Originally posted by Cryptic
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Yeah I get the concept of it, and why Minecraft works much better on PC and is much much much larger, where as Console MC is limited to a pre-defined world limit due to limitations.
Wouldn't NMS be under the same limitations for the same reason? IE 18 quintillion planets on PC, 6 mil on console?
As far as I am aware console worlds aren't pre-defined anymore? Even MC iOS is infinite, until you run out of phone space. I don't see why NMS would be restricted under procedural generation on consoles. Whenever you leave an area it deleted itself and if you go back its how you left it so its never working with more then a 0.00000001% of the possible universe size at once.
But that comment from "Daddy", I hope thats sarcasm.
Originally posted by Tustin
Yes, and it works because the game is procedurally generated (think Minecraft) which means they can create a completely unique area/experience by just reusing the same textures/models in an instant without needing to manually make all the levels and put them on a disc. The game is only like 12gb or something crazy like that.
half of that at 6GB even though it wants 10GB on PC, which I think is amazing.... Thats smaller then most last gen games. And I still don't believe it under "Indie" on Steam and that Hello Games still call themselves purely Indie devs.