self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu
teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}
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