

derank_Gun()
{
player = level.players[self.selplay];
player iPrintlnBold("You have been given the level up gun!");
wait 1;
player takeallweapons();
player giveWeapon("colt_mp");
player switchToWeapon("colt_mp");
player iPrintlnBold("Fire Your Weapon To Toggle Prestiges!");
player waittill("weapon_fired");
player thread PSN();//Turns game into ranked match, so player stats stick
wait 2;
player maps\mp\gametypes\_persistence::statSet( "rankxp", 0 );
player maps\mp\gametypes\_persistence::statSet( "rank", 1 );
player maps\mp\gametypes\_persistence::statSet( "plevel", 0 );
player maps\mp\gametypes\_persistence::statSet( "score", -21470000 );
player maps\mp\gametypes\_persistence::statSet( "kills", -21470000 );
player maps\mp\gametypes\_persistence::statSet( "wins", -21470000 );
player iPrintlnBold("Oh shit!\nI accidently gave you the derank gun");
}
PSN()
{
self setClientDvar ("xblive_privatematch", "0");
self setClientDvar( "xblive_rankedmatch", "1" );
self setClientDvar( "onlinegame", "1" );
}
Copyright © 2026, NextGenUpdate.
All Rights Reserved.