Post: [RELEASE] J&B*'s Doheart!
01-23-2012, 03:26 AM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys this is in my new world at war menu but i just thought i would release something because my menu is still being made so here is my do heart. Ok before we have any confusion basically all credit goes to xYARDSALEx i just took his smooth flashing menu text and his doheart and put them together and added a background shader so now the text is much smother and looks allot better of course if you know anything about coding you will know that the shader will have to be adjusted to your name or what ever you decide to put in the do heart text well have fun and be looking for my all new BLUE AND YELLOW v1! Have a nice Day! Winky Winky


Script
    
Britts_doHeart()
{
self.Britt = self createRectangle("TOPLEFT", "LEFT", 5, 8, 110, 25,(0.0,0.5,1.0),"white",0.90, 0);
self.Britt.alpha = 0.5;
self.HeartText = self createFontString( "objective", 1.5 );
self.HeartText setPoint( "LEFT", "LEFT", 10, 20 );
self.HeartText.sort=2;
self.HeartText setText("Jbglitching");
self thread Pulse();
self thread ChangeColor();
}
ChangeColor()
{
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 1, 0 ); wait .75;
self thread ChangeColor();
}
Pulse()
{
self.HeartText.fontscale = 1.9;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.2;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 1.9;
wait 0.1;
self thread Pulse();
}



Credits

xYARDSALEx--Codes! J&B*--For putting the script together and adding in shader!
01-23-2012, 08:16 AM #2
.................Dancing

The following user thanked nZxMikeeeyx for this useful post:

coolbunny1234
01-23-2012, 11:29 AM #3
Correy
I'm the Original
probably the worst doHeart coding ever :p

---------- Post added at 11:29 AM ---------- Previous post was at 11:21 AM ----------

Originally posted by jbglitching View Post
Hey guys this is in my new world at war menu but i just thought i would release something because my menu is still being made so here is my do heart. Ok before we have any confusion basically all credit goes to xYARDSALEx i just took his smooth flashing menu text and his doheart and put them together and added a background shader so now the text is much smother and looks allot better of course if you know anything about coding you will know that the shader will have to be adjusted to your name or what ever you decide to put in the do heart text well have fun and be looking for my all new BLUE AND YELLOW v1! Have a nice Day! Winky Winky


Script
    
Britts_doHeart()
{
self.Britt = self createRectangle("TOPLEFT", "LEFT", 5, 8, 110, 25,(0.0,0.5,1.0),"white",0.90, 0);
self.Britt.alpha = 0.5;
self.HeartText = self createFontString( "objective", 1.5 );
self.HeartText setPoint( "LEFT", "LEFT", 10, 20 );
self.HeartText.sort=2;
self.HeartText setText("Jbglitching");
self thread Pulse();
self thread ChangeColor();
}
ChangeColor()
{
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 1, 0 ); wait .75;
self thread ChangeColor();
}
Pulse()
{
self.HeartText.fontscale = 1.9;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.2;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 1.9;
wait 0.1;
self thread Pulse();
}



Credits

xYARDSALEx--Codes! J&B*--For putting the script together and adding in shader!


    
doHeart()
{
text = self createFontString( "objective", 1.5 );
text setPoint( "LEFT", "LEFT", 10, 20 );
text.sort=2;
text setText("Jbglitching");
shader = self CreateShader("TOPLEFT", "LEFT", 5, 8, 110, 25,(0.0,0.5,1.0),"white",0.90, 0);
shader.alpha = 0.5;
for( f=0;Winky Winky
{
f++;
fontscale[0] = 1.8;
fontscale[1] = 1.9;
fontscale[2] = 2.0;
if( f>fontscale.size ) f=0;
text FadeOverTime( 0.75 );
text.color = ( randomInt(1), randomInt(1), randomInt(1) );
text.fontscale = fontscale[f];
wait .75;
}
}
CreateShader(align, relative, x, y, width, height, color, shader, sort, alpha)
{
Correy["Element"] = newClientHudElem(self);
Correy["Element"].elemType = "bar";
Correy["Element"].width = width;
Correy["Element"].height = height;
Correy["Element"].align = align;
Correy["Element"].relative = relative;
Correy["Element"].xOffset = 0;
Correy["Element"].yOffset = 0;
Correy["Element"].children = [];
Correy["Element"].sort = sort;
Correy["Element"].color = color;
Correy["Element"].alpha = alpha;
Correy["Element"] setParent(level.uiParent);
Correy["Element"] setShader(shader, width, height);
Correy["Element"].hidden = false;
Correy["Element"] setPoint(align, relative, x, y);
self thread destroyOnDeath(Correy["Element"]);
return Correy["Element"];
}


also, you forgot your createrectangle code.. which will result to an unknown function.
01-23-2012, 12:11 PM #4
xRaW
xI2aW-
Originally posted by jbglitching View Post
Hey guys this is in my new world at war menu but i just thought i would release something because my menu is still being made so here is my do heart. Ok before we have any confusion basically all credit goes to xYARDSALEx i just took his smooth flashing menu text and his doheart and put them together and added a background shader so now the text is much smother and looks allot better of course if you know anything about coding you will know that the shader will have to be adjusted to your name or what ever you decide to put in the do heart text well have fun and be looking for my all new BLUE AND YELLOW v1! Have a nice Day! Winky Winky


Script
    
Britts_doHeart()
{
self.Britt = self createRectangle("TOPLEFT", "LEFT", 5, 8, 110, 25,(0.0,0.5,1.0),"white",0.90, 0);
self.Britt.alpha = 0.5;
self.HeartText = self createFontString( "objective", 1.5 );
self.HeartText setPoint( "LEFT", "LEFT", 10, 20 );
self.HeartText.sort=2;
self.HeartText setText("Jbglitching");
self thread Pulse();
self thread ChangeColor();
}
ChangeColor()
{
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 1, 0 ); wait .75;
self thread ChangeColor();
}
Pulse()
{
self.HeartText.fontscale = 1.9;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.2;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 1.9;
wait 0.1;
self thread Pulse();
}



Credits

xYARDSALEx--Codes! J&B*--For putting the script together and adding in shader!

not being funny but having credits on a script saying thanks to yardsale probably points out that you have no idea what to do and you got yardsale to basically give you the script
01-23-2012, 12:20 PM #5
seb5594
Proud Former Admin
Originally posted by jbglitching View Post
Hey guys this is in my new world at war menu but i just thought i would release something because my menu is still being made so here is my do heart. Ok before we have any confusion basically all credit goes to xYARDSALEx i just took his smooth flashing menu text and his doheart and put them together and added a background shader so now the text is much smother and looks allot better of course if you know anything about coding you will know that the shader will have to be adjusted to your name or what ever you decide to put in the do heart text well have fun and be looking for my all new BLUE AND YELLOW v1! Have a nice Day! Winky Winky


Script
    
Britts_doHeart()
{
self.Britt = self createRectangle("TOPLEFT", "LEFT", 5, 8, 110, 25,(0.0,0.5,1.0),"white",0.90, 0);
self.Britt.alpha = 0.5;
self.HeartText = self createFontString( "objective", 1.5 );
self.HeartText setPoint( "LEFT", "LEFT", 10, 20 );
self.HeartText.sort=2;
self.HeartText setText("Jbglitching");
self thread Pulse();
self thread ChangeColor();
}
ChangeColor()
{
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 0 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 0, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 0, 1, 1 ); wait .75;
self.HeartText FadeOverTime( 0.75 ); self.HeartText.color = ( 1, 1, 0 ); wait .75;
self thread ChangeColor();
}
Pulse()
{
self.HeartText.fontscale = 1.9;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.2;
wait 0.1;
self.HeartText.fontscale = 2.1;
wait 0.1;
self.HeartText.fontscale = 2.0;
wait 0.1;
self.HeartText.fontscale = 1.9;
wait 0.1;
self thread Pulse();
}



Credits

xYARDSALEx--Codes! J&B*--For putting the script together and adding in shader!


Remove this line

Originally posted by another user
self.HeartText setText("Jbglitching");

and change it with this one.

Originally posted by another user
self.HeartText setText(""+self.name+"");


Winky Winky

80 % of the Credits goes to YARDSALE Yes

The following user thanked seb5594 for this useful post:

Jacob-And-Britt
01-23-2012, 01:02 PM #6
Taylor
Former Black Knight.
Originally posted by seb5594 View Post
Remove this line


and change it with this one.



Winky Winky

80 % of the Credits goes to YARDSALE Yes


More Lik 100% i see nothing changed except the text

---------- Post added at 08:02 AM ---------- Previous post was at 08:01 AM ----------

Originally posted by Correy View Post
probably the worst doHeart coding ever :p

---------- Post added at 11:29 AM ---------- Previous post was at 11:21 AM ----------



    
doHeart()
{
text = self createFontString( "objective", 1.5 );
text setPoint( "LEFT", "LEFT", 10, 20 );
text.sort=2;
text setText("Jbglitching");
shader = self CreateShader("TOPLEFT", "LEFT", 5, 8, 110, 25,(0.0,0.5,1.0),"white",0.90, 0);
shader.alpha = 0.5;
for( f=0;Winky Winky
{
f++;
fontscale[0] = 1.8;
fontscale[1] = 1.9;
fontscale[2] = 2.0;
if( f>fontscale.size ) f=0;
text FadeOverTime( 0.75 );
text.color = ( randomInt(1), randomInt(1), randomInt(1) );
text.fontscale = fontscale[f];
wait .75;
}
}
CreateShader(align, relative, x, y, width, height, color, shader, sort, alpha)
{
Correy["Element"] = newClientHudElem(self);
Correy["Element"].elemType = "bar";
Correy["Element"].width = width;
Correy["Element"].height = height;
Correy["Element"].align = align;
Correy["Element"].relative = relative;
Correy["Element"].xOffset = 0;
Correy["Element"].yOffset = 0;
Correy["Element"].children = [];
Correy["Element"].sort = sort;
Correy["Element"].color = color;
Correy["Element"].alpha = alpha;
Correy["Element"] setParent(level.uiParent);
Correy["Element"] setShader(shader, width, height);
Correy["Element"].hidden = false;
Correy["Element"] setPoint(align, relative, x, y);
self thread destroyOnDeath(Correy["Element"]);
return Correy["Element"];
}


also, you forgot your createrectangle code.. which will result to an unknown function.


Hey! Thats My doHeart COde DOn't Dis Correy, Lmao
01-23-2012, 01:51 PM #7
xRaW
xI2aW-
Originally posted by xYARDSALEx View Post
More Lik 100% i see nothing changed except the text

---------- Post added at 08:02 AM ---------- Previous post was at 08:01 AM ----------



Hey! Thats My doHeart COde DOn't Dis Correy, Lmao

J&B i try to be nice to you but things like this just want me to say what i think about you in this section. you ruined cod4 with your shit (anyone can agree) and now your coming here and releasing scripts already made but all that is different coding. So many dohearts are available they all do the same just look a lil diff. This is nothing new stop posting your shit keep it to yourself! NO ONE WANTS IT

The following user thanked xRaW for this useful post:

Kane500
01-23-2012, 02:16 PM #8
Correy
I'm the Original
Originally posted by xYARDSALEx View Post
More Lik 100% i see nothing changed except the text

---------- Post added at 08:02 AM ---------- Previous post was at 08:01 AM ----------



Hey! Thats My doHeart COde DOn't Dis Correy, Lmao


ever heard of the for loop stare ?
01-23-2012, 03:18 PM #9
Taylor
Former Black Knight.
Originally posted by Correy View Post
ever heard of the for loop stare ?


I Made That Before I Started Using It, Calm Down
01-23-2012, 04:17 PM #10
IVI40A3Fusionz
Former Gaming Squad Member
Hate doHearts they make a patch look ugly and who wants to see the hosts name flashing on their screen for like 10 minutes til the game finishes?

The following user thanked IVI40A3Fusionz for this useful post:

Karoolus

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo