Then You Have Left Out A Part Of The Fucntion Thats Why Your Getting Bad Syntax
Here An Forge Script From My Patch Just Copy & Paste It In
togglePickup()
{
if(self.forge == false)
{
self iPrintln("Forge Mode ^7ON");
self iPrintln("Hold [{+speed_throw}] To Pickup Objects");
self thread pickup();
self.forge = true;
}
else
{
self iPrintln("Forge Mode ^5OFF");
self notify("stop_forge");
self.forge = false;
}
}
pickup()
{
self endon("death");
self endon("stop_forge");
self endon("unverified");
for(;
{
while(self adsbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self adsbuttonpressed())
{
trace["entity"] freezeControls( true );
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
trace["entity"] freezeControls( false );
}
wait 0.05;
}
}