Post: [SCRIPT] - Javelin
07-13-2012, 05:15 PM #1
TOM DAINTY
Do a barrel roll!
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Here is another script I made to liven up this section. All you need to do is thread it from your menu and precache the following in the rank.gsc. You may get bad syntax in that getCursorPos() code because ngu F**ks the code up. Just make sure it's all on the same line. Also any Ideas for next code release? We just might be able to bring this section back to life soon Winky Winky
I want more people working on codes for waw like iPROFamily and nay.

Precache These:
precacheModel("aircraft_bomb");
level.flamethfire = loadfx("env/fire/fx_fire_player_md_mp");
level.exploBullet = loadfx("explosions/default_explosion");

    
Jav()
{
self iPrintln( "Javelin [^2Given^7]" );
self GiveWeapon( "bazooka_mp", 2 );
wait 1;
self SwitchToWeapon( "bazooka_mp" );
for(;Winky Winky
{
if(self AttackButtonPressed() && self getcurrentweapon() == "bazooka_mp")
{
pos = getCursorPos();
Jav = spawn( "script_model", self.origin + (10,10,10));
Jav setModel( "aircraft_bomb" );
Jav.angles = (90,90,90);
Jav moveto( self.origin + (10,10,246Cool Man (aka Tustin), 8 );
Jav thread FXME();
wait 8;
Jav moveto( pos, 2 );
wait 2;
playFx(level.exploBullet,Jav.origin);
RadiusDamage(pos,300,100,20,self);
Jav playSound("vehicle_explo");
Jav delete();
self notify("Jav_done");
}
wait .05;
}
}

getCursorPos()
{
return bulletTrace(self getTagOrigin("tag_weapon_right"),vector_scale(anglesToForward(self getPlayerAngles()),1000000),false,self)["position"];
}

FXME()
{
self endon("Jav_done");
for(;Winky Winky
{
playfx(level.flamethfire,self.origin);
wait .05;
}
}

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The following 12 users say thank you to TOM DAINTY for this useful post:

Click_Tick_19, Correy, Harry, iPROFamily, Raul Villaman, Simple-_-Modz, Special-Modding, Tony Stark, WillyPopPop, x Elite MoDz x
08-02-2012, 09:59 PM #11
nay1995
The Master
Originally posted by Blazing247 View Post
It's not your code though? There not hard to make nathan :L?


never said it was he wanted a video i said check out my patch its in there.
08-08-2012, 07:45 AM #12
Nice i dont do w@w though Happy
08-15-2012, 09:27 AM #13
alteneji
Pokemon Trainer
thank you Happy
08-23-2012, 10:21 AM #14
nice post mate
08-23-2012, 01:27 PM #15
TOM DAINTY
Do a barrel roll!
Originally posted by xTiiTaNz View Post
nice post mate


Cheers boss.

The following 2 users say thank you to TOM DAINTY for this useful post:

Simple-_-Modz, Special-Modding
08-24-2012, 05:46 PM #16
xMr_Adams-
Do a barrel roll!
Good Stuff , keep Up With the good Work ^^
+Rep

The following user thanked xMr_Adams- for this useful post:

Simple-_-Modz
08-29-2012, 08:28 PM #17
ForgivenxModz
Bounty hunter
Nice Script Should post a vid though :p
08-30-2012, 01:01 AM #18
Nice Post Bro Smile

---------- Post added at 01:01 AM ---------- Previous post was at 01:00 AM ----------

Originally posted by GhettoLobbies View Post
Good Post Bro Happy


I agree with you there :p
08-30-2012, 01:20 AM #19
Hey nice script. How do i put this code in my patch? And will it work tho.?

---------- Post added at 01:20 AM ---------- Previous post was at 01:18 AM ----------

Originally posted by ForgivenxModz View Post
Nice Script Should post a vid though :p


I agree, i wanna see this master piece at work Smile

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