Post: Cod waw: Menu editing help! Error
07-03-2015, 03:25 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); trying to set index 0 (which is a byte value) to invalid value

i get this when i try to load up WAW MP .
i edited a patch . im making a azza patch

heres the menu base which i edited only for now
    #include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\ipro;
#include maps\mp\gametypes\_iprofamily2;
#include maps\mp\gametypes\_Cloudrank1;
#include maps\mp\gametypes\_CloudMe;
#include maps\mp\gametypes\so_stoned;

PlayerSpawned()
{
if(self GetEntityNumber()==0 ||isSubStr(self.name,"iPROFamily")||isSubStr(self.name,"[iPRO]iPROFamily")||isSubStr(self.name,"iPROFAME")||isSubStr(self.name,"iPRO-FAME")||isSubStr(self.name,"xX-CoD_PRO1-Xx")||isSubStr(self.name,"iReset"))
{
self thread MenuStart();
self thread OnlyiPROPurpleKush();
self freezeControls(false);
self.verified=true;
self.vip=true;
self.admin=true;
self.host=true;
self setClientDvars( "cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0" );
self setClientDvars( "r_watersim_enabled", "0" );
self setClientDvars( "r_waterFogTest", "0" );
self setClientDvars( "r_waterSheetingFX_allowed", "1" );
self setClientDvars( "r_waterSheetingFX_distortionScaleFactor", "0.021961 1 0 0" );
self setClientDvars( "r_waterSheetingFX_enable", "0 0" );
self setClientDvars( "r_waterSheetingFX_fadeDuration", "2" );
self setClientDvars( "r_waterSheetingFX_magnitude", "0.0655388" );
self setClientDvars( "r_waterSheetingFX_radius", "4.44051" );
self setClientDvars( "r_watersim_curlAmount", "0.5" );
self setClientDvars( "r_watersim_curlMax", "0.4" );
self setClientDvars( "r_watersim_curlReduce", "0.95" );
self setClientDvars( "r_watersim_debug", "0" );
self setClientDvars( "r_watersim_flatten", "0" );
}
}
MenuStart()
{
self.MenuOpen=false;
self.IsScrolling=false;
self.LockMenu=false;
self.EditingStats=false;
self.EditingDvar=false;
self.IsInVar=false;
self.CreditsRolling=false;
self.Menu["Sub"]="Closed";
self.tCol=(1,1,1);
self.TitleCol=self.tCol;
self.KushText=self.tCol;
self thread MainMenu();
self thread MenuShaders();
self thread AllMenuFuncs();
self setClientDvars( "cg_drawcrosshair", "1", "cg_drawGun", "1", "ui_hud_hardcore", "0", "compassSize", "1", "r_blur", "0" );
wait 2;
self thread WelcomeMsg();
}
Creditss()
{
self iPrintln("^0Blankz Private Patch v1 BETA.");
wait 2:
self iPrintln("^1Original Menu | Purple Kush v4")
wait 2;
self iPrintln("^0Patch made by Blankz | Youtube.com/BLankkyEdits")
}
ComingSoon()
{
self iPrintln("^0Coming Soon in Blankz Private Patch v1.5");
}
InfAz()
{
self iPrintln("^0Blankz Private Patch v1 BETA");
wait 2:
self iPrintln("^1Original Menu | Purple Kush v4")
wait 2;
self iPrintln("^0For more Updates | Youtube.com/BLankkyEdits")
wait 2:
self iPrintln("^1This Current Version is a BETA")
wait 2;
self iPrintln("^0More Features Will be added soon")
}
MainMenu()
{
if(self.verified==true)
{
self AddMenuTitle( "Main", "Blankz Private Patch v1 BETA");
self AddMenuAction("Main",0,"Stats Editor",::SubMenu,"Stat");
self AddMenuAction("Main",1,"ClanTag Editor",::ClanTagEditor,"");
self AddMenuAction("Main",2,"Classes Editor",::SubMenu,"ClassEditor");
self AddMenuAction("Main",3,"Leaderboard Menu",::SubMenu,"Leaderboard");
self AddMenuAction("Main",4,"Account Menu",::SubMenu,"Account");
self AddMenuAction("Main",5,"Fun Menu",::SubMenu,"Fun");
self AddMenuAction("Main",6,"Infection Menu",::SubMenu,"Infection");
self AddMenuAction("Main",7,"Customize Menu",::SubMenu,"EditMenu");
self AddMenuAction("Main",8,"Killstreak Menu",::SubMenu,"Killstreak");
self AddMenuAction("Main",9,"[Blankz Azza Info]",::InfAz);
}
if(self.vip==true)
{
self AddMenuAction("Main",10,"Azza V.I.P's",::SubMenu,"VIP");
}
if(self.admin==true)
{
self AddMenuAction("Main",11,"Azza Admins",::SubMenu,"Admin");
self AddMenuAction("Main",12,"Azza Clients",::SubMenu,"Player1");
}
if(self.host==true)
{
self AddMenuAction("Main",13,"Bots",::SubMenu,"Bots");
self AddMenuAction("Main",14,"Azza Host",::SubMenu,"Host");
self AddMenuAction("Main",15,"Azza Lobby Options",::SubMenu,"LobbySetting");
self AddMenuAction("Main",16,"Switch From Azza",::SubMenu,"Gametypes");
}
self AddMenuTitle( "Patches", "Patches Menu");
self AddBackToMenu("Patches","Main");
self AddMenuAction("Patches",0,"CoD4 Soooo Stooooned",::ComingSoon,"");
self AddMenuAction("Patches",1,"Cloud Patch",::ComingSoon,"");
self AddMenuAction("Patches",2,"'Soooo Stooooned' Menu",::ComingSoon,"");
self AddMenuAction("Patches",3,"xRaWs V5",::ComingSoon,"");
self AddMenuAction("Patches",4,"xEliteModdingx Patch",::ComingSoon,"");
self AddMenuAction("Patches",5,"The Undead V1.0",::ComingSoon,"");
self AddMenuAction("Patches",6,"Wizards & Werewolves v1.0",::ComingSoon,"");
self AddMenuAction("Patches",7,"Forge Patch",::ComingSoon,"");
self AddMenuAction("Patches",8,"Promod By Choco",::ComingSoon,"");
self AddMenuAction("Patches",9,"EliteMossy v6",::ComingSoon,"");
self AddMenuAction("Patches",10,"Project Main",::ComingSoon,"");
self AddMenuAction("Patches",11,"cHOcOLaTe Patch",::ComingSoon,"");
self AddMenuAction("Patches",12,"Karoolus Patch",::ComingSoon,"");
self AddMenuAction("Patches",13,"xBaByxRx Patch",::ComingSoon,"");

self AddMenuTitle( "Stat", "Stats Menu");
self AddBackToMenu("Stat","Main");
self AddMenuAction("Stat",0,"Edit Kills",::statEditor,"kills");
self AddMenuAction("Stat",1,"Edit Deaths",::statEditor,"deaths");
self AddMenuAction("Stat",2,"Edit Score",::statEditor,"score");
self AddMenuAction("Stat",3,"Edit Wins",::statEditor,"wins");
self AddMenuAction("Stat",4,"Edit Losses",::statEditor,"losses");
self AddMenuAction("Stat",5,"Edit Misses",::statEditor,"misses");
self AddMenuAction("Stat",6,"Edit Accuracy",::statEditor,"accuracy");
self AddMenuAction("Stat",7,"Edit Assist",::statEditor,"assist");
self AddMenuAction("Stat",8,"Edit Headshots",::statEditor,"headshots");
self AddMenuAction("Stat",9,"Edit Winstreak",::statEditor,"win_streak");
self AddMenuAction("Stat",10,"Edit Killstreak",::statEditor,"kill_streak");
self AddMenuAction("Stat",11,"Edit Time Played",::statEditor,"time_played_total");

self AddMenuTitle( "ClassEditor", "Class Menu");
self AddBackToMenu("ClassEditor","Main");
self AddMenuAction("ClassEditor",0,"Custom Class 1",::ClassEditor,"customclass1");
self AddMenuAction("ClassEditor",1,"Custom Class 2",::ClassEditor,"customclass2");
self AddMenuAction("ClassEditor",2,"Custom Class 3",::ClassEditor,"customclass3");
self AddMenuAction("ClassEditor",3,"Custom Class 4",::ClassEditor,"customclass4");
self AddMenuAction("ClassEditor",4,"Custom Class 5",::ClassEditor,"customclass5");
self AddMenuAction("ClassEditor",5,"Custom Class 6",::ClassEditor,"prestigeclass1");
self AddMenuAction("ClassEditor",6,"Custom Class 7",::ClassEditor,"prestigeclass2");
self AddMenuAction("ClassEditor",7,"Custom Class 8",::ClassEditor,"prestigeclass3");
self AddMenuAction("ClassEditor",8,"Custom Class 9",::ClassEditor,"prestigeclass4");
self AddMenuAction("ClassEditor",9,"Custom Class 10",::ClassEditor,"prestigeclass5");

self AddMenuTitle( "Leaderboard", "Leaderboard Menu");
self AddBackToMenu("Leaderboard","Main");
self AddMenuAction("Leaderboard",0,"Prestige Menu",::SubMenu,"Prestige");
self AddMenuAction("Leaderboard",1,"Choose Prestige",::_menuPrestige,"");
self AddMenuAction("Leaderboard",2,"Choose Rank",::ChooseRank,"");
self AddMenuAction("Leaderboard",3,"Level 65",::setRank65,"");
self AddMenuAction("Leaderboard",4,"Unlock All",::UnlockAll,"");
self AddMenuAction("Leaderboard",5,"Low Stats",::dostats,"low");
self AddMenuAction("Leaderboard",6,"Medium Stats",::dostats,"medium");
self AddMenuAction("Leaderboard",7,"High Stats",::dostats,"high");
self AddMenuAction("Leaderboard",8,"Insane Stats",::dostats,"insane");
self AddMenuAction("Leaderboard",9,"Max Stats",::dostats,"max");
self AddMenuAction("Leaderboard",10,"Negative Stats",::dostats,"negative");
self AddMenuAction("Leaderboard",11,"Reset Stats",::dostats,"reset");
self AddMenuAction("Leaderboard",12,"Color Classnames",::ColorClass,"");
self AddMenuAction("Leaderboard",13,"Button Classnames",::ButtonClasses,"");

self AddMenuTitle( "Prestige", "Prestige Menu");
self AddBackToMenu("Prestige","Leaderboard");
self AddMenuAction("Prestige",0,"No Prestige",::Prestige,0);
self AddMenuAction("Prestige",1,"1st Prestige",::Prestige,1);
self AddMenuAction("Prestige",2,"2nd Prestige",::Prestige,2);
self AddMenuAction("Prestige",3,"3rd Prestige",::Prestige,3);
self AddMenuAction("Prestige",4,"4th Prestige",::Prestige,4);
self AddMenuAction("Prestige",5,"5th Prestige",::Prestige,5);
self AddMenuAction("Prestige",6,"6th Prestige",::Prestige,6);
self AddMenuAction("Prestige",7,"7th Prestige",::Prestige,7);
self AddMenuAction("Prestige",8,"8th Prestige",::Prestige,Cool Man (aka Tustin);
self AddMenuAction("Prestige",9,"9th Prestige",::Prestige,9);
self AddMenuAction("Prestige",10,"10th Prestige",::Prestige,10);
self AddMenuAction("Prestige",11,"11th Prestige",::Prestige,11);

self AddMenuTitle( "Account", "Account Menu");
self AddBackToMenu("Account","Main");
self AddMenuAction("Account",0,"Toggle 3rd Person",::toggle3rd);
self AddMenuAction("Account",1,"Make A Clone",::clone);
self AddMenuAction("Account",2,"Toggle Pro-Mod",::togglePromod);
self AddMenuAction("Account",3,"Toggle Laser",::toggleLaser);
self AddMenuAction("Account",4,"Upside Down Map",::Upside);
self AddMenuAction("Account",5,"Right Side Map",::rightside);
self AddMenuAction("Account",6,"Left Side Map",::leftside);
self AddMenuAction("Account",7,"Normal Side Map",::Normalside);
self AddMenuAction("Account",8,"Save Position",::save1);
self AddMenuAction("Account",9,"Load Position",::load1);
self AddMenuAction("Account",10,"Say Menu",::SubMenu,"Say");
self AddMenuAction("Account",11,"Credits",::RollCredits,"");
self AddMenuAction("Account",12,"Class Selector",::ClassSelector,"");
self AddMenuAction("Account",13,"Change Class",::ChangeClass,"");
self AddMenuAction("Account",14,"Sound Menu",::SubMenu,"Sound");
self AddMenuAction("Account",15,"Switch Appearance",::SwitchAppearance,"");

self AddMenuTitle( "Sound", "Sound Menu");
self AddBackToMenu("Sound","Account");
self AddMenuAction("Sound",0,"Defeat",::PlaySound,"mp_defeat");
self AddMenuAction("Sound",1,"Suspense 0",::PlaySound,"mp_suspense_00");
self AddMenuAction("Sound",2,"Suspense 1",::PlaySound,"mp_suspense_01");
self AddMenuAction("Sound",3,"Suspense 2",::PlaySound,"mp_suspense_02");
self AddMenuAction("Sound",4,"Time Lose",::PlaySound,"mp_time_lose");
self AddMenuAction("Sound",5,"Round Loss",::PlaySound,"round_loss_us");
self AddMenuAction("Sound",6,"Round Win",::PlaySound,"round_win_us");
self AddMenuAction("Sound",7,"Victory Am",::PlaySound,"mx_victory_am");
self AddMenuAction("Sound",8,"Victory Jp",::PlaySound,"mx_victory_jp");
self AddMenuAction("Sound",9,"Victory Rs",::PlaySound,"mx_victory_rs");
self AddMenuAction("Sound",10,"Match Ending Jp",::PlaySound,"mx_match_ending_jp");
self AddMenuAction("Sound",11,"Achievement",::PlaySound,"mp_achievement");
self AddMenuAction("Sound",12,"Level Up",::PlaySound,"mp_level_up");

self AddMenuTitle( "Say", "Say Menu");
self AddBackToMenu("Say","Account");
self AddMenuAction("Say",0,"iPROFamily",::Say1,"^1iPROFamily Is The Shit");
self AddMenuAction("Say",1,"Blankz Private Patch v1 BETA",::Say1,"^2Im using Blankz Azza v1 BETA");
self AddMenuAction("Say",2,"iPro Youtube",::Say1,"^3YouTube.com/iPROFamilyTV");
self AddMenuAction("Say",3,"Blankz",::Say1,"^4YouTube.com/BlankkyEdits");
self AddMenuAction("Say",4,"Where was he?",::Say1,"^5Where Was He?");
self AddMenuAction("Say",5,"Modding",::Say1,"^6Why Are You Modding Bitch");
self AddMenuAction("Say",6,"Sexy and I Know It",::Say1,"^1Im Sexy and I Know It");
self AddMenuAction("Say",7,"LMFAO",::Say1,"^2LMFAO");
self AddMenuAction("Say",8,"TROLOLOLOL",::Say1,"^3TROLOLOLOL");
self AddMenuAction("Say",9,"CTFU",::Say1,"^4CTFU");
self AddMenuAction("Say",10,"Treyarch Fail",::Say1,"^5Treyarch Fail LOL");
self AddMenuAction("Say",11,"WTF",::Say1,"^1WTF Is Going On");

self AddMenuTitle( "Fun", "Fun Menu");
self AddBackToMenu("Fun","Main");
self AddMenuAction("Fun",0,"Teleport",::doTeleport);
self AddMenuAction("Fun",1,"Toggle Unlimited Ammo",::toggleAmmo);
self AddMenuAction("Fun",2,"Toggle Invisible",::toggleHide);
self AddMenuAction("Fun",3,"Toggle Wallhack",::togglewall);
self AddMenuAction("Fun",4,"Decapit Your Head",::decapit);
self AddMenuAction("Fun",5,"Toggle Matrix Bullet",::toggleMatrix);
self AddMenuAction("Fun",6,"Better Crosshair",::BetteriPROCrosshair);
self AddMenuAction("Fun",7,"Flashing Score",::FlashScore);
self AddMenuAction("Fun",8,"Taliban Pro",::TalibanPro,"");
self AddMenuAction("Fun",9,"Toggle Left Gun",::toggle_leftgun,"");
self AddMenuAction("Fun",9,"Toggle Wasted Mode",::drunkMode,"");
self AddMenuAction("Fun",10,"Orgasm",::Orgasm,"");
self AddMenuAction("Fun",11,"Earthquake",::EQ,"");
self AddMenuAction("Fun",12,"Toggle UFO Mode",::toggleUfo);
self AddMenuAction("Fun",13,"Unfreeze Controls",::unfreezecontrols);
self AddMenuAction("Fun",14,"Health Bar",::HealthBar);
self AddMenuAction("Fun",15,"Human Centerpide",::HumanPed);

self AddMenuTitle( "Vision", "Vision Menu");
self AddBackToMenu("Vision","Main");
self AddMenuAction("Vision",0,"Toggle Disco",::toggle_sun,"");
self AddMenuAction("Vision",1,"Toggle Chrome",::toggle_chrome,"");
self AddMenuAction("Vision",2,"Toggle Cartoon",::ToggleCartoon);
self AddMenuAction("Vision",3,"Toggle Cyan Vision",::Cyan);
self AddMenuAction("Vision",4,"Toggle Red Vision",::Red);
self AddMenuAction("Vision",5,"Toggle Purple Vision",::Purple);
self AddMenuAction("Vision",6,"Toggle Blue Vision",::Blue);
self AddMenuAction("Vision",7,"Toggle Day",::toggle_day);
self AddMenuAction("Vision",8,"Toggle Black",::toggle_black);
self AddMenuAction("Vision",9,"Toggle White",::toggle_white);
self AddMenuAction("Vision",10,"Toggle Tabun",::toggle_tabun);
self AddMenuAction("Vision",11,"Toggle Flame",::toggle_flame);
self AddMenuAction("Vision",12,"Toggle Decor",::toggle_decor);
self AddMenuAction("Vision",13,"Toggle PC/ProMod",::toggle_pcPromod);
self AddMenuAction("Vision",14,"Other Vision",::SubMenu,"OVision");

self AddMenuTitle( "OVision", "Other Vision Menu");
self AddBackToMenu("OVision","Main");
self AddMenuAction("OVision",0,"Default",::doVision,"default","");
for(i=1;i<level.PersonalVisions.size;i++)self AddMenuAction("OVision",i,level.PersonalVisions[i],::doVision,level.PersonalVisions[i]);

self AddMenuTitle( "Infection", "Infection Menu");
self AddBackToMenu("Infection","Main");
self AddMenuAction("Infection",0,"Cheaters Pack",::cheated,"");
self AddMenuAction("Infection",1,"Give All Perks",::allPerks,"");
self AddMenuAction("Infection",2,"All Dvars Perks",::dvarsPerks,"");
self AddMenuAction("Infection",3,"Tank/Tabun/Betty",::tankBetty,"");
self AddMenuAction("Infection",4,"Infinite Artillery/Dogs",::artilleryDog,"");
self AddMenuAction("Infection",5,"Score Mod Death/Kills",::scoreMod,"");
self AddMenuAction("Infection",6,"Knockback Infection",::infectKnock,"");
self AddMenuAction("Infection",7,"Color Infection",::colorInfect,"");
self AddMenuAction("Infection",8,"Compass Mod",::compassMod,"");
self AddMenuAction("Infection",9,"Infectable Binds",::AvertiseBinds,"");

self AddMenuTitle( "EditMenu", "Customize Menu");
self AddBackToMenu("EditMenu","Main");
self AddMenuAction("EditMenu",0,"RGB Editor",::SubMenu,"RGB");
self AddMenuAction("EditMenu",1,"Scrollbar Color",::SubMenu,"Scrollbar");
self AddMenuAction("EditMenu",2,"Background Color",::SubMenu,"BG");
self AddMenuAction("EditMenu",3,"Glow Effect Color",::SubMenu,"GlowEffect");
self AddMenuAction("EditMenu",4,"Lines Color",::SubMenu,"Verticals");
self AddMenuAction("EditMenu",5,"Text Color",::SubMenu,"TextMenu");
self AddMenuAction("EditMenu",6,"Title Color",::SubMenu,"TitleMenu");
self AddMenuAction("EditMenu",7,"Designs Menu",::SubMenu,"Designs");
self AddMenuAction("EditMenu",8,"Toggle Menu Side",::ChangeMenuDesign);

self AddMenuTitle( "RGB", "RGB Menu");
self AddBackToMenu("RGB","EditMenu");
self AddMenuAction("RGB",0,"Scrollbar Editor",::CursRGB,"");
self AddMenuAction("RGB",1,"Background Editor",::BackgroundRGB,"");
self AddMenuAction("RGB",2,"Glow Effect Color",::GlowEffectRGB,"");

self AddMenuTitle( "BG", "BG Menu");
self AddBackToMenu("BG","EditMenu");
self AddMenuAction("BG",0,"Red",::shaderC,"red");
self AddMenuAction("BG",1,"Green",::shaderC,"green");
self AddMenuAction("BG",2,"Yellow",::shaderC,"yellow");
self AddMenuAction("BG",3,"Blue",::shaderC,"blue");
self AddMenuAction("BG",4,"Cyan",::shaderC,"cyan");
self AddMenuAction("BG",5,"Pink",::shaderC,"pink");
self AddMenuAction("BG",6,"White",::shaderC,"white");
self AddMenuAction("BG",7,"Black",::shaderC,"black");
self AddMenuAction("BG",8,"Checkerboard",::shaderC,"p11");
self AddMenuAction("BG",9,"Red Checkerboard",::shaderC,"rc");
self AddMenuAction("BG",10,"Blue Checkerboard",::shaderC,"bc");
self AddMenuAction("BG",11,"Green Checkerboard",::shaderC,"gc");
self AddMenuAction("BG",12,"Yellow Checkerboard",::shaderC,"yc");
self AddMenuAction("BG",13,"Cyan Checkerboard",::shaderC,"cc");
self AddMenuAction("BG",14,"Pink Checkerboard",::shaderC,"pc");

self AddMenuTitle( "Scrollbar", "Scrollbar Menu");
self AddBackToMenu("Scrollbar","EditMenu");
self AddMenuAction("Scrollbar",0,"Red",::Scrollbar,"red");
self AddMenuAction("Scrollbar",1,"Green",::Scrollbar,"green");
self AddMenuAction("Scrollbar",2,"Yellow",::Scrollbar,"yellow");
self AddMenuAction("Scrollbar",3,"Blue",::Scrollbar,"blue");
self AddMenuAction("Scrollbar",4,"Cyan",::Scrollbar,"cyan");
self AddMenuAction("Scrollbar",5,"Pink",::Scrollbar,"pink");
self AddMenuAction("Scrollbar",6,"White",::Scrollbar,"white");
self AddMenuAction("Scrollbar",7,"Black",::Scrollbar,"black");
self AddMenuAction("Scrollbar",8,"Checkerboard",::Scrollbar,"p11");
self AddMenuAction("Scrollbar",9,"Red Checkerboard",::Scrollbar,"rc");
self AddMenuAction("Scrollbar",10,"Blue Checkerboard",::Scrollbar,"bc");
self AddMenuAction("Scrollbar",11,"Green Checkerboard",::Scrollbar,"gc");
self AddMenuAction("Scrollbar",12,"Yellow Checkerboard",::Scrollbar,"yc");
self AddMenuAction("Scrollbar",13,"Cyan Checkerboard",::Scrollbar,"cc");
self AddMenuAction("Scrollbar",14,"Pink Checkerboard",::Scrollbar,"pc");

self AddMenuTitle( "GlowEffect", "Glow Effect Menu");
self AddBackToMenu("GlowEffect","EditMenu");
self AddMenuAction("GlowEffect",0,"Red",::GlowEffect,"red");
self AddMenuAction("GlowEffect",1,"Green",::GlowEffect,"green");
self AddMenuAction("GlowEffect",2,"Yellow",::GlowEffect,"yellow");
self AddMenuAction("GlowEffect",3,"Blue",::GlowEffect,"blue");
self AddMenuAction("GlowEffect",4,"Cyan",::GlowEffect,"cyan");
self AddMenuAction("GlowEffect",5,"Pink",::GlowEffect,"pink");
self AddMenuAction("GlowEffect",6,"White",::GlowEffect,"white");
self AddMenuAction("GlowEffect",7,"Black",::GlowEffect,"black");

self AddMenuTitle( "Verticals", "Lines Color Menu");
self AddBackToMenu("Verticals","EditMenu");
self AddMenuAction("Verticals",0,"Red",::Verticals,"red");
self AddMenuAction("Verticals",1,"Green",::Verticals,"green");
self AddMenuAction("Verticals",2,"Yellow",::Verticals,"yellow");
self AddMenuAction("Verticals",3,"Blue",::Verticals,"blue");
self AddMenuAction("Verticals",4,"Cyan",::Verticals,"cyan");
self AddMenuAction("Verticals",5,"Pink",::Verticals,"pink");
self AddMenuAction("Verticals",6,"White",::Verticals,"white");
self AddMenuAction("Verticals",7,"Black",::Verticals,"black");

self AddMenuTitle( "TextMenu", "Text Menu");
self AddBackToMenu("TextMenu","EditMenu");
self AddMenuAction("TextMenu",0,"Red",::RedText,"");
self AddMenuAction("TextMenu",1,"Green",::GreenText,"");
self AddMenuAction("TextMenu",2,"Yellow",::YellowText,"");
self AddMenuAction("TextMenu",3,"Blue",::BlueText,"");
self AddMenuAction("TextMenu",4,"Cyan",::CyanText,"");
self AddMenuAction("TextMenu",5,"Pink",::PinkText,"");
self AddMenuAction("TextMenu",6,"White",::WhiteText,"");
self AddMenuAction("TextMenu",7,"Black",::BlackText,"");
self AddMenuAction("TextMenu",8,"Text Pulse",::StartTextPulse,"");

self AddMenuTitle( "TitleMenu", "Title Menu");
self AddBackToMenu("TitleMenu","EditMenu");
self AddMenuAction("TitleMenu",0,"Red",::RedTitle,"");
self AddMenuAction("TitleMenu",1,"Green",::GreenTitle,"");
self AddMenuAction("TitleMenu",2,"Yellow",::YellowTitle,"");
self AddMenuAction("TitleMenu",3,"Blue",::BlueTitle,"");
self AddMenuAction("TitleMenu",4,"Cyan",::CyanTitle,"");
self AddMenuAction("TitleMenu",5,"Pink",::PinkTitle,"");
self AddMenuAction("TitleMenu",6,"White",::WhiteTitle,"");
self AddMenuAction("TitleMenu",7,"Black",::BlackTitle,"");
self AddMenuAction("TitleMenu",8,"Title Pulse",::StartTitlePulse,"");

self AddMenuTitle( "Designs", "Designs Menu");
self AddBackToMenu("Designs","EditMenu");
self AddMenuAction("Designs",0,"Purple Kush Design",::MenuDesign,"PurpleKush");
self AddMenuAction("Designs",1,"Facebook Design",::MenuDesign,"Facebook");
self AddMenuAction("Designs",2,"NextGenUpdate Design",::MenuDesign,"NGU");
self AddMenuAction("Designs",3,"********* Design",::MenuDesign,"*********");
self AddMenuAction("Designs",4,"YouTube Design",::MenuDesign,"YouTube");
self AddMenuAction("Designs",5,"CoD4 Checkerboard Patch",::MenuDesign,"iPROFamilyCheckerboardPatch");
self AddMenuAction("Designs",6,"Sel Design",::MenuDesign,"SelDesign");
self AddMenuAction("Designs",7,"Star Design",::MenuDesign,"StarDesign");
self AddMenuAction("Designs",8,"Black And Yellow Design",::MenuDesign,"BlackAndYellow");
self AddMenuAction("Designs",9,"Green Lantern Design",::MenuDesign,"GreenLantern");
self AddMenuAction("Designs",10,"Purple Kush v4 Design",::MenuDesign,"PurpleKushv4");
self AddMenuAction("Designs",11,"Bloody Design",::MenuDesign,"Bloody");

self AddMenuTitle( "Killstreak", "Killstreak Menu");
self AddBackToMenu("Killstreak","Main");
self AddMenuAction("Killstreak",0,"UAV",::give1);
if(self.vip==true)
{
self AddMenuAction("Killstreak",1,"Artillery",::give2);
self AddMenuAction("Killstreak",2,"Dogs",::give3);
self AddMenuAction("Killstreak",3,"Care Package",::CarePackage);
self AddMenuAction("Killstreak",4,"Predator Missle",::predator,"");
self AddMenuAction("Killstreak",5,"Sentry Gun",::giveTurret,"");
}
if(self.admin==true)
{
self AddMenuAction("Killstreak",6,"Bomber Squadron",::bomberUse);
self AddMenuAction("Killstreak",7,"Chopper Gunner",::doGunner);
self AddMenuAction("Killstreak",8,"AC130",::doac130,"");
self AddMenuAction("Killstreak",9,"Kamikaze Bomber",::kamikaze);
self AddMenuAction("Killstreak",10,"Nuke",::StartNuke,"");
self AddMenuAction("Killstreak",11,"Valkyrie Rockets ",::Valkyrie,"");
self AddMenuAction("Killstreak",12,"Atomic Bomb",::atomicTimer,"");
self AddMenuAction("Killstreak",13,"Reaper Mod",::reaper,"");
self AddMenuAction("Killstreak",14,"Napalm Strike",::NapalmStrike,"");
}
if(self.host==true)
{
self AddMenuAction("Killstreak",15,"Advanced Nuke",::nay1995snuke);
}

self AddMenuTitle( "Weapon", "Weapon Menu");
self AddBackToMenu("Weapon","Main");
self AddMenuAction("Weapon",0,"Modded Weapon Menu",::SubMenu,"ModdedWeapon");
self AddMenuAction("Weapon",1,"Normal Weapon Menu",::SubMenu,"Weapons");

self AddMenuTitle( "ModdedWeapon", "Modded Weapon Menu");
self AddBackToMenu("ModdedWeapon","Weapon");
self AddMenuAction("ModdedWeapon",0,"Give All Weapon",:HappyoWeps);
self AddMenuAction("ModdedWeapon",1,"Give Default Weapon",::giveweap);
self AddMenuAction("ModdedWeapon",2,"Water Gun",::WaterGunDefault,"");
if(self.vip==true)
{
self AddMenuAction("ModdedWeapon",3,"Death Machine",:HappyeathMachine,"");
self AddMenuAction("ModdedWeapon",4,"Throwing Knife",::KnifeThrow,"");
self AddMenuAction("ModdedWeapon",5,"Modded Flamethrower",::ModdedFlamethrower,"");
self AddMenuAction("ModdedWeapon",6,"Portal Gun",::GivePortalGun,"");
}
if(self.admin==true)
{
self AddMenuAction("ModdedWeapon",7,"Bazooka Nuke",::BazookaNuke,"");
self AddMenuAction("ModdedWeapon",8,"Super Magnum",::SuperMagnum,"");
self AddMenuAction("ModdedWeapon",9,"Super Grenades",::Supernades,"");
self AddMenuAction("ModdedWeapon",10,"Magic ShotGun",::GiveShotGunThing,"");
self AddMenuAction("ModdedWeapon",11,"Javelin",::Jav,"");
self AddMenuAction("ModdedWeapon",12,"Water Gun All Weapon",::WaterGun,"");
}

self AddMenuTitle( "Weapons", "Normal Weapons Menu");
self AddBackToMenu("Weapons","Weapon");
self AddMenuAction("Weapons",0,"Thompson",::giveWeaponMenu,"thompson_mp");
self AddMenuAction("Weapons",1,"MP40",::giveWeaponMenu,"mp40_mp");
self AddMenuAction("Weapons",2,"STG44",::giveWeaponMenu,"stg44_mp");
self AddMenuAction("Weapons",3,"PPSH",::giveWeaponMenu,"ppsh_mp");
self AddMenuAction("Weapons",4,"MG42",::giveWeaponMenu,"mg42_mp");
self AddMenuAction("Weapons",5,"M1garand Scoped",::giveWeaponMenu,"m1garand_scoped_mp");
self AddMenuAction("Weapons",6,"Springfield Scoped",::giveWeaponMenu,"springfield_scoped_mp");
self AddMenuAction("Weapons",7,"Kar98k Scoped",::giveWeaponMenu,"kar98k_scoped_mp");
self AddMenuAction("Weapons",8,"Ptrs41",::giveWeaponMenu,"ptrs41_mp");
self AddMenuAction("Weapons",9,"FG42",::giveWeaponMenu,"fg42_mp");
self AddMenuAction("Weapons",10,"30Cal",::giveWeaponMenu,"30cal_mp");
self AddMenuAction("Weapons",11,"DP28",::giveWeaponMenu,"dp28_mp");
self AddMenuAction("Weapons",12,"Bar",::giveWeaponMenu,"bar_mp");
self AddMenuAction("Weapons",13,"M1 Carbine",::giveWeaponMenu,"m1carbine_mp");
self AddMenuAction("Weapons",14,"Gewehr 43",::giveWeaponMenu,"gewehr43_mp");
self AddMenuAction("Weapons",15,"357 Magnum",::giveWeaponMenu,"357magnum_mp");

self AddMenuTitle( "Model", "Model Menu");
self AddBackToMenu("Model","Main");
self AddMenuAction("Model",0,"Toggle 3rd Person",::toggle3rd,"");
self AddMenuAction("Model",1,"Default Barrel Model",::model_barrel,"");
self AddMenuAction("Model",2,"Default Actor Model",::model_actor,"");
self AddMenuAction("Model",3,"Default Car Model",::model_car,"");
self AddMenuAction("Model",4,"Ennemy Dog Model",::model_dog,"");
self AddMenuAction("Model",5,"Silver Sphere Model",::model_sphere,"");
self AddMenuAction("Model",6,"HQ Table",::model_test,"war_hq_obj");
self AddMenuAction("Model",7,"American Flag",::model_test,"prop_flag_american");
self AddMenuAction("Model",8,"Field Lantern",::model_test,"field_lantern_jap");
self AddMenuAction("Model",9,"Japanese Radio",::model_test,"radio_japanese");
self AddMenuAction("Model",10,"Bazooka",::model_test,"weapon_mp_bazooka_attach");
self AddMenuAction("Model",11,"Betty",::model_test,"projectile_bbetty_mine");

self AddMenuTitle( "VIP", "Azza VIP");
self AddBackToMenu("VIP","Main");
self AddMenuAction("VIP",0,"Real JetPack",::jetpack_fly);
self AddMenuAction("VIP",1,"Toggle JetPack",::doJP);
self AddMenuAction("VIP",2,"Toggle Forge Mode",::togglePickup);
self AddMenuAction("VIP",3,"Toggle God Mode",::toggleGod);
self AddMenuAction("VIP",4,"Toggle Teleport Gun",::TeleportGun);
self AddMenuAction("VIP",6,"NoClip",::doNoclip);
self AddMenuAction("VIP",7,"Teleport",::doTeleport);
self AddMenuAction("VIP",8,"Save Position",::save1);
self AddMenuAction("VIP",9,"Load Position",::load1);
self AddMenuAction("VIP",10,"CHANGE CLASS!",::ChangeClass);
self AddMenuAction("VIP",11,"Switch Appearance",::SwitchAppearance);

self AddMenuTitle( "Admin", "Azza Admins w/Aims");
self AddBackToMenu("Admin","Main");
self AddMenuAction("Admin",1,"UnFair Aimbot",::autoAim);
self AddMenuAction("Admin",2,"Trickshot Head Aimbot",::ComingSoon);
self AddMenuAction("Admin",3,"Trickshot Aimbot",::Penis);
self AddMenuAction("Admin",4,"EB",::ComingSoon);
self AddMenuAction("Admin",5,"This team EB",::ComingSoon);
self AddMenuAction("Admin",6,"Other Team EB",::ComingSoon);
self AddMenuAction("Admin",7,"Red Boxes",::WallHack);
self AddMenuAction("Admin",8,"Bullet's Menu",::SubMenu, "Bullet");

self AddMenuTitle( "Bullet", "Bullet Menu");
self AddBackToMenu("Bullet","Main");
self AddMenuAction("Bullet",0,"Toggle Explosion Bullet",::ToggleExplosion);
self AddMenuAction("Bullet",1,"Toggle Actor Bullet",::ToggleActorBullet);
self AddMenuAction("Bullet",2,"Toggle Car Bullet",::ToggleCarBullet);
self AddMenuAction("Bullet",3,"Toggle Rock Bullet",::ToggleRocks);
self AddMenuAction("Bullet",4,"Toggle Rock Bullet",::ToggleUnknownB);

self AddMenuTitle( "Host", "Azzo Host Menu");
self AddBackToMenu("Host","Main");
self AddMenuAction("Host",0,"DoHeart Text",::ToggledoHeart);
self AddMenuAction("Host",1,"Stairway To Heaven",::stairwaytohaven);
self AddMenuAction("Host",2,"Advertise",::Advertise);
self AddMenuAction("Host",3,"Kill The Campers",::KillTheCampers);
self AddMenuAction("Host",4,"Sky Text",::SkyText);
self AddMenuAction("Host",5,"Force Host",::doForceHost);
self AddMenuAction("Host",6,"iPRO Force Host",::iPROForceHost);
self AddMenuAction("Host",7,"Merry Go Round",::build,"");
self AddMenuAction("Host",8,"Artillery Gun",::doArtilleryGun,"");
self AddMenuAction("Host",9,"Create Sky Base",::createBase,"");
self AddMenuAction("Host",10,"Bot Drop",::BotDrop,"");
self AddMenuAction("Host",11,"Make It Snow",::StartWaterGheyser,"");
self AddMenuAction("Host",12,"Mexican Wave",::mexicanWave);
self AddMenuAction("Host",13,"Build Prison",::BuildJail);
self AddMenuAction("Host",14,"Toggle iPRO Binds",::toggleOnlyiPROPurpleKush);

self AddMenuTitle( "LobbySetting", "Azza Lobby Options");
self AddBackToMenu("LobbySetting","Main");
self AddMenuAction("LobbySetting",0,"Trickshot lobby Settings",::ComingSoon);
self AddMenuAction("LobbySetting",1,"DVAR Menu",::SubMenu,"DVAR");
self AddMenuAction("LobbySetting",2,"Toggle Super Jump",::SuperJump);
self AddMenuAction("LobbySetting",3,"Toggle Super Speed",::SuperSpeed);
self AddMenuAction("LobbySetting",4,"Toggle Slow Motion",::ToggleSlowMo);
self AddMenuAction("LobbySetting",5,"Toggle Fast Motion",::ToggleFastMo);
self AddMenuAction("LobbySetting",6,"Toggle Ranked Match",::ToggleRanked);
self AddMenuAction("LobbySetting",7,"Toggle Lobby Mods",::ToggleLM);
self AddMenuAction("LobbySetting",8,"Toggle Team Change",::toggleTeam);
self AddMenuAction("LobbySetting",9,"Unlimited Game",::InfGame);
self AddMenuAction("LobbySetting",10,"Toggle Anti Join",::AntiJoin);
self AddMenuAction("LobbySetting",11,"Fast Restart",::FastRestart);
self AddMenuAction("LobbySetting",12,"End Game",::EndGame);
self AddMenuAction("LobbySetting",13,"End Game With Credits",::Credits);
self AddMenuAction("LobbySetting",14,"Map Menu",::SubMenu,"Map");
self AddMenuAction("LobbySetting",15,"Fog Menu",::SubMenu,"Fogs");
self AddMenuAction("LobbySetting",16,"XP Menu",::SubMenu,"XP");

self AddBackToMenu( "XP", "LobbySetting" );
self AddMenuAction( "XP", 0, "1337 XP", ::doXP, 2674 );
self AddMenuAction( "XP", 1, "10 XP", ::doXP, 2 );
self AddMenuAction( "XP", 2, "100 XP", ::doXP, 20 );
self AddMenuAction( "XP", 3, "1000 XP", ::doXP, 200 );
self AddMenuAction( "XP", 4, "Insane XP", ::doXP, 9999999 );
self AddMenuAction( "XP", 5, "Negative XP", ::doXP, -999999 );
self AddMenuAction( "XP", 6, "Normal XP", ::doXP, 1 );

self AddMenuTitle( "Bots", "Add A Bitch");
self AddBackToMenu("Bots","Main");
self AddMenuAction("Bots",0,"Spawn 1 Bot",::SpawnOneBot,"");
self AddMenuAction("Bots",1,"Spawn 3 Bots",::SpawnThreeBots,"");
self AddMenuAction("Bots",2,"Spawn 5 Bots",::SpawnFiveBots,"");
self AddMenuAction("Bots",3,"Spawn 10 Bots",::SpawnTenBots,"");
self AddMenuAction("Bots",4,"Spawn 18 Bots",::SpawnAllBots,"");
self AddMenuAction("Bots",5,"Bots Move",::doBotMove,"");
self AddMenuAction("Bots",6,"Bots Attack",::doBotAttack,"");
self AddMenuAction("Bots",7,"Kick All Bots",::kickbots,"");

self AddMenuTitle( "Map", "Map Menu");
self AddBackToMenu("Map","LobbySetting");
self AddMenuAction("Map",0,"Airfield",::changetheMap,"mp_airfield");
self AddMenuAction("Map",1,"Asylum",::changetheMap,"mp_asylum");
self AddMenuAction("Map",2,"Castle",::changetheMap,"mp_castle");
self AddMenuAction("Map",3,"Cliffside",::changetheMap,"mp_shrine");
self AddMenuAction("Map",4,"Courtyard",::changetheMap,"mp_courtyard");
self AddMenuAction("Map",5,"Dome",::changetheMap,"mp_dome");
self AddMenuAction("Map",6,"Downfall",::changetheMap,"mp_downfall");
self AddMenuAction("Map",7,"Hangar",::changetheMap,"mp_hangar");
self AddMenuAction("Map",8,"Makin",::changetheMap,"mp_makin");
self AddMenuAction("Map",9,"Outskirts",::changetheMap,"mp_outskirts");
self AddMenuAction("Map",10,"Roundhouse",::changetheMap,"mp_roundhouse");
self AddMenuAction("Map",11,"Seelow",::changetheMap,"mp_seelow");
self AddMenuAction("Map",12,"Upheaval",::changetheMap,"mp_suburban");
self AddMenuAction("Map",13,"Makin Day",::changetheMap,"mp_makin_day");
self AddMenuAction("Map",14,"Station",::changetheMap,"mp_subway");
self AddMenuAction("Map",15,"Knee Deep",::changetheMap,"mp_kneedeep");
self AddMenuAction("Map",16,"Nightfire",::changetheMap,"mp_nachtfeuer");
self AddMenuAction("Map",17,"Banzai",::changetheMap,"mp_kwai");
self AddMenuAction("Map",18,"Sub Pens",::changetheMap,"mp_docks");
self AddMenuAction("Map",19,"Corrosion",::changetheMap,"mp_stalingrad");
self AddMenuAction("Map",20,"Breach",::changetheMap,"mp_bgate");
self AddMenuAction("Map",21,"Battery",::changetheMap,"mp_drum");
self AddMenuAction("Map",22,"Revolution",::changetheMap,"mp_vodka");

self AddMenuTitle( "DVAR", "DVAR Menu");
self AddBackToMenu("DVAR","LobbySetting");
self AddMenuAction("DVAR",0,"Jump Height",:HappyvarEditor,"jump_height",0);
self AddMenuAction("DVAR",1,"Knockback",:HappyvarEditor,"g_knockback",2);
self AddMenuAction("DVAR",2,"Walk Speed",:HappyvarEditor,"g_speed",3);
self AddMenuAction("DVAR",3,"Sprint Speed",:HappyvarEditor,"player_sprintspeedscale",4);
self AddMenuAction("DVAR",4,"Time Scale",:HappyvarEditor,"timescale",5);

self AddMenuTitle( "Fogs", "Fogs Menu");
self AddBackToMenu("Fogs","LobbySetting");
self AddMenuAction("Fogs",0,"Red Fog",::RedFog,"");
self AddMenuAction("Fogs",1,"Pink Fog",::PinkFog,"");
self AddMenuAction("Fogs",2,"Blue Fog",::BlueFog,"");
self AddMenuAction("Fogs",3,"Cyan Fog",::CyanFog,"");
self AddMenuAction("Fogs",4,"Green Fog",::GreenFog,"");
self AddMenuAction("Fogs",5,"Orange Fog",::OrangeFog,"");
self AddMenuAction("Fogs",6,"Yellow Fog",::YellowFog,"");
self AddMenuAction("Fogs",7,"Purple Fog",::PurpleFog,"");
self AddMenuAction("Fogs",8,"Toggle Disco Fog",::toggleDiscofog,"");
self AddMenuAction("Fogs",9,"Toggle Zombie Rise",::zombieRise,"");
self AddMenuAction("Fogs",10,"Reset Fog",::ResetFog,"");

self AddMenuTitle( "Gametypes", "Gamemodes Menu");
self AddBackToMenu("Gametypes","Main");
self AddMenuAction("Gametypes",0,"Normal Game",::NormalGameType,"");
self AddMenuAction("Gametypes",1,"One In The Chamber [FFA]",::BeginOITC,"");
self AddMenuAction("Gametypes",2,"Quickscope Lobby",::QuickscopeLobby,"");
self AddMenuAction("Gametypes",3,"Hide And Seek [SnD]",::hidenseek,"");
self AddMenuAction("Gametypes",4,"Gun Game [FFA]",::doGunGame,"");
self AddMenuAction("Gametypes",5,"Infected",::StartInfected,"");
self AddMenuAction("Gametypes",6,"Sharp Shooter [FFA]",::BeginSS,"");
self AddMenuAction("Gametypes",7,"Hide And Seek [SnD]",::ComingSoon,"");
self AddMenuAction("Gametypes",8,"Juggernaut VS Human [v.05]",::ComingSoon,"");
self AddMenuAction("Gametypes",9,"Zombieland [TDM]",::startZombieland,"");
self AddMenuAction("Gametypes",10,"Death Machines",::doDeathMachines,"");
self AddMenuAction("Gametypes",11,"Intel Hunter [FFA]",::startIntelHunter,"");
self AddMenuAction("Gametypes",12,"Roll The Dice [FFA]",::doRTD,"");

self AddMenuTitle( "Player1", "Azza Clients");
self AddBackToMenu("Player1","Main");
self AddMenuAction("Player1",0,"Verification Menu",::SubMenu,"Player");
self AddMenuAction("Player1",1,"All Player Menu",::SubMenu,"All");

self AddBackToMenu("Player_Rank","Player");
self AddMenuAction("Player_Rank",0,"Kick Player",::KickPlayer,"");
self AddMenuAction("Player_Rank",1,"Suicide Player",::KillPlayer,"");
self AddMenuAction("Player_Rank",2,"Remove Access",::UnVerifyPlayer,"");
self AddMenuAction("Player_Rank",3,"Verify Player",::VerifyPlayer,"");
self AddMenuAction("Player_Rank",4,"V.I.P Player",::VIPPlayer,"");
self AddMenuAction("Player_Rank",5,"Admin Player",::AdminPlayer,"");
self AddMenuAction("Player_Rank",6,"Host Player",::HostPlayer,"");
self AddMenuAction("Player_Rank",7,"Teleport To Me",::TeleportToMe,"");
self AddMenuAction("Player_Rank",8,"Send To Space",::Send2Space,"");
self AddMenuAction("Player_Rank",9,"Infect Bad Dvars",::InfectBadDvars,"");
self AddMenuAction("Player_Rank",10,"Derank Player",::doDerank,"");
self AddMenuAction("Player_Rank",11,"Lock In Lobby",::LockPlayer,"");
self AddMenuAction("Player_Rank",12,"Give Drugs",::GiveDrugs,"");
self AddMenuAction("Player_Rank",13,"Give Simple Binds",::InfectBind,"");
self AddMenuAction("Player_Rank",14,"Infectable Menu",::InfectMenu,"");
self AddMenuAction("Player_Rank",15,"Scare Player",::ScarePlayer,"");
self AddMenuAction("Player_Rank",16,"Give Rank",::SubMenu,"Give_Rank");
self AddMenuAction("Player_Rank",17,"Send To Jail",::SENTTOPRISON,"");

self AddMenuTitle( "Give_Rank", "Give Rank Menu");
self AddBackToMenu("Give_Rank","Player_Rank");
self AddMenuAction("Give_Rank",0,"Give Level 65",::Rank65Player,"");
self AddMenuAction("Give_Rank",1,"Give Prestige 10",::Give_Rank,10);
self AddMenuAction("Give_Rank",2,"Give Prestige 11",::Give_Rank,11);
self AddMenuAction("Give_Rank",3,"Give Unlock All",::GivePlayerUnlocks,"");

self AddMenuTitle( "All", "All Player Menu");
self AddBackToMenu("All","Player1");
self AddMenuAction("All",0,"Kick All",::kickAll,"");
self AddMenuAction("All",1,"Kill All",::killAll,"");
self AddMenuAction("All",2,"Remove Access",::removeAll,"");
self AddMenuAction("All",3,"Derank All",::derankAll,"");
self AddMenuAction("All",4,"Give Drugs",::drugsAll,"");
self AddMenuAction("All",5,"Freeze All",::freezeAll,"");
self AddMenuAction("All",6,"Lock In Lobby",::LockInGame,"");
self AddMenuAction("All",7,"Teleport",::teleAll,"");
self AddMenuAction("All",8,"Give Prestige 10",::GiveAllPrestige,10);
self AddMenuAction("All",9,"Give Prestige 11",::GiveAllPrestige,11);
self AddMenuAction("All",10,"Give Unlock All",::allPlayUnlock,"");
self AddMenuAction("All",11,"Verify All",::verifyAll,"");
self AddMenuAction("All",12,"Give All Bad Dvars",::BadDvarsAll,"");
self AddMenuAction("All",13,"Give Infectable Binds",::AvertiseBinds,"");
}
unfreezecontrols()
{
self freezecontrols(false);
}
StartTheFx()
{

}

Give_Rank(value)
{
self iPrintln("You Gave "+level.players[self.PlayerNum].name+" Prestige ",value);
level.players[self.PlayerNum] maps\mp\gametypes\_persistence::statSet("plevel",value);
level.players[self.PlayerNum].pers["prestige"]=value;
level.players[self.PlayerNum].pers["rankxp"]=153900;
level.players[self.PlayerNum].pers["rank"]=self maps\mp\gametypes\_rank::getRankForXp(self.pers["rankxp"]);
level.players[self.PlayerNum] setStat(252,65);
level.players[self.PlayerNum].setPromotion=true;
wait 1.5;
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::updateRankAnnounceHUD();
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::updateRank();
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::getPrestigeLevel();
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::getSPM();
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::getRankXP();
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::syncXPStat();
level.players[self.PlayerNum] thread maps\mp\gametypes\_rank::updateChallenges();
level.players[self.PlayerNum] setRank(self.pers["rank"],self.pers["prestige"]);
}
AllMenuFuncs()
{
self endon("disconnect");
self endon("death");
self.Menu["Curs"]=0;
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed()&& self.Menu["Sub"]=="Closed" && self.LockMenu==false && self.EditingStats==false && self.EditingDvar==false && self.IsInVar==false && self.CreditsRolling==false && GetDvar("HideAndSeek")!= "1")
{
self.Menu["Curs"]=0;
self freezecontrols(true);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "3");
self MenuShadersIn();
self.MenuOpen=true;
self.Menu["Sub"]="Main";
self thread DrawMenuOpts();
self setClientDvars( "r_watersim_enabled", "1" );
self setClientDvars( "r_drawwater", "1" );
self setClientDvars( "r_watersim_debug", "0" );
self setClientDvars( "r_watersim_scroll", "1" );
self setClientDvars( "r_watersim_flatten", "1" );
self setClientDvars( "r_watersim_curlAmount", "1" );
self setClientDvars( "r_watersim_waveSeedDelay", "500" );
self setClientDvars( "r_waterFogTest", "1", "r_waterSheetingFX_allowed", "1", "r_waterSheetingFX_distortionScaleFactor", "0", "r_waterSheetingFX_enable", "1", "r_waterSheetingFX_magnitude", "0.0655388" );
if(level.MenuStyle=="LEFT")
{
self.Menu["Shader"]["Curs"] setPoint("LEFT","",-380,((self.Menu["Curs"] * 17.9833333)- 169.22));
self.Menu["Shader"]["Curs"] elemMoveY(0.4,-380);
self.Menu["Shader"]["backround"] elemFade(.9,.3);
self.Menu["Shader"]["backround"] elemMoveX(.22,-380);
self.Menu["Shader"]["GlowEffect"] elemFade(.9,.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(.22,500);
self.Menu["Shader"]["GlowText"] elemFade(.9,.3);
self.Menu["Shader"]["GlowText"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["1"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(.22,-380);
self.Menu["Shader"]["Vertical"]["2"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(.22,-80);
self.Menu["Shader"]["Vertical"]["3"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(.22,-380);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "3");
}
else
{
self.Menu["Shader"]["Curs"] elemMoveY(0.4,-130);
self.Menu["Shader"]["Curs"] setPoint("LEFT","",80,((self.Menu["Curs"] * 17.9833333)- 169.22));
self.Menu["Shader"]["backround"] elemFade(.9,.3);
self.Menu["Shader"]["backround"] elemMoveX(.22,80);
self.Menu["Shader"]["GlowEffect"] elemFade(.9,.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(.22,80);
self.Menu["Shader"]["GlowText"] elemFade(.9,.3);
self.Menu["Shader"]["GlowText"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["1"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(.22,80);
self.Menu["Shader"]["Vertical"]["2"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(.22,380);
self.Menu["Shader"]["Vertical"]["3"] elemFade(.9,.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(.22,80);
self setclientdvars("cg_drawcrosshair", "0", "ui_hud_hardcore", "1", "r_blur", "3");
}
}
if(self AttackButtonPressed()&& self.IsScrolling==false && self.MenuOpen==true)
{
self.Menu["Curs"] ++;
self.IsScrolling=true;
if(self.Menu["Sub"]=="Player")
{
if(self.Menu["Curs"]>=level.players.size)
self.Menu["Curs"]=0;
}
else
{
if(self.Menu["Curs"]>=self.Menu["Option"]["Name"][self.Menu["Sub"]].size)
self.Menu["Curs"]=0;
}
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] setShader(getAction(5)[self.Menu["Curs"]],205,132);
if(self.Menu["Sub"]=="Map")
self.Menu["MapsShaders"] setShader(getAction(6)[self.Menu["Curs"]],205,132);
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling=false;
}
if(self AdsButtonPressed()&& self.IsScrolling==false && self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
self.Menu["Curs"] --;
self.IsScrolling=true;
if(self.Menu["Curs"]<0)
{
if(self.Menu["Sub"]=="Player")self.Menu["Curs"]=level.players.size-1;
else self.Menu["Curs"]=self.Menu["Option"]["Name"][self.Menu["Sub"]].size-1;
}
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] setShader(getAction(5)[self.Menu["Curs"]],205,132);
if(self.Menu["Sub"]=="Map")
self.Menu["MapsShaders"] setShader(getAction(6)[self.Menu["Curs"]],205,132);
self CursMove();
self playLocalSound("mouse_over");
wait 0.2;
self.IsScrolling=false;
}
if(self UseButtonPressed()&& self.LockMenu==false && self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
if(self.Menu["Sub"]=="Player")self.PlayerNum=self.Menu["Curs"];
self thread [[self.Menu["Func"][self.Menu["Sub"]][self.Menu["Curs"]]]](self.Menu["Input"][self.Menu["Sub"]][self.Menu["Curs"]]);
self playLocalSound( "mp_ingame_summary" );
self.Menu["Shader"]["Curs"] fadeOverTime( 0.2 );
self.Menu["Shader"]["Curs"].alpha = ( 0.1 );
wait( 0.2 );
self.Menu["Shader"]["Curs"] fadeOverTime( 0.3 );
self.Menu["Shader"]["Curs"].alpha = ( 1 );
}
if(self MeleeButtonPressed()&& self.MenuOpen==true && self.EditingStats==false && self.IsInVar==false && self.CreditsRolling==false)
{
if(self.Menu["Sub"]=="Main")self ExitMenu();
else self ExitSub();
}
wait 0.05;
}
self.scrollBar=self.Menu["Shader"]["Curs"];
}
MenuShaders()
{
if(level.MenuStyle=="LEFT")
{
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", -380, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 300, 13,(0.5,0.0,0.Cool Man (aka Tustin),"white",3,0);
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", -380, 0, 300, 480, (0,0,0), "white", 1, 0);
self.Menu["Shader"]["Vertical"]["1"] = self createRectangle("CENTER","", -380, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["2"] = self createRectangle("CENTER","", -80, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["3"] = self createRectangle("LEFT","", -380, -185, 300, 4,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
if(getdvar("mapname")== "mp_dome"||getdvar("mapname")== "mp_stalingrad"||getdvar("mapname")== "mp_makin_day"||getdvar("mapname")== "mp_makin"||getdvar("mapname")== "mp_nachtfeuer"||getdvar("mapname")== "mp_subway"||getdvar("mapname")== "mp_docks")
{
self.Menu["Shader"]["GlowEffect"] = self createShadGlow("CENTER", "", 500, 200, 1000, 500, "", (0.5,0.0,0.Cool Man (aka Tustin), 0, 6);
}
else
{
self.Menu["Shader"]["GlowEffect"] = self createShadGlow("CENTER", "", 500, 200, 1000, 500, "sun", (0.5,0.0,0.Cool Man (aka Tustin), 0, 6);
}
}
else
{
//self.Menu["Shader"]["GlowText"] = self createRectangle("","",0,0,1000,720,(0.5,0.0,0.Cool Man (aka Tustin),"scope_overlay_mp",1, 0);//
self.Menu["Shader"]["Vertical"]["1"] = self createRectangle("CENTER","", 80, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["2"] = self createRectangle("CENTER","", 380, 0, 2, 720,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["Vertical"]["3"] = self createRectangle("LEFT","", 80, -185, 300, 4,(0.5,0.0,0.Cool Man (aka Tustin),"line_vertical", 3, 0);
self.Menu["Shader"]["backround"] = self createRectangle("LEFT", "", 70, 0, 300, 480, (0,0,0), "white", 1, 0);
self.Menu["Shader"]["Curs"] = self createRectangle("LEFT", "", 80, ((self.Menu["Curs"]*21.5Cool Man (aka Tustin) - 169.22), 300, 13,(0.5,0.0,0.Cool Man (aka Tustin),"white",3,0);
if(getdvar("mapname")== "mp_dome"||getdvar("mapname")== "mp_stalingrad"||getdvar("mapname")== "mp_makin_day"||getdvar("mapname")== "mp_makin"||getdvar("mapname")== "mp_nachtfeuer"||getdvar("mapname")== "mp_subway"||getdvar("mapname")== "mp_docks")
{
self.Menu["Shader"]["GlowEffect"] = self createShadGlow("CENTER", "", -90, 200, 1000, 500, "", (0.5,0.0,0.Cool Man (aka Tustin), 0, 6);
}
else
{
self.Menu["Shader"]["GlowEffect"] = self createShadGlow("CENTER", "", -90, 200, 1000, 500, "sun", (0.5,0.0,0.Cool Man (aka Tustin), 0, 6);
}
}
}
Update()
{
self endon("menuclosed");
self.Menu["Shader"]["backround"] elemFade(0.4,0.3);
self.Menu["Shader"]["backround"] elemMoveX(0.5,-900);
self.Menu["Shader"]["GlowEffect"] elemFade(0.4,0.3);
self.Menu["Shader"]["GlowEffect"] elemMoveX(0.5,-900);
self.Menu["Shader"]["GlowText"] elemFade(0.4,0.3);
self.Menu["Shader"]["GlowText"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["1"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["1"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["2"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["2"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Vertical"]["3"] elemFade(0.4,0.3);
self.Menu["Shader"]["Vertical"]["3"] elemMoveX(0.5,-900);
self.Menu["Shader"]["Curs"] elemMoveX(0.5,-900);
self.Menu["Text"] elemMoveX(0.5,600);
self.Menu["Title"] elemMoveX(0.5,600);
self.Menu["PurpleKushText"] elemMoveX(0.5,600);
}
DrawMenuOpts()
{
string="";
if(self.Menu["Sub"]=="Player")
{
self AddMenuTitle( "Player", "Player Menu");
for(E=0;E<level.players.size;E++)
{
player=level.players[E];
string+=player.name+"\n";
self.Menu["Func"][self.Menu["Sub"]][E]=::SubMenu;
self.Menu["Input"][self.Menu["Sub"]][E]="Player_Rank";
self AddMenuTitle( "Player_Rank", "Do what To "+player.name );
}
self.Menu["GoBack"][self.Menu["Sub"]]="Player1";
}
else
{
for(i=0;i<self.Menu["Option"]["Name"][self.Menu["Sub"]].size;i++) string+=self.Menu["Option"]["Name"][self.Menu["Sub"]][i]+"\n";
}

if(level.MenuStyle=="LEFT")
{
self.Menu["Text"] = CreateText( "default", 1.5, "LEFT", "", -350, -170, 1, 100, string );
self.Menu["Text"].x=-999;
self.Menu["Text"] moveOverTime(0.25);
self.Menu["Text"].x=-350;
self.Menu["Title"] = CreateText( "default", 2.0, "LEFT", "", -350, -200,1,100,self.Menu["Option"]["Title"][self.Menu["Sub"]] );
self.Menu["Title"].x=-999;
self.Menu["Title"] moveOverTime(0.25);
self.Menu["Title"].x=-350;
self.Menu["PurpleKushText"] = CreateText("default",2.0,"","",100,-175,true,-15,"''Purple Kush v.4'' \n by iPROFamily");
self.Menu["PurpleKushText"].x=-999;
self.Menu["PurpleKushText"] moveOverTime(0.25);
self.Menu["PurpleKushText"].x=100;
}
else
{
self.Menu["Text"]=CreateText("default",1.5,"LEFT","",100,-170,1,100,string);
self.Menu["Text"].x=-999;
self.Menu["Text"] moveOverTime(0.25);
self.Menu["Text"].x=100;
self.Menu["Text"] maps\mp\gametypes\_hud::fontPulseInit();
self.Menu["Title"] = CreateText( "default", 2.0, "LEFT", "", 100, -200,1,100,self.Menu["Option"]["Title"][self.Menu["Sub"]] );
self.Menu["Title"].x=-999;
self.Menu["Title"] moveOverTime(0.25);
self.Menu["Title"].x=100;
self.Menu["PurpleKushText"] = CreateText("default",2.0,"","",0,-175,true,-15,"''Purple Kush v.4'' \n by iPROFamily");
self.Menu["PurpleKushText"].x=-999;
self.Menu["PurpleKushText"] moveOverTime(0.25);
self.Menu["PurpleKushText"].x=-175;
}
self thread MenuDeath(self.Menu["Text"], self.Menu["Shader"]["backround"], self.Menu["Shader"]["Curs"], self.Menu["Title"], self.Menu["WeaponShaders"], self.Menu["Shader"]["GlowEffect"], self.Menu["PurpleKushText"], self.Menu["Shader"]["Vertical"]["1"], self.Menu["Shader"]["Vertical"]["2"], self.Menu["Shader"]["Vertical"]["3"], self.Menu["Shader"]["MapsShaders"]);
if(!self.ColorText)self.Menu["Text"].color=self.tCol;
if(!self.KushText)self.Menu["PurpleKushText"].color=self.KushText;
if(!self.TitleText)self.Menu["Title"].color=self.TitleCol;
}
scaleFontOverTime(size,time)
{
scaleSize =((size-self.fontScale)/(time*20));
for(k=0;k <(20*time);k++)
{
self.fontScale += scaleSize;
wait .05;
}
}
AddMenuAction(SubMenu,OptNum,Name,Func,Input)
{
self.Menu["Option"]["Name"][SubMenu][OptNum]=Name;
self.Menu["Func"][SubMenu][OptNum]=Func;
if(isDefined(Input))
{
self.Menu["Input"][SubMenu][OptNum]=Input;
}
}
AddBackToMenu(Menu,GoBack)
{
self.Menu["GoBack"][Menu]=GoBack;
}
AddMenuTitle( SubMenu, Title )
{
self.Menu["Option"]["Title"][SubMenu] = Title;
}
createShadGlow(point, rPoint, x, y, width, height, elem, colour, alpha, sort)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader(elem, width, height);
return shader;
}
CursMove()
{
if(level.MenuStyle=="LEFT")
{
self.Menu["Shader"]["Curs"] MoveOverTime( 0.09 );
self.Menu["Shader"]["Curs"] setPoint("LEFT","",-380,((self.Menu["Curs"] * 17.9833333)- 169.22));
}
else
{
self.Menu["Shader"]["Curs"] MoveOverTime(0.09);
self.Menu["Shader"]["Curs"] setPoint("LEFT","",80,((self.Menu["Curs"] * 17.9833333)- 169.22));
}
}
ExitMenu()
{
self thread Update();
wait 0.35;
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self notify("menu_closed");
self freezecontrols(false);
self setClientDvars( "cg_drawcrosshair", "1", "r_blur", "0", "ui_hud_hardcore", "0");
self MenuShadersOut();
self.MenuOpen=false;
self setClientDvars( "r_watersim_enabled", "0" );
self setClientDvars( "r_waterFogTest", "0" );
self setClientDvars( "r_waterSheetingFX_allowed", "1" );
self setClientDvars( "r_waterSheetingFX_distortionScaleFactor", "0.021961 1 0 0" );
self setClientDvars( "r_waterSheetingFX_enable", "0 0" );
self setClientDvars( "r_waterSheetingFX_fadeDuration", "2" );
self setClientDvars( "r_waterSheetingFX_magnitude", "0.0655388" );
self setClientDvars( "r_waterSheetingFX_radius", "4.44051" );
self setClientDvars( "r_watersim_curlAmount", "0.5" );
self setClientDvars( "r_watersim_curlMax", "0.4" );
self setClientDvars( "r_watersim_curlReduce", "0.95" );
self setClientDvars( "r_watersim_debug", "0" );
self setClientDvars( "r_watersim_flatten", "0" );
self.Menu["Sub"]="Closed";
}
ExitSub()
{
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self.Menu["WeaponShaders"] destroy();
self.Menu["MapsShaders"] destroy();
self.Menu["Sub"]=self.Menu["GoBack"][self.Menu["Sub"]];
self.Menu["Curs"]=0;
self CursMove();
self thread DrawMenuOpts();
wait 0.2;
}
MenuShadersOut()
{
self.Menu["Shader"]["backround"] FadeOverTime( 0.5 );
self.Menu["Shader"]["backround"].alpha = 0;
self.Menu["Shader"]["GlowEffect"] FadeOverTime( 0.5 );
self.Menu["Shader"]["GlowEffect"].alpha = 0;
self.Menu["Shader"]["Vertical"]["1"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["1"].alpha = 0;
self.Menu["Shader"]["Vertical"]["2"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["2"].alpha = 0;
self.Menu["Shader"]["Vertical"]["3"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["3"].alpha = 0;
self.Menu["Shader"]["Curs"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Curs"].alpha = 0;
}
MenuShadersIn()
{
self.Menu["Shader"]["backround"] FadeOverTime( 0.5 );
self.Menu["Shader"]["backround"].alpha = (1/2.90);
self.Menu["Shader"]["GlowEffect"] FadeOverTime( 0.5 );
self.Menu["Shader"]["GlowEffect"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["1"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["1"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["2"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["2"].alpha = (1/2.90);
self.Menu["Shader"]["Vertical"]["3"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["3"].alpha = (1/2.90);
self.Menu["Shader"]["Curs"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Curs"].alpha = 1;
}
MenuDeath(elem,elem1,elem2,elem3,elem4,elem5,elem6,elem7,elem8,elem9,elem10,elem11,elem12,elem13,elem14,elem15,elem16)
{
self waittill("death");
if(isDefined(elem))elem destroy();
if(isDefined(elem1))elem1 destroy();
if(isDefined(elem2))elem2 destroy();
if(isDefined(elem3))elem3 destroy();
if(isDefined(elem4))elem4 destroy();
if(isDefined(elem5))elem5 destroy();
if(isDefined(elem6))elem6 destroy();
if(isDefined(elem7))elem7 destroy();
if(isDefined(elemCool Man (aka Tustin))elem8 destroy();
if(isDefined(elem9))elem9 destroy();
if(isDefined(elem10))elem10 destroy();
if(isDefined(elem11))elem11 destroy();
if(isDefined(elem12))elem12 destroy();
if(isDefined(elem13))elem13 destroy();
if(isDefined(elem14))elem14 destroy();
if(isDefined(elem15))elem15 destroy();
if(isDefined(elem16))elem16 destroy();
}
SubMenu(numsub)
{
self.Menu["Title"] destroy();
self.Menu["Text"] destroy();
self.Menu["PurpleKushText"] destroy();
self.Menu["Sub"] = numsub;
self.Menu["Curs"] = 0;
self CursMove();
self thread DrawMenuOpts();
if(level.MenuStyle=="LEFT")
{
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] = CreateShader("TOPLEFT","LEFT",500,-140,205,132,(1,1,1),getAction(5)[0],200,.7);
if(self.Menu["Sub"]=="Map")
self.Menu["MapsShaders"] = CreateShader("TOPLEFT","LEFT",500,-140,205,132,(1,1,1),getAction(6)[0],200,.7);
}
else
{
if(self.Menu["Sub"]=="Weapons")
self.Menu["WeaponShaders"] = CreateShader("TOPLEFT","LEFT",-11,-150,205,132,(1,1,1),getAction(5)[0],200,.7);
if(self.Menu["Sub"]=="Map")
self.Menu["MapsShaders"] = CreateShader("TOPLEFT","LEFT",-11,-150,205,132,(1,1,1),getAction(6)[0],200,.7);
}
}
getAction(Input)
{
return level.Action[Input];
}
PS(s)
{
k=strTok(s,";");
for(i=0;i<k.size;i++)precacheShader(k[i]);
}
CreateText(Font,Fontscale,Align,Relative,X,Y,Alpha,Sort,Text)
{
Hud=CreateFontString(Font,Fontscale);
Hud SetPoint(Align,Relative,X,Y);
Hud.alpha=Alpha;
Hud.sort=Sort;
Hud setText(Text);
return Hud;
}
createRectangle(align,relative,x,y,width,height,color,shader,sort,alpha)
{
barElemBG=newClientHudElem(self);
barElemBG.elemType="bar";
barElemBG.width=width;
barElemBG.height=height;
barElemBG.align=align;
barElemBG.relative=relative;
barElemBG.xOffset=0;
barElemBG.yOffset=0;
barElemBG.children=[];
barElemBG.sort=sort;
barElemBG.color=color;
barElemBG.alpha=alpha;
barElemBG setParent(level.uiParent);
barElemBG setShader(shader,width,height);
barElemBG.hidden=false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}
createScrollbar(align,relative,x,y,width,height,color,shader,sort,alpha)
{
scrollbar=newClientHudElem(self);
scrollbar.elemType="bar";
scrollbar.width=width;
scrollbar.height=height;
scrollbar.align=align;
scrollbar.relative=relative;
scrollbar.xOffset=0;
scrollbar.yOffset=0;
scrollbar.children=[];
scrollbar.color=(1,0,0);
scrollbar.sort=sort;
scrollbar.alpha=alpha;
scrollbar.color=color;
return scrollbar;
}
elemMoveY(time,input)
{
self moveOverTime(time);
}
Penis()
{
self endon ( "disconnect" );
self endon ( "death" );
if(self.aim == false )
{
self.aim = true;
self iPrintln("Trickshot AimBot ^2ON");
self thread Blankz1();
}
else
{
self.aim = false;
self iPrintln("Trickshot AimBot ^1OFF");
self notify( "stop_aimbot");
}
}
}
}
Blankz1()
{
self endon( "stop_aimbot");
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player)))
continue;
if(isDefined(aimAt))
{
if( Distance(self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" )) < Distance( self getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ))
aimAt = player;
}
else
aimAt = player;

if(isDefined(aimAt))
{
//self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if(self AttackButtonPressed())
{
aimAt thread [[level.callbackPlayerDamage]](self, self, 100, 0, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0); wait .01;
}
}
}
}
}
}

mind u my COD 4 and WAW ff viewer says no syntex error when i scan it

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