MonitorButtons()
{
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .1;
}
}
}
LvLGun()
{
self endon("death");
self endon("disconnect");
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Lev el^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait .01;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
for(i=0;i<12;i++)
{
self waittill ( "weapon_fired" );
i++;
self thread Prestige( i );
}
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
Next Time Use this
MonitorButtons()
{
self endon("disconnect");
for(;
{
if(self UseButtonPressed())
{
self notify("Pressed_Square");
wait .1;
}
}
}
LvLGun()
{
self endon("death");
self endon("disconnect");
self iPrintlnBold("Press [{+usereload}] To Activate LvL-Up Gun^0!");
self waittill("Pressed_Square");
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Lev el^0-^3Up ^1Gun ^2Active^0!");
wait 1;
self takeallweapons();
self giveWeapon("357magnum_mp");
wait .01;
self switchToWeapon("357magnum_mp");
self iPrintln("You Now Have The LvL-Up Gun^0, ^3ENJOY^0!");
self iPrintlnBold("^1Fire ^5Your Weapon To Toggle ^4Prestiges^0!");
for(i=0;i<12;i++)
{
self waittill ( "weapon_fired" );
i++;
self thread Prestige( i );
}
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
Prestige()
{
self endon("disconnect");
self endon("death");
for(i=-1;
{
if(self SecondaryOffHandButtonPressed())
{
i ++;
self iPrintlnBold("\n\n^0Prestige "+i+" ^2Set!\n\n");
if(i==11)i =-1;
wait .2;
}
if(self UseButtonPressed())
{
//Your Rank 65 Code.
//Your Prestige Code e.g. self Prestige(i);
wait .2;
}
wait .01;
}
}
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