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DOOMed to fail?
DOOM started back in 1993 created by ID software helped defined first person shooter genre. Last title was released in 2004 under the name DOOM 3. Newest title is DOOM 4 however treated as reboot so known as DOOM. All marketing material is referencing the game as just DOOM. Basing the game off the source material drawing heavily on the core concept of doom. Genre has changed in radical ways with ID software making some radical changes to DOOM.
Based on the multiplayer got some hints on the story direction.
General feedback:
Behind DOOM is first person shooter based on arena style within the genre. Arena style games often have focus on competitive fights between players within small arena. Arena style maps lack places to hide or many directions. Easy to understand which direction the next fight is going to happen. ID software have created modern arena style first player shooter within the genre. Sticks to the roots of the series adding new concepts to the series. Arena shooter has come to console comprising many modern standards. Getting the concept to work on console required some compromise. Series is slowed down due to the controller compromise.
Arena style games have disappear DOOM trying to be it own game. As an arena style game DOOM feels slow compared to other games. AAA quality as you would expect from the major release. Old series is making big comeback with newest title.....
This style of game requires good aim, good positioning and map knowledge.
Complaints:
- Gun sounds - Shotguns fired behind can't hear them. Player feedback problem all weapons suffer from it.
- Footstep sounds - Lack of footsteps when you can hear your teammates is odd.
- Damage indicators - Features sounds with vision clue, sound is easy to miss.
- Matchmaking - High ping players getting into lobbies
- Demon spawns - Should be random all over the map. TDM matters loads about who has control of it.
- Damage numbers - Every bit of damage is displayed not fan of that.
- Server browser - PLEASE

Complaints are minor apart from the matchmaking one that needs to be fixed.
Modern elements
ID software have added various gameplay elements which are standards within shooters these days. Changes the game in ways many people don't think about.
Loadouts or classes - Older arena style games have often had weapon pickups within DOOM this has been removed. Players can now pick whatever weapons they want and equipment.
Customization options - Select armour or color options theme of the game does not match up with some of the options.
Final feelings
Hybrid shooter cross between modern military shooter with arena. Takes couple nods from various other shooter styles or genres. Shooters come down to gameplay mechanics with weapons. DOOM features limited number of weapons bringing to the table high amount of variety. ID software have hit the right balance between old shooters to new style. Don't get me wrong the game is fun but fans of arena shooters may hate it. Enjoy the game not sure how long it going to last. Progression system however is done right in my eyes.
ID software may have created a sleeper hit depends on the single player.
Expect the game is going to hang around for 3 months before disappearing online wise. Color me happy not straight up CoD clone it own game. Fans of call of duty may hate how long takes to kill people. Arena style shooter that easy to pick up but hard to master set within DOOM on console.