Post: [SCRIPT] Human Bleeding + New Effect
11-03-2012, 06:54 PM #1
iPROFamily
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Put this effect in Init:
    level._effect["iPROBleeding"] = LoadFx( "trail/fx_trail_blood_streak_mp" );


Script:
My Version:
    ToggleHumanBleeding()
{
if(self.HumanBleeding==false)
{
self.HumanBleeding=true;
self thread HumanBleeding();
self iPrintln("Human Bleeding: ^2[ON]");
}
else
{
self.HumanBleeding=false;
self notify("HumanBleeding");
self iPrintln("Human Bleeding: ^1[OFF]");
}
}
HumanBleeding()
{
self endon("death");
self endon("HumanBleeding");
while( 1 )
{
playFx( level._effect["iPROBleeding"], self getTagOrigin( "j_head" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_neck" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_wrist_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_wrist_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_SpineLower" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_SpineUpper" ) );
wait .3;
}
}


You must login or register to view this content. Version:
    ToggleHumanBleeding()
{
if(self.HumanBleeding==false)
{
self.HumanBleeding=true;
self thread HumanBleeding();
self iPrintln("Human Bleeding: ^2[ON]");
}
else
{
self.HumanBleeding=false;
self notify("HumanBleeding");
self iPrintln("Human Bleeding: ^1[OFF]");
}
}
HumanBleeding()
{
self endon("death");
self endon("HumanBleeding");
origins = strTok( "j_head;J_neck;J_Shoulder_LE;J_Shoulder_RI;J_Shoulder_LE;J_Ankle_RI;J_Ankle_LE;J_Ankle_RE;J_wrist_LE;J_wrist_RI;J_SpineLower;J_SpineUpper", ";" );
while( 1 )
{
for( j = 0; j < origins.size; j++ )
playFx( level._effect["iPROBleeding"], self GetTagOrigin( origins[j] ) );
wait .3;
}
}

This effect looks great on PS3.
Since i have long time i don't release nothing here for you guys.
Someone please record this effect so people can see how it looks like<Happy
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The following 6 users say thank you to iPROFamily for this useful post:

-Zane, Day, Doodle-Bug, Cmd-X, sirsmokealotENG
11-03-2012, 06:55 PM #2
CyberNomadic
Web Developer
Very Nice ! Happy

The following user thanked CyberNomadic for this useful post:

Doodle-Bug
11-03-2012, 07:39 PM #3
BlurzGoHard
Maggbot timeout!
Originally posted by iPROFamily View Post
Put this effect in Init:
    level._effect["iPROBleeding"] = LoadFx( "trail/fx_trail_blood_streak_mp" );


Script:
    ToggleHumanBleeding()
{
if(self.HumanBleeding==false)
{
self.HumanBleeding=true;
self thread HumanBleeding();
self iPrintln("Human Bleeding: ^2[ON]");
}
else
{
self.HumanBleeding=false;
self notify("HumanBleeding");
self iPrintln("Human Bleeding: ^1[OFF]");
}
}
HumanBleeding()
{
self endon("death");
self endon("HumanBleeding");
while( 1 )
{
playFx( level._effect["iPROBleeding"], self getTagOrigin( "j_head" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_neck" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Shoulder_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_Ankle_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_wrist_RI" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_wrist_LE" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_SpineLower" ) );
playFx( level._effect["iPROBleeding"], self getTagOrigin( "J_SpineUpper" ) );
wait .3;
}
}

This effect looks great on PS3.
Since i have long time i don't release nothing here for you guys.
Someone please record this effect so people can see how it looks like<Happy

stare You and you Zone Edits that say Playing Black Ops 2
11-03-2012, 07:54 PM #4
iPROFamily
Gym leader
Originally posted by BlurzGoHard View Post
stare You and you Zone Edits that say Playing Black Ops 2


LOL im bored with nothing to do
11-03-2012, 07:56 PM #5
BlurzGoHard
Maggbot timeout!
Originally posted by iPROFamily View Post
LOL im bored with nothing to do

:lol: no life Smile Jk then go to a playground and scare all the little kids while wearing a obama mask :lol:
11-03-2012, 07:59 PM #6
iPROFamily
Gym leader
Originally posted by BlurzGoHard View Post
:lol: no life Smile Jk then go to a playground and scare all the little kids while wearing a obama mask :lol:


na im chilling lol
11-03-2012, 08:00 PM #7
BlurzGoHard
Maggbot timeout!
Originally posted by iPROFamily View Post
na im chilling lol


Ok Go get Some OG Skywalker :lol: see what i did there ?
11-03-2012, 08:05 PM #8
iPROFamily
Gym leader
Originally posted by BlurzGoHard View Post
Ok Go get Some OG Skywalker :lol: see what i did there ?


LOL i aint tryna blow
11-03-2012, 08:10 PM #9
BlurzGoHard
Maggbot timeout!
Originally posted by iPROFamily View Post
LOL i aint tryna blow

stare OG Skywalker is the patch i made :lol: but u need to blow then you can be high and fell like awesome and fuck many bitches just like Lil B The worst rapper ever
11-04-2012, 06:47 PM #10
philipeininger
Treasure hunter
Awesome!!!!!!!!!!!!!!!!!!!!!!!!!

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