int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
Luckeyy
FM|T Enstone
Force
Foxhoundz3
gaming_nation
Gay For Satan
Harry
Beats
Callumeleyy
iHaxel
ilasthope
ImAzazel
imD
ImPokerz
iNCSx
iNDMx
InfinityISB4CK
J
jake5445
Jalisco123
TheMightyMoJo
KranK
Loxy
M-alShammary
M0T1VAT10N
Machiavelli_23
Mango_Knife
Marco_Legend
MODZ4FUN420
Mr.Azoz
Mr.Hutch
network10
Norway-_-1999
Notorious
NUKES-X-MODS-X
Darth Saul
Vince
Pewp
xProvXKiller
Pseudo_Soldier
qNSp
Raz0rMind
RoCK__711
Roy944
ICS Vortex
SC58
Sirprizer
SnaY
Swaqq
Swifter
Swiss
TeRmiiMoDz
ThePaaqoHD
Ciri
Turk_Warrior
Uk_ViiPeR
Hash847
worrorfight
Xcesar1911X
xkoeckiiej
xKrazy SicknesS
XM7MD_VX
xPAQz
Xx-GIPPI-xX
XxBlud23xX
and 2 more
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
I already have a memory peek/poke utility and I plan to add this along side.
if (file exists)
load offset
if(!(loaded offset is the start of the fog function in memory))
search for offset
else
search for offset
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
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