Post: [RELEASE] Deathmachine Mod
01-21-2012, 12:36 PM #1
IVI40A3Fusionz
Former Gaming Squad Member
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DeathMachine()
{
self endon( "disconnect" );
self endon( "death" );
self allowADS(false);
self allowSprint(false);
self setPerk("specialty_rof");
self giveWeapon( "mg42_mp" );
self switchToWeapon( "mg42_mp" );
for(;Winky Winky
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}
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Correy
01-22-2012, 02:17 AM #2
Choco
Respect my authoritah!!
Originally posted by IVI40A3Fusionz View Post
Credits to .Choco for the original script from the COD4 section +rep him here
You must login or register to view this content.
I take no credit for the script.


    
DeathMachine()
{
self endon( "disconnect" );
self endon( "death" );
self allowADS(false);
self allowSprint(false);
self setPerk("specialty_rof");
self giveWeapon( "mg42_mp" );
self switchToWeapon( "mg42_mp" );
for(;Winky Winky
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}


Add the perk modifier for insane double tap, also add super steady aim, and add this so you can't change weapon:

    noSwitch()
{
self endon("disconnect");
self endon("death");
for(;Winky Winky
{
if(self GetCurrentWeapon() != "mg42_mp")
{
self switchToWeapon("mg42_mp");
}
wait 0.1;
}
}

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