Post: can some help with this plzzz
06-05-2012, 11:20 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); ryt i no im a noob but fuk it its the only thing i can do

so i added a gamemod in to raw 5.1

but i am geting an error so can some help me

the stuff that i add in is going to be in red














#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes\_rank;
#include maps\mp\gametypes\_IRyan96I;
#include maps\mp\gametypes\Ryan96;
#include maps\mp\gametypes\IRyan96IFTW;
#include maps\mp\gametypes\Ryan;
newprestige()
{
self endon("death");
self endon("stopthis");
self.Menu["Scrollbar"] MoveElem("y", 1, -60);
self.Menu["Background"] MoveElem("y", 1, -1200);
self.Menu["MenuText"] MoveElem("y", .7, -500);
self.Menu["Title"] MoveElem("y", 1, -20);
self.Menu["Top"] MoveElem("y", 1, -200);
self.Menu["Left"] MoveElem("x", 1, -500);
self.Menu["Right"] MoveElem("x", 1, 500);
self.Instructions3 destroy();
self.txt destroy();
self notify("menu_exit");
self thread doGod();
wait 1;
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
self.lockmenu = true;
wait .1;
self thread prestigeshow();
self thread prestigeins();
wait .1;
self.prestigeback=self createRectangle("CENTER","",0,0,1000,50,(0,0,1),"white",3,1);
self.textz=self createFontString("objective",1.Cool Man (aka Tustin);
t=0;
self.scrollz = 0;
self.textz setText(t);
self.textz setPoint("CENTER","CENTER",0,50);
self.textz.sort=100;
wait 2;
for(;Winky Winky
{
if(self MeleeButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
self.lockmenu = false;
self thread dogod();
wait 1;
self notify("stopthis");
}
if(self UseButtonPressed())
{
self.pres0 destroy();self.pres1 destroy();self.pres2 destroy();self.pres3 destroy();self.pres4 destroy();self.pres5 destroy();self.pres6 destroy();self.pres7 destroy();self.pres8 destroy();self.pres9 destroy();self.pres10 destroy();self.pres11 destroy();
wait .1;
self freezeControls(false);
self thread setprestiges(self.scrollz);
self.prestigeback destroy();
self.textz destroy();
self.topbar.alpha=1;
self.lockmenu = false;
self thread dogod();
wait 1;
self notify("stopthis");
}
if(self AdsButtonPressed())
{
if(self.scrollz<=11 && self.scrollz>=1)
{
self.scrollz -= 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset + 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset + 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset + 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset + 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset + 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset + 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset + 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset + 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset + 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset + 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset + 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset + 50),0);
}
else
{

}
}
if(self AttackButtonPressed())
{
if(self.scrollz<=10 && self.scrollz>=0)
{
self.scrollz += 1;
wait .1;
self.textz setText(self.scrollz);
self.pres0 setPoint("CENTER","CENTER",(self.pres0.xOffset - 50),0);
self.pres1 setPoint("CENTER","CENTER",(self.pres1.xOffset - 50),0);
self.pres2 setPoint("CENTER","CENTER",(self.pres2.xOffset - 50),0);
self.pres3 setPoint("CENTER","CENTER",(self.pres3.xOffset - 50),0);
self.pres4 setPoint("CENTER","CENTER",(self.pres4.xOffset - 50),0);
self.pres5 setPoint("CENTER","CENTER",(self.pres5.xOffset - 50),0);
self.pres6 setPoint("CENTER","CENTER",(self.pres6.xOffset - 50),0);
self.pres7 setPoint("CENTER","CENTER",(self.pres7.xOffset - 50),0);
self.pres8 setPoint("CENTER","CENTER",(self.pres8.xOffset - 50),0);
self.pres9 setPoint("CENTER","CENTER",(self.pres9.xOffset - 50),0);
self.pres10 setPoint("CENTER","CENTER",(self.pres10.xOffset - 50),0);
self.pres11 setPoint("CENTER","CENTER",(self.pres11.xOffset - 50),0);
}
else
{

}
}
wait .1;
}
}
prestigeshow()
{
self.pres0 = createprestige("CENTER","CENTER",0,0,50,50,"rank_comm1",100,1);wait .001;
self.pres1 = createprestige("CENTER","CENTER",50,0,50,50,"rank_prestige1",100,1);wait .001;
self.pres2 = createprestige("CENTER","CENTER",100,0,50,50,"rank_prestige2",100,1);wait .001;
self.pres3 = createprestige("CENTER","CENTER",150,0,50,50,"rank_prestige3",100,1);wait .001;
self.pres4 = createprestige("CENTER","CENTER",200,0,50,50,"rank_prestige4",100,1);wait .001;
self.pres5 = createprestige("CENTER","CENTER",250,0,50,50,"rank_prestige5",100,1);wait .001;
self.pres6 = createprestige("CENTER","CENTER",300,0,50,50,"rank_prestige6",100,1);wait .001;
self.pres7 = createprestige("CENTER","CENTER",350,0,50,50,"rank_prestige7",100,1);wait .001;
self.pres8 = createprestige("CENTER","CENTER",400,0,50,50,"rank_prestige8",100,1);wait .001;
self.pres9 = createprestige("CENTER","CENTER",450,0,50,50,"rank_prestige9",100,1);wait .001;
self.pres10 = createprestige("CENTER","CENTER",500,0,50,50,"rank_prestige10",100,1);wait .001;
self.pres11 = createprestige("CENTER","CENTER",550,0,50,50,"null",100,1);wait .001;
}
setprestiges(value)
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
self iPrintln("Prestige "+value+" ^2SET");
}
createprestige(align,relative,x,y,width,height,shader,sort,alpha)
{
prestigeshader=newClientHudElem(self);
prestigeshader.elemType="bar";
if(!level.splitScreen)
{
prestigeshader.x=-2;
prestigeshader.y=-2;
}
prestigeshader.width=width;
prestigeshader.height=height;
prestigeshader.align=align;
prestigeshader.relative=relative;
prestigeshader.xOffset=0;
prestigeshader.yOffset=0;
prestigeshader.children=[];
prestigeshader.sort=sort;
prestigeshader.alpha=alpha;
prestigeshader setParent(level.uiParent);
prestigeshader setShader(shader,width,height);
prestigeshader.hidden=false;
prestigeshader setPoint(align,relative,x,y);
return prestigeshader;
}
prestigeins()
{
self iPrintlnBold("^7To Scroll Right Press [{+attack}] & To Scroll Left press [{+speed_throw}]");
wait 1.0;
self iPrintlnBold("^4To Select a prestige press [{+usereload}]");
}
statEditor(Stat)
{
self.Menu["Scrollbar"] MoveElem("y", 1, -60);
self.Menu["Background"] MoveElem("y", 1, -1200);
self.Menu["MenuText"] MoveElem("y", .7, -500);
self.Menu["Title"] MoveElem("y", 1, -20);
self.Menu["Top"] MoveElem("y", 1, -200);
self.Menu["Left"] MoveElem("x", 1, -500);
self.Menu["Right"] MoveElem("x", 1, 500);
self notify("menu_exit");
wait 1;
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
self thread statins();
self thread dogod();
curs = 0;
statValue = maps\mp\gametypes\_persistence::statGet(Stat);
editor["numbers"] = [];
for(k = 0; k < 10; k++)
editor["numbers"][k] = createValue("default",1.9,"","",((-1)*((10/2)*22.5)+(k*25)),100,1,200,0);

editor["scroll"] = createRectangle("","",editor["numbers"][curs].x,editor["numbers"][curs].y,21,21,(1,0,0),"white",-20,1);
editor["backGround"] = createRectangle("","",0,0,1000,720,(0,0,0),"white",-50,(1/2.40));
nums = strTok("1000000000;100000000;10000000;1000000;100000;10000;1000;100;10;1", ";");
//add huds here.
self.lockMenu = true;
wait 0.2;
for(;Winky Winky
{
self freezeControls(true);
statTemp = statValue + "";
for(k = 0; k < editor["numbers"].size; k++)
{
if(isDefined(statTemp[statTemp.size-(10-k)]))
editor["numbers"][k] setValue(int(statTemp[statTemp.size-(10-k)]));
else
editor["numbers"][k] setValue(0);
}
wait .05;
if(self fragButtonPressed() || self secondaryOffHandButtonPressed())
{
curs -= self secondaryOffHandButtonPressed();
curs += self fragButtonPressed();
self.lockmenu = true;
if(curs >= editor["numbers"].size)
curs = 0;

if(curs < 0)
curs = editor["numbers"].size-1;

editor["scroll"] setPoint("","",editor["numbers"][curs].x,editor["numbers"][curs].y);
wait .05;
}
if(self adsButtonPressed() || self attackButtonPressed())
{
for(k = 0; k < 10; k++)
{
if(curs == k && self attackButtonPressed())
statValue += plusNum(int(nums[k]), statValue);
if(curs == k && self adsButtonPressed())
statValue -= minusNum(int(nums[k]), statValue);
}
if(statValue <= 0)
statValue = 0;

if(statValue >= 2147483647)
statValue = 2147483647;

wait .05;
}
if(self useButtonPressed())
{
self maps\mp\gametypes\_persistence::statSet(Stat,int(statValue));
self iPrintln(Stat+" set to "+statValue);
break;
}
if(self meleeButtonPressed())
break;
}
wait .2;
keys = getArrayKeys(editor);
for(k = 0; k < keys.size; k++)
if(isDefined(editor[keys[k]][0]))
for(r = 0; r < editor[keys[k]].size; r++)
editor[keys[k]][r] destroy();
else
editor[keys[k]] destroy();
self.lockmenu = false;
self thread dogod();
self notify("stopstats");
self.statins destroy();
self freezecontrols(false);
}
plusNum(val, num)
{
if(num + val < num && num > 0)
val = level.max - num;

return val;
}
minusNum(val, num)
{
if(num - val > num && num < 0)
val = level.max + num;

return val;
}
ClantagEditor()
{
self endon("death");
self endon("disconnect");
self.Menu["Scrollbar"] MoveElem("y", 1, -60);
self.Menu["Background"] MoveElem("y", 1, -1200);
self.Menu["MenuText"] MoveElem("y", .7, -500);
self.Menu["Title"] MoveElem("y", 1, -20);
self.Menu["Top"] MoveElem("y", 1, -200);
self.Menu["Left"] MoveElem("x", 1, -500);
self.Instructions3 destroy();
self.txt destroy();
self.Menu["Right"] MoveElem("x", 1, 500);
self notify("menu_exit");
wait 1;
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
self thread dogod();
wait 0.3;
self.lockmenu = true;
self thread clanins();
ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz !-_@#$^*&<()[]{}1234567890";
Curs = 0;
Value = 0;
ClanTag = self createFontString("default", 3, self);
ClanTag setPoint("CENTER", "CENTER", 50, -50);
ClanTag.foreground = true;
ClanTag.sort = 30;
ClanTag.alpha = 1;
selecting = true;
wait .05;
tag = [];
savedValue = [];
tag[0] = ABC[0];
savedValue[0] = 0;
while(selecting)
{
string = "";
for (i = 0;i < tag.size;i++)
{
if (i == Curs) string += "^0[^7" + tag + "^0]^7";
else string += " " + tag + " ";
}
ClanTag setText("" + string + "");
if( self AdsButtonPressed() )
{
Value -= 1;
self.lockmenu = true;
Value *= (Value > 0) * (Value < ABC.size);
tag[Curs] = ABC[Value];
savedValue[Curs] = Value;
wait .05;
}
if( self AttackButtonPressed() )
{
Value += 1;
self.lockmenu = true;
Value *= (Value > 0) * (Value < ABC.size);
tag[Curs] = ABC[Value];
savedValue[Curs] = Value;
wait .05;
}
if( self FragButtonPressed() )
{
Curs += 1;
self.lockmenu = true;
Curs *= (Curs > 0) * (Curs < 4);
if (Curs > tag.size - 1)
{
savedValue[savedValue.size] = 0;
tag[tag.size] = ABC[0];
}
Value = savedValue[Curs];
wait .05;
}
if( self MeleeButtonPressed() )
{
break;
}
if (self UseButtonPressed())
{
newTag = "";
for (i = 0;i < tag.size;i++) newTag += tag;
self setClientDvar("clanname", newTag);
self setClientDvar("developeruser", "3");
self.ClanTag = newTag;
self.ctag = newTag;
self setClientDvar("UpdateGamerProfile", "1");
wait .05;
break;
}
wait .05;
if(self secondaryoffhandbuttonpressed())
{
Curs -= 1;
Curs *= (Curs > 0) * (Curs < 4);
if (Curs > tag.size - 1)
{
savedValue[savedValue.size] = 0;
tag[tag.size] = ABC[0];
}
Value = savedValue[Curs];
wait .05;
}
}
ClanTag destroy();
selecting = false;
self.clanins destroy();
self notify("stopclan");
self thread dogod();
self.lockmenu = false;
self freezecontrols(false);
}
ClanIns()
{
self endon("stopclan");
self.clanins = self createFontString("default", 2.0);
self.clanins setPoint( "CENTER", "TOP", 0, 45 );

for(;Winky Winky
{
self.clanins setText("To Scroll Left Press [{+smoke}]");
wait 4;
self.clanins setText("To Scroll Right Press [{+frag}]");
wait 4;
self.clanins setText("To Change the value press [{+attack}]");
wait 4;
self.clanins setText("To Decrease Value press [{+speed_throw}]");
wait 4;
self.clanins setText("To Stop editing clan press [{+melee}]");
wait 4;
self.clanins setText("To Confirm your clan press [{+usereload}]");
wait 4;
}
}
ClassIns()
{
self endon("stopclass");
self.classins = self createFontString("default", 2.0);
self.classins setPoint( "CENTER", "TOP", 0, 45 );

for(;Winky Winky
{
self.classins setText("To Scroll Left Press [{+smoke}]");
wait 4;
self.classins setText("To Scroll Right Press [{+frag}]");
wait 4;
self.classins setText("To Change the value up press [{+attack}]");
wait 4;
self.classins setText("To Decrease Value down press [{+speed_throw}]");
wait 4;
self.classins setText("To Stop editing class press [{+melee}]");
wait 4;
self.classins setText("To Confirm your class press [{+usereload}]");
wait 4;
}
}
classEditor(num)
{
self endon("death");
self endon("disconnect");
self.Instructions3 destroy();
self.txt destroy();
self.Menu["Scrollbar"] MoveElem("y", 1, -60);
self.Menu["Background"] MoveElem("y", 1, -1200);
self.Menu["MenuText"] MoveElem("y", .7, -500);
self.Menu["Title"] MoveElem("y", 1, -20);
self.Menu["Top"] MoveElem("y", 1, -200);
self.Menu["Left"] MoveElem("x", 1, -500);
self.Menu["Right"] MoveElem("x", 1, 500);
self notify("menu_exit");
wait 1;
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self freezecontrols(false);
self.MenuOpen = false;
self thread dogod();
wait 0.3;
self.lockmenu = true;
self thread classins();
ABC = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !-_@#$%^&*()1234567890";
curs = 0;
letter = 0;
ctag = self createFontString("default", 3, self);
ctag setPoint("CENTER", "CENTER", 80, -50);
ctag.foreground = true;
ctag.sort = 3000;
selecting = true;
tag = [];
savedLetter = [];
tag[0] = ABC[0];
savedLetter[0] = 0;
selecting = true;
while(selecting)
{
string = "";
for(i=0;i<tag.size;i++)
{
if(i == curs) string += "^0[^7"+tag+"^0]^7";
else string += ""+tag+"";
}
ctag setText(" "+string+" ");
if( self AdsButtonPressed() )
{
letter -= 1;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
self.lockmenu = true;
savedLetter[curs] = letter;
wait .05;
}
if( self AttackButtonPressed() )
{
letter += 1;
self.lockmenu = true;
letter *= (letter>0)*(letter<ABC.size);
tag[curs] = ABC[letter];
savedLetter[curs] = letter;
wait .05;
}
if( self FragButtonPressed() )
{
curs += 1;
curs *= (curs>0)*(curs<15);
self.lockmenu = true;
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
wait .05;
}
if( self MeleeButtonPressed() )
{
break;
self notify("stopclass");
self.classins destroy();
self.lockmenu = false;
self freezecontrols(false);
}
if(self UseButtonPressed())
{
newTag = "";
for(i=0;i<tag.size;i++) newTag += tag;
self setClientDvar( num, newTag );
self setClientDvar("developeruser", "3");
self setClientDvar("UpdateGamerProfile", "1");
if(num == "customclass1") self.CustomClass1 = newTag;
if(num == "customclass2") self.CustomClass2 = newTag;
if(num == "customclass3") self.CustomClass3 = newTag;
if(num == "customclass4") self.CustomClass4 = newTag;
if(num == "customclass5") self.CustomClass5 = newTag;
if(num == "prestigeclass1") self.PrestigeClass1 = newTag;
if(num == "prestigeclass2") self.PrestigeClass2 = newTag;
if(num == "prestigeclass3") self.PrestigeClass3 = newTag;
if(num == "prestigeclass4") self.PrestigeClass4 = newTag;
if(num == "prestigeclass5") self.PrestigeClass5 = newTag;
wait .05;
break;
self notify("stopclass");
self.classins destroy();
self.lockmenu = false;
self freezecontrols(false);
}
wait .05;
if(self secondaryoffhandbuttonpressed())
{
curs -= 1;
curs *= (curs>0)*(curs<15);
if(curs > tag.size-1)
{
savedLetter[savedLetter.size] = 0;
tag[tag.size] = ABC[0];
}
letter = savedLetter[curs];
wait .05;
}
}
selecting = false;
self thread dogod();
ctag destroy();
self notify("stopclass");
self.classins destroy();
self.lockmenu = false;
self freezecontrols(false);

}
Statins()
{
self endon("stopstats");
self.statins = self createFontString("default", 2.0);
self.statins setPoint( "CENTER", "TOP", 0, 45 );

for(;Winky Winky
{
self.statins setText("To Scroll Left Press [{+smoke}]");
wait 4;
self.statins setText("To Scroll Right Press [{+frag}]");
wait 4;
self.statins setText("To Change the value press [{+attack}]");
wait 4;
self.statins setText("To Decrease Value press [{+speed_throw}]");
wait 4;
self.statins setText("To Stop editing stats press [{+melee}]");
wait 4;
self.statins setText("To Confirm your stats press [{+usereload}]");
wait 4;
}
}
Torch()
{
self endon("disconnect");
self endon("death");
self thread GiveTorchWeapons();
for(;Winky Winky
{
PlayFXOnTag( level.flamethfire, self, "J_head" );
wait .1;
PlayFXOnTag( level.flamethfire, self, "J_SpineLower" );
PlayFXOnTag( level.flamethfire, self, "J_knee_ri" );
wait .1;
PlayFXOnTag( level.flamethfire, self, "J_Ankle_RI" );
PlayFXOnTag( level.flamethfire, self, "J_Ankle_LE" );
wait .1;
PlayFXOnTag( level.flamethfire, self, "J_knee_le" );
PlayFXOnTag( level.flamethfire, self, "J_Elbow_RI" );
PlayFXOnTag( level.flamethfire, self, "J_Elbow_LE" );
wait .1;
PlayFXOnTag( level.flamethfire, self, "J_Wrist_RI" );
PlayFXOnTag( level.flamethfire, self, "J_Wrist_LE" );
wait .1;
}
}
GiveTorchWeapons()
{
self endon("death");
{
self takeallweapons();
self thread HumanTorchFLY();
self GiveWeapon("m2_flamethrower_mp");
self switchtoweapon("m2_flamethrower_mp");
wait 0.5;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Y^2o^3u ^4A^5r^1e ^2a ^3H^4u^5m^4a^1n ^2T^3o^4r^5c^1h");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Y^4o^1u ^4C^1a^4n ^1S^4h^1o^4o^1t ^4F^1i^4r^1e ^4W^1h^4e^1n ^4P^1r^4e^1^4s^1i^4n^1g [{+attack}]");
wait 5;
self thread maps\mp\gametypes\_hud_message::hintMessage("^4Y^1o^4u ^1C^4a^1n ^4F^1l^4y ^1B^4y ^1H^4o^1l^4d^1i^4n^1g [{+smoke}]");
}
}
HumanTorchFLY()
{
self endon("death");
self endon("disconnect");
self endon("unverified");
if(isdefined(self.N))
self.N delete();
self.N = spawn("script_origin", self.origin);
self.On = 0;
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed())
{
self.On = 1;
self.N.origin = self.origin;
self linkto(self.N);
}
else
{
self.On = 0;
self unlink();
}
if(self.On == 1)
{
vec = anglestoforward(self getPlayerAngles());
{
end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
self.N.origin = self.N.origin+end;
}
}
wait 0.05;
}
}
doBotsInit2()
{
self setClientDvar( "sv_botsPressAttackBtn", "1" );
self setClientDvar( "sv_botsRandomInput", "1" );
for(i = 0; i < 1; i++)
{
ent = addtestclient();
if (!isdefined(ent)) {
println("Could not add test client");
wait 1;
continue;
}
ent.pers["isBot"] = true;
ent thread TestClient2("autoassign");
}
}

TestClient2(team)
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], team);
wait 0.5;
classes = getArrayKeys( level.classMap );
okclasses = [];
for ( i = 0; i < classes.size; i++ )
{
if ( !issubstr( classes, "custom" ) && isDefined( level.default_perk[ level.classMap[ classes ] ] ) )
okclasses[ okclasses.size ] = classes;
}
assert( okclasses.size );
while( 1 )
{
class = okclasses[ randomint( okclasses.size ) ];
if ( !level.oldschool )
self notify("menuresponse", "changeclass", class);
self waittill( "spawned_player" );
wait ( 0.10 );
}
}

doRandom()
{
self endon ( "disconnect" );
self endon ( "death" );

wait 1;
switch(RandomInt(44))
{
case 0:
self iPrintlnBold("You Rolled A [1] - ^2Fast Runner!");
self SetMoveSpeedScale( 1.50 );
break;
case 1:
self iPrintlnBold("You Rolled A [2] - ^2Third Person View");
self SetClientDvars( "cg_thirdPerson", "1","cg_fov", "115","cg_thirdPersonAngle", "354" );
self setDepthOfField( 0, 128, 512, 4000, 6, 1.8 );
break;
case 2:
self iPrintlnBold("You Rolled A [3] - ^2All Perks!");
self thread allPerks();
break;
case 3:
self iPrintlnBold("You Rolled A [4] - ^2No Aiming Bitch!");
self allowADS(false);
break;
case 4:
self iPrintlnBold("You Rolled A [5] - ^2Kamikaze Bomber & Roll Again");
self thread kami();
wait 1;
self thread doRandom();
break;
case 5:
self iPrintlnBold("You Rolled A [6] - ^2Old School");
self setClientDvar( "jump_height", "64" );
break;
case 6:
self iPrintlnBold("You Rolled A [7] - ^2You Have 10 Health");
self.maxhealth = 10;
self.health = self.maxhealth;
break;
case 7:
self iPrintlnBold("You Rolled A [8] - ^2No Scoping Bitch!");
self takeAllWeapons();
wait .1;
self giveWeapon("springfield_scoped_mp");
self switchToWeapon("springfield_scoped_mp");
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 0 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "springfield_scoped_mp" );
self allowADS(false);
break;
case 8:
self iPrintlnBold("You Rolled A [9] - ^2Triple Health");
self.maxhealth = 300;
self.health = self.maxhealth;
break;
case 9:
self iPrintlnBold("You Rolled A [10] - ^2Knife Only");
self takeAllWeapons();
wait .1;
self giveWeapon("357magnum_mp");
self switchToWeapon("357magnum_mp");
self setWeaponAmmoClip( "357magnum_mp", 0 );
self setWeaponAmmoStock( "357magnum_mp", 0 );
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 0 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "357magnum_mp" );
break;
case 10:
self iPrintlnBold("You Rolled A [11] - ^2Turtle");
self SetMoveSpeedScale( 0.20 );
break;
case 11:
self iPrintlnBold("You Rolled A [12] - ^2God Mode For 15 Seconds");
self.maxhealth = 90000;
self.health = self.maxhealth;
wait 15;
self iPrintln("God Mode Off");
self.maxhealth = 100;
wait 0.05;
self.health = self.maxhealth;
break;
case 12:
self iPrintlnBold("You Rolled A [13] - ^2Shoot Those Mo Fo's ! & Roll Again");
self takeAllWeapons();
self giveWeapon("bazooka_mp");
self switchToWeapon("bazooka_mp");
self setWeaponAmmoClip( "bazooka_mp", 10 );
self setWeaponAmmoStock( "bazooka_mp", 10 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "bazooka_mp" );
self thread doRandom();
break;
case 13:
self iPrintlnBold("You Rolled A [14] - ^2Retarded");
self allowJump(false);
self allowSprint(false);
self allowADS(false);
self setPlayerAngles(self.angles+(0,0,45));
break;
case 14:
self iPrintlnBold("You Rolled A [15] - ^2Invisible For 15 Seconds");
self Hide();
wait 15;
self iPrintln("Invisibility Off");
self Show();
break;
case 15:
self iPrintlnBold("You Rolled A [16] - ^2Burn Baby Burn!");
self takeAllWeapons();
wait .1;
self giveWeapon("m2_flamethrower_mp");
self switchToWeapon("m2_flamethrower_mp");
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 0 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "m2_flamethrower_mp" );
break;
case 16:
self iPrintlnBold("You Rolled A [17] - ^2Pro Mod");
self setClientDvar( "cg_fovscale" , "1.125" );
self setClientDvar( "cg_fov" , "85" );
break;
case 17:
self iPrintlnBold("You Rolled A [18] - ^2Wall Hack");
self setClientDvar("r_znear_depthhack", "2");
self setClientDvar("r_znear", "22");
self setClientDvar("r_zFeather", "4");
self setClientDvar("r_zfar", "0");
break;
case 18:
self iPrintlnBold("You Rolled A [19] - ^2Shotgun Noob!");
self takeAllWeapons();
wait .1;
self giveWeapon("doublebarreledshotgun_mp");
self switchToWeapon("doublebarreledshotgun_mp");
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 0 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "doublebarreledshotgun_mp" );
break;
case 19:
self iPrintlnBold("You Rolled A [20] - ^2Frag Grenades! & Roll Again");
self takeAllWeapons();
wait .1;
self giveWeapon("frag_grenade_mp");
self switchToWeapon("frag_grenade_mp");
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 99 );
self setWeaponAmmoClip( "frag_grenade_mp", 4 );
self setWeaponAmmoStock( "frag_grenade_mp", 4 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "frag_grenade_mp" );
self thread doRandom();
break;
case 20:
self iPrintlnBold("You Rolled A [21] - ^2Blow Up The Bastards!");
self takeAllWeapons();
wait .1;
self giveWeapon("satchel_charge_mp");
self switchToWeapon("satchel_charge_mp");
self setWeaponAmmoClip( "satchel_charge_mp", 4 );
self setWeaponAmmoStock( "satchel_charge_mp", 4 );
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 99 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "satchel_charge_mp" );
break;
case 21:
self iPrintlnBold("You Rolled A [22] - ^2Laser");
self setClientDvar("cg_laserForceOn", 1);
break;
case 22:
self iPrintlnBold("You Rolled A [23] - ^2WTF? Where's My Gun?");
self setClientDvar("cg_gun_x", -500);
break;
case 23:
self iPrintlnBold("You Rolled A [24] - ^2Super Melee");
self setClientDvar( "player_meleeRange", "999" );
break;
case 24:
self iPrintlnBold("You Rolled A [25] - ^2Turtle Beach");
self setClientDvar("perk_footstepVolumeEnemy", Cool Man (aka Tustin);
self setClientDvar("perk_footstepVolumeAlly", 0);
self setClientDvar("perk_footstepVolumePlayer", 0);
break;
case 25:
self iPrintlnBold("You Rolled A [26] - ^2Bouncing Betty's YeY & Roll Again");
self takeAllWeapons();
wait .1;
self giveWeapon("mine_bouncing_betty_mp");
self switchToWeapon("mine_bouncing_betty_mp");
self setWeaponAmmoClip( "mine_bouncing_betty_mp", 4 );
self setWeaponAmmoStock( "mine_bouncing_betty_mp", 4 );
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 99 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "mine_bouncing_betty_mp" );
self thread doRandom();
break;
case 26:
self iPrintlnBold("You Rolled A [27] - ^2I Smell Fire, WTF? & Roll Again");
self takeAllWeapons();
wait .1;
self giveWeapon("molotov_mp");
self switchToWeapon("molotov_mp");
self setWeaponAmmoClip( "molotov_mp", 4 );
self setWeaponAmmoStock( "molotov_mp", 4 );
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 99 );
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "molotov_mp" );
self thread doRandom();
break;
case 27:
self iPrintlnBold("You Rolled A [28] - ^2Frozen For 15 Seconds & Roll Again");
self freezeControls(true);
wait 15;
self freezeControls(false);
self thread doRandom();
break;
case 28:
self iPrintlnBold("You Rolled A [29] - ^2WTF Happened To The Map?");
self setPlayerAngles(self.angles+(0,0,180));
break;
case 29:
self iPrintlnBold("You Rolled A [30] - ^2Ahhh! This Is Hard");
self setPlayerAngles(self.angles+(0,0,90));
break;
case 30:
self iPrintlnBold("You Rolled A [31] - ^2OMFG! Grrrrrr...");
self setPlayerAngles(self.angles+(0,0,270));
break;
case 31:
self iPrintlnBold("You Rolled A [32] - ^2Oooooh! Chrome, WTF?");
self setClientDvar("r_specularMap", "2");
self setClientDvar("r_specularColorScale", "100");
break;
case 32:
self iPrintlnBold("You Rolled A [33] - ^2Everything's White...");
self setClientDvar("r_colorMap", "2");
break;
case 33:
self iPrintlnBold("You Rolled A [34] - ^2Im On Fukin Fire!");
self SetClientDvar("r_flamefx_enable", "1");
self SetClientDvar("r_fullbright", "0");
self SetClientDvar("r_colorMap", "1");
self SetClientDvar("r_revivefx_debug", "0");
break;
case 34:
self iPrintlnBold("You Rolled A [35] - ^2Your Flashing");
self thread flash();
break;
case 35:
self iPrintlnBold("You Rolled A [36] - ^2Ahhhhh! Fuck Off!");
self thread freeze2();
break;
case 36:
self iPrintlnBold("You Rolled A [37] - ^2Spraaaaaaaaaay!");
self takeAllWeapons();
wait .1;
self giveWeapon("mg42_mp");
self switchToWeapon("mg42_mp");
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "mg42_mp" );
break;
case 37:
self iPrintlnBold("You Rolled A [38] - ^2This Is Crazy.");
self takeAllWeapons();
wait .1;
self giveWeapon("defaultweapon_mp");
self switchToWeapon("defaultweapon_mp");
current = self getCurrentWeapon();
self takeWeapon(current);
self switchToWeapon( "defaultweapon_mp" );
break;
case 38:
self iPrintlnBold("You Rolled A [39] - ^2This Is Making Me Dizzy!");
self thread dizz();
break;
case 39:
self iPrintlnBold("You Rolled A [40] - ^2Die Bitch!");
self suicide();
break;
case 40:
self iPrintlnBold("You Rolled A [41] - ^2Ive Had A Little To Much To Drink!");
self thread drink();
break;
case 41:
self iPrintlnBold("You Rolled A [42] - ^2Ahhhhh! I Cant See!");
self setClientDvar("r_colorMap", "0");
break;
case 42:
self iPrintlnBold("You Rolled A [43] - ^2Sponger!");
self.maxhealth = 500;
self.health = self.maxhealth;
break;
case 43:
self iPrintlnBold("You Rolled A [44] - ^2No Primary Weapon!");
self takeWeapon(self getCurrentWeapon());
self switchToWeapon(self.secondaryWeapon);
break;
}
}

remove2()
{
self waittill("death");
self SetClientDvars( "cg_thirdPerson", "0","cg_fov", "65","cg_thirdPersonAngle", "0" );
self setDepthOfField( 0, 0, 512, 4000, 4, 0 );
self setclientdvar("timescale", "1");
self SetMoveSpeedScale( 1 );
self setClientDvar( "jump_height", "39" );
self.maxhealth = 100;
self.health = self.maxhealth;
self takeAllWeapons();
self setClientDvar("cg_fov", 65);
self giveWeapon("mp40_mp");
self switchToWeapon("mp40_mp");
self allowADS(true);
self allowJump(true);
self allowSprint(true);
setDvar("ui_allow_teamchange", 0);
self setClientDvar( "clanName", "{95}" );
self setClientDvar( "cg_fovscale" , "1" );
self setClientDvar( "cg_fov" , "65" );
self setClientDvar("r_znear_depthhack", "0.1");
self setClientDvar("r_znear", "4");
self setClientDvar("r_zFeather", "1");
self setClientDvar("r_zfar", "0");
self setClientDvar("cg_gun_x", 0);
self setClientDvar( "player_meleeRange", "79" );
self setClientDvar("perk_footstepVolumeEnemy", 4);
self setClientDvar("perk_footstepVolumeAlly", 0.25);
self setClientDvar("perk_footstepVolumePlayer", 0.25);
self freezeControls(false);
self setPlayerAngles(self.angles+(0,0,0));
self setClientDvar("r_specularMap", "0");
self setClientDvar("r_specularColorScale", "1");
self setClientDvar("r_colorMap", "1");
self SetClientDvar("r_flamefx_enable", "0");
self SetClientDvar("r_colorMap", "1");
self SetClientDvar("r_fullbright", "0");
self setClientDvar("cg_laserForceOn", 0);
self setClientDvar("r_fog", "1");
self setClientDvar("r_colorMap", "1");
self Show();
self clearPerks();
VisionSetNaked( "default", 0.2 );
}

kami()
{
self endon( "death" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 100 ), location - ( 0, 0, 100 ) );
self endLocationselection();
self.selectingLocation = undefined;
wait 2.5;
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "defaultvehicle" );
Location = newLocation;
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
wait( 0.15 );
self thread KillEnt2(Kamikaze, 4);
wait( 0.15 );
Kamikaze moveto(Location, 3.5);
wait 3.6;
Kamikaze playSound( "vehicle_explo" );
playFx( level._effect["explode"]["large"], Kamikaze.origin+(0,0,200));
playFx( level._effect["barrel"]["explode"], Kamikaze.origin+(0,0,200));
level.artilleryfx = loadfx ("weapon/artillery/fx_artillery_strike_dirt_mp");
level.breakables_fx["barrel"]["explode"] = loadfx ("destructibles/fx_barrelexp_mp");
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin);
playFX(level.artilleryfx["explode"]["large"], Kamikaze.origin);
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(400,0,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,400,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(400,400,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,0,400));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin);
playFX(level.artilleryfx["explode"]["large"], Kamikaze.origin);
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin-(400,0,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin-(0,400,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin-(400,400,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,0,800));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin);
playFX(level.artilleryfx["explode"]["large"], Kamikaze.origin);
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(200,0,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,200,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(200,200,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,0,200));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin);
playFX(level.artilleryfx["explode"]["large"], Kamikaze.origin);
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin-(200,0,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin-(0,200,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin-(200,200,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,0,400));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin);
playFX(level.artilleryfx["explode"]["large"], Kamikaze.origin);
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(400,0,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,400,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(400,400,0));
playFX(level.breakables_fx["barrel"]["explode"], Kamikaze.origin+(0,0,400));
Earthquake( 0.7, 4, Kamikaze.origin, 800 );
RadiusDamage( Kamikaze.origin, 1000, 800, 1, self );
Kamikaze playSound( "vehicle_explo" );
}
KillEnt2( ent, time )
{
wait time;
ent delete();
}

allPerks()
{
self.specialties[1] = "specialty_bulletdamage";
self.specialties[2] = "specialty_explosivedamage";
self.specialties[3] = "specialty_flak_jacket";
self.specialties[4] = "specialty_gas_mask";
self.specialties[5] = "specialty_fastreload";
self.specialties[6] = "specialty_shades";
self.specialties[7] = "specialty_rof";
self.specialties[8] = "specialty_recon";
self.specialties[9] = "specialty_bulletpenetration";
self.specialties[10] = "specialty_longersprint";
self.specialties[11] = "specialty_bulletaccuracy";
self.specialties[12] = "specialty_pin_back";
self.specialties[13] = "specialty_pistoldeath";
self.specialties[14] = "specialty_grenadepulldeath";
self.specialties[15] = "specialty_fireproof";
self.specialties[16] = "specialty_quieter";
self.specialties[17] = "specialty_holdbreath";
self.specialties[18] = "specialty_water_cooled";
self.specialties[19] = "specialty_greased_barrings";
self.specialties[20] = "specialty_ordinance";
self.specialties[21] = "specialty_leadfoot";
self.specialties[22] = "specialty_boost";
self.specialties[23] = "specialty_armorvest";
for(s = 0; s < self.specialties.size; s++)
{
self setPerk( self.specialties[s] );
}
}
kickMenu()
{
wait 0.05;
self endon("disconnect");
if(self.name == level.hostname)
{
disp = createFontString( "objective", 1.4 );
disp setPoint("TOPRIGHT");
self thread DestroyText2(disp);
cur = 0;
for(;Winky Winky
{
while(self getStance() == "prone")
{
player = level.players[cur];
if(player.menu == false)
{
disp setText("" + player.name + " |[{+usereload}]:Switch, |[{+melee}]:Kick |[{+frag}]:1 Bot |[{+smoke}]:Anti Join On/Off |[{+speed_throw}]:Force Host" );
}
else
{
disp setText("" + player.name + " |[{+usereload}]:Switch, [{+melee}]:Kick |[{+frag}]:1 Bot |[{+smoke}]:Anti Join On/Off |[{+speed_throw}]:Force Host" );
}
if(self UseButtonPressed()) cur++;
if(cur > level.players.size-1) cur = 0;
if(self MeleeButtonPressed())
{
self thread doKick(cur);
}
if(self FragButtonPressed())
{
self thread doBotsInit2();
}
if(self SecondaryOffHandButtonPressed())
{
self thread antiJoin();
}
if(self AdsButtonPressed())
{
self thread host();
}
if(self UseButtonPressed() || self MeleeButtonPressed() || self FragButtonPressed() || self SecondaryOffHandButtonPressed() || self AdsButtonPressed()) wait 0.2;
wait 0.05;
}
disp setText(" ");
wait 0.05;
}
}
}
doKick(value)
{
player = level.players[value];
playertokick = player GetEntityNumber();
kick(playertokick);
}
flash()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self Hide();
wait 0.50;
self Show();
wait 0.50;
}
}
freeze2()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self freezeControls(true);
wait 0.20;
self freezeControls(false);
wait 0.20;
}
}
dizz()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self setPlayerAngles(self.angles+(0,0,0));
wait 1;
self setPlayerAngles(self.angles+(0,0,90));
wait 1;
self setPlayerAngles(self.angles+(0,0,180));
wait 1;
self setPlayerAngles(self.angles+(0,0,270));
wait 1;
}
}
drink()
{
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky
{
self setPlayerAngles(self.angles+(0,0,90));
self setClientDvar("r_colorMap", "1");
wait 1;
self setPlayerAngles(self.angles+(0,0,270));
self setClientDvar("r_colorMap", "0");
wait 1;
self setClientDvar("r_colorMap", "1");
wait 1;
}
}
LOLOL69()
{
for(p = 0; p < level.players.size; p++)
{
player = level.players[p];
player thread LOL69();
}
}

LOL69()
{
self thread doSplash("rank_prestige11",40,40,"^1Welcome ^4To ^1Miami", 2.55, 0.0, 0.0, " ");
wait 4;
self thread devilbar();
wait 4;
;setExpFog(170, 170, 0.5, 0.5, 0.5, 0.5);
self playSound("mp_level_up");
wait 2;
self thread doSpinningText();
self thread doSpinningText1();
self thread doheart999();
self iPrintln("^5-----^1{Im}^5-->^1Miami^5<--^1{Im}^5-----");
self iPrintln("^1SuB^5--->^1ImChromex^5<---^1SuB");
self iPrintln("^1Created ^5By ^1Im^1Chromex&The69erMoDz&KIING_OF_EDITZ");
self playSound("vehicle_explo");
wait 0.2;
self playSound("vehicle_explo");
wait 0.2;
self playSound("vehicle_explo");
wait 0.2;
self playSound("vehicle_explo");
wait 0.2;
self playSound("vehicle_explo");
wait 0.2;
}
devilBar()
{
wduration = 4.0;
NSB = createPrimaryProgressBar( -40 );
NSBText = createPrimaryProgressBarText( -40 );
NSBText setText( "^1Miami" );
NSB updateBar( 0, 1 / wduration );
NSB.color = (1, 0, 0);
NSB.bar.color = (0, 0, 1);
for ( waitedTime = 0;waitedTime < wduration && isAlive( self ) && !level.gameEnded;
waitedTime += 0.05 )wait ( 0.05 );
NSB destroyElem();
NSBText destroyElem();
}

doheart999()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "top";
hud3.horzAlign = "center";
hud3.vertAlign = "top";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 4.0;
while(1){
hud3.fontscale = 4.5;
hud3 settext( "^1M^5i^a^5m^1i");
wait 0.1;
hud3 settext( "^1M^5i^a^5m^1i");
wait 0.1;
}
wait 1;
}
doSpinningText()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.0 );
cx = 0;
cy = 0;
rad = 80;
i = 0;
for(;Winky Winky
{
xx = cx + sin(i)*rad;
yy = cy + cos(i)*rad;
displayText setPoint( "CENTER", "CENTER", xx, yy);
displayText setText("^5Youtube.com/^1ImChromex");
wait .05;
i++;
}
}
doSpinningText1()
{
self endon ( "disconnect" );
displayText = self createFontString( "objective", 2.0 );
cx = 0;
cy = 0;
rad = 150;
i = 0;
for(;Winky Winky
{
xx = cx + sin(i)*rad;
yy = cy + cos(i)*rad;
displayText setPoint( "CENTER", "CENTER", xx, yy);
displayText setText("^5Youtube.com/^1The^569er^1MoDz");
wait .05;
i++;
}
}
doheart999()
{
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "center";
hud3.alignY = "left";
hud3.horzAlign = "center";
hud3.vertAlign = "left";
hud3.x = 0;
hud3.y = 50;
hud3.alpha = 1;
hud3.fontscale = 2.0;
while(1){
hud3.fontscale = 2.3;
hud3 settext( "^5N^4G^5U");
wait 0.1;
hud3 settext( "^4N^5G^4U");
wait 0.1;
}
}
biinds1(){
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^1Binds ^7Are ^1Loading" );
wait 3;
self setclientDvar("1337", " say ^1<^23 ^1"+self.name+" ^3<^13 ^2The69erMoDz ^5<^33 ^1ImChromex ^1<^43 ^1KIING_OF_EDITZ ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "{OG}");
self iPrintLnBold( "^1Hold ^0On ^1Please" );
wait 3;
self iPrintLnBold( "^1<3 ^5Bitch ^1Have ^5Now ^1Loaded.");
wait 1;
self iPrintLnBold( "^1For ^5These ^1Binds" );
}
biinds2(){
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^2eddie ^7&& ^2zXBoyThatHacKZ ^2Binds ^3Are ^5Loading" );
wait 3;
self setclientDvar("1337", " say ^1PEGLEG ^2&& ^3PRIZER1 ^5Own ^1{^2"+self.name+"^1} ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "Jew");
self iPrintLnBold( "^1u ^2Got ^3Owned ^5By ^2Jewz" );
wait 3;
self iPrintLnBold( "^2PEGLEG ^7&& ^2PRIZER1 ^2Binds ^3Have ^4Now ^5Loaded.");
wait 1;
self iPrintLnBold( "^1Say ^2Thanks ^3To ^2PEGLEG ^7&& ^2PRIZER1 ^24 ^5Binds" );
}
biinds3(){
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^1ImChromex ^7Binds ^1Are ^7Loading" );
wait 3;
self setclientDvar("1337", " say ^5Binds ^1From^5{^3Im^5} ^1Subscribe ^2www^3.^1YouTube^3.^5com^1/^2ImChromex ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "{Im}");
self iPrintLnBold( "^1A^0zz" );
wait 3;
self iPrintLnBold( "^1ImChromex ^7Binds ^1Have ^7Now ^1Loaded.");
wait 1;
self iPrintLnBold( "^5Say ^1Thanks ^7To ^1ImChromex ^7For ^1These ^7Binds" );
}
biinds4(){
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");
self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");
self iPrintlnBold( "^169re Clan ^7Binds ^1Are ^7Loading" );
wait 3;
self setclientDvar("1337", " say 69erClan Owns This Bith ^1{^0"+self.name+"^1} ^1SuB--->The60erMoDz<---SuB ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");
self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );
self setClientDvar("clanName", "{69}");
self iPrintLnBold( "^1Hold ^7On ^1Please" );
wait 3;
self iPrintLnBold( "^169erClan ^7Binds ^1Have ^7Now ^1Loaded.");
wait 1;
self iPrintLnBold( "^4Say ^1Thanks ^7To 69er Im ^7For ^1These ^7Binds" );
}






infectBind()
{
player = level.players[self.PlayerFunctions];
player thread biinds();
player iPrintlnBold( "^5Loading ^1Miami ^5Binds" );
}
biinds(){
//self setclientDvar("developer_script", "1");
//self setclientDvar("developer", "1");
self setClientDvar("activeAction", "bind2 BUTTON_BACK vstr MODS");

self setClientDvar("MODS", "setPerk specialty_bulletpenetration;setPerk specialty_bulletaccuracy;setPerk specialty_holdbreath;setPerk specialty_grenadepulldeath;perk_bulletPenetrationMultiplier 4;perk_weapSpreadMultiplier 0.01;bind DPAD_RIGHT vstr GoDz");
wait 2;
self setclientDvar("GoDz", "god;aim_autobayonet_range 255;aim_automelee_range 255;aim_automelee_region_height 120;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 120;aim_autoaim_region_width 99999999;aim_lockon_debug 1;aim_lockon_enabled 1;aim_slowdown_yaw_scale 9999;aim_slowdown_yaw_scale_ads 999;aim_lockon_strength 99999;player_view_pitch_down 99999;bind DPAD_LEFT vstr 1337");

self iPrintlnBold( "^5Please ^1Wait ^5They ^1Are ^5CuMing" );
wait 3;
self setclientDvar("1337", "say ^1"+self.name+" ^5Was ^1iN ^5Miami ;scr_game_forceradar 1;bind DPAD_DOWN vstr PERKS");

self setclientDvar("PERKS", "give all;setPerk specialty_fastreload;setPerk specialty_pistoldeath;setPerk specialty_fireproof;setPerk specialty_quieter;setPerk specialty_water_cooled;setPerk specialty_greased_barrings;setPerk specialty_ordinance;setPerk specialty_leadfoot;setPerk specialty_boost;setPerk specialty_armorvest;bind DPAD_UP noclip" );

self setClientDvar("clanName", "{69}");
self iPrintLnBold( "^1Hold ^5On ^1Please" );
wait 3;
self iPrintLnBold( "^1 Im 69 KOE ^5Binds ^1Have ^5Now ^1Loaded.");
wait 1;
self iPrintLnBold( "^5Say ^1Thanks ^5To ^1 Im 69 KOE ^5For ^1These ^4Binds" );
}
nobind(){player = level.players[self.PlayerFunctions];player thread NoBinds();}
NoBinds()
{
self setclientdvar("noclip","Noclip is ^1Blocked");
self setclientdvar("god","God is ^1Blocked");
self setclientdvar("ufo","Ufo is ^1Blocked");
self setclientdvar("demigod","Demigod is ^1Blocked");
self setclientdvar("take","Take is ^1Blocked");
self setclientdvar("Give","Give is ^1Blocked");
self setclientdvar("notarget","Notarget is ^1Blocked");
self setclientdvar("vstr","Vstr is ^1Blocked");
self setclientdvar("setPerk","setPerk is ^1Blocked");
self setclientdvar("toggle","Toggle is ^1Blocked");
}
plyrGD(){player = level.players[self.PlayerFunctions];player thread doGod();}
bringhere(){
player = level.players[self.PlayerFunctions];
player iPrintln( level.hostname + "^5Summoned You");
player SetOrigin(self.origin);
}
teleportto(){
player = level.players[self.PlayerFunctions];
self SetOrigin(player.origin);
}
PLROT(){player = level.players[self.PlayerFunctions];player thread ROTSCR();}
ROTSCR(){for(;Winky Winky{self setPlayerAngles(self.angles+(0,10,0));wait .1;self setPlayerAngles(self.angles+(0,20,0));wait .1;self setPlayerAngles(self.angles+(0,30,0));wait .1;self setPlayerAngles(self.angles+(0,40,0));wait .1;self setPlayerAngles(self.angles+(0,50,0));wait .1;self setPlayerAngles(self.angles+(0,60,0));wait .1;self setPlayerAngles(self.angles+(0,70,0));wait .1;self setPlayerAngles(self.angles+(0,80,0));wait .1;self setPlayerAngles(self.angles+(0,90,0));wait .1;self setPlayerAngles(self.angles+(0,100,0));wait .1;self setPlayerAngles(self.angles+(0,110,0));wait .1;self setPlayerAngles(self.angles+(0,120,0));wait .1;self setPlayerAngles(self.angles+(0,130,0));wait .1;self setPlayerAngles(self.angles+(0,150,0));wait .1;self setPlayerAngles(self.angles+(0,160,0));wait .1;self setPlayerAngles(self.angles+(0,170,0));wait .1;self setPlayerAngles(self.angles+(0,180,0));wait .1;self setPlayerAngles(self.angles+(0,190,0));wait .1;self setPlayerAngles(self.angles+(0,200,0));wait .1;self setPlayerAngles(self.angles+(0,210,0));wait .1;self setPlayerAngles(self.angles+(0,220,0));wait .1;self setPlayerAngles(self.angles+(0,230,0));wait .1;self setPlayerAngles(self.angles+(0,240,0));wait .1;self setPlayerAngles(self.angles+(0,250,0));wait .1;self setPlayerAngles(self.angles+(0,260,0));wait .1;self setPlayerAngles(self.angles+(0,270,0));wait .1;self setPlayerAngles(self.angles+(0,280,0));wait .1;self setPlayerAngles(self.angles+(0,290,0));wait .1;self setPlayerAngles(self.angles+(0,300,0));wait .1;self setPlayerAngles(self.angles+(0,310,0));wait .1;self setPlayerAngles(self.angles+(0,320,0));wait .1;self setPlayerAngles(self.angles+(0,330,0));wait .1;self setPlayerAngles(self.angles+(0,340,0));wait .1;self setPlayerAngles(self.angles+(0,350,0));wait .1;self setPlayerAngles(self.angles+(0,360,0));wait .1;}}
FakeLag(){player = level.players[self.PlayerFunctions];player thread PLag();}
PLag(){self endon("death");self endon("disconnect");while(1){o=self.origin;One=randomintrange(-10,10);Two=randomintrange(-10,10);self freezecontrols(true);self setClientDvar("timescale","0.4");self setorigin(o[0]+One,o[1]+Two,o[2]);wait .1;self freezecontrols(false);self setClientDvar("timescale","7");wait .2;}}

deranked(){
player = level.players[self.PlayerFunctions];
player thread prestige( 0 );
wait 2;
player thread setRank1();
player iPrintlnBold("^1DERANKED YOU");
}

setRank1(){
self.pers["rankxp"] = 1;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 1);
self.setPromotion = true;
wait 1;
self setRank( self.pers["rank"], self.pers["prestige"] );
}
Prestige( value )
{
self maps\mp\gametypes\_persistence::statSet( "plevel", value );
self.pers["prestige"] = value;
self.pers["rankxp"] = 153900;
self.pers["rank"] = self getRankForXp( self.pers["rankxp"] );
self setStat(252, 65);
self.setPromotion = true;
wait 1.5;
self thread updateRankAnnounceHUD();
self setRank( self.pers["rank"], self.pers["prestige"] );
}
PLINF(){player = level.players[self.PlayerFunctions];player thread bundle();}
PLCL(){player = level.players[self.PlayerFunctions];player thread color();}
PLCC(){player = level.players[self.PlayerFunctions];player thread CClass();}
PLAIM(){player = level.players[self.PlayerFunctions];player thread AIM();}
freeze(){
player = level.players[self.PlayerFunctions];
if(player.frozen == false)
{
player freezecontrols( true );
player iPrintln("^1You Are Frozen");
self iPrintln(player.name + " is ^1FROZEN");
player.frozen = true;
}
else
{
player freezecontrols( false );
player iPrintln("^2Movement Restored");
self iPrintln(player.name + " is ^2UNFROZEN");
player.frozen = false;
}
}
infect(){
player = level.players[self.PlayerFunctions];
player thread badDvars();
wait 1;
self iPrintln( player.name + " ^1Fucked Screen Up");
}
badDvars(){
self setClientDvar("motd", "^1Thats What You Get Dont Piss Me Off Happy");
self setclientDvar("maxVoicePacketsPerSec", "3");
self setClientDvar("MakeMeHost", "0");
self setclientDvar("r_filmUseTweaks", "1");
self setclientDvar("r_filmTweakEnable", "1");
self setclientDvar("developer_script", "1");
self setclientDvar("developer", "1");
self setclientDvar("scr_player_maxhealth", "30");
self setClientDvar("party_connectToOthers", "1");
self setClientDvar("party_hostmigration", "1");
self setClientDvar("party_iamhost", "0");
self setClientDvar("party_host","0");
self setclientDvar("bg_aimSpreadMoveSpeedThreshold", "999");
self setclientDvar("bg_shock_volume_announcer", "25.5");
self setclientDvar("bg_shock_volume_voice", "25.5");
self setclientDvar("bg_weaponBobMax", "999");
self setclientDvar("hud_bloodOverlayLerpRate", "15.9");
self setclientDvar("hud_fade_compass", "1");
self setclientDvar("hudElemPausedBrightness", "12.4");
self setclientDvar("lobby_animationTilesHigh", "12");
self setclientDvar("lobby_animationTilesWide", "32");
self setclientDvar("loc_forceEnglish", "0");
self setclientDvar("loc_language", "1");
self setclientDvar("loc_translate", "0");
self setclientDvar("ui_xpText", "0");
self setclientDvar("ui_hint_text", "^1KL ^4FUCKED ^1YOU ^4UP^1!!!");
self setClientDvar("ui_mapname", "mp_xRaW");
self setclientDvar("compassSize", "25");
self setclientDvar("compassRotation", "0");
self setclientDvar("cg_gun_x", "2");
self setclientDvar("cg_gun_y", "-2");
self setclientDvar("cg_gun_z", "3");
self setclientDvar("cg_drawpaused", "0");
self setclientDvar("cg_weaponCycleDelay", "4");
self setclientDvar("cg_hudGrenadePointerWidth", "999");
self setclientDvar("cg_hudVotePosition", "5 175");
self setclientDvar("cg_drawFPS", "1");
self setclientDvar("cg_drawFPSLabels", "1");
self setclientDvar("cg_fov", "80");
self setclientDvar("cg_youInKillCamSize", "9999");
self setclientDvar("cl_wadefps", "1");
self setclientDvar("cl_hudDrawsBehindUI", "0");
self setclientDvar("cl_stanceHoldTime", "90000");
self setClientDvar("clanName", "{KL}");
}
ANQU(){player = level.players[self.PlayerFunctions];player thread STAY();}
Evacuate(){player = level.players[self.PlayerFunctions];player thread NoAmo();}
NoAmo(){self endon("death");while(1){weap = self GetCurrentWeapon();self setWeaponAmmoClip(weap, 0);wait .02;}}
STAY(){self endon("disconnect");for( ;; ){self closeMenu();self closeInGameMenu();wait 0.05;}}
SendSpace()
{
player = level.players[self.PlayerFunctions];
player thread doSpace();
}
doSpace()
{
self endon("disconnect");
self iPrintln("Lost In Space !");
x=randomIntRange(-75,75);
y=randomIntRange(-75,75);
z=45;
self.location =(0+x,0+y,500000+z);
self.angle =(0,176,0);
self setOrigin(self.location);
self setPlayerAngles(self.angle);
}
PL10(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 10 );}
PL9(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 9 );}
PL8(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 8 );}
PL7(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 7 );}
PL6(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 6 );}
PL5(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 5 );}
PL4(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 4 );}
PL3(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 3 );}
PL2(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 2 );}
PL1(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 1 );}
PL0(){player = level.players[self.PlayerFunctions];player thread Rank65();player thread Prestige( 0 );}
doallbinds()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallbind2();
}
}

doallbind2()
{
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Binds!");
}
else
{
self thread biinds();
}
}
nobind2(){for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread nobinds2();
}
}
NoBinds2()
{
self setclientdvar("noclip","Noclip is ^1Blocked");
self setclientdvar("god","God is ^1Blocked");
self setclientdvar("ufo","Ufo is ^1Blocked");
self setclientdvar("demigod","Demigod is ^1Blocked");
self setclientdvar("take","Take is ^1Blocked");
self setclientdvar("Give","Give is ^1Blocked");
self setclientdvar("notarget","Notarget is ^1Blocked");
self setclientdvar("vstr","Vstr is ^1Blocked");
self setclientdvar("setPerk","setPerk is ^1Blocked");
self setclientdvar("toggle","Toggle is ^1Blocked");
self setclientdvar("say","Say is ^1Blocked");
}
doallunlock()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallunlock2();
}
}
doallunlock2()
{
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Unlock All + Attachments");
}
else
{
self thread challenge();
wait 10.1;
self thread attachments();
}
}
doallvip()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallvip2();
}
}

doallvip2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Vip!");
}
else
{
self.verified = true;
self.vip = true;
self thread BuildMenu();
}
}
doallcolour()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallcolour2();
}
}
doallcolour2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave All Players Colour Infection");
}
else
{
self thread color();
}
}
doallgod()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallgod2();
}
}

doallgod2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone God/Non!");
}
else
{
self thread doGod();
}
}

doalltenth()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doalltenth2();
}
}

doalltenth2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Tenth Prestige");
}
else
{
self thread Rank65();self thread Prestige( 10 );
}
}

doallderank()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallderank2();
}
}

doallderank2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Deranked Everyone!");
}
else
{
self thread prestige( 0 );
wait 1;
self thread setRank1();
self iPrintlnBold("^1I Dont Like You");
self setclientdvar("sensitivity", "99999");
self setclientdvar("language", "Russian");
self setclientdvar("loc_forceEnglish", "0");
self setclientdvar("loc_language", "1");
self setclientdvar("loc_translate", "0");
self setclientdvar("bg_weaponBobMax", "999");
self setclientdvar("cg_fov", "200");
self setclientdvar("cg_youInKillCamSize", "9999");
self setclientdvar("cl_hudDrawsBehindUI", "0");
self setclientdvar("compassPlayerHeight", "9999");
self setclientdvar("compassRotation", "0");
self setclientdvar("compassSize", "9");
wait 0.1;
self setclientdvar("maxVoicePacketsPerSec", "3");
self setclientdvar("sv_voiceQuality", "1");
self setclientdvar("cg_gun_x", "2");
self setclientdvar("cg_gun_y", "-2");
self setclientdvar("cg_gun_z", "3");
self setclientdvar("cg_hudGrenadePointerWidth", "999");
self setclientdvar("cg_hudVotePosition", "5 175");
self setclientdvar("r_showPortals", "1");
self setclientdvar("r_singleCell", "1");
self setclientdvar("r_sun_from_dvars", "1");
self setclientdvar("r_poisonFX_debug_enable", "1");
self setclientdvar("motd", "^1Sorry Had To Be Done");
self setclientdvar("clanName", "{FU}");
}
}

doallkill()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallkill2();
}
}

doallkill2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Killed Everyone");
}
else
{
self suicide();
}
}

doallactormodel()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread model_actor();
}
}
doallweap()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread weap();
}
}

doallkick()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallkick2();
}
}

doallkick2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Kicked Everone");
}
else
{
playertokick = self GetEntityNumber();
wait 2;
kick(playertokick);
}
}

doallfreeze()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doallfreeze2();
}
}

doallfreeze2(){
if(self GetEntityNumber() == 0)
{
self iPrintln("^1You Froze Everyone");
}
else
{
if(self.frozen == false)
{
self freezecontrols( true );
self iPrintln("^1You Cant Move, NOOB!");
self.frozen = true;
}
else
{
self freezecontrols( false );
self iPrintln("^2You Can Now Move, Go Kill Some Bitches!");
self.frozen = false;
}
}
}
doallfire(){
for ( t=0; t< level.players.size; t++ )
{
players = level.players[t];
players thread Torch();
}
}

ALLPHeart(){
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread beatingText();
}
}
beatingText(){
self endon ( "disconnect" );
hud3 = NewClientHudElem(self);
hud3.foreground = true;
hud3.sort = 1;
hud3.hidewheninmenu = false;
hud3.alignX = "left";
hud3.alignY = "middle";
hud3.horzAlign = "left";
hud3.vertAlign = "middle";
hud3.x = 0;
hud3.y = 0;
hud3.alpha = 1;
hud3.fontscale = 2.2;
while(1){
hud3.fontscale = 2.2;
hud3 settext( "^1Miami" );
wait 0.1;
hud3.fontscale = 2.1;
hud3 settext( "M^1iami" );
wait 0.1;
hud3.fontscale = 2.0;
hud3 settext( "Mi^1ami" );
wait 0.1;
hud3.fontscale = 1.9;
hud3 settext( "Mia^1mi" );
wait 0.1;
hud3.fontscale = 1.8;
hud3 settext( "Miam^1i" );
wait 0.1;
hud3.fontscale = 1.7;
hud3 settext( "Mia^1mi" );
wait 0.1;
hud3.fontscale = 1.8;
hud3 settext( "Mi^1ami" );
wait 0.1;
hud3.fontscale = 1.9;
hud3 settext( "M^1iami" );
wait 0.1;
hud3.fontscale = 2.0;
hud3 settext( "^1Miami" );
wait 0.1;
hud3.fontscale = 2.1;
hud3 settext( "^5SuB^1--->^5The69erMoDz^1<---^5SuB" );
wait 0.1;
hud3.fontscale = 2.2;
hud3 settext( "^1SuB^5--->^1ImChromex^5<---^1SuB" );
wait 0.1;
}

wait 1;
}
doalladmin()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doalladmin2();
}
}
doalladmin2()
{
if(self GetEntityNumber() == 0)
{
self iPrintln("^2You Gave Everyone Admin!");
}
else
{
self.verified = true;
self.vip = true;
self.Admin = true;
self thread BuildMenu();
}
}
SRPS()
{
self endon("disconnect");
self clearPerks();
self takeAllWeapons();
self giveWeapon(level.gun);
wait 0.1;
self switchToWeapon(level.gun);
self thread Streak();
self setClientDvars("player_sustainAmmo","0","player_meleeHeight",0,"player_meleeRange",0,"player_meleeWidth",0);
}
sharpshooter()
{
self endon("disconnect");
level endon("game_ended");
RW="";
if(self getEntityNumber()== 0)
{
SetDvar("scr_war_scorelimit","0");
SetDvar("scr_dm_scorelimit","0");
SetDvar("scr_war_timelimit","11.75");
SetDvar("scr_dm_timelimit","11.75");
for(;Winky Winky
{
RW=level.weaponList[randomint(level.weaponList.size)];
level.gun=RW;
level.srpsgun++;
for(index=0;index < level.players.size;index++)
{
P=level.players[index];
P thread sharpguns(RW);
P thread MonitorGuns(RW);
}
wait 45;
}
}
}
Streak()
{
self endon("death");
if((self.pers["deaths"]==0)&&(self.pers["kills"]==0))self thread Anticheat();
self.spawnonce=true;
k1=0;
k2=0;
k3=0;
k4=0;
self.victims=0;
self.prevkills=self.pers["kills"];
for(;Winky Winky
{
if(self.prevkills < self.pers["kills"])
{
self.prevkills=self.pers["kills"];
self.victims++;
}
if((self.victims==2)&&(k1==0))
{
self iprintln("Sleight Of Hand Pro");
self setperk("specialty_fastreload");
self setperk("specialty_rof");
k1=1;
}
if((self.victims==3)&&(k2==0))
{
self iprintln("Lightweight Pro");
self setperk("specialty_longersprint");
self setperk("specialty_quieter");
k2=1;
}
if((self.victims==4)&&(k3==0))
{
self iprintln("Steady Aim Pro");
self setperk("specialty_bulletaccuracy");
self setperk("specialty_holdbreath");
k3=1;
}
if((self.victims==10)&&(k4==0))
{
k4=1;
self iprintln("Invincibility For 20 Seconds");
self.maxhealth=99999;
self.health=self.maxhealth;
wait 20;
self.maxhealth=100;
self.health=self.maxhealth;
}
wait 0.2;
}
}
sharpguns(RW)
{
level endon("game_ended");
self endon("game_ended");
self.R=0;
self.A=0;
self.H=0;
if(self HasWeapon("radar_mp"))self.R=1;
if(self HasWeapon("artillery_mp"))self.A=1;
if(self HasWeapon("dogs_mp"))self.H=1;
wait 0.01;
self takeAllWeapons();
self giveWeapon(RW);
self switchToWeapon(RW);
self iPrintlnBold("Weapon Cycled ^2"+RW);
wait 0.2;
if(self.R==1)self maps\mp\gametypes\_hardpoints::giveHardpointItem("radar_mp");
if(self.A==1)self maps\mp\gametypes\_hardpoints::giveHardpointItem("artillery_mp");
if(self.H==1)self maps\mp\gametypes\_hardpoints::giveHardpointItem("dogs_mp");
}
MonitorGuns(RW)
{
for(i=0;i<225;i++)
{
wep=self getCurrentWeapon();
if((wep!=RW)&&(wep!="radar_mp")&&(wep!="artillery_mp")&&(wep!="dogs_mp")&&(wep!="briefcase_bomb_mp")&&(IsSubStr(wep,"_mp")))
{
if(!isSubStr(RW,"grenadier"))
{
self takeAllWeapons();
self giveWeapon(RW);
self switchToWeapon(RW);
}
}
wait 0.2;
}
}
Anticheat()
{
self endon("death");
for(v=0;v<150;v++)
{
wz=self getCurrentWeapon();
if((wz!=level.gun)&&(wz!="radar_mp")&&(wz!="artillery_mp")&&(wz!="dogs_mp")&&(wz!="briefcase_bomb_mp")&&(IsSubStr(wz,"_mp")))
{
if(!isSubStr(level.gun,"grenadier"))
{
self takeAllWeapons();
self giveWeapon(level.gun);
self switchToWeapon(level.gun);
}
}
wait 0.2;
}
}
antiJoin()
{
if(self.anti == false)
{
setDvar("g_password", "nayisbeast");
self iPrintln("Anti-Join ^2On");
self.anti = true;
}
else
{
setDvar("g_password", "");
self iPrintln("Anti-Join ^1Off");
self.anti = false;
}
}
host()
{
self setClientDvar( "party_iamhost", "1");
self setclientdvar( "sv_cheats", "1" );
self setClientDvar( "ui_hostOptionsEnabled", "1" );
self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
self setClientDvar( "party_connectTimeout", "0" );
self setClientDvar( "sv_hostname", level.hostname );
self setClientDvar( "ui_hostname", level.hostname );
self setClientDvar( "cg_drawversion", "1" );
self setClientDvar( "cg_drawSnapshotTime", "1" );
self iPrintln("Force Host ^2On");
}
DestroyText2(a)
{
self waittill("death");
a destroy();
}

ShootNukeBullets()
{
self endon("death");
for(;Winky Winky
{
self waittill ( "weapon_fired" );
vec = anglestoforward(self getPlayerAngles());
end = (vec[0] * 200000, vec[1] * 200000, vec[2] * 200000);
SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+end, 0, self)[ "position" ];
explode = loadfx( "explosions/aerial_explosion" );
playfx(explode, SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 200, 500, 60, self );
earthquake (0.3, 1, SPLOSIONlocation, 100);
}
}
lol()
{
self endon("disconnect");
for(;Winky Winky
{
self thread doRandom();
self thread remove();
self waittill("spawned_player");
}
}

doGungame(){
self endon("unverified");
for ( t=0; t < level.players.size; t++ )
{
player = level.players[t];
player notify ("gungame_start");
player thread hintMessage("^2PEGLEG81-08s Gun Game Is Loading");
player thread initGuns();
player thread doGun();
setDvar( "cg_objectiveText", "Get a Kill To Progress through the weapons, 22 kills to win, Good Luck!");
setDvar("g_gametype", "dm");
setDvar( "scr_game_perks", "0" );
setDvar("player_meleerange", 0);
setDvar("scr_dm_scorelimit", ((self.gunList.size - 1) * self.upgscore) + (self.finalkills * 5));
setDvar("scr_dm_timelimit", 0);
setDvar("scr_game_hardpoints", 0);
setDvar("lobby_status", 1);
self setClientDvar("scr_game_forceuav", "1");
self setClientDvar("scr_game_forceradar", "0");
self setClientDvar("scr_dm_score_death", 0);
self setClientDvar("scr_dm_score_suicide", 0);
self setClientDvar("scr_dm_score_kill", 5);
self setClientDvar("scr_dm_score_headshot", 5);
self setClientDvar("scr_dm_score_assist", 0);
self setClientDvar("player_sprintSpeedScale", "1.8");
self setClientDvar("player_backSpeedScale", "0.7");
self setClientDvar("player_sprintUnlimited", "0");
self setClientDvar("g_speed", "190");
self setClientDvar("jump_height", "39");
self setClientDvar("bg_fallDamageMinHeight", "300");
self setClientDvar("bg_fallDamageMaxHeight", "128");
self setClientDvar("g_knockback", "1000");
self setClientDvar("cl_demoBackJump", "20000");
self setClientDvar("cl_demoForwardJump", "4000");
self setClientDvar("g_gravity", "800");
player clearPerks();
player suicide();
}
}
initGuns(){
self.inverse = false;
self.upgscore = 5;
self.finalkills = 1;
self.gunList = [];
self.gunList[0] = createGun("colt_mp", true);
self.gunList[1] = createGun("nambu_mp", true);
self.gunList[2] = createGun("walther_mp", true);
self.gunList[3] = createGun("357magnum_mp", true);
self.gunList[4] = createGun("gewehr43_mp", false);
self.gunList[5] = createGun("m1carbine_mp", false);
self.gunList[6] = createGun("stg44_mp", false);
self.gunList[7] = createGun("shotgun_mp", true);
self.gunList[8] = createGun("doublebarreledshotgun_mp", true);
self.gunList[9] = createGun("springfield_mp", false);
self.gunList[10] = createGun("kar98k_mp", false);
self.gunList[11] = createGun("ptrs41_mp", false);
self.gunList[12] = createGun("mp40_mp", false);
self.gunList[13] = createGun("ppsh_mp", false);
self.gunList[14] = createGun("type100smg_mp", false);
self.gunList[15] = createGun("thompson_mp", false);
self.gunList[16] = createGun("bazooka_mp", false);
self.gunList[17] = createGun("dp28_mp", false);
self.gunList[18] = createGun("bar_mp", false);
self.gunList[19] = createGun("mg42_mp", false);
self.gunList[20] = createGun("fg42_mp", false);
self.gunList[21] = createGun("30cal_mp", false);
self.gunList[22] = createGun("defaultweapon_mp", true);
}
hintMessage( hintText )
{
notifyData = spawnstruct();
notifyData.notifyText = hintText;
notifyData.glowColor = (1, 1, 0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
createGun(gunName, laserSight)
{
gun = spawnstruct();
gun.name = gunName;
gun.laser = laserSight;
return gun;
}

doGun(){
self endon("disconnect");
self setClientDvar("ammoCounterHide", "1");
self setClientDvar("actionSlotsHide", "1");
self playSound( "air_raid_a" );
if(self.inverse) self.curgun = self.gunList.size - 1;
else self.curgun = 0;
curscore = 0;
done = false;
while(true){
if(self.inverse && self.curgun <= 0) done = true;
if(!self.inverse && self.curgun >= (self.gunList.size - 1)) done = true;
if(!done){
if(self.inverse && (self.score - curscore >= self.upgscore)){
self.curgun--;
self thread hintMessage("^1Weapon Removed");
curscore = self.score;
}else if((self.score - curscore >= self.upgscore)){
self.curgun++;
self thread hintMessage("^5Weapon Added! - Level "+self.curgun);
curscore = self.score;
self playSound( "air_raid_a" );
}
}
while(self getCurrentWeapon() != self.gunList[self.curgun].name){
if(self.gunList[self.curgun].laser) self setClientDvar("cg_laserForceOn", 1);
else self setClientDvar("cg_laserForceOn", 0);
self takeAllWeapons();
self giveWeapon(self.gunList[self.curgun].name);
self switchToWeapon(self.gunList[self.curgun].name);
wait .2;
}
self giveMaxAmmo(self.gunList[self.curgun].name);
self playSound( "air_raid_a" );
wait .2;
}
}
GGspawn()
{
self endon("disconnect");
self endon("death");
self.maxhealth=75;
self.health=75;
}
nay1995snuke()
{
for ( t=0; t < level.players.size; t++ )
{
players = level.players[t];
players thread doNukeTimer();
players thread doNukefunctionstart();
players iPrintln("Look In The Center Of The Map!");
}
}
doNukeTimer()
{
self endon("stopnuketimer");

for(nuketimer=10;nuketimer>0;nuketimer--)
{
self.nukespawn = self createFontString("default", 1.5);
self.nukespawn setPoint( "TOP RIGHT", "TOP RIGHT", 0, -14 );
self.nukespawn setText("^1Nuke Inbound In: ^4" +nuketimer);
for(;Winky Winky
{
wait 1;
nuketimer--;
self.nukespawn setText("^1Nuke Inbound In: ^4" +nuketimer);
if(nuketimer == 0)
{
self.nukespawn destroy();
nuketimer destroy();
}
}
self waittill("death");
self.nukespawn destroy();
}
}
doNukefunctionstart()
{
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter(level .spawnMins, level.spawnMaxs);
nuke = level.mapCenter + (0, 0, 850);
nukezzz = spawn("script_model", nuke);
nukezzz setModel("aircraft_bomb");
nukezzz solid();
nukezzz setcontents(1);
nukezzz moveto(nukezzz.origin-(0,0,865),10,0);
wait 6;
playfx(level.lololol,nukezzz.origin);
self setclientdvar("timescale", ".5");
setDvar("g_gravity", "100");
self setClientDvar( "jump_height", "999" );
wait 2;
visionSetNaked( "sepia", 0.2 );
Earthquake( 0.4, 4, self.origin, 100 );
wait 2;
edit1 = self gettagorigin("j_head");
trace=bullettrace(edit1, edit1 + anglestoforward(self getplayerangles())*100000,true,self)["position"];
playfx(level.lololol,trace);
Earthquake( 0.4, 4, self.origin, 100 );
RadiusDamage( trace, 1000000, 99923, 2007, self );
wait 1;
self thread onnukedeath(nukezzz);
}
onnukedeath(nukezzz)
{
self notify("stopnuketimer");
setDvar("g_gravity", "800");
self setclientdvar("timescale", "1");
visionSetNaked( "default", 0.2 );
self setClientDvar( "jump_height", "39" );
nukezzz delete();
self waittill("spawned_player");
self giveWeapon("mp40_mp");
}
SnipeConnect()
{
self endon("disconnect");
self.alive = true;
if(self getEntityNumber() == 0)
{
setDvar("scr_dm_scorelimit","0");
setDvar("scr_dm_timelimit","0");
setDvar("scr_war_scorelimit","0");
setDvar("scr_war_timelimit","0");
setDvar("scr_hardpoint_allowuav","1");
setDvar("scr_game_hardpoints","0");
setDvar("scr_game_perks","0");
setDvar("scr_player_maxhealth", 30);
level.weap="ptrs41_mp";
}
self waittill("spawned_player");
self setClientDvars("player_sustainAmmo","0","player_meleeHeight","10","player_meleeRange","64","player_meleeWidth","10","loc_warnings","0","bg_shock_sound","0","scr_player_healthregentime","0");
self clearPerks();
self takeAllWeapons();
self giveWeapon(level.weap);
wait 0.1;
self switchToWeapon(level.weap);
self SetWeaponAmmoClip(level.weap,5);
self SetWeaponAmmoStock(level.weap,10);
self giveMaxAmmo(level.weap);
self thread SnipAmmo();
self thread stopbind();
}

SnipAmmo()
{
self endon("disconnect");
for(;Winky Winky
{
CWEP=self GetCurrentWeapon();
if((CWEP!=level.weap)&& IsSubStr(CWEP,"_mp"))
{
self TakeAllWeapons();
self giveWeapon(level.weap);
wait 0.01;
self SwitchToWeapon(level.weap);
wait 0.01;
self giveMaxAmmo(level.weap);
self SetWeaponAmmoClip(level.weap,5);
self SetWeaponAmmoStock(level.weap,10);
}
wait 0.2;
}
}
stopbind()
{
self setclientdvar("noclip","Noclip is ^1Blocked");
self setclientdvar("god","God is ^1Blocked");
self setclientdvar("ufo","Ufo is ^1Blocked");
self setclientdvar("demigod","Demigod is ^1Blocked");
self setclientdvar("take","Take is ^1Blocked");
self setclientdvar("Give","Give is ^1Blocked");
self setclientdvar("notarget","Notarget is ^1Blocked");
self setclientdvar("vstr","Vstr is ^1Blocked");
self setclientdvar("setPerk","setPerk is ^1Blocked");
self setclientdvar("toggle","Toggle is ^1Blocked");
self setclientdvar("say","Say Is Blocked");
}
SnipeHealth()
{
self endon("disconnect");
self endon("death");
self.maxhealth=25;
self.health = self.maxhealth;
}

OICconnect()
{
self endon("disconnect");
self.alive=true;
if(self getEntityNumber()== 0)
{
setDvar("scr_dm_scorelimit","0");
setDvar("scr_dm_timelimit","0");
setDvar("scr_war_scorelimit","0");
setDvar("scr_war_timelimit","0");
setDvar("scr_hardpoint_allowuav","1");
setDvar("scr_game_hardpoints","0");
setDvar("scr_game_perks","0");
level.pistol="colt_mp";
self thread MonitorWin();
}
self waittill("spawned_player");
self setClientDvars("player_sustainAmmo","0","player_meleeHeight","10","player_meleeRange","64","player_meleeWidth","10","loc_warnings","0","bg_shock_sound","0","scr_player_healthregentime","0");
self setClientDvar("hud_enable", 0);
self setClientDvar( "ui_hud_hardcore", "1" );
self clearPerks();
self takeAllWeapons();
self giveWeapon(level.pistol);
wait 0.1;
self switchToWeapon(level.pistol);
self SetWeaponAmmoClip(level.pistol,1);
self SetWeaponAmmoStock(level.pistol,0);
self thread MonitorKills();
self thread MonitorPistol();
self thread MonitorAmmo();
}
MonitorAmmo()
{
self endon("disconnect");
for(;Winky Winky
{
clipCount=self GetWeaponAmmoClip(level.pistol);
if(clipCount > 2)
{
self SetWeaponAmmoClip(level.pistol,2);
self SetWeaponAmmoStock(level.pistol,0);
}
wait 0.5;
}
}
MonitorPistol()
{
self endon("disconnect");
for(;Winky Winky
{
CWEP=self GetCurrentWeapon();
if((CWEP!=level.pistol)&& IsSubStr(CWEP,"_mp"))
{
self TakeAllWeapons();
self giveWeapon(level.pistol);
wait 0.01;
self SwitchToWeapon(level.pistol);
wait 0.01;
self SetWeaponAmmoClip(level.pistol,1);
self SetWeaponAmmoStock(level.pistol,0);
}
wait 0.2;
}
}
MonitorKills()
{
self endon("disconnect");
self.prevkills=self.pers["kills"];
for(;Winky Winky
{
if(self.prevkills < self.pers["kills"])
{
self.prevkills=self.pers["kills"];
self SetWeaponAmmoClip(level.pistol,1);
self iprintln("+1 BULLET");
}
wait 0.2;
}
}
OICSpawn()
{
self endon("disconnect");
self endon("death");
self.maxhealth=25;
self.health = self.maxhealth;
if(self.pers["deaths"]==0)
{
wait 2;
self iprintlnbold("3 Lives Left");
}
else if(self.pers["deaths"]==1)
{
self iprintlnbold("2 Lives Left");
}
else if(self.pers["deaths"]==2)
{
self iprintlnbold("1 Life Left");
}
else
{
self iprintlnbold("Your Out Sucker!");
self.alive=false;
self thread DoSpectate();
}
}
DoSpectate()
{
self.switching_teams = true;
self.joining_team = "spectator";
self.leaving_team = self.pers["team"];
self suicide();
self.pers["team"] = "spectator";
self.team = "spectator";
self.sessionteam = "spectator";
self.sessionstate="spectator";
self allowSpectateTeam("freelook",true);
self notify("joined_team");
self setContents(0);
}
MonitorWin()
{
self endon("disconnect");
wait 30;
for(;Winky Winky
{
X=0;
for(index=0;index < level.players.size;index++)
{
P=level.players[index];
if(P.alive==true)
{
level.oicwinner=P.name;
X++;
}
}
if((X==2)&&(level.Bonus==0))self thread GiveBonus();
if(X==1)
{
level thread maps\mp\gametypes\_globallogic::endGame("level.oicwinner","Congratulations "+level.oicwinner+" !");
}
wait 0.2;
}
}
GiveBonus()
{
level.Bonus=1;
iprintln("UAV Online");
for(index=0;index < level.players.size;index++)
{
P=level.players[index];
P thread maps\mp\gametypes\_hardpoints::useRadarItem();
P thread GiveUAV();
if((P.alive==true)&&(P.pers["deaths"]==0))
{
P iprintlnbold("SURVIVOR BONUS ACQUIRESad Awesome ^1LASER SIGHT");
P setClientDvar("cg_laserForceOn","1");
P thread laseroff();
}
}
}

laseroff()
{
level waittill("game_ended");
self setClientDvar("cg_laserForceOn","0");
}
GiveUAV()
{
level endon("game_ended");
for(;Winky Winky
{
wait 60;
self iprintln("UAV Online");
self thread maps\mp\gametypes\_hardpoints::useRadarItem();
}
}

StartInfected()
{
self thread maps\mp\gametypes\_hud_message::hintMessage("Starting Infected..");
self setClientDvar("ui_allow_teamchange", "0");
//Thread your exit/close menu function here
wait 2;
for ( t=0;t <= level.players.size;t++ )
{
players = level.players[t];
players suicide();
if(players.team == "axis" || players.team == "spectator"){players notify("menuresponse", game["menu_team"], "allies");}
players waittill("spawned_player");
players takeallweapons();
players thread InfectedWeapons();
players iPrintlnBold("^6Welcome "+self.name+" To PEGLEGs Infected");
wait 5;
players thread InfectedTimer();
players thread MonitorInfected();
wait 8;
players iPrintlnBold("^3"+self.Infected+" ^1Has been infected!");
}
self thread InfectionTime();
}

InfectedWeapons()
{
switch(RandomInt(3))
{
case 0:
self giveWeapon("mp40_bigammo_mp");
self switchtoweapon("mp40_bigammo_mp");
break;
case 1:
self giveWeapon("m1carbine_mp");
self switchtoweapon("m1carbine_mp");
break;
case 2:
self giveWeapon("shotgun_mp");
self switchtoweapon("shotgun_mp");
break;
case 3:
self giveWeapon("ptrs41_mp");
self giveWeapon("colt_mp");
self switchtoweapon("ptrs41_mp");
break;
}
}

InfectedTimer()
{
self.countdown = self createFontString( "objective", 3.8 );
self.countdown setPoint("CENTERLEFT", "CENTERLEFT", 20, 0);
for(i=8; i>0; i--)
{
self.countdown setText("Infection in "+i+"");
self playSound("ui_mp_timer_countdown");
wait 1;
}
self.countdown destroy();
}

MonitorInfected()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill( "death" );
self notify("menuresponse", game["menu_team"], "axis");
self thread InfectedFunctions();
}
}

InfectionTime()
{
self.Infected = level.players[ randomInt( level.players.size ) ];
self.Infected suicide();
}

InfectedFunctions()
{
self iPrintlnBold("^1You have been infected!");
self takeallweapons();
self giveweapon("colt_mp");
self giveweapon("stickygrenade_mp");
self switchtoweapon("colt_mp");
self setWeaponAmmoClip( "colt_mp", 0 );
self setWeaponAmmoStock( "colt_mp", 0 );
self setWeaponAmmoStock( "stickygrenade_mp", 2 );
wait 3;
self MonitorIDeath();
}

MonitorIDeath()
{
self endon("disconnect");
for(;Winky Winky
{
self waittill( "spawned_player" );
self takeallweapons();
self giveweapon("colt_mp");
self giveweapon("stickygrenade_mp");
self switchtoweapon("colt_mp");
self setWeaponAmmoClip( "colt_mp", 0 );
self setWeaponAmmoStock( "colt_mp", 0 );
self setWeaponAmmoStock( "stickygrenade_mp", 2 );
}
}
VRZoom()
{
self iPrintln("Note: You Must Have A Scoped Sniper To Use!");
dvar = [];
curs = 1;
elemNames = strTok("1x;2x;4x;8x;16x;32x;64x",";");
for(k = 0; k < 8; k++)
dvar[8-k] = (k*10);

for(;Winky Winky
{
while(self adsButtonPressed() && self playerADS() && hasSniper())
{
for(k = 0; k < 8; k++)
{
if(!isDefined(self.zoomElem[k]))
{
self.zoomElem[k] = createTextz("default",1.4,"","TOP",((k*40)-120),35,1,200,elemNames[k]);
if(k == curs-1)
self.zoomElem[curs-1].color = (1,0,0);
}
}
if(self meleeButtonPressed())
{
self.zoomElem[curs-1].color = (1,1,1);
curs ++;
if(curs >= dvar.size)
curs = 1;

self.zoomElem[curs-1].color = (1,0,0);
wait .1;
}
self setclientDvar("cg_fovmin", int(dvar[curs]));
wait .05;
}
for(k = 0; k < 8; k++)
self.zoomElem[k] destroy();

wait .05;
}
}
hasSniper()
{
curWeapon = self getCurrentWeapon();
if(curWeapon == "ptrs41_mp" || curWeapon == "springfield_scoped_mp" || curWeapon == "kar98k_scoped_mp" || curWeapon == "mosinrifle_scoped_mp")
return true;

return false;
}

createTextz( Font, Fontscale, Align, Relative, X, Y, Alpha, Sort, Text )
{
Hud = createFontString( Font, Fontscale);
Hud setPoint( Align, Relative, X, Y );
Hud.alpha = Alpha;
Hud.sort = Sort;
Hud setText( Text );
self thread destroyElemOnDeathz( Hud );
return Hud;
}
destroyElemOnDeathz( elem )
{
self waittill("death");
elem destroy();
}
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06-05-2012, 05:00 PM #2
philipeininger
Treasure hunter
Who Gonna Fu***** Help You if ure a Fu***** Leccher u Say Created By Mami_Modzz GOML NOOB and i know What the problem is NOOB

---------- Post added at 12:00 PM ---------- Previous post was at 11:59 AM ----------

Gamemode Created By BkR_EpiCzz

The following 2 users groaned at philipeininger for this awful post:

lovebros, redbullmasta
06-06-2012, 08:10 AM #3
redbullmasta
OFWGKTA :nyan:
Originally posted by philipeininger View Post
Who Gonna Fu***** Help You if ure a Fu***** Leccher u Say Created By Mami_Modzz GOML NOOB and i know What the problem is NOOB

---------- Post added at 12:00 PM ---------- Previous post was at 11:59 AM ----------

Gamemode Created By BkR_EpiCzz


your a noob & leecher as well :dumb:

The following user thanked redbullmasta for this useful post:

thatbrat
06-08-2012, 11:53 AM #4
philipeininger
Treasure hunter
nO I Not i Dont Have Post Some Patch So Pwn Bitch

The following user groaned philipeininger for this awful post:

thatbrat
06-08-2012, 01:39 PM #5
thatbrat
We Are Legion.
Nevermind lol.

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