Post: [Script] J&B*'s Bazooka nuke!
02-11-2012, 12:59 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys DlBSY993 took my nuke in the cod 4 section and made it go off when you shoot a rpg well i used my nuke and made one for W@W! I have even fixed the visions were it looks more realistic well here it is have fun! Winky Winky


Bazooka Nuke!
    
Nuke_bazooka()
{
self thread //Put everyting in your close menu into a script and thread it here! If when you close menu it gives you guns otherwise just take this all out!
self takeallweapons();
self giveweapon ("bazooka_mp");
self switchtoweapon ("bazooka_mp");
self waittill ("weapon_fired");
wait 1;
self setclientdvar("timescale", ".3");
self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");
wait 0.2;
self.nuke = self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
wait 0.2;
self.nuke = self setClientDvar("r_colorMap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(256, 512, 1, 1, 1, 0);
wait 0.02;
self setclientdvar("timescale", "1");
}
02-11-2012, 02:41 PM #2
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Hey guys DlBSY993 took my nuke in the cod 4 section and made it go off when you shoot a rpg well i used my nuke and made one for W@W! I have even fixed the visions were it looks more realistic well here it is have fun! Winky Winky


Bazooka Nuke!
    
Nuke_bazooka()
{
self thread //Put everyting in your close menu into a script and thread it here! If when you close menu it gives you guns otherwise just take this all out!
self takeallweapons();
self giveweapon ("bazooka_mp");
self switchtoweapon ("bazooka_mp");
self waittill ("weapon_fired");
wait 1;
self setclientdvar("timescale", ".3");
self.nuke = self setClientDvar("r_lightTweakSunLight", "1.0");
wait 0.2;
self.nuke = self setClientDvar("r_lightTweakSunColor", "2.0 2.0");
wait 0.2;
self.nuke = self setClientDvar("r_colorMap", "2");
wait 0.4;
my = self gettagorigin("j_head");
trace=bullettrace(my, my + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.expbullt,trace);
dis=distance(self.origin, trace);
if(dis<101) RadiusDamage( trace, dis, 10000000, 10000000, self );
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
RadiusDamage( trace, 10000000, 10000000, 10000000, self );
wait 2;
self setClientDvar("r_colorMap", "1");
self setClientDvar("r_lightTweakSunLight", "0.1");
self setClientDvar("r_lightTweakSunColor", "0.1 0.1");
SetExpFog(256, 512, 1, 1, 1, 0);
wait 0.02;
self setclientdvar("timescale", "1");
}


y do u do the same script u posted in the cod4 section? plus this is like nothing new, everything i see here, i have seen before

The following user thanked Taylor for this useful post:

Vampytwistッ
02-13-2012, 03:21 AM #3
Kane500
< ^ > < ^ >
Originally posted by xYARDSALEx View Post
y do u do the same script u posted in the cod4 section? plus this is like nothing new, everything i see here, i have seen before


I know. No ones coming out with original shit.
02-13-2012, 04:55 AM #4
bloodthugga
Bounty hunter
lol.............
02-20-2012, 02:16 AM #5
mrpig2555
Save Point
:3 sounds cool

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