Post: Insta-kill, nuke, etc working on CFG patch
01-17-2013, 11:18 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Is this possible?

I want to code Insta-kill, double points, and all the other random ones that zombies sometimes award when they die.

I've already written most of the code, i just need the code it calls when i choose the different options.

Also, where would i place this code?

im guessing here:

set ACT code_here"
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01-18-2013, 10:40 AM #2
xByNovaa
Space Ninja
Originally posted by xx
Is this possible?

I want to code Insta-kill, double points, and all the other random ones that zombies sometimes award when they die.

I've already written most of the code, i just need the code it calls when i choose the different options.

Also, where would i place this code?

im guessing here:

set ACT code_here"


Thats the right place to put the code, but DevGuis cant be put into a CFG.
02-14-2013, 04:41 PM #3
Originally posted by xByNovaa View Post
Thats the right place to put the code, but DevGuis cant be put into a CFG.


I saw a CFG patch with someone doing a 9999 nuke timer :/
02-14-2013, 05:14 PM #4
Kush Friendly
League Champion
Originally posted by xx
I saw a CFG patch with someone doing a 9999 nuke timer :/


That just tweaks a dvar, its not "the nuke" just the timer. After the timer hits zero another script is executed.
02-14-2013, 05:26 PM #5
Originally posted by Kush
That just tweaks a dvar, its not "the nuke" just the timer. After the timer hits zero another script is executed.


Umm can you explain in more detail?

Basically, it's still possible to modify the nuke timer in cfg, according to what you said.

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