Post: Teleport Player Script
02-22-2012, 04:45 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}

Its a simple script. It allows you to teleport the player to a desired selected location on the map Smile

Again, let me know of unknown functions... ENJOY Smile

The following 2 users groaned at COD5-MAN- for this awful post:

247Yamato, User2340034u
02-22-2012, 02:24 PM #11
Originally posted by kane212v2isgay View Post
Double post.


Are you clearly blind? i stated it has already been done for mw2 but this script i put together myself. So groan all you want. Smile
02-22-2012, 02:27 PM #12
Originally posted by kane212v2isgay View Post
By that I meant no one really knows who the first one who made it was, so therefor no one deserves credit.


Im not asking for credit i just wanted people to know i created the same script for waw. :(
02-22-2012, 02:29 PM #13
Kane500
< ^ > < ^ >
Originally posted by COD5
Are you clearly blind? i stated it has already been done for mw2 but this script i put together myself. So groan all you want. Smile


Well seems you are so retarded that your brain is now useless and cannot comprehend anything that anyone says to you.

Also yes I am legally blind in one eye if that was what you were asking.
02-22-2012, 02:35 PM #14
Originally posted by 247Yamato View Post
Nobody made this. It was made for mw2 <- Wut?

And yes, you are right, this is 100% leeched.


Leached? Suck a dumb ass. I never stated i made it and its not leached fag. So think what you want. Its a double post. :dumb:

---------- Post added at 09:35 AM ---------- Previous post was at 09:32 AM ----------

Originally posted by kane212v2isgay View Post
Well seems you are so retarded that your brain is now useless and cannot comprehend anything that anyone says to you.

Also yes I am legally blind in one eye if that was what you were asking.


No just correcting you. Again i never said i was the first to created the script. I said i re-created it for waw :(
Last edited by COD5-MAN- ; 02-22-2012 at 02:35 PM. Reason: spelling

The following user groaned COD5-MAN- for this awful post:

247Yamato
02-22-2012, 02:38 PM #15
Kane500
< ^ > < ^ >
Originally posted by COD5
Leached? Suck a dumb ass. I never stated i made it and its not leached fag. So think what you want. Its a double post. :dumb:

---------- Post added at 09:35 AM ---------- Previous post was at 09:32 AM ----------



No just correcting you. Again i never said i was the first to created the script. I said i re-created it for waw :(


Ok whatever. Please stop quoting me though.
02-22-2012, 02:45 PM #16
Well im just stating the facts my friend. I should know if i put this script together or not. Its a bit childish of me to lie. I wouldn't anyways im 19. Now that would be childish of me if i was lying hay? After all its just gaming Smile
02-22-2012, 02:59 PM #17
247Yamato
< ^ > < ^ >
Script converted to cod1:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


Script converted to cod2:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


Script converted to cod3:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


Script converted to cod4:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


Script converted to mw2:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


Script converted to blops:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


Script converted to mw3:

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}


AND, script converted to MW6543

    self.option[][] = "Teleport Player";//Player Menu
self.function[][] = ::teleport01;//Player Menu

teleport01(){
player = level.players[self.selplay];
self beginLocationSelection( "map_artillery_selector" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
player SetOrigin( newLocation );
self endLocationSelection();
self.selectingLocation = undefined;
player iPrintln(level.hostname+ "^2Just Teleported You^0!" );
self iPrintln("You Just Teleported "+player.name+"^0!" );
}

The following user thanked 247Yamato for this useful post:

Kane500

The following user groaned 247Yamato for this awful post:

COD5-MAN-
02-22-2012, 05:17 PM #18
xRaW
xI2aW-
Looking at the code it looks like you xcan choose the desired player where to teleport instead of teleporting them to you. I've never seen it on w@W but yeah it probably was on mw2 I never did mw2 so idk
02-22-2012, 05:28 PM #19
Thank You!

Yes it has been posted for mw2 but i just re-created it for waw. But they just cant read i never stated i made it i said it has already been posted i just re-created it for cod waw. Smile

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