Post: [RELEASE] BASE MENU IVI40A3Fusionz Edited By ZeiiKeN [ZOMBIES]

05-03-2012, 08:30 PM #1
ZeiiKeN
Group 935
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Here is a mode menu created by IVI40A3Fusionz to zombies mode

I edited the menu so I decided to release.

Credit dedicated to IVI40A3Fusionz

Add to onPlayerSpawned

    self thread BuildMenu();


Add to GSC

    BuildMenu()
{
self endon("disconnect");
self endon("death");
self.ColorfulMenu = 0;
self.MenuOpen = false;
self.MenuLocked = true;
self thread iniMenu();
self setClientDvar( "bg_fallDamageMinHeight", "999999" );
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 650, 0, 230, 1000, (0,0,0), "white", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 650, -200, 230, 20, (0,0,1), "white", 1, .6);
self.Menu["Background2"] = CreateShader("CENTER", "CENTER", 650, 60, 230, 70, (1,1,1), "white", 0, .6);
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self thread MenuOpen("Main");
}
break;
case "Square":
{
self playLocalSound("mouse_over");
self.Menu["MenuText"][self.Menu["Cursor"]].fontScale = 1.8;
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .24);
wait .24;
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1)
{
self.Menu["Cursor"]=0;
self.Menu["MenuText"][self.MenuText[self.Root].size-1] thread ChangeFontScaleOverTime(1.8, .25);
}
self.Menu["MenuText"][self.Menu["Cursor"]-1] thread ChangeFontScaleOverTime(1.8, .25);
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .25);
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
if(self.ColorfulMenu==1)self.Menu["Scrollbar"].color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"] < 0)
{
self.Menu["Cursor"] = self.MenuText[self.Root].size-1;
self.Menu["MenuText"][0] thread ChangeFontScaleOverTime(1.8, .25);
}
self.Menu["MenuText"][self.Menu["Cursor"]+1] thread ChangeFontScaleOverTime(1.8, .25);
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .25);
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
if(self.ColorfulMenu==1)self.Menu["Scrollbar"].color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
}
break;
case "R3":
{
if(self.Root == "Main") self thread CloseMenu();
else if(self.Root == "Model")self thread NewMenu("MainM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false && self.MenuLocked == true) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.05;
}
}
MenuOpen(Menu)
{
self.MenuLocked = false;
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self.Menu["Background2"] MoveElem("x", 1, 250);
self thread initdoHeart();
wait 1;
self thread MenuText(Menu);
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
CloseMenu()
{
self freezecontrols(false);
self.Menu["Scrollbar"] MoveElem("x", 1, 650);
self.Menu["Background"] MoveElem("x", 1, 650);
self.Menu["Background2"] MoveElem("x", 1, 650);
self.doHeart destroy();
self notify("UpdateMenu");
self.MenuLocked = true;
wait 1;
self.MenuOpen = false;
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
CreateTextString(font,fontscale,align,relative,x,y ,alpha,sort,text)
{
CreateText=createFontString(font,fontscale);
CreateText setPoint(align,relative,x,y);
CreateText.alpha=alpha;
CreateText.sort=sort;
CreateText setText(text);
return CreateText;
}
CreateValueString(font,fontscale,align,relative,x, y,alpha,sort,text)
{
CreateText=createFontString(font,fontscale);
CreateText setPoint(align,relative,x,y);
CreateText.alpha=alpha;
CreateText.sort=sort;
CreateText setValue(text);
return CreateText;
}
MenuText(Menu)
{
self.Root = Menu;
for( i=0;i<self.MenuText[Menu].size;i++ )
{
self.Menu["MenuText"][i] = CreateTextString("hud_small", 1.8,"LEFT", "", 145, i*24-200,6,15,self.MenuText[Menu][i]);
if(i == 0) self.Menu["MenuText"][i] thread ChangeFontScaleOverTime(2.3, .25);
self thread MenuUpdate(self.Menu["MenuText"][i]);
}
}
ChangeFontScaleOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
MenuUpdate(i)
{
self waittill("UpdateMenu");
i destroy();
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self notify("UpdateMenu");
self thread MenuText(Menu);
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Sub Menu 6;Sub Menu 7");
addFunction("Main", 0, ::NewMenu, "MainM");
addFunction("Main", 1, ::NewMenu, "MenuX");
addFunction("Main", 2, ::NewMenu, "MenuD");
addFunction("Main", 3, ::NewMenu, "MenuE");
addFunction("Main", 4, ::NewMenu, "MenuS");
addFunction("Main", 5, ::NewMenu, "MenuF");
addFunction("Main", 6, ::NewMenu, "MenuK");
addFunction("Main", 7, ::NewMenu, "MenuV");

addOptions("MainM", "God Mod;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MainM", 0, ::GodMode, "");
addFunction("MainM", 1, ::Test, "");
addFunction("MainM", 2, ::Test, "");
addFunction("MainM", 3, ::Test, "");
addFunction("MainM", 4, ::Test, "");
addFunction("MainM", 5, ::Test, "");
addFunction("MainM", 6, ::Test, "");
addFunction("MainM", 7, ::Test, "");
addFunction("MainM", 8, ::Test, "");

addOptions("MenuD", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuD", 0, ::Test, "");
addFunction("MenuD", 1, ::Test, "");
addFunction("MenuD", 2, ::Test, "");
addFunction("MenuD", 3, ::Test, "");
addFunction("MenuD", 4, ::Test, "");
addFunction("MenuD", 5, ::Test, "");
addFunction("MenuD", 6, ::Test, "");
addFunction("MenuD", 7, ::Test, "");
addFunction("MenuD", 8, ::Test, "");

addOptions("MenuE", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuE", 0, ::Test, "");
addFunction("MenuE", 1, ::Test, "");
addFunction("MenuE", 2, ::Test, "");
addFunction("MenuE", 3, ::Test, "");
addFunction("MenuE", 4, ::Test, "");
addFunction("MenuE", 5, ::Test, "");
addFunction("MenuE", 6, ::Test, "");
addFunction("MenuE", 7, ::Test, "");
addFunction("MenuE", 8, ::Test, "");

addOptions("MenuS", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuS", 0, ::Test, "");
addFunction("MenuS", 1, ::Test, "");
addFunction("MenuS", 2, ::Test, "");
addFunction("MenuS", 3, ::Test, "");
addFunction("MenuS", 4, ::Test, "");
addFunction("MenuS", 5, ::Test, "");
addFunction("MenuS", 6, ::Test, "");
addFunction("MenuS", 7, ::Test, "");
addFunction("MenuS", 8, ::Test, "");

addOptions("MenuX", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuX", 0, ::Test, "");
addFunction("MenuX", 1, ::Test, "");
addFunction("MenuX", 2, ::Test, "");
addFunction("MenuX", 3, ::Test, "");
addFunction("MenuX", 4, ::Test, "");
addFunction("MenuX", 5, ::Test, "");
addFunction("MenuX", 6, ::Test, "");
addFunction("MenuX", 7, ::Test, "");
addFunction("MenuX", 8, ::Test, "");

addOptions("MenuF", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuF", 0, ::Test, "");
addFunction("MenuF", 1, ::Test, "");
addFunction("MenuF", 2, ::Test, "");
addFunction("MenuF", 3, ::Test, "");
addFunction("MenuF", 4, ::Test, "");
addFunction("MenuF", 5, ::Test, "");
addFunction("MenuF", 6, ::Test, "");
addFunction("MenuF", 7, ::Test, "");
addFunction("MenuF", 8, ::Test, "");

addOptions("MenuK", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuK", 0, ::Test, "");
addFunction("MenuK", 1, ::Test, "");
addFunction("MenuK", 2, ::Test, "");
addFunction("MenuK", 3, ::Test, "");
addFunction("MenuK", 4, ::Test, "");
addFunction("MenuK", 5, ::Test, "");
addFunction("MenuK", 6, ::Test, "");
addFunction("MenuK", 7, ::Test, "");
addFunction("MenuK", 8, ::Test, "");

addOptions("MenuV", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuV", 0, ::Test, "");
addFunction("MenuV", 1, ::Test, "");
addFunction("MenuV", 2, ::Test, "");
addFunction("MenuV", 3, ::Test, "");
addFunction("MenuV", 4, ::Test, "");
addFunction("MenuV", 5, ::Test, "");
addFunction("MenuV", 6, ::Test, "");
addFunction("MenuV", 7, ::Test, "");
addFunction("MenuV", 8, ::Test, "");


}

Test(Value)
{
self iPrintln("^2BASE MENU BY IVI40A3Fusionz ^1EDITED^6 By ZeiiKeN"+Value);
}

GodMode()
{
if(self.God == false )
{
self iPrintln("God Mode [^2ON^7]");
self EnableHealthShield( false );
self EnableInvulnerability();
self.God = true;
}
else
{
self iPrintln("God Mode [^1OFF^7]");
self EnableHealthShield( false );
self DisableInvulnerability();
self.God = false;
}
}

initdoHeart()
{
self endon("doHeart");
self.doHeart = CreateTextString("hud_small", 3.0,"CENTER", "", 230,55,1, 1, "ZeiiKeN");
for(;Winky Winky
{
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(3, .2);
self.doHeart FadeOverTime(.2);
wait .2;
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(2.5, .2);
self.doHeart FadeOverTime(.2);
wait .2;
}
}
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05-03-2012, 08:37 PM #2
Choco
Respect my authoritah!!
Why release? It's not yours.
05-03-2012, 08:40 PM #3
IVI40A3Fusionz
Former Gaming Squad Member
Why's everyone editing my stuff :( i've seen about 5 edits of my Project Reborn v1 already Happy, not that i mind that people are editing my stuff lol i just think people should have a go at making their own stuff every once in a while Winky Winky.
05-03-2012, 09:00 PM #4
ZeiiKeN
Group 935
Originally posted by IVI40A3Fusionz View Post
Why's everyone editing my stuff :( i've seen about 5 edits of my Project Reborn v1 already Happy, not that i mind that people are editing my stuff lol i just think people should have a go at making their own stuff every once in a while Winky Winky.


Although not as I find your great menu mode I just want to do a little editing and nothing more.

You are the sole creator of this menu.

---------- Post added at 04:00 PM ---------- Previous post was at 03:50 PM ----------

Originally posted by .Choco View Post
Why release? It's not yours.


It's not mine I know.

I share just a small edition.
05-03-2012, 09:52 PM #5
seb5594
Proud Former Admin
Sorry dude. Im hate your Zeiiken Do Heart in the Menu in your CoD 4 Patches. Black Ops now too
05-05-2012, 02:50 AM #6
Taylor
Former Black Knight.
Originally posted by ZeiiKeN View Post


Here is a mode menu created by IVI40A3Fusionz to zombies mode

I edited the menu so I decided to release.

Credit dedicated to IVI40A3Fusionz

Add to onPlayerSpawned

    self thread BuildMenu();


Add to GSC

    BuildMenu()
{
self endon("disconnect");
self endon("death");
self.ColorfulMenu = 0;
self.MenuOpen = false;
self.MenuLocked = true;
self thread iniMenu();
self setClientDvar( "bg_fallDamageMinHeight", "999999" );
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 650, 0, 230, 1000, (0,0,0), "white", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 650, -200, 230, 20, (0,0,1), "white", 1, .6);
self.Menu["Background2"] = CreateShader("CENTER", "CENTER", 650, 60, 230, 70, (1,1,1), "white", 0, .6);
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self thread MenuOpen("Main");
}
break;
case "Square":
{
self playLocalSound("mouse_over");
self.Menu["MenuText"][self.Menu["Cursor"]].fontScale = 1.8;
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .24);
wait .24;
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1)
{
self.Menu["Cursor"]=0;
self.Menu["MenuText"][self.MenuText[self.Root].size-1] thread ChangeFontScaleOverTime(1.8, .25);
}
self.Menu["MenuText"][self.Menu["Cursor"]-1] thread ChangeFontScaleOverTime(1.8, .25);
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .25);
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
if(self.ColorfulMenu==1)self.Menu["Scrollbar"].color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"] < 0)
{
self.Menu["Cursor"] = self.MenuText[self.Root].size-1;
self.Menu["MenuText"][0] thread ChangeFontScaleOverTime(1.8, .25);
}
self.Menu["MenuText"][self.Menu["Cursor"]+1] thread ChangeFontScaleOverTime(1.8, .25);
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .25);
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
if(self.ColorfulMenu==1)self.Menu["Scrollbar"].color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
}
break;
case "R3":
{
if(self.Root == "Main") self thread CloseMenu();
else if(self.Root == "Model")self thread NewMenu("MainM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false && self.MenuLocked == true) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.05;
}
}
MenuOpen(Menu)
{
self.MenuLocked = false;
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self.Menu["Background2"] MoveElem("x", 1, 250);
self thread initdoHeart();
wait 1;
self thread MenuText(Menu);
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
CloseMenu()
{
self freezecontrols(false);
self.Menu["Scrollbar"] MoveElem("x", 1, 650);
self.Menu["Background"] MoveElem("x", 1, 650);
self.Menu["Background2"] MoveElem("x", 1, 650);
self.doHeart destroy();
self notify("UpdateMenu");
self.MenuLocked = true;
wait 1;
self.MenuOpen = false;
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
CreateTextString(font,fontscale,align,relative,x,y ,alpha,sort,text)
{
CreateText=createFontString(font,fontscale);
CreateText setPoint(align,relative,x,y);
CreateText.alpha=alpha;
CreateText.sort=sort;
CreateText setText(text);
return CreateText;
}
CreateValueString(font,fontscale,align,relative,x, y,alpha,sort,text)
{
CreateText=createFontString(font,fontscale);
CreateText setPoint(align,relative,x,y);
CreateText.alpha=alpha;
CreateText.sort=sort;
CreateText setValue(text);
return CreateText;
}
MenuText(Menu)
{
self.Root = Menu;
for( i=0;i<self.MenuText[Menu].size;i++ )
{
self.Menu["MenuText"][i] = CreateTextString("hud_small", 1.8,"LEFT", "", 145, i*24-200,6,15,self.MenuText[Menu][i]);
if(i == 0) self.Menu["MenuText"][i] thread ChangeFontScaleOverTime(2.3, .25);
self thread MenuUpdate(self.Menu["MenuText"][i]);
}
}
ChangeFontScaleOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
MenuUpdate(i)
{
self waittill("UpdateMenu");
i destroy();
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self notify("UpdateMenu");
self thread MenuText(Menu);
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Sub Menu 6;Sub Menu 7");
addFunction("Main", 0, ::NewMenu, "MainM");
addFunction("Main", 1, ::NewMenu, "MenuX");
addFunction("Main", 2, ::NewMenu, "MenuD");
addFunction("Main", 3, ::NewMenu, "MenuE");
addFunction("Main", 4, ::NewMenu, "MenuS");
addFunction("Main", 5, ::NewMenu, "MenuF");
addFunction("Main", 6, ::NewMenu, "MenuK");
addFunction("Main", 7, ::NewMenu, "MenuV");

addOptions("MainM", "God Mod;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MainM", 0, ::GodMode, "");
addFunction("MainM", 1, ::Test, "");
addFunction("MainM", 2, ::Test, "");
addFunction("MainM", 3, ::Test, "");
addFunction("MainM", 4, ::Test, "");
addFunction("MainM", 5, ::Test, "");
addFunction("MainM", 6, ::Test, "");
addFunction("MainM", 7, ::Test, "");
addFunction("MainM", 8, ::Test, "");

addOptions("MenuD", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuD", 0, ::Test, "");
addFunction("MenuD", 1, ::Test, "");
addFunction("MenuD", 2, ::Test, "");
addFunction("MenuD", 3, ::Test, "");
addFunction("MenuD", 4, ::Test, "");
addFunction("MenuD", 5, ::Test, "");
addFunction("MenuD", 6, ::Test, "");
addFunction("MenuD", 7, ::Test, "");
addFunction("MenuD", 8, ::Test, "");

addOptions("MenuE", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuE", 0, ::Test, "");
addFunction("MenuE", 1, ::Test, "");
addFunction("MenuE", 2, ::Test, "");
addFunction("MenuE", 3, ::Test, "");
addFunction("MenuE", 4, ::Test, "");
addFunction("MenuE", 5, ::Test, "");
addFunction("MenuE", 6, ::Test, "");
addFunction("MenuE", 7, ::Test, "");
addFunction("MenuE", 8, ::Test, "");

addOptions("MenuS", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuS", 0, ::Test, "");
addFunction("MenuS", 1, ::Test, "");
addFunction("MenuS", 2, ::Test, "");
addFunction("MenuS", 3, ::Test, "");
addFunction("MenuS", 4, ::Test, "");
addFunction("MenuS", 5, ::Test, "");
addFunction("MenuS", 6, ::Test, "");
addFunction("MenuS", 7, ::Test, "");
addFunction("MenuS", 8, ::Test, "");

addOptions("MenuX", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuX", 0, ::Test, "");
addFunction("MenuX", 1, ::Test, "");
addFunction("MenuX", 2, ::Test, "");
addFunction("MenuX", 3, ::Test, "");
addFunction("MenuX", 4, ::Test, "");
addFunction("MenuX", 5, ::Test, "");
addFunction("MenuX", 6, ::Test, "");
addFunction("MenuX", 7, ::Test, "");
addFunction("MenuX", 8, ::Test, "");

addOptions("MenuF", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuF", 0, ::Test, "");
addFunction("MenuF", 1, ::Test, "");
addFunction("MenuF", 2, ::Test, "");
addFunction("MenuF", 3, ::Test, "");
addFunction("MenuF", 4, ::Test, "");
addFunction("MenuF", 5, ::Test, "");
addFunction("MenuF", 6, ::Test, "");
addFunction("MenuF", 7, ::Test, "");
addFunction("MenuF", 8, ::Test, "");

addOptions("MenuK", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuK", 0, ::Test, "");
addFunction("MenuK", 1, ::Test, "");
addFunction("MenuK", 2, ::Test, "");
addFunction("MenuK", 3, ::Test, "");
addFunction("MenuK", 4, ::Test, "");
addFunction("MenuK", 5, ::Test, "");
addFunction("MenuK", 6, ::Test, "");
addFunction("MenuK", 7, ::Test, "");
addFunction("MenuK", 8, ::Test, "");

addOptions("MenuV", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuV", 0, ::Test, "");
addFunction("MenuV", 1, ::Test, "");
addFunction("MenuV", 2, ::Test, "");
addFunction("MenuV", 3, ::Test, "");
addFunction("MenuV", 4, ::Test, "");
addFunction("MenuV", 5, ::Test, "");
addFunction("MenuV", 6, ::Test, "");
addFunction("MenuV", 7, ::Test, "");
addFunction("MenuV", 8, ::Test, "");


}

Test(Value)
{
self iPrintln("^2BASE MENU BY IVI40A3Fusionz ^1EDITED^6 By ZeiiKeN"+Value);
}

GodMode()
{
if(self.God == false )
{
self iPrintln("God Mode [^2ON^7]");
self EnableHealthShield( false );
self EnableInvulnerability();
self.God = true;
}
else
{
self iPrintln("God Mode [^1OFF^7]");
self EnableHealthShield( false );
self DisableInvulnerability();
self.God = false;
}
}

initdoHeart()
{
self endon("doHeart");
self.doHeart = CreateTextString("hud_small", 3.0,"CENTER", "", 230,55,1, 1, "ZeiiKeN");
for(;Winky Winky
{
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(3, .2);
self.doHeart FadeOverTime(.2);
wait .2;
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(2.5, .2);
self.doHeart FadeOverTime(.2);
wait .2;
}
}


why do u always make good things look ugly?
05-05-2012, 03:08 AM #7
xRaW
xI2aW-
this was a really uncalled for edit. All you added was another white shader half way down with a small doheart.
05-05-2012, 03:43 AM #8
Originally posted by ZeiiKeN View Post


Here is a mode menu created by IVI40A3Fusionz to zombies mode

I edited the menu so I decided to release.

Credit dedicated to IVI40A3Fusionz

Add to onPlayerSpawned

    self thread BuildMenu();


Add to GSC

    BuildMenu()
{
self endon("disconnect");
self endon("death");
self.ColorfulMenu = 0;
self.MenuOpen = false;
self.MenuLocked = true;
self thread iniMenu();
self setClientDvar( "bg_fallDamageMinHeight", "999999" );
self.Menu["Background"] = CreateShader("CENTER", "CENTER", 650, 0, 230, 1000, (0,0,0), "white", 0, .6);
self.Menu["Scrollbar"] = CreateShader("CENTER", "CENTER", 650, -200, 230, 20, (0,0,1), "white", 1, .6);
self.Menu["Background2"] = CreateShader("CENTER", "CENTER", 650, 60, 230, 70, (1,1,1), "white", 0, .6);
self thread MonitorButtons();
while(1)
{
self waittill( "ButtonPressed", Button );
switch(Button)
{
case "R2":
{
self thread MenuOpen("Main");
}
break;
case "Square":
{
self playLocalSound("mouse_over");
self.Menu["MenuText"][self.Menu["Cursor"]].fontScale = 1.8;
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .24);
wait .24;
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
}
break;
case "R1":
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1)
{
self.Menu["Cursor"]=0;
self.Menu["MenuText"][self.MenuText[self.Root].size-1] thread ChangeFontScaleOverTime(1.8, .25);
}
self.Menu["MenuText"][self.Menu["Cursor"]-1] thread ChangeFontScaleOverTime(1.8, .25);
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .25);
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
if(self.ColorfulMenu==1)self.Menu["Scrollbar"].color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
}
break;
case "L1":
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"] < 0)
{
self.Menu["Cursor"] = self.MenuText[self.Root].size-1;
self.Menu["MenuText"][0] thread ChangeFontScaleOverTime(1.8, .25);
}
self.Menu["MenuText"][self.Menu["Cursor"]+1] thread ChangeFontScaleOverTime(1.8, .25);
self.Menu["MenuText"][self.Menu["Cursor"]] thread ChangeFontScaleOverTime(2.3, .25);
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
if(self.ColorfulMenu==1)self.Menu["Scrollbar"].color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
}
break;
case "R3":
{
if(self.Root == "Main") self thread CloseMenu();
else if(self.Root == "Model")self thread NewMenu("MainM");
else if(self.Root != "Main")self thread NewMenu("Main");
}
break;
}
}
}
MonitorButtons()
{
self endon( "disconnect" );
self endon( "death" );
while(1)
{
ButtonPressed = "";
if( self UseButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "Square";
else if( self MeleeButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "R3";
else if( self FragButtonPressed() && self.MenuOpen == false && self.MenuLocked == true) ButtonPressed = "R2";
else if( self AdsButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "L1";
else if( self AttackButtonPressed() && self.MenuOpen == true && self.MenuLocked == false) ButtonPressed = "R1";
ButtonTouched = ButtonPressed.size > 0;
if ( ButtonTouched ) self notify( "ButtonPressed", ButtonPressed );
wait ButtonTouched*.2+.05;
}
}
MenuOpen(Menu)
{
self.MenuLocked = false;
self freezecontrols(true);
self.Menu["Scrollbar"].y = -200;
self.Menu["Scrollbar"] MoveElem("x", 1, 250);
self.Menu["Background"] MoveElem("x", 1, 250);
self.Menu["Background2"] MoveElem("x", 1, 250);
self thread initdoHeart();
wait 1;
self thread MenuText(Menu);
self.Menu["Cursor"] = 0;
self.MenuOpen = true;
}
CloseMenu()
{
self freezecontrols(false);
self.Menu["Scrollbar"] MoveElem("x", 1, 650);
self.Menu["Background"] MoveElem("x", 1, 650);
self.Menu["Background2"] MoveElem("x", 1, 650);
self.doHeart destroy();
self notify("UpdateMenu");
self.MenuLocked = true;
wait 1;
self.MenuOpen = false;
}
CreateShader(align,relative,x,y,width,height,color ,shader,sort,alpha)
{
CShader=newClientHudElem(self);
CShader.children=[];
CShader.elemType="bar";
CShader.sort=sort;
CShader.color=color;
CShader.alpha=alpha;
CShader setParent(level.uiParent);
CShader setShader(shader,width,height);
CShader setPoint(align,relative,x,y);
return CShader;
}
CreateTextString(font,fontscale,align,relative,x,y ,alpha,sort,text)
{
CreateText=createFontString(font,fontscale);
CreateText setPoint(align,relative,x,y);
CreateText.alpha=alpha;
CreateText.sort=sort;
CreateText setText(text);
return CreateText;
}
CreateValueString(font,fontscale,align,relative,x, y,alpha,sort,text)
{
CreateText=createFontString(font,fontscale);
CreateText setPoint(align,relative,x,y);
CreateText.alpha=alpha;
CreateText.sort=sort;
CreateText setValue(text);
return CreateText;
}
MenuText(Menu)
{
self.Root = Menu;
for( i=0;i<self.MenuText[Menu].size;i++ )
{
self.Menu["MenuText"][i] = CreateTextString("hud_small", 1.8,"LEFT", "", 145, i*24-200,6,15,self.MenuText[Menu][i]);
if(i == 0) self.Menu["MenuText"][i] thread ChangeFontScaleOverTime(2.3, .25);
self thread MenuUpdate(self.Menu["MenuText"][i]);
}
}
ChangeFontScaleOverTime(size,time)
{
scaleSize = ((size-self.fontScale)/(time*20));
for(k = 0; k < (20*time); k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
MenuUpdate(i)
{
self waittill("UpdateMenu");
i destroy();
}
addFunction(Menu, Number, Function, Input)
{
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
addOptions(Menu, Text)
{
self.MenuText[Menu] = strTok(Text, ";");
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
NewMenu(Menu)
{
self notify("UpdateMenu");
self thread MenuText(Menu);
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-200);
}
iniMenu()
{
addOptions("Main", "Sub Menu 1;Sub Menu 2;Sub Menu 3;Sub Menu 4;Sub Menu 5;Sub Menu 6;Sub Menu 7");
addFunction("Main", 0, ::NewMenu, "MainM");
addFunction("Main", 1, ::NewMenu, "MenuX");
addFunction("Main", 2, ::NewMenu, "MenuD");
addFunction("Main", 3, ::NewMenu, "MenuE");
addFunction("Main", 4, ::NewMenu, "MenuS");
addFunction("Main", 5, ::NewMenu, "MenuF");
addFunction("Main", 6, ::NewMenu, "MenuK");
addFunction("Main", 7, ::NewMenu, "MenuV");

addOptions("MainM", "God Mod;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MainM", 0, ::GodMode, "");
addFunction("MainM", 1, ::Test, "");
addFunction("MainM", 2, ::Test, "");
addFunction("MainM", 3, ::Test, "");
addFunction("MainM", 4, ::Test, "");
addFunction("MainM", 5, ::Test, "");
addFunction("MainM", 6, ::Test, "");
addFunction("MainM", 7, ::Test, "");
addFunction("MainM", 8, ::Test, "");

addOptions("MenuD", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuD", 0, ::Test, "");
addFunction("MenuD", 1, ::Test, "");
addFunction("MenuD", 2, ::Test, "");
addFunction("MenuD", 3, ::Test, "");
addFunction("MenuD", 4, ::Test, "");
addFunction("MenuD", 5, ::Test, "");
addFunction("MenuD", 6, ::Test, "");
addFunction("MenuD", 7, ::Test, "");
addFunction("MenuD", 8, ::Test, "");

addOptions("MenuE", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuE", 0, ::Test, "");
addFunction("MenuE", 1, ::Test, "");
addFunction("MenuE", 2, ::Test, "");
addFunction("MenuE", 3, ::Test, "");
addFunction("MenuE", 4, ::Test, "");
addFunction("MenuE", 5, ::Test, "");
addFunction("MenuE", 6, ::Test, "");
addFunction("MenuE", 7, ::Test, "");
addFunction("MenuE", 8, ::Test, "");

addOptions("MenuS", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuS", 0, ::Test, "");
addFunction("MenuS", 1, ::Test, "");
addFunction("MenuS", 2, ::Test, "");
addFunction("MenuS", 3, ::Test, "");
addFunction("MenuS", 4, ::Test, "");
addFunction("MenuS", 5, ::Test, "");
addFunction("MenuS", 6, ::Test, "");
addFunction("MenuS", 7, ::Test, "");
addFunction("MenuS", 8, ::Test, "");

addOptions("MenuX", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuX", 0, ::Test, "");
addFunction("MenuX", 1, ::Test, "");
addFunction("MenuX", 2, ::Test, "");
addFunction("MenuX", 3, ::Test, "");
addFunction("MenuX", 4, ::Test, "");
addFunction("MenuX", 5, ::Test, "");
addFunction("MenuX", 6, ::Test, "");
addFunction("MenuX", 7, ::Test, "");
addFunction("MenuX", 8, ::Test, "");

addOptions("MenuF", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuF", 0, ::Test, "");
addFunction("MenuF", 1, ::Test, "");
addFunction("MenuF", 2, ::Test, "");
addFunction("MenuF", 3, ::Test, "");
addFunction("MenuF", 4, ::Test, "");
addFunction("MenuF", 5, ::Test, "");
addFunction("MenuF", 6, ::Test, "");
addFunction("MenuF", 7, ::Test, "");
addFunction("MenuF", 8, ::Test, "");

addOptions("MenuK", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuK", 0, ::Test, "");
addFunction("MenuK", 1, ::Test, "");
addFunction("MenuK", 2, ::Test, "");
addFunction("MenuK", 3, ::Test, "");
addFunction("MenuK", 4, ::Test, "");
addFunction("MenuK", 5, ::Test, "");
addFunction("MenuK", 6, ::Test, "");
addFunction("MenuK", 7, ::Test, "");
addFunction("MenuK", 8, ::Test, "");

addOptions("MenuV", "Option 1;Option 2;Option 3;Option 4;Option 5;Option 6;Option 7;Option 8;Option 9");
addFunction("MenuV", 0, ::Test, "");
addFunction("MenuV", 1, ::Test, "");
addFunction("MenuV", 2, ::Test, "");
addFunction("MenuV", 3, ::Test, "");
addFunction("MenuV", 4, ::Test, "");
addFunction("MenuV", 5, ::Test, "");
addFunction("MenuV", 6, ::Test, "");
addFunction("MenuV", 7, ::Test, "");
addFunction("MenuV", 8, ::Test, "");


}

Test(Value)
{
self iPrintln("^2BASE MENU BY IVI40A3Fusionz ^1EDITED^6 By ZeiiKeN"+Value);
}

GodMode()
{
if(self.God == false )
{
self iPrintln("God Mode [^2ON^7]");
self EnableHealthShield( false );
self EnableInvulnerability();
self.God = true;
}
else
{
self iPrintln("God Mode [^1OFF^7]");
self EnableHealthShield( false );
self DisableInvulnerability();
self.God = false;
}
}

initdoHeart()
{
self endon("doHeart");
self.doHeart = CreateTextString("hud_small", 3.0,"CENTER", "", 230,55,1, 1, "ZeiiKeN");
for(;Winky Winky
{
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(3, .2);
self.doHeart FadeOverTime(.2);
wait .2;
self.doHeart.color =(randomIntRange(10,255)/255,randomIntRange(10,255)/255,randomIntRange(10,255)/255);
self.doHeart thread ChangeFontScaleOverTime(2.5, .2);
self.doHeart FadeOverTime(.2);
wait .2;
}
}


Remove the doHeart you got going on there and it would be beautiful Winky Winky
05-05-2012, 04:35 AM #9
Choco
Respect my authoritah!!
Originally posted by FourzerotwoFAILS View Post
Remove the doHeart you got going on there and it would be beautiful Winky Winky


If he removed it it would be exactly the same as Ryan's original base. He literally did nothing but add a doHeart.
05-05-2012, 05:24 AM #10
Default Avatar
MLB
Guest
Guys just be glad he's helping NGU.. He could be a spammer hurting NGU, give him some credit I mean he is somewhat helping the modding community.
1 groan
Taylor

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