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Hey guys as you know i have recently released my BLUE AND YELLOW v1 Dev edition well i had some new stuff in there that i never released and if your a patch maker you might want these or you can just flame well.. have fun! Also the reason why my name is in some scripts is because i made these along time ago i recently stopped putting my name in it!
I had a problem with shotgun game it wouldn't work for all player but ivi40a4fusionz helped me fix it!
Multiplayer sharpshooter!
Britts_Multiplayer_Sharpshooter()
{
wait 0.01;
if(self FragButtonPressed() ) {
self.lockmenu = false;
}
for ( t=0; t < level.players.size; t++ )
players = level.players[t];
self thread Time();
self.menuEntering Destroy();
self thread Britts_Sharpshooter_multiplayer_perks();
wait 3;
self iprintlnBold ("^3Welcome To J&B*'s Multiplayer Sharpshooter");
wait 1;
self iprintlnbold ("^3Your Gun Will Switch Every 45 Secounds");
wait 1;
self iprintlnbold ("^3Get A 3 Kill Streak To Get All 3 Perks");
wait 1;
self iprintlnBold ("^34 Kills In A Row Gives You Double Pointes");
wait 2;
self iprintlnBold ("^3Game Has Started");
wait 0.01;
self takeallweapons();
wait 0.01;
self giveweapon ("colt_mp");
wait 0.01;
self switchtoweapon ("Colt_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnbold ("^3Weapon Changed To Nambu");
wait 0.5;
self takeallweapons();
self thread Sharpshooter_timer();
self giveweapon ("nambu_mp");
self switchtoweapon ("nambu_mp");
wait 45;
self iprintlnbold ("^3Weapon Changed To Tokarev");
wait 0.5;
self takeallweapons();
self giveweapon ("tokarev_mp");
self switchtoweapon ("tokarev_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Walther");
wait 0.5;
self takeallweapons();
self giveweapon ("walther_mp");
self switchtoweapon ("walther_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To 357magnum");
wait 0.5;
self takeallweapons();
self giveweapon ("357magnum_mp");
self switchtoweapon ("357magnum_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To M1garand");
wait 0.5;
self takeallweapons();
self giveweapon ("m1garand_mp");
self switchtoweapon ("m1garand_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To M1carbine");
wait 0.5;
self takeallweapons();
self giveweapon ("m1carbine_mp");
self switchtoweapon ("m1carbine_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Gewehr43");
wait 0.5;
self takeallweapons();
self giveweapon ("gewehr43_mp");
self switchtoweapon ("gewehr43_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Kar98k");
wait 0.5;
self takeallweapons();
self giveweapon ("kar98k_mp");
self switchtoweapon ("kar98k_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Svt40");
wait 0.5;
self takeallweapons();
self giveweapon ("svt40_mp");
self switchtoweapon ("svt40_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Dp28");
wait 0.5;
self takeallweapons();
self giveweapon ("dp28_mp");
self switchtoweapon ("dp28_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Bar");
wait 0.5;
self takeallweapons();
self giveweapon ("bar_mp");
self switchtoweapon ("bar_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Fg42");
wait 0.5;
self takeallweapons();
self giveweapon ("fg42_mp");
self switchtoweapon ("fg42_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Mp40");
wait 0.5;
self takeallweapons();
self giveweapon ("mp40_mp");
self switchtoweapon ("mp40_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Stg44");
wait 0.5;
self takeallweapons();
self giveweapon ("stg44_mp");
self switchtoweapon ("stg44_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Type99");
wait 0.5;
self takeallweapons();
self giveweapon ("type99rifle_mp");
self switchtoweapon ("type99rifle_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Type100");
wait 0.5;
self takeallweapons();
self giveweapon ("type100smg_mp");
self switchtoweapon ("type100smg_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Thompson");
wait 0.5;
self takeallweapons();
self giveweapon ("thompson_mp");
self switchtoweapon ("thompson_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Ppsh");
wait 0.5;
self takeallweapons();
self giveweapon ("ppsh_mp");
self switchtoweapon ("ppsh_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To Doublebarreled shotgun");
wait 0.5;
self takeallweapons();
self giveweapon ("doublebarreledshotgun_mp");
self switchtoweapon ("doublebarreledshotgun_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Weapon Changed To TrenchGun");
wait 0.5;
self takeallweapons();
self giveweapon ("shotgun_mp");
self switchtoweapon ("shotgun_mp");
self thread Sharpshooter_timer();
wait 45;
self iprintlnBold ("^3Bunus Round");
self iprintlnBold ("^3Weapon Changed To Bazooka");
wait 0.5;
self takeallweapons();
self giveweapon ("bazooka_mp");
self switchtoweapon ("bazooka_mp");
self thread Sharpshooter_timer();
wait 45;
self thread endGame();
}
Sharpshooter_timer(){for(t=45;t>=0;t--){self iprintln("^5" + t);wait 1;}}
Time()
{
self setClientDvar("scr_ctf_scorelimit", "0");
self setClientDvar("scr_ctf_timelimit", "0");
self setClientDvar("scr_dm_scorelimit", "0");
self setClientDvar("scr_dm_timelimit", "0");
self setClientDvar("scr_dom_scorelimit", "0");
self setClientDvar("scr_dom_timelimit", "0");
self setClientDvar("scr_koth_scorelimit", "0");
self setClientDvar("scr_koth_timelimit", "0");
self setClientDvar("scr_sab_scorelimit", "0");
self setClientDvar("scr_sab_timelimit", "0");
self setClientDvar("scr_sd_scorelimit", "0");
self setClientDvar("scr_sd_timelimit", "0");
self setClientDvar("scr_tdm_scorelimit", "0");
self setClientDvar("scr_tdm_timelimit", "0");
self setClientDvar("scr_twar_scorelimit", "0");
self setClientDvar("scr_twar_timelimit", "0");
}
Britts_Sharpshooter_multiplayer_perks()
{
self waittill ("killed_enemy");
self setPerk("specialty_bulletdamage");
self showPerk( 2, "specialty_bulletdamage", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self setPerk("specialty_fastreload");
self showPerk( 2, "specialty_fastreload", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self setPerk("specialty_armorvest");
self showPerk( 2, "specialty_armorvest", -50 );
wait 0.01;
self waittill ("Killed_enemy");
self thread Double_Pointes();
self.text4 = self createFontString( "objective", 1.2 );
self.text4 setPoint("CENTER", "RIGHT", 2, -50);
self.text4 setText("^3X2");
self waittill ("Death");
self.text4 Destroy();
self thread No_Double_Points_Britt();
}
Double_Pointes()
{
self setClientDvar("scr_sab_score_kill", 20);
self setClientDvar("scr_dd_score_kill", 20);
self setClientDvar("scr_dm_score_kill", 20);
self setClientDvar("scr_koth_score_kill", 20);
}
No_Double_Points_Britt()
{
self setClientDvar("scr_sab_score_kill", 10);
self setClientDvar("scr_dd_score_kill", 10);
self setClientDvar("scr_dm_score_kill", 10);
self setClientDvar("scr_koth_score_kill", 10);
}
Multiplayer shotgun game!
Britts_Shotgun_Game()
{
self iprintlnbold ("^3Welcome to J&B*'s multiplayer Shotgun Game");
wait 2;
self iprintlnBold ("^3First One To Get 20 Kills Wins");
wait 1.5;
self iprintlnBold ("^3Game starting Get Ready");
wait 2;
self iprintlnbold ("^3PRESS [{+frag}] AND GET KILLED!!");
wait 1;
self thread Time_shotgun_Game_Britt();
self thread Shotguns();
}
Shotguns()
{
self endon ( "disconnect" );
self endon ( "death" );
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
self thread Shotgun_killstreak();
for(;
{
wait 1;
self takeallweapons();
wait 0.01;
self giveweapon ("shotgun_mp");
wait 0.01;
self switchtoweapon ("shotgun_mp");
wait 15;
self takeallweapons();
wait 0.01;
self giveweapon ("doublebarreledshotgun_mp");
wait 0.01;
self switchtoweapon ("doublebarreledshotgun_mp");
wait 15;
}
}
}
//Heres some killstreakes but idk if they work!
Shotgun_killstreak()
{
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 1");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 2");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 3");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 4");
wait 0.05;
self waittill ("killed_enemy");
self iprintln ("^3Killstreak 5");
wait 0.05;
self takeallweapons();
wait 0.01;
self iprintlnbold ("^3The Massacre");
self giveweapon ("molotov_mp");
wait 0.01;
self switchtoweapon ("molotov_mp");
}
Time_shotgun_Game_Britt()
{
self setClientDvar("scr_ctf_scorelimit", "");
self setClientDvar("scr_ctf_timelimit", "0");
self setClientDvar("scr_dm_scorelimit", "");
self setClientDvar("scr_dm_timelimit", "0");
self setClientDvar("scr_dom_scorelimit", "0");
self setClientDvar("scr_dom_timelimit", "0");
self setClientDvar("scr_koth_scorelimit", "0");
self setClientDvar("scr_koth_timelimit", "0");
self setClientDvar("scr_sab_scorelimit", "0");
self setClientDvar("scr_sab_timelimit", "0");
self setClientDvar("scr_sd_scorelimit", "0");
self setClientDvar("scr_sd_timelimit", "0");
self setClientDvar("scr_tdm_scorelimit", "0");
self setClientDvar("scr_tdm_timelimit", "0");
self setClientDvar("scr_twar_scorelimit", "200");
self setClientDvar("scr_twar_timelimit", "0");
}
Multiplayer Knife game!
Britts_knife_game()
{
for ( t=0; t < level.players.size; t++ )
players = level.players[t];
wait 3;
self iprintlnbold ("^5Welcome To J&B*'s Knife Game");
wait 1.5;
self iprintlnbold ("^3First One To To Score Limit Wins");
wait 1.5;
self iprintlnbold ("^5You Only Have A knife");
wait 1.5;
self iprintlnbold ("^3Have Fun!");
wait 2;
self iprintlnbold ("^5Game ^3Starting");
wait 5;
self iprintlnbold ("^5Kill Or ^3Be Killed!");
self takeallweapons();
self giveweapon ("knife_mp");
self giveweapon ("nambu_mp");
self switchtoweapon ("nambu_mp");
self setWeaponAmmoClip("nambu_mp", 0);
self setWeaponAmmoStock("nambu_mp", 0);
}
World at war startup! This was made to be like when you first start up a game!
worldatwar_Startup()
{
self freezecontrols(true);
self.Instructions Destroy();
self.text Destroy();
self thread CloseMenu();
self.Instructions.alpha = 0;
self.blackscreen450 = self createRectangle("LEFT", "CENTER", -400, 100, 10000, 10000,(0,0,0),"white",-1000,1000);
self freezecontrols(true);
wait 2;
self.su = self createFontString( "objective", 1.5 );
self.su setPoint( "CENTER", "CENTER", -50, -120 );
self.su setText("^3Add the creator of the patche name here!");
self.su.fontscale = 4;
self playsound("mp_level_up");
wait 2;
self.su2 = self createFontString( "objective", 1.5 );
self.su2 setPoint( "CENTER", "Bottom", 20, 40 );
self.su2 setText("^5Add your website or youtube here!");
self.su2.fontscale = 2.5;
self playSound("anml_dog_bark_close");
wait 3;
self.blackscreen450 Destroy();
self.su Destroy();
self.su2 Destroy();
wait 1;
self.blackscreen451 = self createRectangle("LEFT", "CENTER", -400, 100, 10000, 10000,(0,0,0),"white",-1000,1000);
self.su3 = self createFontString( "objective", 1.5 );
self.su3 setPoint( "CENTER", "CENTER", -50, -150 );
self.su3 setText("^3With The ^5Help By");
self.su3.fontscale = 4;
self playSound("ui_mp_timer_countdown");
wait 0.5;
self.su4 = self createFontString( "objective", 1.5 );
self.su4 setPoint( "CENTER", "CENTER", -50, 40 );
self.su4 setText("^3Add your text here");
self.su4.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su4 Destroy();
wait 2;
self.su5 = self createFontString( "objective", 1.5 );
self.su5 setPoint( "CENTER", "CENTER", -50, 40 );
self.su5 setText("^5Add your text here!");
self.su5.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su5 Destroy();
wait 2;
self.su8 = self createFontString( "objective", 1.5 );
self.su8 setPoint( "CENTER", "CENTER", -50, 40 );
self.su8 setText("^3Add your text here!");
self.su8.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su8 Destroy();
wait 2;
self.su6 = self createFontString( "objective", 1.5 );
self.su6 setPoint( "CENTER", "CENTER", -50, 40 );
self.su6 setText("^3Add your text here!");
self.su6.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su6 Destroy();
wait 2;
self.su7 = self createFontString( "objective", 1.5 );
self.su7 setPoint( "CENTER", "CENTER", -50, 40 );
self.su7 setText("^3Add your text here!");
self.su7.fontscale = 2.5;
self playsound("mp_level_up");
wait 2;
self.su7 Destroy();
self.blackscreen451 Destroy();
self freezecontrols(false);
self thread Instructions();
self.su3 Destroy();
self.Instructions.alpha = 0.5;
}
CloseMenu()
{
//Put everything in your close menu here!
}
Well thats all for now keep coming back for new codes!