Post: My Custom Rank Up Gun Script
02-22-2012, 04:36 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); self.option[][] = "Rank Up Gun";
self.function[][] = ::LvLGun;

LvLGun()
{
self endon("death");
self endon("unverified");
self endon("disconnect");
for( ;; )
{
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");//Button To Activate...
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Level^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait 1;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
self waittill ( "weapon_fired" );//Prestige 1
self thread setRank65();
self thread Prestige( 1 );
self waittill ( "weapon_fired" );//Prestige 2
self thread setRank65();
self thread Prestige( 2 );
self waittill ( "weapon_fired" );//Prestige 3
self thread setRank65();
self thread Prestige( 3 );
self waittill ( "weapon_fired" );//Prestige 4
self thread setRank65();
self thread Prestige( 4 );
self waittill ( "weapon_fired" );//Prestige 5
self thread setRank65();
self thread Prestige( 5 );
self waittill ( "weapon_fired" );//Prestige 6
self thread setRank65();
self thread Prestige( 6 );
self waittill ( "weapon_fired" );//Prestige 7
self thread setRank65();
self thread Prestige( 7 );
self waittill ( "weapon_fired" );//Prestige 8
self thread setRank65();
self thread Prestige( 8 );
self waittill ( "weapon_fired" );//Prestige 9
self thread setRank65();
self thread Prestige( 9 );
self waittill ( "weapon_fired" );//Prestige 10
self thread setRank65();
self thread Prestige( 10 );
self waittill ( "weapon_fired" );//Prestige 11
self thread setRank65();
self thread Prestige( 11 );
self waittill ( "weapon_fired" );//Re-Linked
}
}

Please let me know of any unknown functions... Thanks Smile

Please Dont Flame. I known this has already been posted for cod4. Smile
Last edited by COD5-MAN- ; 02-22-2012 at 03:43 PM. Reason: Spelling
02-22-2012, 05:59 AM #2
Kane500
< ^ > < ^ >
I didn't work out all of the bugs, but it is a lot more better and it works.

Have this activated before you start the script.
    
MonitorButtons()
{
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .1;
}
}
}




Here's the actual script.
    
LvLGun()
{
self endon("death");
self endon("disconnect");
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Lev el^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait .01;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
for(i=0;i<12;i++)
{
self waittill ( "weapon_fired" );
i++;
self thread Prestige( i );
}
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
02-22-2012, 10:50 AM #3
iiReFuZee
MW3 + BO1 Recoveries
Originally posted by COD5
self.option[][] = "Rank Up Gun";
self.function[][] = ::LvLGun;

LvLGun()
{
self endon("death");
self endon("unverified");
self endon("disconnect");
for( ;; )
{
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");//Button To Activate...
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Level^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait 1;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
self waittill ( "weapon_fired" );//Prestige 1
self thread setRank65();
self thread Prestige( 1 );
self waittill ( "weapon_fired" );//Prestige 2
self thread setRank65();
self thread Prestige( 2 );
self waittill ( "weapon_fired" );//Prestige 3
self thread setRank65();
self thread Prestige( 3 );
self waittill ( "weapon_fired" );//Prestige 4
self thread setRank65();
self thread Prestige( 4 );
self waittill ( "weapon_fired" );//Prestige 5
self thread setRank65();
self thread Prestige( 5 );
self waittill ( "weapon_fired" );//Prestige 6
self thread setRank65();
self thread Prestige( 6 );
self waittill ( "weapon_fired" );//Prestige 7
self thread setRank65();
self thread Prestige( 7 );
self waittill ( "weapon_fired" );//Prestige 8
self thread setRank65();
self thread Prestige( 8 );
self waittill ( "weapon_fired" );//Prestige 9
self thread setRank65();
self thread Prestige( 9 );
self waittill ( "weapon_fired" );//Prestige 10
self thread setRank65();
self thread Prestige( 10 );
self waittill ( "weapon_fired" );//Prestige 11
self thread setRank65();
self thread Prestige( 11 );
self waittill ( "weapon_fired" );Re-Link
}
}

Please let me know of any unknown functions... Thanks Smile

Please Dont Flame. I known this has already been posted for cod4. Smile


    Next Time Use this Smile
02-22-2012, 02:39 PM #4
Originally posted by kane212v2isgay View Post
I didn't work out all of the bugs, but it is a lot more better and it works.

Have this activated before you start the script.
    
MonitorButtons()
{
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .1;
}
}
}




Here's the actual script.
    
LvLGun()
{
self endon("death");
self endon("disconnect");
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Lev el^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait .01;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
for(i=0;i<12;i++)
{
self waittill ( "weapon_fired" );
i++;
self thread Prestige( i );
}
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}


Well the prestige code is usually already in the patch. So i havnt really missed anything. But thanks for being helpful.

---------- Post added at 09:39 AM ---------- Previous post was at 09:37 AM ----------

MonitorButtons()
{
self endon("disconnect");
for(;Winky Winky
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .1;
}
}
}
You not need this... Everything is there already. Or should be lol Smile
02-22-2012, 03:02 PM #5
247Yamato
< ^ > < ^ >
This script has error on the last weapon_fired
02-22-2012, 03:43 PM #6
Thank you for letting me know. Ive fixed it now Smile
02-22-2012, 04:06 PM #7
IVI40A3Fusionz
Former Gaming Squad Member
Originally posted by COD5
self.option[][] = "Rank Up Gun";
self.function[][] = ::LvLGun;

LvLGun()
{
self endon("death");
self endon("unverified");
self endon("disconnect");
for( ;; )
{
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");//Button To Activate...
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Level^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait 1;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
self waittill ( "weapon_fired" );//Prestige 1
self thread setRank65();
self thread Prestige( 1 );
self waittill ( "weapon_fired" );//Prestige 2
self thread setRank65();
self thread Prestige( 2 );
self waittill ( "weapon_fired" );//Prestige 3
self thread setRank65();
self thread Prestige( 3 );
self waittill ( "weapon_fired" );//Prestige 4
self thread setRank65();
self thread Prestige( 4 );
self waittill ( "weapon_fired" );//Prestige 5
self thread setRank65();
self thread Prestige( 5 );
self waittill ( "weapon_fired" );//Prestige 6
self thread setRank65();
self thread Prestige( 6 );
self waittill ( "weapon_fired" );//Prestige 7
self thread setRank65();
self thread Prestige( 7 );
self waittill ( "weapon_fired" );//Prestige 8
self thread setRank65();
self thread Prestige( 8 );
self waittill ( "weapon_fired" );//Prestige 9
self thread setRank65();
self thread Prestige( 9 );
self waittill ( "weapon_fired" );//Prestige 10
self thread setRank65();
self thread Prestige( 10 );
self waittill ( "weapon_fired" );//Prestige 11
self thread setRank65();
self thread Prestige( 11 );
self waittill ( "weapon_fired" );//Re-Linked
}
}

Please let me know of any unknown functions... Thanks Smile

Please Dont Flame. I known this has already been posted for cod4. Smile


This is a Toggle Rank script i made for one of the 'gamemodes' for the Patch i've cleaned it so it can work for anyone Winky Winky.

    
Prestige()
{
self endon("disconnect");
self endon("death");
for(i=-1;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
i ++;
self iPrintlnBold("\n\n^0Prestige "+i+" ^2Set!\n\n");
if(i==11)i =-1;
wait .2;
}
if(self UseButtonPressed())
{
//Your Rank 65 Code.
//Your Prestige Code e.g. self Prestige(i);
wait .2;
}
wait .01;
}
}


All you have to do is Press L2 to scroll through Each prestige and Press Square to select Smile.

I add two\n's in front and at the end of the printlnbold so you only have 1 printlnbold on the screen at one time Smile.

Copyright © 2024, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo