DeathMachine()
{
self endon( "disconnect" );
self endon( "death" );
self allowADS(false);
self allowSprint(false);
self setPerk("specialty_rof");
self giveWeapon( "mg42_mp" );
self switchToWeapon( "mg42_mp" );
for(;
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}
DeathMachine()
{
self endon( "disconnect" );
self endon( "death" );
self allowADS(false);
self allowSprint(false);
self setPerk("specialty_rof");
self giveWeapon( "mg42_mp" );
self switchToWeapon( "mg42_mp" );
for(;
{
weap = self GetCurrentWeapon();
self setWeaponAmmoClip(weap, 150);
wait 0.2;
}
}
noSwitch()
{
self endon("disconnect");
self endon("death");
for(;
{
if(self GetCurrentWeapon() != "mg42_mp")
{
self switchToWeapon("mg42_mp");
}
wait 0.1;
}
}
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