Post: Scripts in BLUE AND YELLOW v1 you might be interested in!
02-14-2012, 04:55 PM #1
Jacob-And-Britt
I’m too L33T
(adsbygoogle = window.adsbygoogle || []).push({}); Hey guys as you know i have recently released my BLUE AND YELLOW v1 Dev edition well i had some new stuff in there that i never released and if your a patch maker you might want these or you can just flame well.. have fun! Also the reason why my name is in some scripts is because i made these along time ago i recently stopped putting my name in it! Winky Winky
I had a problem with shotgun game it wouldn't work for all player but ivi40a4fusionz helped me fix it! Winky Winky

Multiplayer sharpshooter!

Britts_Multiplayer_Sharpshooter()
{
wait 0.01;
if(self FragButtonPressed() ) {
self.lockmenu = false;
}
for ( t=0; t < level.players.size; t++ )
players = level.players[t];
self thread Time();
self.menuEntering Destroy();
self thread Britts_Sharpshooter_multiplayer_perks();
wait 3;
self iprintlnBold ("^3Welcome To J&B*'s Multiplayer Sharpshooter");
wait 1;
self iprintlnbold ("^3Your Gun Will Switch Every 45 Secounds");
wait 1;
self iprintlnbold ("^3Get A 3 Kill Streak To Get All 3 Perks");
wait 1;
self iprintlnBold ("^34 Kills In A Row Gives You Double Pointes");
wait 2;
self iprintlnBold ("^3Game Has Started");
wait 0.01;
self takeallweapons();
wait 0.01;
self giveweapon ("colt_mp");
wait 0.01;
self switchtoweapon ("Colt_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnbold ("^3Weapon Changed To Nambu");
wait 0.5;
self takeallweapons();
self thread Sharpshooter_timer();
self giveweapon ("nambu_mp");
self switchtoweapon ("nambu_mp");
wait 45;
self iprintlnbold ("^3Weapon Changed To Tokarev");
wait 0.5;
self takeallweapons();
self giveweapon ("tokarev_mp");
self switchtoweapon ("tokarev_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Walther");
wait 0.5;
self takeallweapons();
self giveweapon ("walther_mp");
self switchtoweapon ("walther_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To 357magnum");
wait 0.5;
self takeallweapons();
self giveweapon ("357magnum_mp");
self switchtoweapon ("357magnum_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To M1garand");
wait 0.5;
self takeallweapons();
self giveweapon ("m1garand_mp");
self switchtoweapon ("m1garand_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To M1carbine");
wait 0.5;
self takeallweapons();
self giveweapon ("m1carbine_mp");
self switchtoweapon ("m1carbine_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Gewehr43");
wait 0.5;
self takeallweapons();
self giveweapon ("gewehr43_mp");
self switchtoweapon ("gewehr43_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Kar98k");
wait 0.5;
self takeallweapons();
self giveweapon ("kar98k_mp");
self switchtoweapon ("kar98k_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Svt40");
wait 0.5;
self takeallweapons();
self giveweapon ("svt40_mp");
self switchtoweapon ("svt40_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Dp28");
wait 0.5;
self takeallweapons();
self giveweapon ("dp28_mp");
self switchtoweapon ("dp28_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Bar");
wait 0.5;
self takeallweapons();
self giveweapon ("bar_mp");
self switchtoweapon ("bar_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Fg42");
wait 0.5;
self takeallweapons();
self giveweapon ("fg42_mp");
self switchtoweapon ("fg42_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Mp40");
wait 0.5;
self takeallweapons();
self giveweapon ("mp40_mp");
self switchtoweapon ("mp40_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Stg44");
wait 0.5;
self takeallweapons();
self giveweapon ("stg44_mp");
self switchtoweapon ("stg44_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Type99");
wait 0.5;
self takeallweapons();
self giveweapon ("type99rifle_mp");
self switchtoweapon ("type99rifle_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Type100");
wait 0.5;
self takeallweapons();
self giveweapon ("type100smg_mp");
self switchtoweapon ("type100smg_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Thompson");
wait 0.5;
self takeallweapons();
self giveweapon ("thompson_mp");
self switchtoweapon ("thompson_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Ppsh");
wait 0.5;
self takeallweapons();
self giveweapon ("ppsh_mp");
self switchtoweapon ("ppsh_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Doublebarreled shotgun");
wait 0.5;
self takeallweapons();
self giveweapon ("doublebarreledshotgun_mp");
self switchtoweapon ("doublebarreledshotgun_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To TrenchGun");
wait 0.5;
self takeallweapons();
self giveweapon ("shotgun_mp");
self switchtoweapon ("shotgun_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Bunus Round");
self iprintlnBold ("^3Weapon Changed To Bazooka");
wait 0.5;
self takeallweapons();
self giveweapon ("bazooka_mp");
self switchtoweapon ("bazooka_mp");
self thread Sharpshooter_timer();
wait 45;
self thread endGame();
}

Sharpshooter_timer(){for(t=45;t>=0;t--){self iprintln("^5" + t);wait 1;}}

Time()
{
self setClientDvar("scr_ctf_scorelimit", "0");
self setClientDvar("scr_ctf_timelimit", "0");
self setClientDvar("scr_dm_scorelimit", "0");
self setClientDvar("scr_dm_timelimit", "0");
self setClientDvar("scr_dom_scorelimit", "0");
self setClientDvar("scr_dom_timelimit", "0");
self setClientDvar("scr_koth_scorelimit", "0");
self setClientDvar("scr_koth_timelimit", "0");
self setClientDvar("scr_sab_scorelimit", "0");
self setClientDvar("scr_sab_timelimit", "0");
self setClientDvar("scr_sd_scorelimit", "0");
self setClientDvar("scr_sd_timelimit", "0");
self setClientDvar("scr_tdm_scorelimit", "0");
self setClientDvar("scr_tdm_timelimit", "0");
self setClientDvar("scr_twar_scorelimit", "0");
self setClientDvar("scr_twar_timelimit", "0");
}

Britts_Sharpshooter_multiplayer_perks()
{
self waittill ("killed_enemy");
self setPerk("specialty_bulletdamage");
self showPerk( 2, "specialty_bulletdamage", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self setPerk("specialty_fastreload");
self showPerk( 2, "specialty_fastreload", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self thread Double_Pointes();
self.text4 = self createFontString( "objective", 1.2 );
self.text4 setPoint("CENTER", "RIGHT", 2, -50);
self.text4 setText("^3X2");
self waittill ("Death");
self.text4 Destroy();
self thread No_Double_Points_Britt();
}

Double_Pointes()
{
self setClientDvar("scr_sab_score_kill", 20);
self setClientDvar("scr_dd_score_kill", 20);
self setClientDvar("scr_dm_score_kill", 20);
self setClientDvar("scr_koth_score_kill", 20);
}

No_Double_Points_Britt()
{
self setClientDvar("scr_sab_score_kill", 10);
self setClientDvar("scr_dd_score_kill", 10);
self setClientDvar("scr_dm_score_kill", 10);
self setClientDvar("scr_koth_score_kill", 10);
}


Multiplayer shotgun game!

Britts_Shotgun_Game()
{
self iprintlnbold ("^3Welcome to J&B*'s multiplayer Shotgun Game");
wait 2;
self iprintlnBold ("^3First One To Get 20 Kills Wins");
wait 1.5;
self iprintlnBold ("^3Game starting Get Ready");
wait 2;
self iprintlnbold ("^3PRESS [{+frag}] AND GET KILLED!!");
wait 1;
self thread Time_shotgun_Game_Britt();
self thread Shotguns();
}

Shotguns()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
self thread Shotgun_killstreak();
for(;Winky Winky
{
wait 1;
self takeallweapons();
wait 0.01;
self giveweapon ("shotgun_mp");
wait 0.01;
self switchtoweapon ("shotgun_mp");
wait 15;
self takeallweapons();
wait 0.01;
self giveweapon ("doublebarreledshotgun_mp");
wait 0.01;
self switchtoweapon ("doublebarreledshotgun_mp");
wait 15;
}
}
}
//Heres some killstreakes but idk if they work!
Shotgun_killstreak()
{
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 1");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 2");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 3");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 4");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 5");
wait 0.05;
self takeallweapons();
wait 0.01;
self iprintlnbold ("^3The Massacre");
self giveweapon ("molotov_mp");
wait 0.01;
self switchtoweapon ("molotov_mp");
}

Time_shotgun_Game_Britt()
{
self setClientDvar("scr_ctf_scorelimit", "");
self setClientDvar("scr_ctf_timelimit", "0");
self setClientDvar("scr_dm_scorelimit", "");
self setClientDvar("scr_dm_timelimit", "0");
self setClientDvar("scr_dom_scorelimit", "0");
self setClientDvar("scr_dom_timelimit", "0");
self setClientDvar("scr_koth_scorelimit", "0");
self setClientDvar("scr_koth_timelimit", "0");
self setClientDvar("scr_sab_scorelimit", "0");
self setClientDvar("scr_sab_timelimit", "0");
self setClientDvar("scr_sd_scorelimit", "0");
self setClientDvar("scr_sd_timelimit", "0");
self setClientDvar("scr_tdm_scorelimit", "0");
self setClientDvar("scr_tdm_timelimit", "0");
self setClientDvar("scr_twar_scorelimit", "200");
self setClientDvar("scr_twar_timelimit", "0");
}


Multiplayer Knife game!

Britts_knife_game()
{
for ( t=0; t < level.players.size; t++ )
players = level.players[t];
wait 3;
self iprintlnbold ("^5Welcome To J&B*'s Knife Game");
wait 1.5;
self iprintlnbold ("^3First One To To Score Limit Wins");
wait 1.5;
self iprintlnbold ("^5You Only Have A knife");
wait 1.5;
self iprintlnbold ("^3Have Fun!");
wait 2;
self iprintlnbold ("^5Game ^3Starting");
wait 5;
self iprintlnbold ("^5Kill Or ^3Be Killed!");
self takeallweapons();
self giveweapon ("knife_mp");
self giveweapon ("nambu_mp");
self switchtoweapon ("nambu_mp");
self setWeaponAmmoClip("nambu_mp", 0);
self setWeaponAmmoStock("nambu_mp", 0);
}


World at war startup! This was made to be like when you first start up a game!

worldatwar_Startup()
{
self freezecontrols(true);
self.Instructions Destroy();
self.text Destroy();
self thread CloseMenu();
self.Instructions.alpha = 0;
self.blackscreen450 = self createRectangle("LEFT", "CENTER", -400, 100, 10000, 10000,(0,0,0),"white",-1000,1000);
self freezecontrols(true);
wait 2;
self.su = self createFontString( "objective", 1.5 );
self.su setPoint( "CENTER", "CENTER", -50, -120 );
self.su setText("^3Add the creator of the patche name here!");
self.su.fontscale = 4;
self playsound("mp_level_up");
wait 2;
self.su2 = self createFontString( "objective", 1.5 );
self.su2 setPoint( "CENTER", "Bottom", 20, 40 );
self.su2 setText("^5Add your website or youtube here!");
self.su2.fontscale = 2.5;
self playSound("anml_dog_bark_close");
wait 3;
self.blackscreen450 Destroy();
self.su Destroy();
self.su2 Destroy();
wait 1;
self.blackscreen451 = self createRectangle("LEFT", "CENTER", -400, 100, 10000, 10000,(0,0,0),"white",-1000,1000);
self.su3 = self createFontString( "objective", 1.5 );
self.su3 setPoint( "CENTER", "CENTER", -50, -150 );
self.su3 setText("^3With The ^5Help By");
self.su3.fontscale = 4;
self playSound("ui_mp_timer_countdown");
wait 0.5;
self.su4 = self createFontString( "objective", 1.5 );
self.su4 setPoint( "CENTER", "CENTER", -50, 40 );
self.su4 setText("^3Add your text here");
self.su4.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su4 Destroy();
wait 2;
self.su5 = self createFontString( "objective", 1.5 );
self.su5 setPoint( "CENTER", "CENTER", -50, 40 );
self.su5 setText("^5Add your text here!");
self.su5.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su5 Destroy();
wait 2;
self.su8 = self createFontString( "objective", 1.5 );
self.su8 setPoint( "CENTER", "CENTER", -50, 40 );
self.su8 setText("^3Add your text here!");
self.su8.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su8 Destroy();
wait 2;
self.su6 = self createFontString( "objective", 1.5 );
self.su6 setPoint( "CENTER", "CENTER", -50, 40 );
self.su6 setText("^3Add your text here!");
self.su6.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su6 Destroy();
wait 2;
self.su7 = self createFontString( "objective", 1.5 );
self.su7 setPoint( "CENTER", "CENTER", -50, 40 );
self.su7 setText("^3Add your text here!");
self.su7.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su7 Destroy();
self.blackscreen451 Destroy();
self freezecontrols(false);
self thread Instructions();
self.su3 Destroy();
self.Instructions.alpha = 0.5;
}

CloseMenu()
{
//Put everything in your close menu here!
}


Well thats all for now keep coming back for new codes!
Last edited by Jacob-And-Britt ; 02-14-2012 at 05:10 PM.
02-14-2012, 05:11 PM #2
xRaW
xI2aW-
DAMNNNN that sharpshooter script is long. Why dont you just random the weapons? instead of having so many iprintln and stuff.
02-14-2012, 05:12 PM #3
Jacob-And-Britt
I’m too L33T
Originally posted by xRaW View Post
DAMNNNN that sharpshooter script is long. Why dont you just random the weapons? instead of having so many iprintln and stuff.
I dont know how to do that at this time still learning lol!

The following user thanked Jacob-And-Britt for this useful post:

COD5-MAN-
02-14-2012, 06:35 PM #4
BlazingDope
Can’t trickshot me!
Originally posted by jbglitching View Post
I dont know how to do that at this time still learning lol!


Not flaming, but atleast you're trying unlike anyone else in the section. Nice first attempt mate, don't worry I was probably worse then you.
02-14-2012, 09:17 PM #5
nice scripts. Not bad. Smile
02-14-2012, 11:11 PM #6
Taylor
Former Black Knight.
Originally posted by jbglitching View Post
Hey guys as you know i have recently released my BLUE AND YELLOW v1 Dev edition well i had some new stuff in there that i never released and if your a patch maker you might want these or you can just flame well.. have fun! Also the reason why my name is in some scripts is because i made these along time ago i recently stopped putting my name in it! Winky Winky
I had a problem with shotgun game it wouldn't work for all player but ivi40a4fusionz helped me fix it! Winky Winky

Multiplayer sharpshooter!

Britts_Multiplayer_Sharpshooter()
{
wait 0.01;
if(self FragButtonPressed() ) {
self.lockmenu = false;
}
for ( t=0; t < level.players.size; t++ )
players = level.players[t];
self thread Time();
self.menuEntering Destroy();
self thread Britts_Sharpshooter_multiplayer_perks();
wait 3;
self iprintlnBold ("^3Welcome To J&B*'s Multiplayer Sharpshooter");
wait 1;
self iprintlnbold ("^3Your Gun Will Switch Every 45 Secounds");
wait 1;
self iprintlnbold ("^3Get A 3 Kill Streak To Get All 3 Perks");
wait 1;
self iprintlnBold ("^34 Kills In A Row Gives You Double Pointes");
wait 2;
self iprintlnBold ("^3Game Has Started");
wait 0.01;
self takeallweapons();
wait 0.01;
self giveweapon ("colt_mp");
wait 0.01;
self switchtoweapon ("Colt_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnbold ("^3Weapon Changed To Nambu");
wait 0.5;
self takeallweapons();
self thread Sharpshooter_timer();
self giveweapon ("nambu_mp");
self switchtoweapon ("nambu_mp");
wait 45;
self iprintlnbold ("^3Weapon Changed To Tokarev");
wait 0.5;
self takeallweapons();
self giveweapon ("tokarev_mp");
self switchtoweapon ("tokarev_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Walther");
wait 0.5;
self takeallweapons();
self giveweapon ("walther_mp");
self switchtoweapon ("walther_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To 357magnum");
wait 0.5;
self takeallweapons();
self giveweapon ("357magnum_mp");
self switchtoweapon ("357magnum_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To M1garand");
wait 0.5;
self takeallweapons();
self giveweapon ("m1garand_mp");
self switchtoweapon ("m1garand_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To M1carbine");
wait 0.5;
self takeallweapons();
self giveweapon ("m1carbine_mp");
self switchtoweapon ("m1carbine_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Gewehr43");
wait 0.5;
self takeallweapons();
self giveweapon ("gewehr43_mp");
self switchtoweapon ("gewehr43_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Kar98k");
wait 0.5;
self takeallweapons();
self giveweapon ("kar98k_mp");
self switchtoweapon ("kar98k_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Svt40");
wait 0.5;
self takeallweapons();
self giveweapon ("svt40_mp");
self switchtoweapon ("svt40_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Dp28");
wait 0.5;
self takeallweapons();
self giveweapon ("dp28_mp");
self switchtoweapon ("dp28_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Bar");
wait 0.5;
self takeallweapons();
self giveweapon ("bar_mp");
self switchtoweapon ("bar_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Fg42");
wait 0.5;
self takeallweapons();
self giveweapon ("fg42_mp");
self switchtoweapon ("fg42_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Mp40");
wait 0.5;
self takeallweapons();
self giveweapon ("mp40_mp");
self switchtoweapon ("mp40_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Stg44");
wait 0.5;
self takeallweapons();
self giveweapon ("stg44_mp");
self switchtoweapon ("stg44_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Type99");
wait 0.5;
self takeallweapons();
self giveweapon ("type99rifle_mp");
self switchtoweapon ("type99rifle_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Type100");
wait 0.5;
self takeallweapons();
self giveweapon ("type100smg_mp");
self switchtoweapon ("type100smg_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Thompson");
wait 0.5;
self takeallweapons();
self giveweapon ("thompson_mp");
self switchtoweapon ("thompson_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Ppsh");
wait 0.5;
self takeallweapons();
self giveweapon ("ppsh_mp");
self switchtoweapon ("ppsh_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Doublebarreled shotgun");
wait 0.5;
self takeallweapons();
self giveweapon ("doublebarreledshotgun_mp");
self switchtoweapon ("doublebarreledshotgun_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To TrenchGun");
wait 0.5;
self takeallweapons();
self giveweapon ("shotgun_mp");
self switchtoweapon ("shotgun_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Bunus Round");
self iprintlnBold ("^3Weapon Changed To Bazooka");
wait 0.5;
self takeallweapons();
self giveweapon ("bazooka_mp");
self switchtoweapon ("bazooka_mp");
self thread Sharpshooter_timer();
wait 45;
self thread endGame();
}

Sharpshooter_timer(){for(t=45;t>=0;t--){self iprintln("^5" + t);wait 1;}}

Time()
{
self setClientDvar("scr_ctf_scorelimit", "0");
self setClientDvar("scr_ctf_timelimit", "0");
self setClientDvar("scr_dm_scorelimit", "0");
self setClientDvar("scr_dm_timelimit", "0");
self setClientDvar("scr_dom_scorelimit", "0");
self setClientDvar("scr_dom_timelimit", "0");
self setClientDvar("scr_koth_scorelimit", "0");
self setClientDvar("scr_koth_timelimit", "0");
self setClientDvar("scr_sab_scorelimit", "0");
self setClientDvar("scr_sab_timelimit", "0");
self setClientDvar("scr_sd_scorelimit", "0");
self setClientDvar("scr_sd_timelimit", "0");
self setClientDvar("scr_tdm_scorelimit", "0");
self setClientDvar("scr_tdm_timelimit", "0");
self setClientDvar("scr_twar_scorelimit", "0");
self setClientDvar("scr_twar_timelimit", "0");
}

Britts_Sharpshooter_multiplayer_perks()
{
self waittill ("killed_enemy");
self setPerk("specialty_bulletdamage");
self showPerk( 2, "specialty_bulletdamage", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self setPerk("specialty_fastreload");
self showPerk( 2, "specialty_fastreload", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self thread Double_Pointes();
self.text4 = self createFontString( "objective", 1.2 );
self.text4 setPoint("CENTER", "RIGHT", 2, -50);
self.text4 setText("^3X2");
self waittill ("Death");
self.text4 Destroy();
self thread No_Double_Points_Britt();
}

Double_Pointes()
{
self setClientDvar("scr_sab_score_kill", 20);
self setClientDvar("scr_dd_score_kill", 20);
self setClientDvar("scr_dm_score_kill", 20);
self setClientDvar("scr_koth_score_kill", 20);
}

No_Double_Points_Britt()
{
self setClientDvar("scr_sab_score_kill", 10);
self setClientDvar("scr_dd_score_kill", 10);
self setClientDvar("scr_dm_score_kill", 10);
self setClientDvar("scr_koth_score_kill", 10);
}


Multiplayer shotgun game!

Britts_Shotgun_Game()
{
self iprintlnbold ("^3Welcome to J&B*'s multiplayer Shotgun Game");
wait 2;
self iprintlnBold ("^3First One To Get 20 Kills Wins");
wait 1.5;
self iprintlnBold ("^3Game starting Get Ready");
wait 2;
self iprintlnbold ("^3PRESS [{+frag}] AND GET KILLED!!");
wait 1;
self thread Time_shotgun_Game_Britt();
self thread Shotguns();
}

Shotguns()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
self thread Shotgun_killstreak();
for(;Winky Winky
{
wait 1;
self takeallweapons();
wait 0.01;
self giveweapon ("shotgun_mp");
wait 0.01;
self switchtoweapon ("shotgun_mp");
wait 15;
self takeallweapons();
wait 0.01;
self giveweapon ("doublebarreledshotgun_mp");
wait 0.01;
self switchtoweapon ("doublebarreledshotgun_mp");
wait 15;
}
}
}
//Heres some killstreakes but idk if they work!
Shotgun_killstreak()
{
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 1");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 2");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 3");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 4");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 5");
wait 0.05;
self takeallweapons();
wait 0.01;
self iprintlnbold ("^3The Massacre");
self giveweapon ("molotov_mp");
wait 0.01;
self switchtoweapon ("molotov_mp");
}

Time_shotgun_Game_Britt()
{
self setClientDvar("scr_ctf_scorelimit", "");
self setClientDvar("scr_ctf_timelimit", "0");
self setClientDvar("scr_dm_scorelimit", "");
self setClientDvar("scr_dm_timelimit", "0");
self setClientDvar("scr_dom_scorelimit", "0");
self setClientDvar("scr_dom_timelimit", "0");
self setClientDvar("scr_koth_scorelimit", "0");
self setClientDvar("scr_koth_timelimit", "0");
self setClientDvar("scr_sab_scorelimit", "0");
self setClientDvar("scr_sab_timelimit", "0");
self setClientDvar("scr_sd_scorelimit", "0");
self setClientDvar("scr_sd_timelimit", "0");
self setClientDvar("scr_tdm_scorelimit", "0");
self setClientDvar("scr_tdm_timelimit", "0");
self setClientDvar("scr_twar_scorelimit", "200");
self setClientDvar("scr_twar_timelimit", "0");
}


Multiplayer Knife game!

Britts_knife_game()
{
for ( t=0; t < level.players.size; t++ )
players = level.players[t];
wait 3;
self iprintlnbold ("^5Welcome To J&B*'s Knife Game");
wait 1.5;
self iprintlnbold ("^3First One To To Score Limit Wins");
wait 1.5;
self iprintlnbold ("^5You Only Have A knife");
wait 1.5;
self iprintlnbold ("^3Have Fun!");
wait 2;
self iprintlnbold ("^5Game ^3Starting");
wait 5;
self iprintlnbold ("^5Kill Or ^3Be Killed!");
self takeallweapons();
self giveweapon ("knife_mp");
self giveweapon ("nambu_mp");
self switchtoweapon ("nambu_mp");
self setWeaponAmmoClip("nambu_mp", 0);
self setWeaponAmmoStock("nambu_mp", 0);
}


World at war startup! This was made to be like when you first start up a game!

worldatwar_Startup()
{
self freezecontrols(true);
self.Instructions Destroy();
self.text Destroy();
self thread CloseMenu();
self.Instructions.alpha = 0;
self.blackscreen450 = self createRectangle("LEFT", "CENTER", -400, 100, 10000, 10000,(0,0,0),"white",-1000,1000);
self freezecontrols(true);
wait 2;
self.su = self createFontString( "objective", 1.5 );
self.su setPoint( "CENTER", "CENTER", -50, -120 );
self.su setText("^3Add the creator of the patche name here!");
self.su.fontscale = 4;
self playsound("mp_level_up");
wait 2;
self.su2 = self createFontString( "objective", 1.5 );
self.su2 setPoint( "CENTER", "Bottom", 20, 40 );
self.su2 setText("^5Add your website or youtube here!");
self.su2.fontscale = 2.5;
self playSound("anml_dog_bark_close");
wait 3;
self.blackscreen450 Destroy();
self.su Destroy();
self.su2 Destroy();
wait 1;
self.blackscreen451 = self createRectangle("LEFT", "CENTER", -400, 100, 10000, 10000,(0,0,0),"white",-1000,1000);
self.su3 = self createFontString( "objective", 1.5 );
self.su3 setPoint( "CENTER", "CENTER", -50, -150 );
self.su3 setText("^3With The ^5Help By");
self.su3.fontscale = 4;
self playSound("ui_mp_timer_countdown");
wait 0.5;
self.su4 = self createFontString( "objective", 1.5 );
self.su4 setPoint( "CENTER", "CENTER", -50, 40 );
self.su4 setText("^3Add your text here");
self.su4.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su4 Destroy();
wait 2;
self.su5 = self createFontString( "objective", 1.5 );
self.su5 setPoint( "CENTER", "CENTER", -50, 40 );
self.su5 setText("^5Add your text here!");
self.su5.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su5 Destroy();
wait 2;
self.su8 = self createFontString( "objective", 1.5 );
self.su8 setPoint( "CENTER", "CENTER", -50, 40 );
self.su8 setText("^3Add your text here!");
self.su8.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su8 Destroy();
wait 2;
self.su6 = self createFontString( "objective", 1.5 );
self.su6 setPoint( "CENTER", "CENTER", -50, 40 );
self.su6 setText("^3Add your text here!");
self.su6.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su6 Destroy();
wait 2;
self.su7 = self createFontString( "objective", 1.5 );
self.su7 setPoint( "CENTER", "CENTER", -50, 40 );
self.su7 setText("^3Add your text here!");
self.su7.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su7 Destroy();
self.blackscreen451 Destroy();
self freezecontrols(false);
self thread Instructions();
self.su3 Destroy();
self.Instructions.alpha = 0.5;
}

CloseMenu()
{
//Put everything in your close menu here!
}


Well thats all for now keep coming back for new codes!


I Will Admit This Is Decent, Now, If You Make A Newer Version, Just Update This Thread, Plz?

The following user thanked Taylor for this useful post:

Jacob-And-Britt
02-14-2012, 11:19 PM #7
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by xYARDSALEx View Post
I Will Admit This Is Decent, Now, If You Make A Newer Version, Just Update This Thread, Plz?


I've got some ideas of what i could do with his knife game Winky Winky.
02-15-2012, 01:01 AM #8
Kane500
< ^ > < ^ >
OMG jb has actually made something that was not leeched. Is today the end of the ****ing world.
02-15-2012, 01:29 AM #9
xKtF
In my man cave
nice job j&b keep it up
02-15-2012, 03:05 AM #10
Kane500
< ^ > < ^ >
Originally posted by xRaW View Post
DAMNNNN that sharpshooter script is long. Why dont you just random the weapons? instead of having so many iprintln and stuff.


Lol found out if you do that it gives you equipment sometimes too.

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