Post: Are you guys excited for No Man's Sky?
08-01-2016, 10:25 AM #1
Python
Bebe Snek
(adsbygoogle = window.adsbygoogle || []).push({}); I know I am. It looks like such a diverse game. I'm expecting a good story out of it. Hopefully I don't get let down Happy (Are you excited for the game? If so what are you most excited about??)
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Geo
08-01-2016, 08:00 PM #2
The Dreamer
Space Ninja
Originally posted by Python View Post
I know I am. It looks like such a diverse game. I'm expecting a good story out of it. Hopefully I don't get let down Happy (Are you excited for the game? If so what are you most excited about??)


I was excited about it but it keeps getting delayed i doubt theres gonna be a story and i feel that after 2-4 weeks it would get boring since you wont find anyone in the world

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Python
08-03-2016, 01:16 PM #3
Cryptic
Former Staff | Content Manager
NMS is coming to console? Since when? How is it able to support what the game is on console?

Shouldn't this be in the Upcoming Games Section?
08-03-2016, 01:27 PM #4
Daddy
[move][hide]:fa:[/hi
Originally posted by Cryptic
NMS is coming to console? Since when? How is it able to support what the game is on console?

Shouldn't this be in the Upcoming Games Section?


consoles are stronger and have faster processors than PC
08-03-2016, 01:41 PM #5
Tustin
Balls of Steel
Originally posted by Cryptic
NMS is coming to console? Since when? How is it able to support what the game is on console?

Shouldn't this be in the Upcoming Games Section?

Yes, and it works because the game is procedurally generated (think Minecraft) which means they can create a completely unique area/experience by just reusing the same textures/models in an instant without needing to manually make all the levels and put them on a disc. The game is only like 12gb or something crazy like that.
08-03-2016, 03:26 PM #6
Cryptic
Former Staff | Content Manager
Originally posted by Daddy View Post
consoles are stronger and have faster processors than PC


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Originally posted by Tustin View Post
Yes, and it works because the game is procedurally generated (think Minecraft) which means they can create a completely unique area/experience by just reusing the same textures/models in an instant without needing to manually make all the levels and put them on a disc. The game is only like 12gb or something crazy like that.


Yeah I get the concept of it, and why Minecraft works much better on PC and is much much much larger, where as Console MC is limited to a pre-defined world limit due to limitations.

Wouldn't NMS be under the same limitations for the same reason? IE 18 quintillion planets on PC, 6 mil on console?
08-03-2016, 09:40 PM #7
Geo
Don't Believe The Title
Originally posted by Python View Post
I know I am. It looks like such a diverse game. I'm expecting a good story out of it. Hopefully I don't get let down Happy (Are you excited for the game? If so what are you most excited about??)


Been following this shit since its debut. Praise Sean Murray's beard...
08-03-2016, 09:43 PM #8
Geo
Don't Believe The Title
Originally posted by Cryptic
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Yeah I get the concept of it, and why Minecraft works much better on PC and is much much much larger, where as Console MC is limited to a pre-defined world limit due to limitations.

Wouldn't NMS be under the same limitations for the same reason? IE 18 quintillion planets on PC, 6 mil on console?


As far as I am aware console worlds aren't pre-defined anymore? Even MC iOS is infinite, until you run out of phone space. I don't see why NMS would be restricted under procedural generation on consoles. Whenever you leave an area it deleted itself and if you go back its how you left it so its never working with more then a 0.00000001% of the possible universe size at once.

But that comment from "Daddy", I hope thats sarcasm.

Originally posted by Tustin View Post
Yes, and it works because the game is procedurally generated (think Minecraft) which means they can create a completely unique area/experience by just reusing the same textures/models in an instant without needing to manually make all the levels and put them on a disc. The game is only like 12gb or something crazy like that.


half of that at 6GB even though it wants 10GB on PC, which I think is amazing.... Thats smaller then most last gen games. And I still don't believe it under "Indie" on Steam and that Hello Games still call themselves purely Indie devs.

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