Post: [script] flaming jet converted from ielitemodz
07-06-2012, 08:01 PM #1
forflah123
Who’s Jim Erased?
(adsbygoogle = window.adsbygoogle || []).push({}); [SUB][/SUB]i did not make it just converted it from ielitemodz to w@w coz this section dead any credit goes to him but i did do a little tweak when it drops the bomb it leaves a fire trail be hind it as it look crap with out it on W@w

    divingBomber()
{
self endon("disconnect");
if(!self.useingBomber)
{
self.useingBomber = true;
self.bomberShoot = false;
self beginLocationselection("map_artillery_selector");
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self endLocationSelection();
self.selectingLocation = undefined;
bomber = spawn("script_model",newLocation+(0,0,25000));
bomber setModel("defaultvehicle");
bomber.angles = vectorToAngles(newLocation+(0,0,1500) - bomber.origin);
shootPos = ((newLocation)+(0,0,4000));
for(time = 0;time < 140;time++)
{
if(bomber.origin[2] > 10000 && bomber.origin[2] < 15000 )
{
playFxOnTag(level.lolol,"tag_left_wingtip");
playFxOnTag(level.lolol,"tag_right_wingtip");
bomber playLoopSound("veh_mig29_mid_loop");
}
bomber moveto((bomber.origin+(anglestoforward(bomber.angles)*300)),.05);
if(bomber.origin[2] <= shootPos[2]) bomber rotateTo(vectorToAngles(bomber.origin - bomber.origin+(19000,0,1000)),.35);
if(bomber.origin[2] <= shootPos[2]+1300 && !self.bomberShoot)
{
bomber playLocalSound("veh_mig29_sonic_boom");
bomber thread bomberShoot(newLocation);
self.bomberShoot = true;
}
wait .05;
}
self.useingBomber = false;
bomber delete();
}
}
bomberShoot(location)
{
for(count = 0;count < 7;count++)
{
position = (location[0]+(randomInt(300)*cos(randomInt(360))),location[1]+(randomInt(300)*sin(randomInt(360))),location[2]);
bullet = spawn("script_model",self.origin);
bullet setModel("aircraft_bomb");
bullet thread bombfx();
bullet.angles = (vectorToAngles(position - self.origin));
bullet moveTo(position,1.1);
bullet thread bomberEffect(position);
wait .1;
}
}
bomberEffect(pos)
{
wait 1.1;
for(k = 0;k < level.expbullt;k++) playFx(loadfx("explosions/default_explosion"),pos);
earthQuake(1.3,.6,pos,350);
radiusDamage(pos,250,350,150,self);
self playSound("vehicle_explo");
self delete();
}

bombfx()
{
self endon("donemissile");
for(;Winky Winky
{
playfx(loadfx("explosions/default_explosion"),self.origin);
wait .01;
}
}
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The following 4 users say thank you to forflah123 for this useful post:

LightModz, Oliver1556, Simple-_-Modz, Special-Modding
07-11-2012, 02:03 AM #11
ccoreyz
Bounty hunter
add me on : stunnazboy (ps3)
07-21-2012, 08:33 PM #12
LightModz
League Champion
Originally posted by forflah123 View Post
[SUB][/SUB]i did not make it just converted it from ielitemodz to w@w coz this section dead any credit goes to him but i did do a little tweak when it drops the bomb it leaves a fire trail be hind it as it look crap with out it on W@w

    divingBomber()
{
self endon("disconnect");
if(!self.useingBomber)
{
self.useingBomber = true;
self.bomberShoot = false;
self beginLocationselection("map_artillery_selector");
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self endLocationSelection();
self.selectingLocation = undefined;
bomber = spawn("script_model",newLocation+(0,0,25000));
bomber setModel("defaultvehicle");
bomber.angles = vectorToAngles(newLocation+(0,0,1500) - bomber.origin);
shootPos = ((newLocation)+(0,0,4000));
for(time = 0;time < 140;time++)
{
if(bomber.origin[2] > 10000 && bomber.origin[2] < 15000 )
{
playFxOnTag(level.lolol,"tag_left_wingtip");
playFxOnTag(level.lolol,"tag_right_wingtip");
bomber playLoopSound("veh_mig29_mid_loop");
}
bomber moveto((bomber.origin+(anglestoforward(bomber.angles)*300)),.05);
if(bomber.origin[2] <= shootPos[2]) bomber rotateTo(vectorToAngles(bomber.origin - bomber.origin+(19000,0,1000)),.35);
if(bomber.origin[2] <= shootPos[2]+1300 && !self.bomberShoot)
{
bomber playLocalSound("veh_mig29_sonic_boom");
bomber thread bomberShoot(newLocation);
self.bomberShoot = true;
}
wait .05;
}
self.useingBomber = false;
bomber delete();
}
}
bomberShoot(location)
{
for(count = 0;count < 7;count++)
{
position = (location[0]+(randomInt(300)*cos(randomInt(360))),location[1]+(randomInt(300)*sin(randomInt(360))),location[2]);
bullet = spawn("script_model",self.origin);
bullet setModel("aircraft_bomb");
bullet thread bombfx();
bullet.angles = (vectorToAngles(position - self.origin));
bullet moveTo(position,1.1);
bullet thread bomberEffect(position);
wait .1;
}
}
bomberEffect(pos)
{
wait 1.1;
for(k = 0;k < level.expbullt;k++) playFx(loadfx("explosions/default_explosion"),pos);
earthQuake(1.3,.6,pos,350);
radiusDamage(pos,250,350,150,self);
self playSound("vehicle_explo");
self delete();
}

bombfx()
{
self endon("donemissile");
for(;Winky Winky
{
playfx(loadfx("explosions/default_explosion"),self.origin);
wait .01;
}
}

does it tilt and have wing smoke on it aswel? Happy

The following user thanked LightModz for this useful post:

Simple-_-Modz
07-21-2012, 10:48 PM #13
forflah123
Who’s Jim Erased?
Originally posted by LightModz View Post
does it tilt and have wing smoke on it aswel? Happy


no lol but when you drop the bombs they have a flame trail
08-01-2012, 08:03 PM #14
xUniquuee
Do a barrel roll!
Originally posted by forflah123 View Post
[SUB][/SUB]i did not make it just converted it from ielitemodz to w@w coz this section dead any credit goes to him but i did do a little tweak when it drops the bomb it leaves a fire trail be hind it as it look crap with out it on W@w

    divingBomber()
{
self endon("disconnect");
if(!self.useingBomber)
{
self.useingBomber = true;
self.bomberShoot = false;
self beginLocationselection("map_artillery_selector");
self.selectingLocation = true;
self waittill("confirm_location",location);
newLocation = bulletTrace(location+(0,0,1000),(location+(0,0,-100000)),0,self)["position"];
self endLocationSelection();
self.selectingLocation = undefined;
bomber = spawn("script_model",newLocation+(0,0,25000));
bomber setModel("defaultvehicle");
bomber.angles = vectorToAngles(newLocation+(0,0,1500) - bomber.origin);
shootPos = ((newLocation)+(0,0,4000));
for(time = 0;time < 140;time++)
{
if(bomber.origin[2] > 10000 && bomber.origin[2] < 15000 )
{
playFxOnTag(level.lolol,"tag_left_wingtip");
playFxOnTag(level.lolol,"tag_right_wingtip");
bomber playLoopSound("veh_mig29_mid_loop");
}
bomber moveto((bomber.origin+(anglestoforward(bomber.angles)*300)),.05);
if(bomber.origin[2] <= shootPos[2]) bomber rotateTo(vectorToAngles(bomber.origin - bomber.origin+(19000,0,1000)),.35);
if(bomber.origin[2] <= shootPos[2]+1300 && !self.bomberShoot)
{
bomber playLocalSound("veh_mig29_sonic_boom");
bomber thread bomberShoot(newLocation);
self.bomberShoot = true;
}
wait .05;
}
self.useingBomber = false;
bomber delete();
}
}
bomberShoot(location)
{
for(count = 0;count < 7;count++)
{
position = (location[0]+(randomInt(300)*cos(randomInt(360))),location[1]+(randomInt(300)*sin(randomInt(360))),location[2]);
bullet = spawn("script_model",self.origin);
bullet setModel("aircraft_bomb");
bullet thread bombfx();
bullet.angles = (vectorToAngles(position - self.origin));
bullet moveTo(position,1.1);
bullet thread bomberEffect(position);
wait .1;
}
}
bomberEffect(pos)
{
wait 1.1;
for(k = 0;k < level.expbullt;k++) playFx(loadfx("explosions/default_explosion"),pos);
earthQuake(1.3,.6,pos,350);
radiusDamage(pos,250,350,150,self);
self playSound("vehicle_explo");
self delete();
}

bombfx()
{
self endon("donemissile");
for(;Winky Winky
{
playfx(loadfx("explosions/default_explosion"),self.origin);
wait .01;
}
}


Any chance off a video off it ?
09-01-2012, 11:03 PM #15
Not Bad !!!

The following user groaned Special-Modding for this awful post:

Cmd-X
09-01-2012, 11:41 PM #16
Cmd-X
It's been awhile.
Originally posted by forflah123 View Post
let get something clear leaching is taking someone work and claiming it as your own which i haven't done or ever will. if people wanted this they had to go into his patch and get it them self and change the angles so that it worked properly all i did is save them the time. but the thing i don't get is your having ago at me when you converted the hole menu to w@w


Tell LightModz that :lol:
he doesn't know the definition of leeching.

The following user thanked Cmd-X for this useful post:

09-02-2012, 03:21 AM #17
forflah123
Who’s Jim Erased?
Originally posted by X View Post
Tell LightModz that :lol:
he doesn't know the definition of leeching.


do you really want to be booted again
09-02-2012, 03:42 AM #18
:HIGH:
You talkin to me?
Originally posted by IVI40A3Fusionz View Post
"Its Better To Fail In Originality, Than To Succeed In Limitation"

My new quote ^^.


I like that Quote xD
09-02-2012, 04:27 AM #19
Cmd-X
It's been awhile.
Originally posted by forflah123 View Post
do you really want to be booted again


Oh no! Don't boot for 2 minutes again! My entire life is on the computer! :lol: Stupid ass kid, shut the fuck up, don't threaten me when you're hiding behind a computer screen :dumb: You're so badass.

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