, so that person who is playing on the Pentium Dual core (which I don't know who and why would do this) can have a similar playing experience as to the person playing on an i7. With the x86 architecture we MIGHT see some implementation of being able to adjust a wider array of settings, but there's no telling just yet.
Originally posted by Madison
I'm hoping the PS4 will play games better than PC mainly because of the x86 architecture and the 8GB of RAM.
Majority of PC gamers have computers that use this architecture and amount of memory. Not worrying about PC's that have lower specs than this, what would make the PS4 more efficient than a PC with equivalent specs? Also not to mention that most gamers on PC have discrete graphic cards, while the PS4 will be using integrated graphics which isn't even comparable to discrete GPU.