Post: Need Help Adding This Into A CFG
06-09-2013, 04:53 PM #1
2PR0
Banned
(adsbygoogle = window.adsbygoogle || []).push({}); aim_autoaim_enabled "1"
aim_autoaim_lerp "999"
aim_lockon_debug "1"
aim_lockon_enabled "1"
aim_lockon_strength "9"
aim_lockon_deflection "0.0005"




here is the cfg

set gpad_buttonsConfig "DieRise__Zombies"
set clanname "{KM}"
set com_errorTitle "^5Welcome ^1to ^2Kingmacs ^3Zombie ^4Apocalypse ^5V1"
set com_errorMessage "^2Remember to sub not to leeach if you eddit give me credits enjoy Niggas!!!!"
set motd "^1Kingmacs V2 Iz Fucking Beast"
set version Kingmacs v2!
ui_optionsEnabled "1"
set ui_friendlyfire 1
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind dpad_down "+actionslot 2"
bind BUTTON_B "+stance"
bind BUTTON_RSTICK "+melee"
set con_gamemsgwindow0fadeouttime 30
bind BUTTON_BACK "vstr menuopen"
set party_connectToOthers "0"
set partyhost "1"
set developer_script 1
set developer 1
cg_ScoresColor_Player_0 "1 0 0 1"
cg_ScoresColor_Player_1 "1 1 0 1"
cg_ScoresColor_Player_2 "0 0 1 1"
cg_ScoresColor_Player_3 "0 1 0 1"
cg_ScoresColor_Transparency "1"
cg_overheadNamesGlow "0 0 0 1"
cg_ScoresColor_Zombie "1 0 1 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 0 0 1"
cg_ScoresColor_Gamertag_1 "1 1 0 1"
cg_ScoresColor_Gamertag_2 "0 1 0 1"
cg_overheadNamesFarDist 2048
cg_overheadNamesFarScale 1.50
cg_overheadNamesMaxDist 99999
cg_overheadNamesNearDist 100
cg_overheadNamesSize 2.0
cg_overheadIconSize 0.7
cg_overheadRankSize 0.7
cg_hudGrenadeIndicatorStartColor "0 0 1 1"
set ui_playerPartyColor "1 0 0 1"
cg_hudGrenadeIndicatorTargetColor "1 0 0 1"
lowAmmoWarningColor2 "0 1 0 1"
lowAmmoWarningNoAmmoColor1 "0 1 0 1"
lowAmmoWarningNoAmmoColor2 "0 1 0 1"
lowAmmoWarningNoReloadColor1 "0 1 0 1"
lowAmmoWarningNoReloadColor2 "0 1 0 1"
cg_ScoresPing_HighColor "0 0 1 1"
cg_ScoresPing_LowColor "0 0.68 1 1"
cg_ScoresPing_MedColor "0 0.49 1 1"
cg_tracerchance 0.2
cg_tracerlength 160
cg_tracerscale 1
cg_tracerwidth 4
set partymigrate_broadcast_interval 99999
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_timeoutmax 0
set partymigrate_pingtest_retry 0
set partymigrate_pingtest_timeout 0
set g_kickHostIfIdle 0
set sv_cheats 1
bind button_xblive_playEvenIfDown 1
set party_hostmigration 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 99999
set badhost_minTotalClientsForHappyTest 99999
set bandwidthtest_enable 0
set party_vetoPercentRequired 0.001
set party_iamhost 1
set party_hostmigration 0
set party_connectToOthers 0
set scr_forcerankedmatch 1
set onlinegame 1
set party_vetoPercentRequired 0.001
set party_hostname "DieRise__Zombies"
set party_iamhost 1
set party_host 1
set party_connectToOthers 0
sv_saveGameAvailable 1
sv_saveOnStartMap 1
sv_saveDeviceAvailable 1
set sv_saveGameAvailable 1
set sv_saveOnStartMap 1
set sv_saveDeviceAvailable 1

set menuopen "cg_chatheight 8;con_miniconlines 11Awesome faceeveloper 1Awesome faceeveloper_script 1;vstr Menu"
set Menu "con_gameMsgWindow2Filter gamenotify obituary;con_minicon 1;con_miniconlines 11;cl_noprint 0;con_minicontime 999;r_scaleviewport 0;wait 5;r_scaleviewport 0.1;wait 5;r_scaleviewport 0.2;wait 3;r_scaleviewport 0.4;wait 5;r_scaleviewport 0.6;wait 5;r_scaleviewport 0.7;vstr m1;snd_playlocal tesla_switch_flip_on;set cg_ScoresColor_Zombie 1 1 0 1;wait 20;set cg_ScoresColor_Zombie 0 1 0 1;wait 20;set cg_ScoresColor_Zombie 1 0 1 1;bind button_back vstr exit"
set exit "bind Button_x +usereload;snd_playlocal tesla_switch_flip_off;r_scaleviewport 0.7;wait 5;r_scaleviewport 0.6;wait 5;r_scaleviewport 0.5;wait 3;r_scaleviewport 0.4;wait 5;r_scaleviewport 0.3;wait 5;r_scaleviewport 0.2wait 5;r_scaleviewport 1;con_minicon 0;con_miniconlines 0;con_minicontime 0;cg_chatheight 0;set cg_chattime 2000;bind button_back vstr menu"

//MAIN\\

set m1 "set cg_chattime 25000;con_minicon 1;con_miniconlines 11;con_minicontime 999;cg_chatheight 8;say ^1Kingmacz Zombiez Apocalypse V1;say >>^1Host menu^7<<;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr h1;bind dpad_down vstr m2;bind dpad_up vstr m10"
set m2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say >>^1Toggles^7<<;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr t1;bind dpad_down vstr m3;bind dpad_up vstr M1"
set m3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say >>^1vision menu^7<<;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr v1;bind dpad_down vstr m4;bind dpad_up vstr m2"
set m4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say >>^1Gun menu^7<<;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr g1;bind dpad_down vstr m5;bind dpad_up vstr m3"
set m5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say >>^1Game options^7<<;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr gam1;bind dpad_down vstr m6;bind dpad_up vstr m4"
set m6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say >>^1Sounds Menu^7<<;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr sou1;bind dpad_down vstr m7;bind dpad_up vstr m5"
set m7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say >>^1deathcards^7<<;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr Deth1;bind dpad_down vstr m8;bind dpad_up vstr m6"
set m8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say >>^1Points Menu^7<<;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr point1;bind dpad_down vstr m9;bind dpad_up vstr m7"
set m9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say >>^1V.I.P Menu^7<<;say ^2Teliport menu;bind Button_x vstr VIP1;bind dpad_down vstr m10;bind dpad_up vstr m8"
set m10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say >>^1Teliport menu^7<<;bind Button_x vstr teli1;bind dpad_down vstr m1;bind dpad_up vstr m9"
set allgod "player_damageMultiplier 0;player_deathInvulnerableTime 9999;player_meleeDamageMultiplier 0;player_radiusDamageMultiplier 0"
//host\\

set h1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Host Menu;say >>^1GodMode^7<<;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x god;bind dpad_down vstr h2;bind dpad_up vstr h10"
set h2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Host Menu;say ^2GodMode;say >>^1No-Clip^7<<;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x noclip;bind dpad_down vstr h3;bind dpad_up vstr h1"
set h3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Host Menu;say ^2GodMode;say ^2No-Clip;say >>^1Ufo-Mode^7<<;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x ufo;bind dpad_down vstr h4;bind dpad_up vstr h2"
set h4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say >>^1All-Gunz^7<<;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x give all;bind dpad_down vstr h5;bind dpad_up vstr h3"
set h5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say >>^1Drop a gun^7<<;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x dropweapon;bind dpad_down vstr h6;bind dpad_up vstr h4"
set h6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say >>^1No-target^7<<;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x notarget;bind dpad_down vstr h7;bind dpad_up vstr h5"
set h7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say >>^1Demigod^7<<;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x demigod;bind dpad_down vstr h8;bind dpad_up vstr h6"
set h8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say >>^1Take all^7<<;say ^2Fast Restart;say ^2Back a page;bind Button_x take all;bind dpad_down vstr h9;bind dpad_up vstr h7"
set h9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say >>^1Fast Restart^7<<;say ^2Back a page;bind Button_x fast_restart;bind dpad_down vstr h10;bind dpad_up vstr h8"
set h10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say >>^1Back a page^7<<;bind Button_x vstr m1;bind dpad_down vstr h1;bind dpad_up vstr h9"

\\toggles//

set t1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Toggles;say >>^1Fps^7<<;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle cl_wadefps 1 0;bind dpad_down vstr t2;bind dpad_up vstr t10"
set t2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles;say ^2Fps;say >>^1Pro mod^7<<;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle cg_fov 65 90 100 160 9 35;bind dpad_down vstr t3;bind dpad_up vstr t1"
set t3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles;say ^2Fps;say ^2Pro mod;say >>^1Far revive^7<<;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle revive_trigger_radius 99999 0;bind dpad_down vstr t4;bind dpad_up vstr t2"
set t4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say >>^1Wall-Hack^7<<;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle r_znear 35 5;bind dpad_down vstr t5;bind dpad_up vstr t3"
set t5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say >>^1Non moveable random box^7<<;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle magic_chest_movable 0 1;bind dpad_down vstr t6;bind dpad_up vstr t4"
set t6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say >>^1Long-Bleedout^7<<;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle player_lastStandBleedoutTime 999 0;bind dpad_down vstr t7;bind dpad_up vstr t5"
set t7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say >>^1Quck revive^7<<;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x revive_time_taken 1;bind dpad_down vstr t8;bind dpad_up vstr t6"
set t8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say >>^1Compass^7<<;say ^2Next Page;say ^2Back a page;bind Button_x toggle compass 0 1;bind dpad_down vstr t9;bind dpad_up vstr t7"
set t9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr tt1;bind dpad_down vstr t10;bind dpad_up vstr t8"
set t10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m2;bind dpad_down vstr t1;bind dpad_up vstr t9"

set tt1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Toggles Page 2;say >>^1Far knife^7<<;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle player_meleeRange 999 0;bind dpad_down vstr tt2;bind dpad_up vstr tt10"
set tt2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles Page 2;say ^2Far knife;say >>^1Third person^7<<;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_thirdPerson 1 0;bind dpad_down vstr tt3;bind dpad_up vstr tt1"
set tt3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles Page 2;say ^2Far knife;say ^2Third person;say >>^1Gun position (up)^7<<;say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_gun_z 2 4 6 8 10 20 30 40 50 0;bind dpad_down vstr tt4;bind dpad_up vstr tt2"
set tt4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say >>^1Gun position (Left)^7<<;say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_gun_y 2 4 6 8 10 20 30 40 50 0;bind dpad_down vstr tt5;bind dpad_up vstr tt3"
set tt5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say >>^1Gun position (Forward)^7<<;say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_gun_x 2 4 6 8 10 20 30 40 50 0;bind dpad_down vstr tt6;bind dpad_up vstr tt4"
set tt6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say >>^1Zombies float^7<<;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle phys_gravity -800 99;bind dpad_down vstr tt7;bind dpad_up vstr tt5"
set tt7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say >>^1ClipSize^7<<;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle player_clipSizeMultiplier 0 1 10 50 100 1000;bind dpad_down vstr tt8;bind dpad_up vstr tt6"
set tt8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say >>^1Third person range^7<<;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_thirdPersonRange 999 20 10 0;bind dpad_down vstr tt9;bind dpad_up vstr tt7"
set tt9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say >>^1Arcade-Mode^7<<;say ^2Back a page;bind Button_x vstr arcade;bind dpad_down vstr tt10;bind dpad_up vstr tt8"
set tt10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say >>^1Back a page^7<<;bind Button_x vstr t9;bind dpad_down vstr tt1;bind dpad_up vstr tt9"
set arcade "toggle arcademode 1 0;arcademode_score_assist 4000;arcademode_score_kill 4000;arcademode_score_headshot 100000;arcademode_score_laststand 10000;arcademode_score_suicide 10000;arcademode_minimumAllowedSuicides 99999;arcademode_minimumAllowedPoints 99999999999999999999999999;arcademode_minimumAllowedWarning 9999999999999999999999999;arcademode_score_morphine 100000000;arcademode_score_thunder 100000000"

//visions\\
set v1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Vision Menu;say >>^1Fire^7<<;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_flameFX_enable 1 0;bind dpad_down vstr v2;bind dpad_up vstr v10"
set v2 "cg_chatheight 8;con_miniconlines 11;say ^2Vision Menu;say ^2Fire;say >>^1Water^7<<;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_watersheetingfx_enable 1 0;bind dpad_down vstr v3;bind dpad_up vstr v1"
set v3 "cg_chatheight 8;con_miniconlines 11;say ^3Vision Menu;say ^2Fire;say ^2Water;say >>^1Christmas^7<<;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_colorMap 1 2 3 0;bind dpad_down vstr v4;bind dpad_up vstr v2"
set v4 "cg_chatheight 8;con_miniconlines 11;say ^4Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say >>^1Poison^7<<;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_poisonFX_debug_enable 1 0;bind dpad_down vstr v5;bind dpad_up vstr v3"
set v5 "cg_chatheight 8;con_miniconlines 11;say ^5Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say >>^1Chroam^7<<;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_specularMap 1 2 3 0;bind dpad_down vstr v6;bind dpad_up vstr v4"
set v6 "cg_chatheight 8;con_miniconlines 11;say ^6Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say >>^1Black and white^7<<;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_revivefx_debug 1 0;bind dpad_down vstr v7;bind dpad_up vstr v5"
set v7 "cg_chatheight 8;con_miniconlines 11;say ^1Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say >>^1Invert^7<<;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle sf_use_invert 1 0;bind dpad_down vstr v8;bind dpad_up vstr v6"
set v8 "cg_chatheight 8;con_miniconlines 11;say ^2Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say >>^1Sun brightness^7<<;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2;bind dpad_down vstr v9;bind dpad_up vstr v7"
set v9 "cg_chatheight 8;con_miniconlines 11;say ^3Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say >>^1Disco-Mode^7<<;say ^2Back a page;bind Button_x vstr disco;bind dpad_down vstr v10;bind dpad_up vstr v8"
set v10 "cg_chatheight 8;con_miniconlines 11;say ^4Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say >>^1Back a page^7<<;bind Button_x vstr m3;bind dpad_down vstr t1;bind dpad_up vstr v9"
set disco "bind apad_up r_lightTweakSunColor 1 0 0 1;bind apad_right r_lightTweakSunColor 1 1 0 1;bind apad_down r_lightTweakSunColor 0 1 0 1;bind apad_left r_lightTweakSunColor 0 0 1 1"

\\gun//

set g1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;con_miniconlines 4;say ^1Gun-Menu;say >>^1Non upgraded^7<<;say ^2Upgraded;ge;say ^2Back a page;bind Button_x vstr nonup1;bind dpad_down vstr g2;bind dpad_up vstr g3"
set g2 "cg_chatheight 8;con_miniconlines 4;say ^2Gun-Menu;say ^2Non upgraded;say >>^1Upgraded^7<<;ge;say ^2Back a page;bind Button_x vstr upgrade1;bind dpad_down vstr g3;bind dpad_up vstr g1"
set g3 "cg_chatheight 8;con_miniconlines 4;say ^2Gun-Menu;say ^2Non upgraded;say ^2Upgraded;ge;say >>^1Back a page^7<<;bind Button_x vstr m4;bind dpad_down vstr g1;bind dpad_up vstr g2"

set nonup1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Non Upgraded;say >>^1Bar^7<<;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_bar;bind dpad_down vstr nonup2;bind dpad_up vstr nonup10"
set nonup2 "cg_chatheight 8;con_miniconlines 11;say ^2Non Upgraded;say ^2Bar;say >>^1Browning^7<<;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_30cal;bind dpad_down vstr nonup3;bind dpad_up vstr nonup1"
set nonup3 "cg_chatheight 8;con_miniconlines 11;say ^3Non Upgraded;say ^2Bar;say ^2Browning;say >>^1Colt^7<<;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_colt;bind dpad_down vstr nonup4;bind dpad_up vstr nonup2"
set nonup4 "cg_chatheight 8;con_miniconlines 11;say ^4Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say >>^1Double Barrel^7<<;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_doublebarrel;bind dpad_down vstr nonup5;bind dpad_up vstr nonup3"
set nonup5 "cg_chatheight 8;con_miniconlines 11;say ^5Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say >>^1FG42^7<<;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_fg42;bind dpad_down vstr nonup6;bind dpad_up vstr nonup4"
set nonup6 "cg_chatheight 8;con_miniconlines 11;say ^6Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say >>^1Gewehr^7<<;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_gewehr43;bind dpad_down vstr nonup7;bind dpad_up vstr nonup5"
set nonup7 "cg_chatheight 8;con_miniconlines 11;say ^1Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say >>^1MG42^7<<;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_mg42;bind dpad_down vstr nonup8;bind dpad_up vstr nonup6"
set nonup8 "cg_chatheight 8;con_miniconlines 11;say ^2Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say >>^1M1 Garand^7<<;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_m1garand;bind dpad_down vstr nonup9;bind dpad_up vstr nonup7"
set nonup9 "cg_chatheight 8;con_miniconlines 11;say ^1Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say >>^1Raygun^7<<;say ^2Back a page;bind Button_x give ray_gun;bind dpad_down vstr nonup10;bind dpad_up vstr nonup8"
set nonup10 "cg_chatheight 8;con_miniconlines 11;say ^2Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say >>^1Back a page^7<<;bind Button_x vstr g1;bind dpad_down vstr nonup1;bind dpad_up vstr nonup9"

set upgrade1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Upgraded;say >>^1Bar Upgraded^7<<;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_bar_upgraded;bind dpad_down vstr upgrade2;bind dpad_up vstr upgrade10"
set upgrade2 "cg_chatheight 8;con_miniconlines 11;say ^2Upgraded;say ^2Bar Upgraded;say >>^1Browning Upgraded^7<<;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_30cal_upgraded;bind dpad_down vstr upgrade3;bind dpad_up vstr upgrade1"
set upgrade3 "cg_chatheight 8;con_miniconlines 11;say ^3Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say >>^1Colt Upgraded^7<<;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_colt_upgraded;bind dpad_down vstr upgrade4;bind dpad_up vstr upgrade2"
set upgrade4 "cg_chatheight 8;con_miniconlines 11;say ^4Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say >>^1Double Barrel Upgraded^7<<;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_doublebarrel_upgraded;bind dpad_down vstr upgrade5;bind dpad_up vstr upgrade3"
set upgrade5 "cg_chatheight 8;con_miniconlines 11;say ^5Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say >>^1FG42 Upgraded^7<<;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_fg42_upgraded;bind dpad_down vstr upgrade6;bind dpad_up vstr upgrade4"
set upgrade6 "cg_chatheight 8;con_miniconlines 11;say ^6Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say >>^1Gewehr Upgraded^7<<;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_gewehr43_upgraded;bind dpad_down vstr upgrade7;bind dpad_up vstr upgrade5"
set upgrade7 "cg_chatheight 8;con_miniconlines 11;say ^1Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say >>^1MG42 Upgraded^7<<;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_mg42_upgraded;bind dpad_down vstr upgrade8;bind dpad_up vstr upgrade6"
set upgrade8 "cg_chatheight 8;con_miniconlines 11;say ^2Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say >>^1M1 Garand Upgraded^7<<;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_m1garand_upgraded;bind dpad_down vstr upgrade9;bind dpad_up vstr upgrade7"
set upgrade9 "cg_chatheight 8;con_miniconlines 11;say ^1Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say >>^1Raygun Upgraded^7<<;say ^2Back a page;bind Button_x give ray_gun_upgraded;bind dpad_down vstr upgrade10;bind dpad_up vstr upgrade8"
set upgrade10 "cg_chatheight 8;con_miniconlines 11;say ^2Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say >>^1Back a page^7<<;bind Button_x vstr g2;bind dpad_down vstr upgrade1;bind dpad_up vstr upgrade9"




\\game options//

set gam1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Game options;say >>^1Jump height^7<<;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle jump_height 0 999;bind dpad_down vstr gam2;bind dpad_up vstr gam10"
set gam2 "cg_chatheight 8;con_miniconlines 11;say ^2Game options;say ^2Jump height;say >>^1Gravity^7<<;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle g_gravity 10 95 150 800 105;bind dpad_down vstr gam3;bind dpad_up vstr gam1"
set gam3 "cg_chatheight 8;con_miniconlines 11;say ^3Game options;say ^2Jump height;say ^2Gravity;say >>^1Timescale^7<<;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle timescale 1 5 10 0.2;bind dpad_down vstr gam4;bind dpad_up vstr gam2"
set gam4 "cg_chatheight 8;con_miniconlines 11;say ^4Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say >>^1Running Speed^7<<;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle g_speed 999 380 100 99999 20 10 0;bind dpad_down vstr gam5;bind dpad_up vstr gam3"
set gam5 "cg_chatheight 8;con_miniconlines 11;say ^5Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say >>^1Freindy fire^7<<;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x ui_friendlyfire 1;bind dpad_down vstr gam6;bind dpad_up vstr gam4"
set gam6 "cg_chatheight 8;con_miniconlines 11;say ^6Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say >>^1Unlimited ammo^7<<;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle player_sustainammo 1 0;bind dpad_down vstr gam7;bind dpad_up vstr gam5"
set gam7 "cg_chatheight 8;con_miniconlines 11;say ^1Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say >>^1Player Collision^7<<;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle G_PlayerCollisionEjectSpeed 999 0;bind dpad_down vstr gam8;bind dpad_up vstr gam6"
set gam8 "cg_chatheight 8;con_miniconlines 11;say ^2Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say >>^1Aimbot {on}^7<<;say ^2Aimbot {OFF};say ^2Back a page;bind Button_x vstr aimon;bind dpad_down vstr gam9;bind dpad_up vstr gam7"
set gam9 "cg_chatheight 8;con_miniconlines 11;say ^1Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say >>^1Aimbot {OFF}^7<<;say ^2Back a page;bind Button_x vstr aimoff;bind dpad_down vstr gam10;bind dpad_up vstr gam8"
set gam10 "cg_chatheight 8;con_miniconlines 11;say ^2Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say >>^1Back a page^7<<;bind Button_x vstr m5;bind dpad_down vstr gam1;bind dpad_up vstr gam9"

//Sound menu\\

set Sou1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Sound Menu;say >>^1Credits Music^7<<;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal mx_credits;bind dpad_down vstr Sou2;bind dpad_up vstr Sou10"
set Sou2 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu;say ^2Credits Music;say >>^1Cha Ching^7<<;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal cha_ching;bind dpad_down vstr Sou3;bind dpad_up vstr Sou1"
set Sou3 "cg_chatheight 8;con_miniconlines 11;say ^3Sound Menu;say ^2Credits Music;say ^2Cha Ching;say >>^1Chopper Gunner Sound^7<<;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal Chopper Gunner_vox;bind dpad_down vstr Sou4;bind dpad_up vstr Sou2"
set Sou4 "cg_chatheight 8;con_miniconlines 11;say ^4Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say >>^1Instant Kill^7<<;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal insta_vox;bind dpad_down vstr Sou5;bind dpad_up vstr Sou3"
set Sou5 "cg_chatheight 8;con_miniconlines 11;say ^5Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say >>^1Wunderwaffe On^7<<;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal tesla_switch_flip_on;bind dpad_down vstr Sou6;bind dpad_up vstr Sou4"
set Sou6 "cg_chatheight 8;con_miniconlines 11;say ^6Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say >>^1Wunderwaffe OFF^7<<;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal tesla_switch_flip_off;bind dpad_down vstr Sou7;bind dpad_up vstr Sou5"
set Sou7 "cg_chatheight 8;con_miniconlines 11;say ^1Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say >>^1Ticktock Loop^7<<;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal ticktock_loop;bind dpad_down vstr Sou8;bind dpad_up vstr Sou6"
set Sou8 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say >>^1Arcademode Extralife^7<<;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal arcademode_extralife;bind dpad_down vstr Sou9;bind dpad_up vstr Sou7"
set Sou9 "cg_chatheight 8;con_miniconlines 11;say ^1Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr soun1;bind dpad_down vstr Sou10;bind dpad_up vstr Sou8"
set Sou10 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m6;bind dpad_down vstr Sou1;bind dpad_up vstr Sou9"

set Soun1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Sound Menu Page 2;say >>^1Turn on^7<<;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal turn_on;bind dpad_down vstr Soun2;bind dpad_up vstr Soun10"
set Soun2 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu Page 2;say ^2Turn on;say >>^1Pa Buzz^7<<;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal pa_buzz;bind dpad_down vstr Soun3;bind dpad_up vstr Soun1"
set Soun3 "cg_chatheight 8;con_miniconlines 11;say ^3Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say >>^1Laughing Child^7<<;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal laugh_child;bind dpad_down vstr Soun4;bind dpad_up vstr Soun2"
set Soun4 "cg_chatheight 8;con_miniconlines 11;say ^4Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say >>^1Round Over^7<<;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal round_over;bind dpad_down vstr Soun5;bind dpad_up vstr Soun3"
set Soun5 "cg_chatheight 8;con_miniconlines 11;say ^5Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say >>^1Pre Spawn^7<<;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal pre-spawn;bind dpad_down vstr Soun6;bind dpad_up vstr Soun4"
set Soun6 "cg_chatheight 8;con_miniconlines 11;say ^6Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say >>^1Sizzle^7<<;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal sizzle;bind dpad_down vstr Soun7;bind dpad_up vstr Soun5"
set Soun7 "cg_chatheight 8;con_miniconlines 11;say ^1Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say >>^1Monkey Song^7<<;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal monkey_song;bind dpad_down vstr Soun8;bind dpad_up vstr Soun6"
set Soun8 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say >>^1Music Box^7<<;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal music_box;bind dpad_down vstr Soun9;bind dpad_up vstr Soun7"
set Soun9 "cg_chatheight 8;con_miniconlines 11;say ^3Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say >>^1Open Doors^7<<;say ^2Back a page;bind Button_x snd_playlocal door_slide_open;bind dpad_down vstr Soun10;bind dpad_up vstr Soun8"
set Soun10 "cg_chatheight 8;con_miniconlines 11;say ^4Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say >>^1Back a page^7<<;bind Button_x vstr sou10;bind dpad_down vstr Soun1;bind dpad_up vstr Soun9"


//Deathcards\\

set Deth1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Deathcard Menu;say >>^1Hardcore (ON)^7<<;say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_harcore;bind dpad_down vstr Deth2;bind dpad_up vstr Deth10"
set Deth2 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu;say ^2Hardcore (ON);say >>^1Hardcore (OFF)^7<<;say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_hardcore;bind dpad_down vstr Deth3;bind dpad_up vstr Deth1"
set Deth3 "cg_chatheight 8;con_miniconlines 11;say ^3Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say >>^1HeadShots (ON)^7<<;say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_body_armor;bind dpad_down vstr Deth4;bind dpad_up vstr Deth2"
set Deth4 "cg_chatheight 8;con_miniconlines 11;say ^4Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say >>^1HeadShots (OFF)^7<<;say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_body_armor;bind dpad_down vstr Deth5;bind dpad_up vstr Deth3"
set Deth5 "cg_chatheight 8;con_miniconlines 11;say ^5Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say >>^1Paintball (ON)^7<<;say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_paintball;bind dpad_down vstr Deth6;bind dpad_up vstr Deth4"
set Deth6 "cg_chatheight 8;con_miniconlines 11;say ^6Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say >>^1Paintball (OFF)^7<<;say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_paintball;bind dpad_down vstr Deth7;bind dpad_up vstr Deth5"
set Deth7 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say >>^1Shoot To Revive (ON)^7<<;say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_morphine;bind dpad_down vstr Deth8;bind dpad_up vstr Deth6"
set Deth8 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say >>^1Shoot To Revive (OFF)^7<<;say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_morphine;bind dpad_down vstr Deth9;bind dpad_up vstr Deth7"
set Deth9 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr Dethc1;bind dpad_down vstr Deth10;bind dpad_up vstr Deth8"
set Deth10 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m7;bind dpad_down vstr Deth1;bind dpad_up vstr Deth9"

set Dethc1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Deathcard Menu Page 2;say >>^1Explosive Colt While Down^7<<;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_dirtyharry;bind dpad_down vstr Dethc2;bind dpad_up vstr Dethc10"
set Dethc2 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 2;say ^2Explosive Colt While Down;say >>^1Regular Colt While Down^7<<;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_dirtyharry;bind dpad_down vstr Dethc3;bind dpad_up vstr Dethc1"
set Dethc3 "cg_chatheight 8;con_miniconlines 11;say ^3Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say >>^1Berserker (ON)^7<<;say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_berserker;bind dpad_down vstr Dethc4;bind dpad_up vstr Dethc2"
set Dethc4 "cg_chatheight 8;con_miniconlines 11;say ^4Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say >>^1Berserker (OFF)^7<<;say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_berserker;bind dpad_down vstr Dethc5;bind dpad_up vstr Dethc3"
set Dethc5 "cg_chatheight 8;con_miniconlines 11;say ^5Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say >>^1Dead Hands (ON)^7<<;say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_dead_hands;bind dpad_down vstr Dethc6;bind dpad_up vstr Dethc4"
set Dethc6 "cg_chatheight 8;con_miniconlines 11;say ^6Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say >>^1Dead Hands (OFF)^7<<;say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_dead_hands;bind dpad_down vstr Dethc7;bind dpad_up vstr Dethc5"
set Dethc7 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say >>^1Vampire (ON)^7<<;say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_vampire;bind dpad_down vstr Dethc8;bind dpad_up vstr Dethc6"
set Dethc8 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say >>^1Vampire (OFF)^7<<;say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_vampire;bind dpad_down vstr Dethc9;bind dpad_up vstr Dethc7"
set Dethc9 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr Dethca1;bind dpad_down vstr Dethc10;bind dpad_up vstr Dethc8"
set Dethc10 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr deth10;bind dpad_down vstr Dethc1;bind dpad_up vstr Dethc9"

set Dethca1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Deathcard Menu Page 3;say >>^1Sticksstones (ON)^7<<;say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_sticksstones;bind dpad_down vstr Dethca2;bind dpad_up vstr Dethca10"
set Dethca2 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 3;say ^2Sticksstones (ON);say >>^1Sticksstones (OFF)^7<<;say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_sticksstones;bind dpad_down vstr Dethca3;bind dpad_up vstr Dethca1"
set Dethca3 "cg_chatheight 8;con_miniconlines 11;say ^3Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say >>^1Painkiller (ON)^7<<;say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_painkiller;bind dpad_down vstr Dethca4;bind dpad_up vstr Dethca2"
set Dethca4 "cg_chatheight 8;con_miniconlines 11;say ^4Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say >>^1Painkiller (OFF)^7<<;say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_painkiller;bind dpad_down vstr Dethca5;bind dpad_up vstr Dethca3"
set Dethca5 "cg_chatheight 8;con_miniconlines 11;say ^5Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say >>^1Suicide king (ON)^7<<;say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_suicide king;bind dpad_down vstr Dethca6;bind dpad_up vstr Dethca4"
set Dethca6 "cg_chatheight 8;con_miniconlines 11;say ^6Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say >>^1Suicide king (OFF)^7<<;say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_suicide king;bind dpad_down vstr Dethca7;bind dpad_up vstr Dethca5"
set Dethca7 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say >>^1Thunder (ON)^7<<;say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_thunder;bind dpad_down vstr Dethca8;bind dpad_up vstr Dethca6"
set Dethca8 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say >>^1Thunder (OFF)^7<<;say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_thunder;bind dpad_down vstr Dethca9;bind dpad_up vstr Dethca7"
set Dethca9 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say >>^1Remove all Deathcards^7<<;say ^2Back a page;bind Button_x vstr byebyedeth;bind dpad_down vstr Dethca10;bind dpad_up vstr Dethca8"
set Dethca10 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say >>^1Back a page^7<<;bind Button_x vstr Dethc10;bind dpad_down vstr Dethca1;bind dpad_up vstr Dethca9"
set byebyedeth "collectible_remove collectible_hardcore;collectible_remove collectible_body_armor;collectible_remove collectible_paintball;collectible_remove collectible_morphine;collectible_remove collectible_dirtyharry;collectible_remove collectible_berserker;collectible_remove collectible_dead_hands;collectible_remove collectible_vampire;collectible_remove collectible_sticksstones;collectible_remove collectible_painkiller;collectible_remove collectible_suicide king;collectible_remove collectible_thunder"

//Points\\

set point1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Points Menu;say >>^1500 Points Per Kill^7<<;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 500;bind dpad_down vstr point2;bind dpad_up vstr point10"
set point2 "cg_chatheight 8;con_miniconlines 11;say ^2Points Menu;say ^2500 Points Per Kill;say >>^11000 Points Per Kill^7<<;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 1000;bind dpad_down vstr point3;bind dpad_up vstr point1"
set point3 "cg_chatheight 8;con_miniconlines 11;say ^3Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say >>^110000 Points Per Kill^7<<;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 10000;bind dpad_down vstr point4;bind dpad_up vstr point2"
set point4 "cg_chatheight 8;con_miniconlines 11;say ^4Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say >>^1100000 Points Per Kill^7<<;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 100000;bind dpad_down vstr point5;bind dpad_up vstr point3"
set point5 "cg_chatheight 8;con_miniconlines 11;say ^5Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say >>^19999999 Points Per Kill^7<<;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 9999999;bind dpad_down vstr point6;bind dpad_up vstr point4"
set point6 "cg_chatheight 8;con_miniconlines 11;say ^6Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say >>^14000 Points Per Headshot^7<<;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_headshot 4000;bind dpad_down vstr point7;bind dpad_up vstr point5"
set point7 "cg_chatheight 8;con_miniconlines 11;say ^1Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say >>^1100000 Points Per Headshot^7<<;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_headshot 100000;bind dpad_down vstr point8;bind dpad_up vstr point6"
set point8 "cg_chatheight 8;con_miniconlines 11;say ^2Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say >>^11000000 Points Per Headshot^7<<;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_headshot 1000000;bind dpad_down vstr point9;bind dpad_up vstr point7"
set point9 "cg_chatheight 8;con_miniconlines 11;say ^1Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say >>^110000000 Points Per Headshot^7<<;say ^2Back a page;bind Button_x arcademode_score_headshot 10000000;bind dpad_down vstr point10;bind dpad_up vstr point8"
set point10 "cg_chatheight 8;con_miniconlines 11;say ^2Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say >>^1Back a page^7<<;bind Button_x vstr m8;bind dpad_down vstr point1;bind dpad_up vstr point9"

//V.I.P Menu\\


set VIP1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1V.I.P Menu;say >>^1God Mode for All^7<<;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr allgod;bind dpad_down vstr VIP2;bind dpad_up vstr VIP10"
set VIP2 "cg_chatheight 8;con_miniconlines 11;say ^2V.I.P Menu;say ^2God Mode for All;say >>^1Instant Rounds On^7<<;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x g_spawnai 0;bind dpad_down vstr VIP3;bind dpad_up vstr VIP1"
set VIP3 "cg_chatheight 8;con_miniconlines 11;say ^3V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say >>^1Instant Rounds OFF^7<<;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x g_spawnai 1;bind dpad_down vstr VIP4;bind dpad_up vstr VIP2"
set VIP4 "cg_chatheight 8;con_miniconlines 11;say ^4V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say >>^1AC130^7<<;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr AC130A;bind dpad_down vstr VIP5;bind dpad_up vstr VIP3"
set VIP5 "cg_chatheight 8;con_miniconlines 11;say ^5V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say >>^1Ac130 {off}^7<<;say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr AC130D;bind dpad_down vstr VIP6;bind dpad_up vstr VIP4"
set VIP6 "cg_chatheight 8;con_miniconlines 11;say ^6V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say >>^1Chopper Gunner^7<<;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr Chopon;bind dpad_down vstr VIP7;bind dpad_up vstr VIP5"
set VIP7 "cg_chatheight 8;con_miniconlines 11;say ^1V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say >>^1Chopper Gunner {off}^7<<;say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr Chopoff;bind dpad_down vstr VIP8;bind dpad_up vstr VIP6"
set VIP8 "cg_chatheight 8;con_miniconlines 11;say ^2V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say >>^1Freeze Zombies^7<<;say ^2Fake Derank;say ^2Back a page;bind Button_x toggle g_ai 1 0;bind dpad_down vstr VIP9;bind dpad_up vstr VIP7"
set VIP9 "cg_chatheight 8;con_miniconlines 11;say ^1V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say >>^1Fake Derank^7<<;say ^2Back a page;bind Button_x resetstats;bind dpad_down vstr VIP10;bind dpad_up vstr VIP8"
set VIP10 "cg_chatheight 8;con_miniconlines 11;say ^2V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say >>^1Back a page^7<<;bind Button_x vstr m9;bind dpad_down vstr VIP1;bind dpad_up vstr VIP9"

set AC130A "cg_blood 0;wait 1;take all;wait 1;setviewpos 123 456 789;r_gamma 1;cg_drawGun 1;wait 1;cg_drawGun 0;player_sustainAmmo 1;give panzerschrek_zombie;r_filmTweakInvert 1;r_filmTweakLightTint 1.1 1.05 0.8;r_filmusetweaks 1;r_filmtweakenable 1;g_gravity 15"
set AC130D "reset g_gravity;r_filmTweakInvert 0;cg_blood 1;player_sustainAmmo 0;bind button_b +stance;phys_gravity 0;give ray_gun;cg_drawgun 1;r_filmusetweaks 0;r_filmTweakenable 0;r_filmtweakLighttint 1.1 1.05 0.85;r_filmtweakdarktint 0.7 0.85 1"

set Chopon "cg_blood 0;wait 1;take all;wait 1;setviewpos 123 456 789;r_gamma 1;cg_drawGun 1;wait 1;cg_drawGun 0;player_sustainAmmo 1;give zombie_30cal_upgraded;r_filmTweakInvert 1;r_filmTweakLightTint 1.1 1.05 0.8;r_filmusetweaks 1;r_filmtweakenable 1;g_gravity 15"
set Chopoff "reset g_gravity;r_filmTweakInvert 0;cg_blood 1;player_sustainAmmo 0;phys_gravity 0;give ray_gun;cg_drawgun 1;r_filmusetweaks 0;r_filmTweakenable 0;r_filmtweakLighttint 1.1 1.05 0.85;r_filmtweakdarktint 0.7 0.85 1"


\\teliport Menu//


set teli1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>PROTOTYPE TELEPORTER<><>;say >>^1Out The Map 1^7<<;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -2153 279 -107;bind dpad_down vstr teli2;bind dpad_up vstr teli10"
set teli2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say >>^1Out The Map 2^7<<;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 344 432 205;bind dpad_down vstr teli3;bind dpad_up vstr teli1"
set teli3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say >>^1Mountain^7<<;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 4510 1730 803;bind dpad_down vstr teli4;bind dpad_up vstr teli2"
set teli4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say >>^1Upstairs^7<<;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 280 786 204;bind dpad_down vstr teli5;bind dpad_up vstr teli3"
set teli5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say >>^1Magic_Box^7<<;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -76 715 65;bind dpad_down vstr teli6;bind dpad_up vstr teli4"
set teli6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say >>^1Roof^7<<;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 23 418 350;bind dpad_down vstr teli7;bind dpad_up vstr teli5"
set teli7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say >>^1Space^7<<;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 23 418 300000000;bind dpad_down vstr teli8;bind dpad_up vstr teli6"
set teli8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say >>^1Spawn^7<<;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 23 418 65;bind dpad_down vstr teli9;bind dpad_up vstr teli7"
set teli9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr telip1;bind dpad_down vstr teli10;bind dpad_up vstr teli8"
set teli10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m10;bind dpad_down vstr teli1;bind dpad_up vstr teli9"

set telip1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>VERRUKT TELEPORTERS<><>;say >>^1Out_The_Map^7<<;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -536 215 115;bind dpad_down vstr telip2;bind dpad_up vstr telip10"
set telip2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say >>^1Quick_Revive^7<<;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 1027 404 124;bind dpad_down vstr telip3;bind dpad_up vstr telip1"
set telip3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say >>^1Juggernaut^7<<;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 1224 -421 124;bind dpad_down vstr telip4;bind dpad_up vstr telip2"
set telip4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say >>^1Double_Tap^7<<;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 445 -492 290;bind dpad_down vstr telip5;bind dpad_up vstr telip3"
set telip5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say >>^1Sleight_Of_Hand^7<<;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -568 618 286;bind dpad_down vstr telip6;bind dpad_up vstr telip4"
set telip6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say >>^1Power_Room^7<<;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -445 -219 286;bind dpad_down vstr telip7;bind dpad_up vstr telip5"
set telip7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say >>^1Roof^7<<;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 740 110 450;bind dpad_down vstr telip8;bind dpad_up vstr telip6"
set telip8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say >>^1Space^7<<;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 220 20 300000000;bind dpad_down vstr telip9;bind dpad_up vstr telip7"
set telip9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr telipo1;bind dpad_down vstr telip10;bind dpad_up vstr telip8"
set telip10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr teli1;bind dpad_down vstr telip1;bind dpad_up vstr telip9"

set telipo1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>SHI_NO_NUMA_TELEPORTERS<><>;say >>^1Double_Tap^7<<;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 7900 -1139 -610;bind dpad_down vstr telipo2;bind dpad_up vstr telipo10"
set telipo2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say >>^1Juggernaut^7<<;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 8441 3100 -601;bind dpad_down vstr telipo3;bind dpad_up vstr telipo1"
set telipo3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say >>^1Quick_Revive^7<<;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 11607 3500 -594;bind dpad_down vstr telipo4;bind dpad_up vstr telipo2"
set telipo4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say >>^1Sleight_Of_hand^7<<;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 12264 -1150 -585;bind dpad_down vstr telipo5;bind dpad_up vstr telipo3"
set telipo5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say >>^1Out_The_Map^7<<;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 10353 4320 -560;bind dpad_down vstr telipo6;bind dpad_up vstr telipo4"
set telipo6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say >>^1River^7<<;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 5202 -2226 -638;bind dpad_down vstr telipo7;bind dpad_up vstr telipo5"
set telipo7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say >>^1Roof^7<<;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 10349 565 -181;bind dpad_down vstr telipo8;bind dpad_up vstr telipo6"
set telipo8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say >>^1Space^7<<;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 10349 565 300000000;bind dpad_down vstr telipo9;bind dpad_up vstr telipo7"
set telipo9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr telipor1;bind dpad_down vstr telipo10;bind dpad_up vstr telipo8"
set telipo10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr telip1;bind dpad_down vstr telipo1;bind dpad_up vstr telipo9"
set aimon "aim_autoaim_lerp 100;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2;aim_slowdown_debug 0;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 0;aim_slowdown_yaw_scale_ads 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_enabled 1"
set aimoff "reset aim_autoaim_lerp;reset aim_autoaim_region_height;reset aim_autoaim_region_width;reset aim_aimAssistRangeScale;reset aim_autoAimRangeScale;reset aim_slowdown_debug;reset aim_slowdown_region_height;reset aim_slowdown_region_width;reset aim_lockon_enabled;reset aim_lockon_strength;reset aim_lockon_deflection;reset aim_autoaim_enabled;reset aim_slowdown_yaw_scale_ads;reset aim_slowdown_pitch_scale_ads;reset aim_slowdown_enabled"
set telipor1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>Awesome faceER_RIESE_TELEPORTERS<><>;say >>^1Juggernaut^7<<;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos 821 -1440 193;bind dpad_down vstr telipor2;bind dpad_up vstr telipor10"
set telipor2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say >>^1Double_Tap^7<<;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -260 -1082 251;bind dpad_down vstr telipor3;bind dpad_up vstr telipor1"
set telipor3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say >>^1Quick_Revive^7<<;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -261 -2091 221;bind dpad_down vstr telipor4;bind dpad_up vstr telipor2"
set telipor4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say >>^1Sleight_Of_Hand^7<<;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -236 -790 121;bind dpad_down vstr telipor5;bind dpad_up vstr telipor3"
set telipor5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say >>^1Teleporter_A^7<<;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos 1257 1265 265;bind dpad_down vstr telipor6;bind dpad_up vstr telipor4"
set telipor6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say >>^1Teleporter_B^7<<;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -1772 -1125 291;bind dpad_down vstr telipor7;bind dpad_up vstr telipor5"
set telipor7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say >>^1Teleporter_C^7<<;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos 291 -3187 249;bind dpad_down vstr telipor8;bind dpad_up vstr telipor6"
set telipor8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say >>^1Spawn^7<<;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -45 266 163;bind dpad_down vstr telipor9;bind dpad_up vstr telipor7"
set telipor9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say >>^1On Top Of Spawn^7<<;say ^2Back a page;bind Button_x setviewpos 123 456 789;bind dpad_down vstr telipor10;bind dpad_up vstr telipor8"
set telipor10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say >>^1Back a page^7<<;bind Button_x vstr telipo1;bind dpad_down vstr telipor1;bind dpad_up vstr telipor9"

---------- Post added at 04:53 PM ---------- Previous post was at 04:52 PM ----------

if you can can you please put that code into it or it to work and post it back here thanks so much
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06-09-2013, 05:11 PM #2
zombiegangster
Pokemon Trainer
Originally posted by 2PR0 View Post
Here you go


set gpad_buttonsConfig "DieRise__Zombies"
set clanname "{KM}"
set com_errorTitle "^5Welcome ^1to ^2Kingmacs ^3Zombie ^4Apocalypse ^5V1"
set com_errorMessage "^2Remember to sub not to leeach if you eddit give me credits enjoy Niggas!!!!"
set motd "^1Kingmacs V2 Iz Fucking Beast"
set version Kingmacs v2!
ui_optionsEnabled "1"
set ui_friendlyfire 1
bind DPAD_LEFT "+actionslot 3"
bind DPAD_RIGHT "+actionslot 4"
bind dpad_down "+actionslot 2"
bind BUTTON_B "+stance"
bind BUTTON_RSTICK "+melee"
set con_gamemsgwindow0fadeouttime 30
bind BUTTON_BACK "vstr menuopen"
set party_connectToOthers "0"
set partyhost "1"
set developer_script 1
set developer 1
cg_ScoresColor_Player_0 "1 0 0 1"
cg_ScoresColor_Player_1 "1 1 0 1"
cg_ScoresColor_Player_2 "0 0 1 1"
cg_ScoresColor_Player_3 "0 1 0 1"
cg_ScoresColor_Transparency "1"
cg_overheadNamesGlow "0 0 0 1"
cg_ScoresColor_Zombie "1 0 1 1"
cg_ScoresColor_TransparencyZombie "1"
cg_ScoresColor_Gamertag_0 "1 0 0 1"
cg_ScoresColor_Gamertag_1 "1 1 0 1"
cg_ScoresColor_Gamertag_2 "0 1 0 1"
cg_overheadNamesFarDist 2048
cg_overheadNamesFarScale 1.50
cg_overheadNamesMaxDist 99999
cg_overheadNamesNearDist 100
cg_overheadNamesSize 2.0
cg_overheadIconSize 0.7
cg_overheadRankSize 0.7
cg_hudGrenadeIndicatorStartColor "0 0 1 1"
set ui_playerPartyColor "1 0 0 1"
cg_hudGrenadeIndicatorTargetColor "1 0 0 1"
lowAmmoWarningColor2 "0 1 0 1"
lowAmmoWarningNoAmmoColor1 "0 1 0 1"
lowAmmoWarningNoAmmoColor2 "0 1 0 1"
lowAmmoWarningNoReloadColor1 "0 1 0 1"
lowAmmoWarningNoReloadColor2 "0 1 0 1"
cg_ScoresPing_HighColor "0 0 1 1"
cg_ScoresPing_LowColor "0 0.68 1 1"
cg_ScoresPing_MedColor "0 0.49 1 1"
cg_tracerchance 0.2
cg_tracerlength 160
cg_tracerscale 1
cg_tracerwidth 4
set partymigrate_broadcast_interval 99999
set partymigrate_pingtest_timeout 0
set partymigrate_timeout 0
set partymigrate_timeoutmax 0
set partymigrate_pingtest_retry 0
set partymigrate_pingtest_timeout 0
set g_kickHostIfIdle 0
set sv_cheats 1
bind button_xblive_playEvenIfDown 1
set party_hostmigration 0
set badhost_endGameIfISuck 0
set badhost_maxDoISuckFrames 0
set badhost_maxHappyPingTime 99999
set badhost_minTotalClientsForHappyTest 99999
set bandwidthtest_enable 0
set party_vetoPercentRequired 0.001
set party_iamhost 1
set party_hostmigration 0
set party_connectToOthers 0
set scr_forcerankedmatch 1
set onlinegame 1
set party_vetoPercentRequired 0.001
set party_hostname "DieRise__Zombies"
set party_iamhost 1
set party_host 1
set party_connectToOthers 0
sv_saveGameAvailable 1
sv_saveOnStartMap 1
sv_saveDeviceAvailable 1
set sv_saveGameAvailable 1
set sv_saveOnStartMap 1
set sv_saveDeviceAvailable 1
aim_autoaim_enabled "1"
aim_autoaim_lerp "999"
aim_lockon_debug "1"
aim_lockon_enabled "1"
aim_lockon_strength "9"
aim_lockon_deflection "0.0005"

set menuopen "cg_chatheight 8;con_miniconlines 11Awesome faceeveloper 1Awesome faceeveloper_script 1;vstr Menu"
set Menu "con_gameMsgWindow2Filter gamenotify obituary;con_minicon 1;con_miniconlines 11;cl_noprint 0;con_minicontime 999;r_scaleviewport 0;wait 5;r_scaleviewport 0.1;wait 5;r_scaleviewport 0.2;wait 3;r_scaleviewport 0.4;wait 5;r_scaleviewport 0.6;wait 5;r_scaleviewport 0.7;vstr m1;snd_playlocal tesla_switch_flip_on;set cg_ScoresColor_Zombie 1 1 0 1;wait 20;set cg_ScoresColor_Zombie 0 1 0 1;wait 20;set cg_ScoresColor_Zombie 1 0 1 1;bind button_back vstr exit"
set exit "bind Button_x +usereload;snd_playlocal tesla_switch_flip_off;r_scaleviewport 0.7;wait 5;r_scaleviewport 0.6;wait 5;r_scaleviewport 0.5;wait 3;r_scaleviewport 0.4;wait 5;r_scaleviewport 0.3;wait 5;r_scaleviewport 0.2wait 5;r_scaleviewport 1;con_minicon 0;con_miniconlines 0;con_minicontime 0;cg_chatheight 0;set cg_chattime 2000;bind button_back vstr menu"

//MAIN\\

set m1 "set cg_chattime 25000;con_minicon 1;con_miniconlines 11;con_minicontime 999;cg_chatheight 8;say ^1Kingmacz Zombiez Apocalypse V1;say >>^1Host menu^7<<;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr h1;bind dpad_down vstr m2;bind dpad_up vstr m10"
set m2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say >>^1Toggles^7<<;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr t1;bind dpad_down vstr m3;bind dpad_up vstr M1"
set m3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say >>^1vision menu^7<<;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr v1;bind dpad_down vstr m4;bind dpad_up vstr m2"
set m4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say >>^1Gun menu^7<<;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr g1;bind dpad_down vstr m5;bind dpad_up vstr m3"
set m5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say >>^1Game options^7<<;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr gam1;bind dpad_down vstr m6;bind dpad_up vstr m4"
set m6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say >>^1Sounds Menu^7<<;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr sou1;bind dpad_down vstr m7;bind dpad_up vstr m5"
set m7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say >>^1deathcards^7<<;say ^2Points Menu;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr Deth1;bind dpad_down vstr m8;bind dpad_up vstr m6"
set m8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say >>^1Points Menu^7<<;say ^2V.I.P Menu;say ^2Teliport menu;bind Button_x vstr point1;bind dpad_down vstr m9;bind dpad_up vstr m7"
set m9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say >>^1V.I.P Menu^7<<;say ^2Teliport menu;bind Button_x vstr VIP1;bind dpad_down vstr m10;bind dpad_up vstr m8"
set m10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Kingmacz Zombiez Apocalypse V1;say ^2Host menu;say ^2Toggles;say ^2vision menu;say ^2Gun menu;say ^2Game options;say ^2Sounds Menu;say ^2deathcards;say ^2Points Menu;say ^2V.I.P Menu;say >>^1Teliport menu^7<<;bind Button_x vstr teli1;bind dpad_down vstr m1;bind dpad_up vstr m9"
set allgod "player_damageMultiplier 0;player_deathInvulnerableTime 9999;player_meleeDamageMultiplier 0;player_radiusDamageMultiplier 0"
//host\\

set h1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Host Menu;say >>^1GodMode^7<<;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x god;bind dpad_down vstr h2;bind dpad_up vstr h10"
set h2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Host Menu;say ^2GodMode;say >>^1No-Clip^7<<;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x noclip;bind dpad_down vstr h3;bind dpad_up vstr h1"
set h3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Host Menu;say ^2GodMode;say ^2No-Clip;say >>^1Ufo-Mode^7<<;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x ufo;bind dpad_down vstr h4;bind dpad_up vstr h2"
set h4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say >>^1All-Gunz^7<<;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x give all;bind dpad_down vstr h5;bind dpad_up vstr h3"
set h5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say >>^1Drop a gun^7<<;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x dropweapon;bind dpad_down vstr h6;bind dpad_up vstr h4"
set h6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say >>^1No-target^7<<;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x notarget;bind dpad_down vstr h7;bind dpad_up vstr h5"
set h7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say >>^1Demigod^7<<;say ^2Take all;say ^2Fast Restart;say ^2Back a page;bind Button_x demigod;bind dpad_down vstr h8;bind dpad_up vstr h6"
set h8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say >>^1Take all^7<<;say ^2Fast Restart;say ^2Back a page;bind Button_x take all;bind dpad_down vstr h9;bind dpad_up vstr h7"
set h9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say >>^1Fast Restart^7<<;say ^2Back a page;bind Button_x fast_restart;bind dpad_down vstr h10;bind dpad_up vstr h8"
set h10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Host Menu;say ^2GodMode;say ^2No-Clip;say ^2Ufo-Mode;say ^2All-Gunz;say ^2Drop a gun;say ^2No-target;say ^2Demigod;say ^2Take all;say ^2Fast Restart;say >>^1Back a page^7<<;bind Button_x vstr m1;bind dpad_down vstr h1;bind dpad_up vstr h9"

\\toggles//

set t1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Toggles;say >>^1Fps^7<<;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle cl_wadefps 1 0;bind dpad_down vstr t2;bind dpad_up vstr t10"
set t2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles;say ^2Fps;say >>^1Pro mod^7<<;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle cg_fov 65 90 100 160 9 35;bind dpad_down vstr t3;bind dpad_up vstr t1"
set t3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles;say ^2Fps;say ^2Pro mod;say >>^1Far revive^7<<;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle revive_trigger_radius 99999 0;bind dpad_down vstr t4;bind dpad_up vstr t2"
set t4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say >>^1Wall-Hack^7<<;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle r_znear 35 5;bind dpad_down vstr t5;bind dpad_up vstr t3"
set t5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say >>^1Non moveable random box^7<<;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle magic_chest_movable 0 1;bind dpad_down vstr t6;bind dpad_up vstr t4"
set t6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say >>^1Long-Bleedout^7<<;say ^2Quck revive;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x toggle player_lastStandBleedoutTime 999 0;bind dpad_down vstr t7;bind dpad_up vstr t5"
set t7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say >>^1Quck revive^7<<;say ^2Compass;say ^2Next Page;say ^2Back a page;bind Button_x revive_time_taken 1;bind dpad_down vstr t8;bind dpad_up vstr t6"
set t8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say >>^1Compass^7<<;say ^2Next Page;say ^2Back a page;bind Button_x toggle compass 0 1;bind dpad_down vstr t9;bind dpad_up vstr t7"
set t9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr tt1;bind dpad_down vstr t10;bind dpad_up vstr t8"
set t10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles;say ^2Fps;say ^2Pro mod;say ^2Far revive;say ^2Wall-Hack;say ^2Non moveable random box;say ^2Long-Bleedout;say ^2Quck revive;say ^2Compass;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m2;bind dpad_down vstr t1;bind dpad_up vstr t9"

set tt1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Toggles Page 2;say >>^1Far knife^7<<;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle player_meleeRange 999 0;bind dpad_down vstr tt2;bind dpad_up vstr tt10"
set tt2 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles Page 2;say ^2Far knife;say >>^1Third person^7<<;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_thirdPerson 1 0;bind dpad_down vstr tt3;bind dpad_up vstr tt1"
set tt3 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles Page 2;say ^2Far knife;say ^2Third person;say >>^1Gun position (up)^7<<;say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_gun_z 2 4 6 8 10 20 30 40 50 0;bind dpad_down vstr tt4;bind dpad_up vstr tt2"
set tt4 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say >>^1Gun position (Left)^7<<;say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_gun_y 2 4 6 8 10 20 30 40 50 0;bind dpad_down vstr tt5;bind dpad_up vstr tt3"
set tt5 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^5Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say >>^1Gun position (Forward)^7<<;say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_gun_x 2 4 6 8 10 20 30 40 50 0;bind dpad_down vstr tt6;bind dpad_up vstr tt4"
set tt6 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^6Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say >>^1Zombies float^7<<;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle phys_gravity -800 99;bind dpad_down vstr tt7;bind dpad_up vstr tt5"
set tt7 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^1Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say >>^1ClipSize^7<<;say ^2Third person range;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle player_clipSizeMultiplier 0 1 10 50 100 1000;bind dpad_down vstr tt8;bind dpad_up vstr tt6"
set tt8 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^2Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say >>^1Third person range^7<<;say ^2Arcade-Mode;say ^2Back a page;bind Button_x toggle cg_thirdPersonRange 999 20 10 0;bind dpad_down vstr tt9;bind dpad_up vstr tt7"
set tt9 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^3Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say >>^1Arcade-Mode^7<<;say ^2Back a page;bind Button_x vstr arcade;bind dpad_down vstr tt10;bind dpad_up vstr tt8"
set tt10 "cg_chatheight 8;con_miniconlines 11;cl_noprint 0;say ^4Toggles Page 2;say ^2Far knife;say ^2Third person;say ^2Gun position (up);say ^2Gun position (Left);say ^2Gun position (Forward);say ^2Zombies float;say ^2ClipSize;say ^2Third person range;say ^2Arcade-Mode;say >>^1Back a page^7<<;bind Button_x vstr t9;bind dpad_down vstr tt1;bind dpad_up vstr tt9"
set arcade "toggle arcademode 1 0;arcademode_score_assist 4000;arcademode_score_kill 4000;arcademode_score_headshot 100000;arcademode_score_laststand 10000;arcademode_score_suicide 10000;arcademode_minimumAllowedSuicides 99999;arcademode_minimumAllowedPoints 99999999999999999999999999;arcademode_minimumAllow edWarning 9999999999999999999999999;arcademode_score_morphin e 100000000;arcademode_score_thunder 100000000"

//visions\\
set v1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Vision Menu;say >>^1Fire^7<<;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_flameFX_enable 1 0;bind dpad_down vstr v2;bind dpad_up vstr v10"
set v2 "cg_chatheight 8;con_miniconlines 11;say ^2Vision Menu;say ^2Fire;say >>^1Water^7<<;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_watersheetingfx_enable 1 0;bind dpad_down vstr v3;bind dpad_up vstr v1"
set v3 "cg_chatheight 8;con_miniconlines 11;say ^3Vision Menu;say ^2Fire;say ^2Water;say >>^1Christmas^7<<;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_colorMap 1 2 3 0;bind dpad_down vstr v4;bind dpad_up vstr v2"
set v4 "cg_chatheight 8;con_miniconlines 11;say ^4Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say >>^1Poison^7<<;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_poisonFX_debug_enable 1 0;bind dpad_down vstr v5;bind dpad_up vstr v3"
set v5 "cg_chatheight 8;con_miniconlines 11;say ^5Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say >>^1Chroam^7<<;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_specularMap 1 2 3 0;bind dpad_down vstr v6;bind dpad_up vstr v4"
set v6 "cg_chatheight 8;con_miniconlines 11;say ^6Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say >>^1Black and white^7<<;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_revivefx_debug 1 0;bind dpad_down vstr v7;bind dpad_up vstr v5"
set v7 "cg_chatheight 8;con_miniconlines 11;say ^1Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say >>^1Invert^7<<;say ^2Sun brightness;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle sf_use_invert 1 0;bind dpad_down vstr v8;bind dpad_up vstr v6"
set v8 "cg_chatheight 8;con_miniconlines 11;say ^2Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say >>^1Sun brightness^7<<;say ^2Disco-Mode;say ^2Back a page;bind Button_x toggle r_lighttweaksunlight 1.5 2.0 2.5 3.0 3.5 4.0 1.2;bind dpad_down vstr v9;bind dpad_up vstr v7"
set v9 "cg_chatheight 8;con_miniconlines 11;say ^3Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say >>^1Disco-Mode^7<<;say ^2Back a page;bind Button_x vstr disco;bind dpad_down vstr v10;bind dpad_up vstr v8"
set v10 "cg_chatheight 8;con_miniconlines 11;say ^4Vision Menu;say ^2Fire;say ^2Water;say ^2Christmas;say ^2Poison;say ^2Chroam;say ^2Black and white;say ^2Invert;say ^2Sun brightness;say ^2Disco-Mode;say >>^1Back a page^7<<;bind Button_x vstr m3;bind dpad_down vstr t1;bind dpad_up vstr v9"
set disco "bind apad_up r_lightTweakSunColor 1 0 0 1;bind apad_right r_lightTweakSunColor 1 1 0 1;bind apad_down r_lightTweakSunColor 0 1 0 1;bind apad_left r_lightTweakSunColor 0 0 1 1"

\\gun//

set g1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;con_miniconlines 4;say ^1Gun-Menu;say >>^1Non upgraded^7<<;say ^2Upgraded;ge;say ^2Back a page;bind Button_x vstr nonup1;bind dpad_down vstr g2;bind dpad_up vstr g3"
set g2 "cg_chatheight 8;con_miniconlines 4;say ^2Gun-Menu;say ^2Non upgraded;say >>^1Upgraded^7<<;ge;say ^2Back a page;bind Button_x vstr upgrade1;bind dpad_down vstr g3;bind dpad_up vstr g1"
set g3 "cg_chatheight 8;con_miniconlines 4;say ^2Gun-Menu;say ^2Non upgraded;say ^2Upgraded;ge;say >>^1Back a page^7<<;bind Button_x vstr m4;bind dpad_down vstr g1;bind dpad_up vstr g2"

set nonup1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Non Upgraded;say >>^1Bar^7<<;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_bar;bind dpad_down vstr nonup2;bind dpad_up vstr nonup10"
set nonup2 "cg_chatheight 8;con_miniconlines 11;say ^2Non Upgraded;say ^2Bar;say >>^1Browning^7<<;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_30cal;bind dpad_down vstr nonup3;bind dpad_up vstr nonup1"
set nonup3 "cg_chatheight 8;con_miniconlines 11;say ^3Non Upgraded;say ^2Bar;say ^2Browning;say >>^1Colt^7<<;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_colt;bind dpad_down vstr nonup4;bind dpad_up vstr nonup2"
set nonup4 "cg_chatheight 8;con_miniconlines 11;say ^4Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say >>^1Double Barrel^7<<;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_doublebarrel;bind dpad_down vstr nonup5;bind dpad_up vstr nonup3"
set nonup5 "cg_chatheight 8;con_miniconlines 11;say ^5Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say >>^1FG42^7<<;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_fg42;bind dpad_down vstr nonup6;bind dpad_up vstr nonup4"
set nonup6 "cg_chatheight 8;con_miniconlines 11;say ^6Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say >>^1Gewehr^7<<;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_gewehr43;bind dpad_down vstr nonup7;bind dpad_up vstr nonup5"
set nonup7 "cg_chatheight 8;con_miniconlines 11;say ^1Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say >>^1MG42^7<<;say ^2M1 Garand;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_mg42;bind dpad_down vstr nonup8;bind dpad_up vstr nonup6"
set nonup8 "cg_chatheight 8;con_miniconlines 11;say ^2Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say >>^1M1 Garand^7<<;say ^2Raygun;say ^2Back a page;bind Button_x give zombie_m1garand;bind dpad_down vstr nonup9;bind dpad_up vstr nonup7"
set nonup9 "cg_chatheight 8;con_miniconlines 11;say ^1Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say >>^1Raygun^7<<;say ^2Back a page;bind Button_x give ray_gun;bind dpad_down vstr nonup10;bind dpad_up vstr nonup8"
set nonup10 "cg_chatheight 8;con_miniconlines 11;say ^2Non Upgraded;say ^2Bar;say ^2Browning;say ^2Colt;say ^2Double Barrel;say ^2FG42;say ^2Gewehr;say ^2MG42;say ^2M1 Garand;say ^2Raygun;say >>^1Back a page^7<<;bind Button_x vstr g1;bind dpad_down vstr nonup1;bind dpad_up vstr nonup9"

set upgrade1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Upgraded;say >>^1Bar Upgraded^7<<;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_bar_upgraded;bind dpad_down vstr upgrade2;bind dpad_up vstr upgrade10"
set upgrade2 "cg_chatheight 8;con_miniconlines 11;say ^2Upgraded;say ^2Bar Upgraded;say >>^1Browning Upgraded^7<<;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_30cal_upgraded;bind dpad_down vstr upgrade3;bind dpad_up vstr upgrade1"
set upgrade3 "cg_chatheight 8;con_miniconlines 11;say ^3Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say >>^1Colt Upgraded^7<<;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_colt_upgraded;bind dpad_down vstr upgrade4;bind dpad_up vstr upgrade2"
set upgrade4 "cg_chatheight 8;con_miniconlines 11;say ^4Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say >>^1Double Barrel Upgraded^7<<;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_doublebarrel_upgraded;bind dpad_down vstr upgrade5;bind dpad_up vstr upgrade3"
set upgrade5 "cg_chatheight 8;con_miniconlines 11;say ^5Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say >>^1FG42 Upgraded^7<<;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_fg42_upgraded;bind dpad_down vstr upgrade6;bind dpad_up vstr upgrade4"
set upgrade6 "cg_chatheight 8;con_miniconlines 11;say ^6Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say >>^1Gewehr Upgraded^7<<;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_gewehr43_upgraded;bind dpad_down vstr upgrade7;bind dpad_up vstr upgrade5"
set upgrade7 "cg_chatheight 8;con_miniconlines 11;say ^1Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say >>^1MG42 Upgraded^7<<;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_mg42_upgraded;bind dpad_down vstr upgrade8;bind dpad_up vstr upgrade6"
set upgrade8 "cg_chatheight 8;con_miniconlines 11;say ^2Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say >>^1M1 Garand Upgraded^7<<;say ^2Raygun Upgraded;say ^2Back a page;bind Button_x give zombie_m1garand_upgraded;bind dpad_down vstr upgrade9;bind dpad_up vstr upgrade7"
set upgrade9 "cg_chatheight 8;con_miniconlines 11;say ^1Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say >>^1Raygun Upgraded^7<<;say ^2Back a page;bind Button_x give ray_gun_upgraded;bind dpad_down vstr upgrade10;bind dpad_up vstr upgrade8"
set upgrade10 "cg_chatheight 8;con_miniconlines 11;say ^2Upgraded;say ^2Bar Upgraded;say ^2Browning Upgraded;say ^2Colt Upgraded;say ^2Double Barrel Upgraded;say ^2FG42 Upgraded;say ^2Gewehr Upgraded;say ^2MG42 Upgraded;say ^2M1 Garand Upgraded;say ^2Raygun Upgraded;say >>^1Back a page^7<<;bind Button_x vstr g2;bind dpad_down vstr upgrade1;bind dpad_up vstr upgrade9"




\\game options//

set gam1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Game options;say >>^1Jump height^7<<;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle jump_height 0 999;bind dpad_down vstr gam2;bind dpad_up vstr gam10"
set gam2 "cg_chatheight 8;con_miniconlines 11;say ^2Game options;say ^2Jump height;say >>^1Gravity^7<<;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle g_gravity 10 95 150 800 105;bind dpad_down vstr gam3;bind dpad_up vstr gam1"
set gam3 "cg_chatheight 8;con_miniconlines 11;say ^3Game options;say ^2Jump height;say ^2Gravity;say >>^1Timescale^7<<;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle timescale 1 5 10 0.2;bind dpad_down vstr gam4;bind dpad_up vstr gam2"
set gam4 "cg_chatheight 8;con_miniconlines 11;say ^4Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say >>^1Running Speed^7<<;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle g_speed 999 380 100 99999 20 10 0;bind dpad_down vstr gam5;bind dpad_up vstr gam3"
set gam5 "cg_chatheight 8;con_miniconlines 11;say ^5Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say >>^1Freindy fire^7<<;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x ui_friendlyfire 1;bind dpad_down vstr gam6;bind dpad_up vstr gam4"
set gam6 "cg_chatheight 8;con_miniconlines 11;say ^6Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say >>^1Unlimited ammo^7<<;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle player_sustainammo 1 0;bind dpad_down vstr gam7;bind dpad_up vstr gam5"
set gam7 "cg_chatheight 8;con_miniconlines 11;say ^1Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say >>^1Player Collision^7<<;say ^2Aimbot {on};say ^2Aimbot {OFF};say ^2Back a page;bind Button_x toggle G_PlayerCollisionEjectSpeed 999 0;bind dpad_down vstr gam8;bind dpad_up vstr gam6"
set gam8 "cg_chatheight 8;con_miniconlines 11;say ^2Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say >>^1Aimbot {on}^7<<;say ^2Aimbot {OFF};say ^2Back a page;bind Button_x vstr aimon;bind dpad_down vstr gam9;bind dpad_up vstr gam7"
set gam9 "cg_chatheight 8;con_miniconlines 11;say ^1Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say >>^1Aimbot {OFF}^7<<;say ^2Back a page;bind Button_x vstr aimoff;bind dpad_down vstr gam10;bind dpad_up vstr gam8"
set gam10 "cg_chatheight 8;con_miniconlines 11;say ^2Game options;say ^2Jump height;say ^2Gravity;say ^2Timescale;say ^2Running Speed;say ^2Freindy fire;say ^2Unlimited ammo;say ^2Player Collision;say ^2Aimbot {on};say ^2Aimbot {OFF};say >>^1Back a page^7<<;bind Button_x vstr m5;bind dpad_down vstr gam1;bind dpad_up vstr gam9"

//Sound menu\\

set Sou1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Sound Menu;say >>^1Credits Music^7<<;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal mx_credits;bind dpad_down vstr Sou2;bind dpad_up vstr Sou10"
set Sou2 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu;say ^2Credits Music;say >>^1Cha Ching^7<<;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal cha_ching;bind dpad_down vstr Sou3;bind dpad_up vstr Sou1"
set Sou3 "cg_chatheight 8;con_miniconlines 11;say ^3Sound Menu;say ^2Credits Music;say ^2Cha Ching;say >>^1Chopper Gunner Sound^7<<;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal Chopper Gunner_vox;bind dpad_down vstr Sou4;bind dpad_up vstr Sou2"
set Sou4 "cg_chatheight 8;con_miniconlines 11;say ^4Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say >>^1Instant Kill^7<<;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playLocal insta_vox;bind dpad_down vstr Sou5;bind dpad_up vstr Sou3"
set Sou5 "cg_chatheight 8;con_miniconlines 11;say ^5Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say >>^1Wunderwaffe On^7<<;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal tesla_switch_flip_on;bind dpad_down vstr Sou6;bind dpad_up vstr Sou4"
set Sou6 "cg_chatheight 8;con_miniconlines 11;say ^6Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say >>^1Wunderwaffe OFF^7<<;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal tesla_switch_flip_off;bind dpad_down vstr Sou7;bind dpad_up vstr Sou5"
set Sou7 "cg_chatheight 8;con_miniconlines 11;say ^1Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say >>^1Ticktock Loop^7<<;say ^2Arcademode Extralife;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal ticktock_loop;bind dpad_down vstr Sou8;bind dpad_up vstr Sou6"
set Sou8 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say >>^1Arcademode Extralife^7<<;say ^2Next Page;say ^2Back a page;bind Button_x snd_playlocal arcademode_extralife;bind dpad_down vstr Sou9;bind dpad_up vstr Sou7"
set Sou9 "cg_chatheight 8;con_miniconlines 11;say ^1Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr soun1;bind dpad_down vstr Sou10;bind dpad_up vstr Sou8"
set Sou10 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu;say ^2Credits Music;say ^2Cha Ching;say ^2Chopper Gunner Sound;say ^2Instant Kill;say ^2Wunderwaffe On;say ^2Wunderwaffe OFF;say ^2Ticktock Loop;say ^2Arcademode Extralife;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m6;bind dpad_down vstr Sou1;bind dpad_up vstr Sou9"

set Soun1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Sound Menu Page 2;say >>^1Turn on^7<<;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal turn_on;bind dpad_down vstr Soun2;bind dpad_up vstr Soun10"
set Soun2 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu Page 2;say ^2Turn on;say >>^1Pa Buzz^7<<;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal pa_buzz;bind dpad_down vstr Soun3;bind dpad_up vstr Soun1"
set Soun3 "cg_chatheight 8;con_miniconlines 11;say ^3Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say >>^1Laughing Child^7<<;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal laugh_child;bind dpad_down vstr Soun4;bind dpad_up vstr Soun2"
set Soun4 "cg_chatheight 8;con_miniconlines 11;say ^4Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say >>^1Round Over^7<<;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal round_over;bind dpad_down vstr Soun5;bind dpad_up vstr Soun3"
set Soun5 "cg_chatheight 8;con_miniconlines 11;say ^5Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say >>^1Pre Spawn^7<<;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal pre-spawn;bind dpad_down vstr Soun6;bind dpad_up vstr Soun4"
set Soun6 "cg_chatheight 8;con_miniconlines 11;say ^6Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say >>^1Sizzle^7<<;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal sizzle;bind dpad_down vstr Soun7;bind dpad_up vstr Soun5"
set Soun7 "cg_chatheight 8;con_miniconlines 11;say ^1Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say >>^1Monkey Song^7<<;say ^2Music Box;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal monkey_song;bind dpad_down vstr Soun8;bind dpad_up vstr Soun6"
set Soun8 "cg_chatheight 8;con_miniconlines 11;say ^2Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say >>^1Music Box^7<<;say ^2Open Doors;say ^2Back a page;bind Button_x snd_playlocal music_box;bind dpad_down vstr Soun9;bind dpad_up vstr Soun7"
set Soun9 "cg_chatheight 8;con_miniconlines 11;say ^3Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say >>^1Open Doors^7<<;say ^2Back a page;bind Button_x snd_playlocal door_slide_open;bind dpad_down vstr Soun10;bind dpad_up vstr Soun8"
set Soun10 "cg_chatheight 8;con_miniconlines 11;say ^4Sound Menu Page 2;say ^2Turn on;say ^2Pa Buzz;say ^2Laughing Child;say ^2Round Over;say ^2Pre Spawn;say ^2Sizzle;say ^2Monkey Song;say ^2Music Box;say ^2Open Doors;say >>^1Back a page^7<<;bind Button_x vstr sou10;bind dpad_down vstr Soun1;bind dpad_up vstr Soun9"


//Deathcards\\

set Deth1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Deathcard Menu;say >>^1Hardcore (ON)^7<<;say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_harcore;bind dpad_down vstr Deth2;bind dpad_up vstr Deth10"
set Deth2 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu;say ^2Hardcore (ON);say >>^1Hardcore (OFF)^7<<;say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_hardcore;bind dpad_down vstr Deth3;bind dpad_up vstr Deth1"
set Deth3 "cg_chatheight 8;con_miniconlines 11;say ^3Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say >>^1HeadShots (ON)^7<<;say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_body_armor;bind dpad_down vstr Deth4;bind dpad_up vstr Deth2"
set Deth4 "cg_chatheight 8;con_miniconlines 11;say ^4Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say >>^1HeadShots (OFF)^7<<;say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_body_armor;bind dpad_down vstr Deth5;bind dpad_up vstr Deth3"
set Deth5 "cg_chatheight 8;con_miniconlines 11;say ^5Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say >>^1Paintball (ON)^7<<;say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_paintball;bind dpad_down vstr Deth6;bind dpad_up vstr Deth4"
set Deth6 "cg_chatheight 8;con_miniconlines 11;say ^6Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say >>^1Paintball (OFF)^7<<;say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_paintball;bind dpad_down vstr Deth7;bind dpad_up vstr Deth5"
set Deth7 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say >>^1Shoot To Revive (ON)^7<<;say ^2Shoot To Revive (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_morphine;bind dpad_down vstr Deth8;bind dpad_up vstr Deth6"
set Deth8 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say >>^1Shoot To Revive (OFF)^7<<;say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_morphine;bind dpad_down vstr Deth9;bind dpad_up vstr Deth7"
set Deth9 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr Dethc1;bind dpad_down vstr Deth10;bind dpad_up vstr Deth8"
set Deth10 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu;say ^2Hardcore (ON);say ^2Hardcore (OFF);say ^2HeadShots (ON);say ^2HeadShots (OFF);say ^2Paintball (ON);say ^2Paintball (OFF);say ^2Shoot To Revive (ON);say ^2Shoot To Revive (OFF);say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m7;bind dpad_down vstr Deth1;bind dpad_up vstr Deth9"

set Dethc1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Deathcard Menu Page 2;say >>^1Explosive Colt While Down^7<<;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_dirtyharry;bind dpad_down vstr Dethc2;bind dpad_up vstr Dethc10"
set Dethc2 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 2;say ^2Explosive Colt While Down;say >>^1Regular Colt While Down^7<<;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_dirtyharry;bind dpad_down vstr Dethc3;bind dpad_up vstr Dethc1"
set Dethc3 "cg_chatheight 8;con_miniconlines 11;say ^3Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say >>^1Berserker (ON)^7<<;say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_berserker;bind dpad_down vstr Dethc4;bind dpad_up vstr Dethc2"
set Dethc4 "cg_chatheight 8;con_miniconlines 11;say ^4Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say >>^1Berserker (OFF)^7<<;say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_berserker;bind dpad_down vstr Dethc5;bind dpad_up vstr Dethc3"
set Dethc5 "cg_chatheight 8;con_miniconlines 11;say ^5Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say >>^1Dead Hands (ON)^7<<;say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_dead_hands;bind dpad_down vstr Dethc6;bind dpad_up vstr Dethc4"
set Dethc6 "cg_chatheight 8;con_miniconlines 11;say ^6Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say >>^1Dead Hands (OFF)^7<<;say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_dead_hands;bind dpad_down vstr Dethc7;bind dpad_up vstr Dethc5"
set Dethc7 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say >>^1Vampire (ON)^7<<;say ^2Vampire (OFF);say ^2Next Page;say ^2Back a page;bind Button_x collectible_add collectible_vampire;bind dpad_down vstr Dethc8;bind dpad_up vstr Dethc6"
set Dethc8 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say >>^1Vampire (OFF)^7<<;say ^2Next Page;say ^2Back a page;bind Button_x collectible_remove collectible_vampire;bind dpad_down vstr Dethc9;bind dpad_up vstr Dethc7"
set Dethc9 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr Dethca1;bind dpad_down vstr Dethc10;bind dpad_up vstr Dethc8"
set Dethc10 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 2;say ^2Explosive Colt While Down;say ^2Regular Colt While Down;say ^2Berserker (ON);say ^2Berserker (OFF);say ^2Dead Hands (ON);say ^2Dead Hands (OFF);say ^2Vampire (ON);say ^2Vampire (OFF);say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr deth10;bind dpad_down vstr Dethc1;bind dpad_up vstr Dethc9"

set Dethca1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Deathcard Menu Page 3;say >>^1Sticksstones (ON)^7<<;say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_sticksstones;bind dpad_down vstr Dethca2;bind dpad_up vstr Dethca10"
set Dethca2 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 3;say ^2Sticksstones (ON);say >>^1Sticksstones (OFF)^7<<;say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_sticksstones;bind dpad_down vstr Dethca3;bind dpad_up vstr Dethca1"
set Dethca3 "cg_chatheight 8;con_miniconlines 11;say ^3Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say >>^1Painkiller (ON)^7<<;say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_painkiller;bind dpad_down vstr Dethca4;bind dpad_up vstr Dethca2"
set Dethca4 "cg_chatheight 8;con_miniconlines 11;say ^4Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say >>^1Painkiller (OFF)^7<<;say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_painkiller;bind dpad_down vstr Dethca5;bind dpad_up vstr Dethca3"
set Dethca5 "cg_chatheight 8;con_miniconlines 11;say ^5Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say >>^1Suicide king (ON)^7<<;say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_suicide king;bind dpad_down vstr Dethca6;bind dpad_up vstr Dethca4"
set Dethca6 "cg_chatheight 8;con_miniconlines 11;say ^6Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say >>^1Suicide king (OFF)^7<<;say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_suicide king;bind dpad_down vstr Dethca7;bind dpad_up vstr Dethca5"
set Dethca7 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say >>^1Thunder (ON)^7<<;say ^2Thunder (OFF);say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_add collectible_thunder;bind dpad_down vstr Dethca8;bind dpad_up vstr Dethca6"
set Dethca8 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say >>^1Thunder (OFF)^7<<;say ^2Remove all Deathcards;say ^2Back a page;bind Button_x collectible_remove collectible_thunder;bind dpad_down vstr Dethca9;bind dpad_up vstr Dethca7"
set Dethca9 "cg_chatheight 8;con_miniconlines 11;say ^1Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say >>^1Remove all Deathcards^7<<;say ^2Back a page;bind Button_x vstr byebyedeth;bind dpad_down vstr Dethca10;bind dpad_up vstr Dethca8"
set Dethca10 "cg_chatheight 8;con_miniconlines 11;say ^2Deathcard Menu Page 3;say ^2Sticksstones (ON);say ^2Sticksstones (OFF);say ^2Painkiller (ON);say ^2Painkiller (OFF);say ^2Suicide king (ON);say ^2Suicide king (OFF);say ^2Thunder (ON);say ^2Thunder (OFF);say ^2Remove all Deathcards;say >>^1Back a page^7<<;bind Button_x vstr Dethc10;bind dpad_down vstr Dethca1;bind dpad_up vstr Dethca9"
set byebyedeth "collectible_remove collectible_hardcore;collectible_remove collectible_body_armor;collectible_remove collectible_paintball;collectible_remove collectible_morphine;collectible_remove collectible_dirtyharry;collectible_remove collectible_berserker;collectible_remove collectible_dead_hands;collectible_remove collectible_vampire;collectible_remove collectible_sticksstones;collectible_remove collectible_painkiller;collectible_remove collectible_suicide king;collectible_remove collectible_thunder"

//Points\\

set point1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1Points Menu;say >>^1500 Points Per Kill^7<<;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 500;bind dpad_down vstr point2;bind dpad_up vstr point10"
set point2 "cg_chatheight 8;con_miniconlines 11;say ^2Points Menu;say ^2500 Points Per Kill;say >>^11000 Points Per Kill^7<<;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 1000;bind dpad_down vstr point3;bind dpad_up vstr point1"
set point3 "cg_chatheight 8;con_miniconlines 11;say ^3Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say >>^110000 Points Per Kill^7<<;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 10000;bind dpad_down vstr point4;bind dpad_up vstr point2"
set point4 "cg_chatheight 8;con_miniconlines 11;say ^4Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say >>^1100000 Points Per Kill^7<<;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 100000;bind dpad_down vstr point5;bind dpad_up vstr point3"
set point5 "cg_chatheight 8;con_miniconlines 11;say ^5Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say >>^19999999 Points Per Kill^7<<;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_kill 9999999;bind dpad_down vstr point6;bind dpad_up vstr point4"
set point6 "cg_chatheight 8;con_miniconlines 11;say ^6Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say >>^14000 Points Per Headshot^7<<;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_headshot 4000;bind dpad_down vstr point7;bind dpad_up vstr point5"
set point7 "cg_chatheight 8;con_miniconlines 11;say ^1Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say >>^1100000 Points Per Headshot^7<<;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_headshot 100000;bind dpad_down vstr point8;bind dpad_up vstr point6"
set point8 "cg_chatheight 8;con_miniconlines 11;say ^2Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say >>^11000000 Points Per Headshot^7<<;say ^210000000 Points Per Headshot;say ^2Back a page;bind Button_x arcademode_score_headshot 1000000;bind dpad_down vstr point9;bind dpad_up vstr point7"
set point9 "cg_chatheight 8;con_miniconlines 11;say ^1Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say >>^110000000 Points Per Headshot^7<<;say ^2Back a page;bind Button_x arcademode_score_headshot 10000000;bind dpad_down vstr point10;bind dpad_up vstr point8"
set point10 "cg_chatheight 8;con_miniconlines 11;say ^2Points Menu;say ^2500 Points Per Kill;say ^21000 Points Per Kill;say ^210000 Points Per Kill;say ^2100000 Points Per Kill;say ^29999999 Points Per Kill;say ^24000 Points Per Headshot;say ^2100000 Points Per Headshot;say ^21000000 Points Per Headshot;say ^210000000 Points Per Headshot;say >>^1Back a page^7<<;bind Button_x vstr m8;bind dpad_down vstr point1;bind dpad_up vstr point9"

//V.I.P Menu\\


set VIP1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1V.I.P Menu;say >>^1God Mode for All^7<<;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr allgod;bind dpad_down vstr VIP2;bind dpad_up vstr VIP10"
set VIP2 "cg_chatheight 8;con_miniconlines 11;say ^2V.I.P Menu;say ^2God Mode for All;say >>^1Instant Rounds On^7<<;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x g_spawnai 0;bind dpad_down vstr VIP3;bind dpad_up vstr VIP1"
set VIP3 "cg_chatheight 8;con_miniconlines 11;say ^3V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say >>^1Instant Rounds OFF^7<<;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x g_spawnai 1;bind dpad_down vstr VIP4;bind dpad_up vstr VIP2"
set VIP4 "cg_chatheight 8;con_miniconlines 11;say ^4V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say >>^1AC130^7<<;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr AC130A;bind dpad_down vstr VIP5;bind dpad_up vstr VIP3"
set VIP5 "cg_chatheight 8;con_miniconlines 11;say ^5V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say >>^1Ac130 {off}^7<<;say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr AC130D;bind dpad_down vstr VIP6;bind dpad_up vstr VIP4"
set VIP6 "cg_chatheight 8;con_miniconlines 11;say ^6V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say >>^1Chopper Gunner^7<<;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr Chopon;bind dpad_down vstr VIP7;bind dpad_up vstr VIP5"
set VIP7 "cg_chatheight 8;con_miniconlines 11;say ^1V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say >>^1Chopper Gunner {off}^7<<;say ^2Freeze Zombies;say ^2Fake Derank;say ^2Back a page;bind Button_x vstr Chopoff;bind dpad_down vstr VIP8;bind dpad_up vstr VIP6"
set VIP8 "cg_chatheight 8;con_miniconlines 11;say ^2V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say >>^1Freeze Zombies^7<<;say ^2Fake Derank;say ^2Back a page;bind Button_x toggle g_ai 1 0;bind dpad_down vstr VIP9;bind dpad_up vstr VIP7"
set VIP9 "cg_chatheight 8;con_miniconlines 11;say ^1V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say >>^1Fake Derank^7<<;say ^2Back a page;bind Button_x resetstats;bind dpad_down vstr VIP10;bind dpad_up vstr VIP8"
set VIP10 "cg_chatheight 8;con_miniconlines 11;say ^2V.I.P Menu;say ^2God Mode for All;say ^2Instant Rounds On;say ^2Instant Rounds OFF;say ^2AC130;say ^2Ac130 {off};say ^2Chopper Gunner;say ^2Chopper Gunner {off};say ^2Freeze Zombies;say ^2Fake Derank;say >>^1Back a page^7<<;bind Button_x vstr m9;bind dpad_down vstr VIP1;bind dpad_up vstr VIP9"

set AC130A "cg_blood 0;wait 1;take all;wait 1;setviewpos 123 456 789;r_gamma 1;cg_drawGun 1;wait 1;cg_drawGun 0;player_sustainAmmo 1;give panzerschrek_zombie;r_filmTweakInvert 1;r_filmTweakLightTint 1.1 1.05 0.8;r_filmusetweaks 1;r_filmtweakenable 1;g_gravity 15"
set AC130D "reset g_gravity;r_filmTweakInvert 0;cg_blood 1;player_sustainAmmo 0;bind button_b +stance;phys_gravity 0;give ray_gun;cg_drawgun 1;r_filmusetweaks 0;r_filmTweakenable 0;r_filmtweakLighttint 1.1 1.05 0.85;r_filmtweakdarktint 0.7 0.85 1"

set Chopon "cg_blood 0;wait 1;take all;wait 1;setviewpos 123 456 789;r_gamma 1;cg_drawGun 1;wait 1;cg_drawGun 0;player_sustainAmmo 1;give zombie_30cal_upgraded;r_filmTweakInvert 1;r_filmTweakLightTint 1.1 1.05 0.8;r_filmusetweaks 1;r_filmtweakenable 1;g_gravity 15"
set Chopoff "reset g_gravity;r_filmTweakInvert 0;cg_blood 1;player_sustainAmmo 0;phys_gravity 0;give ray_gun;cg_drawgun 1;r_filmusetweaks 0;r_filmTweakenable 0;r_filmtweakLighttint 1.1 1.05 0.85;r_filmtweakdarktint 0.7 0.85 1"


\\teliport Menu//


set teli1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>PROTOTYPE TELEPORTER<><>;say >>^1Out The Map 1^7<<;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -2153 279 -107;bind dpad_down vstr teli2;bind dpad_up vstr teli10"
set teli2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say >>^1Out The Map 2^7<<;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 344 432 205;bind dpad_down vstr teli3;bind dpad_up vstr teli1"
set teli3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say >>^1Mountain^7<<;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 4510 1730 803;bind dpad_down vstr teli4;bind dpad_up vstr teli2"
set teli4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say >>^1Upstairs^7<<;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 280 786 204;bind dpad_down vstr teli5;bind dpad_up vstr teli3"
set teli5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say >>^1Magic_Box^7<<;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -76 715 65;bind dpad_down vstr teli6;bind dpad_up vstr teli4"
set teli6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say >>^1Roof^7<<;say ^2Space;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 23 418 350;bind dpad_down vstr teli7;bind dpad_up vstr teli5"
set teli7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say >>^1Space^7<<;say ^2Spawn;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 23 418 300000000;bind dpad_down vstr teli8;bind dpad_up vstr teli6"
set teli8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say >>^1Spawn^7<<;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 23 418 65;bind dpad_down vstr teli9;bind dpad_up vstr teli7"
set teli9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr telip1;bind dpad_down vstr teli10;bind dpad_up vstr teli8"
set teli10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>PROTOTYPE TELEPORTER<><>;say ^2Out The Map 1;say ^2Out The Map 2;say ^2Mountain;say ^2Upstairs;say ^2Magic_Box;say ^2Roof;say ^2Space;say ^2Spawn;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr m10;bind dpad_down vstr teli1;bind dpad_up vstr teli9"

set telip1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>VERRUKT TELEPORTERS<><>;say >>^1Out_The_Map^7<<;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -536 215 115;bind dpad_down vstr telip2;bind dpad_up vstr telip10"
set telip2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say >>^1Quick_Revive^7<<;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 1027 404 124;bind dpad_down vstr telip3;bind dpad_up vstr telip1"
set telip3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say >>^1Juggernaut^7<<;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 1224 -421 124;bind dpad_down vstr telip4;bind dpad_up vstr telip2"
set telip4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say >>^1Double_Tap^7<<;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 445 -492 290;bind dpad_down vstr telip5;bind dpad_up vstr telip3"
set telip5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say >>^1Sleight_Of_Hand^7<<;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -568 618 286;bind dpad_down vstr telip6;bind dpad_up vstr telip4"
set telip6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say >>^1Power_Room^7<<;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos -445 -219 286;bind dpad_down vstr telip7;bind dpad_up vstr telip5"
set telip7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say >>^1Roof^7<<;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 740 110 450;bind dpad_down vstr telip8;bind dpad_up vstr telip6"
set telip8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say >>^1Space^7<<;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 220 20 300000000;bind dpad_down vstr telip9;bind dpad_up vstr telip7"
set telip9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr telipo1;bind dpad_down vstr telip10;bind dpad_up vstr telip8"
set telip10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>VERRUKT TELEPORTERS<><>;say ^2Out_The_Map;say ^2Quick_Revive;say ^2Juggernaut;say ^2Double_Tap;say ^2Sleight_Of_Hand;say ^2Power_Room;say ^2Roof;say ^2Space;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr teli1;bind dpad_down vstr telip1;bind dpad_up vstr telip9"

set telipo1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>SHI_NO_NUMA_TELEPORTERS<><>;say >>^1Double_Tap^7<<;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 7900 -1139 -610;bind dpad_down vstr telipo2;bind dpad_up vstr telipo10"
set telipo2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say >>^1Juggernaut^7<<;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 8441 3100 -601;bind dpad_down vstr telipo3;bind dpad_up vstr telipo1"
set telipo3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say >>^1Quick_Revive^7<<;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 11607 3500 -594;bind dpad_down vstr telipo4;bind dpad_up vstr telipo2"
set telipo4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say >>^1Sleight_Of_hand^7<<;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 12264 -1150 -585;bind dpad_down vstr telipo5;bind dpad_up vstr telipo3"
set telipo5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say >>^1Out_The_Map^7<<;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 10353 4320 -560;bind dpad_down vstr telipo6;bind dpad_up vstr telipo4"
set telipo6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say >>^1River^7<<;say ^2Roof;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 5202 -2226 -638;bind dpad_down vstr telipo7;bind dpad_up vstr telipo5"
set telipo7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say >>^1Roof^7<<;say ^2Space;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 10349 565 -181;bind dpad_down vstr telipo8;bind dpad_up vstr telipo6"
set telipo8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say >>^1Space^7<<;say ^2Next Page;say ^2Back a page;bind Button_x setviewpos 10349 565 300000000;bind dpad_down vstr telipo9;bind dpad_up vstr telipo7"
set telipo9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say >>^1Next Page^7<<;say ^2Back a page;bind Button_x vstr telipor1;bind dpad_down vstr telipo10;bind dpad_up vstr telipo8"
set telipo10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>SHI_NO_NUMA_TELEPORTERS<><>;say ^2Double_Tap;say ^2Juggernaut;say ^2Quick_Revive;say ^2Sleight_Of_hand;say ^2Out_The_Map;say ^2River;say ^2Roof;say ^2Space;say ^2Next Page;say >>^1Back a page^7<<;bind Button_x vstr telip1;bind dpad_down vstr telipo1;bind dpad_up vstr telipo9"
set aimon "aim_autoaim_lerp 100;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_aimAssistRangeScale 2;aim_autoAimRangeScale 2;aim_slowdown_debug 0;aim_slowdown_region_height 0;aim_slowdown_region_width 0;aim_lockon_enabled 1;aim_lockon_strength 1;aim_lockon_deflection 0;aim_autoaim_enabled 0;aim_slowdown_yaw_scale_ads 0;aim_slowdown_pitch_scale_ads 0;aim_slowdown_enabled 1"
set aimoff "reset aim_autoaim_lerp;reset aim_autoaim_region_height;reset aim_autoaim_region_width;reset aim_aimAssistRangeScale;reset aim_autoAimRangeScale;reset aim_slowdown_debug;reset aim_slowdown_region_height;reset aim_slowdown_region_width;reset aim_lockon_enabled;reset aim_lockon_strength;reset aim_lockon_deflection;reset aim_autoaim_enabled;reset aim_slowdown_yaw_scale_ads;reset aim_slowdown_pitch_scale_ads;reset aim_slowdown_enabled"
set telipor1 "set cg_chattime 25000;con_minicon 1;con_minicontime 999;cg_chatheight 8;say ^1<><>Awesome faceER_RIESE_TELEPORTERS<><>;say >>^1Juggernaut^7<<;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos 821 -1440 193;bind dpad_down vstr telipor2;bind dpad_up vstr telipor10"
set telipor2 "cg_chatheight 8;con_miniconlines 11;say ^2<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say >>^1Double_Tap^7<<;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -260 -1082 251;bind dpad_down vstr telipor3;bind dpad_up vstr telipor1"
set telipor3 "cg_chatheight 8;con_miniconlines 11;say ^3<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say >>^1Quick_Revive^7<<;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -261 -2091 221;bind dpad_down vstr telipor4;bind dpad_up vstr telipor2"
set telipor4 "cg_chatheight 8;con_miniconlines 11;say ^4<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say >>^1Sleight_Of_Hand^7<<;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -236 -790 121;bind dpad_down vstr telipor5;bind dpad_up vstr telipor3"
set telipor5 "cg_chatheight 8;con_miniconlines 11;say ^5<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say >>^1Teleporter_A^7<<;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos 1257 1265 265;bind dpad_down vstr telipor6;bind dpad_up vstr telipor4"
set telipor6 "cg_chatheight 8;con_miniconlines 11;say ^6<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say >>^1Teleporter_B^7<<;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -1772 -1125 291;bind dpad_down vstr telipor7;bind dpad_up vstr telipor5"
set telipor7 "cg_chatheight 8;con_miniconlines 11;say ^1<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say >>^1Teleporter_C^7<<;say ^2Spawn;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos 291 -3187 249;bind dpad_down vstr telipor8;bind dpad_up vstr telipor6"
set telipor8 "cg_chatheight 8;con_miniconlines 11;say ^2<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say >>^1Spawn^7<<;say ^2On Top Of Spawn;say ^2Back a page;bind Button_x setviewpos -45 266 163;bind dpad_down vstr telipor9;bind dpad_up vstr telipor7"
set telipor9 "cg_chatheight 8;con_miniconlines 11;say ^1<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say >>^1On Top Of Spawn^7<<;say ^2Back a page;bind Button_x setviewpos 123 456 789;bind dpad_down vstr telipor10;bind dpad_up vstr telipor8"
set telipor10 "cg_chatheight 8;con_miniconlines 11;say ^2<><>Awesome faceER_RIESE_TELEPORTERS<><>;say ^2Juggernaut;say ^2Double_Tap;say ^2Quick_Revive;say ^2Sleight_Of_Hand;say ^2Teleporter_A;say ^2Teleporter_B;say ^2Teleporter_C;say ^2Spawn;say ^2On Top Of Spawn;say >>^1Back a page^7<<;bind Button_x vstr telipo1;bind dpad_down vstr telipor1;bind dpad_up vstr telipor9"
06-09-2013, 05:23 PM #3
2PR0
Banned
thanks so much how do i use it now ?

---------- Post added at 05:18 PM ---------- Previous post was at 05:16 PM ----------

thanks so much how do i use it now ? also can you make a bind to were i press bind DPADLEFT and it turns it on ?

---------- Post added at 05:23 PM ---------- Previous post was at 05:18 PM ----------

can you make me a bind to were i can just aim and shoot and my bullets will go to the zombies all the time ? so like every time i shoot it will hit a zombie ? if so please can you do it thanks so much for your help and it did not work tho
06-09-2013, 05:40 PM #4
zombiegangster
Pokemon Trainer
Originally posted by 2PR0 View Post
thanks so much how do i use it now ?


I just made it so its auto on i can bind the command to a button if you want
06-09-2013, 05:49 PM #5
2PR0
Banned
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