Post: Watch_Dogs On PS4: GIF Comparison Shows Significant Downgrade Never Happened...
03-11-2014, 09:40 AM #1
xLew--
Former Staff
(adsbygoogle = window.adsbygoogle || []).push({}); Last week Ubisoft You must login or register to view this content. Watch_Dogs with a brand new story trailer and also announced that the game will release on May 27th. Unfortunately for Ubisoft, the supposed downgrade in visuals over shadowed the release date announcement. The community backlash was so intense that Ubisoft had to You must login or register to view this content. for a live stream Q&A with the developers to answer any questions that the community may have and also to assure gamers that there is no downgrade in Watch_Dogs visuals.


First of all, comparing the PS4 version of Watch_Dogs to the E3 2012 reveal trailer is a bit unfair, since the demo was running on a pretty high end PC, and Sony never announced the PlayStation 4 back then. The PC version ‘should’ look as good if not better than the reveal gameplay video, provided you have a beast gaming rig. The moment Sony announced the PlayStation 4, Ubisoft have demonstrated Watch_Dogs either on a PC that had specs comparable to the PS4 or on the actual hardware itself. These demonstrations happened during the PS4′s reveal event, E3, via a developer walkthrough and last week at a press event in Ubisoft Montreal. Neogaf user You must login or register to view this content. posted an in-depth comparison of all four demos which indicates that a significant downgrade never happened for the PlayStation 4 version.


First of all at the PS4 reveal event, Watch_Dogs was demonstrated on a PC which had PS4 level specifications. The results as you can see are below. This build apparently had a bit of screen tearing.

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Fast forward June 2013. Ubisoft demonstrated Watch_Dogs running on the PlayStation 4. You will obviously witness the lack of expensive AA, depth of field and water physics. This is a given because the PS4 is reported to have an AMD 7000 series custom GPU and as expected will lag when compared to a high end modern PC GPU. Regardless, the game seemed locked at 30fps with v-sync enabled on the PlayStation 4.

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Then in November of last year, Ubisoft revealed yet another demonstration, this time in the form of a developer walkthrough. The only difference when compared to the E3 demo was that this time the gameplay took place in day which meant that several effects like lower quality time shadows and lack of an expensive AA were clearly visible.

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Read the rest and see the other images: You must login or register to view this content.

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This has somewhat regained some of the hype i had for this game! Thanks GamingBolt! When i saw the gif of the car going over that bridge i thought WTF happened to this game, my Sony Z1 could handle games in better detail.

The next thing which would clear everything up is if ubisoft release a gameplay trailer/teaser using the ps4 console itself to kind of prove its still on the right track.
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The following 4 users say thank you to xLew-- for this useful post:

DJR_Supreme, Isaac Clarke, Joel, AFG
03-11-2014, 10:03 PM #2
AFG
The One and Only
Originally posted by xLew
Last week Ubisoft You must login or register to view this content. Watch_Dogs with a brand new story trailer and also announced that the game will release on May 27th. Unfortunately for Ubisoft, the supposed downgrade in visuals over shadowed the release date announcement. The community backlash was so intense that Ubisoft had to You must login or register to view this content. for a live stream Q&A with the developers to answer any questions that the community may have and also to assure gamers that there is no downgrade in Watch_Dogs visuals.


First of all, comparing the PS4 version of Watch_Dogs to the E3 2012 reveal trailer is a bit unfair, since the demo was running on a pretty high end PC, and Sony never announced the PlayStation 4 back then. The PC version ‘should’ look as good if not better than the reveal gameplay video, provided you have a beast gaming rig. The moment Sony announced the PlayStation 4, Ubisoft have demonstrated Watch_Dogs either on a PC that had specs comparable to the PS4 or on the actual hardware itself. These demonstrations happened during the PS4′s reveal event, E3, via a developer walkthrough and last week at a press event in Ubisoft Montreal. Neogaf user You must login or register to view this content. posted an in-depth comparison of all four demos which indicates that a significant downgrade never happened for the PlayStation 4 version.


First of all at the PS4 reveal event, Watch_Dogs was demonstrated on a PC which had PS4 level specifications. The results as you can see are below. This build apparently had a bit of screen tearing.

You must login or register to view this content.

You must login or register to view this content.

Fast forward June 2013. Ubisoft demonstrated Watch_Dogs running on the PlayStation 4. You will obviously witness the lack of expensive AA, depth of field and water physics. This is a given because the PS4 is reported to have an AMD 7000 series custom GPU and as expected will lag when compared to a high end modern PC GPU. Regardless, the game seemed locked at 30fps with v-sync enabled on the PlayStation 4.

You must login or register to view this content.

You must login or register to view this content.

Then in November of last year, Ubisoft revealed yet another demonstration, this time in the form of a developer walkthrough. The only difference when compared to the E3 demo was that this time the gameplay took place in day which meant that several effects like lower quality time shadows and lack of an expensive AA were clearly visible.

You must login or register to view this content.

You must login or register to view this content.

Read the rest and see the other images: You must login or register to view this content.

---


This has somewhat regained some of the hype i had for this game! Thanks GamingBolt! When i saw the gif of the car going over that bridge i thought WTF happened to this game, my Sony Z1 could handle games in better detail.

The next thing which would clear everything up is if ubisoft release a gameplay trailer/teaser using the ps4 console itself to kind of prove its still on the right track.
Thank you so much! I knew that gif from the other post wasn't PS4's. Good thing PS4 looks like that, those are some pretty visuals. If it was PS3/360 it would probably look like garbage.

The following user thanked AFG for this useful post:

xLew--
03-11-2014, 10:20 PM #3
Joel
[move]Sal:madsal::laim:[/move]
The graphics look good to be honest on the PS4. I'm just more hype with the game and it's gamemode feature =D. Even if this game is for PS3/Xbox 360, the game is going to be sick still.

The following user thanked Joel for this useful post:

xLew--

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