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02-03-2013, 05:44 PM
#1
xePixTvx
Little One
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NextGenUpdate
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Usefull or not usefull i dont know xD
More in the download file!
REFERENCE REJOIN_ARMY
LANG_ENGLISH "Rejoin the main Russian Army"
REFERENCE ADVANCE_TOWARDS_SEELOW
LANG_ENGLISH "Advance towards Seelow"
REFERENCE DESTROY_SURVIVING_TANKS
LANG_ENGLISH "Destroy surviving tanks"
REFERENCE ASSAULT_THE_TOWN
LANG_ENGLISH "Assault the town"
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Blood & Iron'"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "Seelow Heights, Germany"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "3rd Shock Army"
REFERENCE INTROSCREEN_NAME
LANG_ENGLISH "Pvt. Petrenko"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "April 16, 1945"
REFERENCE COMMANDEER_THE_TIGER
LANG_ENGLISH "Commandeer the Tiger tank"
REFERENCE DESTROY_INCOMING_PANTHER
LANG_ENGLISH "Destroy incoming Panther tanks"
REFERENCE CLEAR_TRAIN_AREA
LANG_ENGLISH "Clear enemy tanks around train"
REFERENCE DESTROY_ARTILLERY
LANG_ENGLISH "Neutralize all enemy artillery (&&1 remaining)"
REFERENCE PROCEED_RADIOTOWER
LANG_ENGLISH "Proceed to the Radio Tower"
REFERENCE DESTROY_RADIOTOWER
LANG_ENGLISH "Destroy Radio Tower"
REFERENCE ADVANCE_TIGER_SEELOW
LANG_ENGLISH "Advance towards Seelow using the Tiger tank"
REFERENCE BREAK_THE_LINE
LANG_ENGLISH "Break the German line and reach the train station"
REFERENCE SCOUT_AHEAD
LANG_ENGLISH "Scout ahead for any retreating enemies"
REFERENCE DESTROY_FUELCACHES
LANG_ENGLISH "Destroy the fuel supplies"
REFERENCE ADS_HINT
LANG_ENGLISH "Aim Down Sight (ADS) to look at distant targets"
REFERENCE FLAMETHROWER_HINT
LANG_ENGLISH "Press [{+frag}] to fire your flamethrower"
REFERENCE MG_COOP_HINT
LANG_ENGLISH "Press [{+frag}] to fire your machinegun"
REFERENCE OBJ_1
LANG_ENGLISH "Stay with Sgt. Reznov"
REFERENCE OBJ_2
LANG_ENGLISH "Eliminate all Germans in the street"
REFERENCE OBJ_3
LANG_ENGLISH "Follow Sgt. Reznov"
REFERENCE OBJ_5
LANG_ENGLISH "Support your comrades with sniper cover fire"
REFERENCE HINT_CROUCH
LANG_ENGLISH "Press [{gocrouch}] To Crouch"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "Stalingrad, Russia"
REFERENCE OBJ_6
LANG_ENGLISH "Kill General Amsel"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "Sept. 17, 1942"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "Pvt. Petrenko"
REFERENCE INTROSCREEN_INFO2
LANG_ENGLISH "62nd Rifle Army"
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Vendetta'"
REFERENCE OBJ_4
LANG_ENGLISH "Defeat the enemy sniper"
REFERENCE TO_BE_CONTINUED
LANG_ENGLISH "To Be Continued...."
REFERENCE GENERAL_ESCAPED
LANG_ENGLISH "The General escaped!"
REFERENCE REZNOV_KILLED
LANG_ENGLISH "Your actions got Reznov killed."
REFERENCE JUMP_FARTHER
LANG_ENGLISH "S"
REFERENCE EASY_PRONE_DESC
LANG_ENGLISH "Press^3 [{goprone}] ^7to go prone"
REFERENCE SEE2_TRAINSTATION
LANG_ENGLISH "Train Station"
REFERENCE SEE2_AIRSTRIKE
LANG_ENGLISH "Final Tank Battle"
REFERENCE SEE2_FUELDEPOT
LANG_ENGLISH "Fuel Depot"
REFERENCE SEE2_RADIOTOWER
LANG_ENGLISH "Destroy Radio Tower"
REFERENCE PEL1A_EVENT2
LANG_ENGLISH "1st Mortar Pit"
REFERENCE SNIPER_EVENT2B
LANG_ENGLISH "Burning building event - EVENT2b"
REFERENCE PEL1A_EVENT3
LANG_ENGLISH "2nd Mortar Pit"
REFERENCE PEL1A_EVENT4
LANG_ENGLISH "3rd Mortar Pit"
REFERENCE DEFAULT
LANG_ENGLISH "Default"
REFERENCE AVAILABLE_STARTS
LANG_ENGLISH "Available Starts:"
REFERENCE PEL2_BUNKERS
LANG_ENGLISH "Bunkers"
REFERENCE PEL2_FLAME
LANG_ENGLISH "Flame"
REFERENCE PEL2_FOREST
LANG_ENGLISH "Sand Dunes"
REFERENCE PEL2_ADMIN
LANG_ENGLISH "Admin Building"
REFERENCE PEL2_AIRFIELD
LANG_ENGLISH "Airfield"
REFERENCE PEL2_AAGUNS
LANG_ENGLISH "AA Guns"
REFERENCE PEL2_NAPALM
LANG_ENGLISH "Napalm"
REFERENCE HOL3_STREET
LANG_ENGLISH "Street"
REFERENCE HOL3_SATCHEL
LANG_ENGLISH "Satchel"
REFERENCE HOL3_FURNITURE
LANG_ENGLISH "Furniture Move"
REFERENCE HOL3_DEFEND
LANG_ENGLISH "Defend"
REFERENCE HOL3_YARD
LANG_ENGLISH "Yard"
REFERENCE HOL3_SQUARE
LANG_ENGLISH "Townsquare"
REFERENCE BER3B_INTRO
LANG_ENGLISH "intro (default level start)"
REFERENCE BER3B_FOYER
LANG_ENGLISH "foyer (level start, no intro)"
REFERENCE BER3B_FOYER_PACING
LANG_ENGLISH "post-foyer pacing"
REFERENCE BER3B_PARLIAMENT
LANG_ENGLISH "parliament"
REFERENCE BER3B_PARLIAMENT_DOORS
LANG_ENGLISH "parliament door bashing"
REFERENCE BER3B_ROOF
LANG_ENGLISH "roof dome"
REFERENCE BER3B_ROOF_FLAGPLANT
LANG_ENGLISH "roof flagplant sequence"
REFERENCE CANCEL
LANG_ENGLISH "( Cancel Start Point Selection )"
REFERENCE BER2_EVENT1
LANG_ENGLISH "building rooftop (default level start)"
REFERENCE BER2_EVENT1_ACTION
LANG_ENGLISH "building rooftop (no intro)"
REFERENCE BER2_APT2
LANG_ENGLISH "second apartment floor"
REFERENCE BER2_ATRIUM
LANG_ENGLISH "bank atrium"
REFERENCE BER2_LOADINGDOCK
LANG_ENGLISH "loading dock"
REFERENCE BER2_OUTSIDE
LANG_ENGLISH "outside at street level"
REFERENCE BER2_EVENT2
LANG_ENGLISH "subway start"
REFERENCE BER2_EVENT2_METROWAVE
LANG_ENGLISH "subway wave event"
REFERENCE SEE1_1_OPENING
LANG_ENGLISH "Opening"
REFERENCE SEE1_2_BURNING_FOREST
LANG_ENGLISH "Burning Forest"
REFERENCE SEE1_3_TANK_BATTLE
LANG_ENGLISH "Tank Battle"
REFERENCE PBY_RESCUE
LANG_ENGLISH "Rescue Swimmers"
REFERENCE PBY_SUNRISE
LANG_ENGLISH "Sunrise"
REFERENCE PBY_BOATS
LANG_ENGLISH "Merchant Ships"
REFERENCE PBY_LANDING
LANG_ENGLISH "Emergency Landing"
REFERENCE SNIPER_EVENT2
LANG_ENGLISH "Enter Sniper Battle - EVENT2"
REFERENCE SNIPER_EVENT2C
LANG_ENGLISH "Roof collapse on you - EVENT2c"
REFERENCE MAK_EVENT1_AFTER_INTRO
LANG_ENGLISH "After Intro"
REFERENCE MAK_EVENT1_V_UNDER_HUT
LANG_ENGLISH "V: Under Hut"
REFERENCE MAK_EVENT1_V_GUY2SHED
LANG_ENGLISH "V: Guy 2 Shed"
REFERENCE MAK_EVENT1_V_2VS1_ACTION
LANG_ENGLISH "V: 2vs1 Action"
REFERENCE MAK_EVENT1_V_SHED_GRENADER
LANG_ENGLISH "V: Shed Grenader"
REFERENCE MAK_EVENT1_V_POND_FIGHT
LANG_ENGLISH "V: Pond Fight"
REFERENCE MAK_EVENT1_V_FIRE_BEATDOWN
LANG_ENGLISH "V: Fire Beatdown"
REFERENCE MAK_EVENT1_V_SHOWDOWN
LANG_ENGLISH "V: Showdown"
REFERENCE MAK_EVENT1_LMG
LANG_ENGLISH "Event1 LMG"
REFERENCE MAK_EVENT1_V_BOATSQUAD1
LANG_ENGLISH "V: BoatSquad 1"
REFERENCE MAK_EVENT1_V_BRIDGE_BARFIGHT
LANG_ENGLISH "V: Bridge BarFight"
REFERENCE MAK_EVENT1_V_TOWER_COLLAPSE
LANG_ENGLISH "V: Tower Collapse"
REFERENCE MAK_EVENT2
LANG_ENGLISH "Event2"
REFERENCE MAK_EVENT2_BEACH
LANG_ENGLISH "Event2 Beach"
REFERENCE MAK_EVENT3_FEIGN
LANG_ENGLISH "Event3 Feign"
REFERENCE BER2_STREET_REGROUP
LANG_ENGLISH "street regroup"
REFERENCE SEE1_4_CAMP
LANG_ENGLISH "Camp"
REFERENCE SEE1_5_OUTRO
LANG_ENGLISH "Outro"
REFERENCE MAK_EVENT4
LANG_ENGLISH "Event4"
REFERENCE MAK_EVENT5
LANG_ENGLISH "Event5"
REFERENCE MAK_OUTTRO
LANG_ENGLISH "Outtro"
REFERENCE BER1_RUINS
LANG_ENGLISH "Ruins"
REFERENCE BER1_SURRENDER
LANG_ENGLISH "Surrender"
REFERENCE BER1_RUINS_2
LANG_ENGLISH "Mid-Ruins"
REFERENCE BER1_STREET
LANG_ENGLISH "Street"
REFERENCE BER1_ASYLUM
LANG_ENGLISH "Asylum"
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The following user thanked xePixTvx for this useful post:
th3gersi
02-03-2013, 07:08 PM
#2
th3gersi
Do a barrel roll!
116
Posts
632
Reputation
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Credits
Member
Jun 2011
NextGenUpdate
Originally posted by xePixTvx
Usefull or not usefull i dont know xD
More in the download file!
REFERENCE REJOIN_ARMY
LANG_ENGLISH "Rejoin the main Russian Army"
REFERENCE ADVANCE_TOWARDS_SEELOW
LANG_ENGLISH "Advance towards Seelow"
REFERENCE DESTROY_SURVIVING_TANKS
LANG_ENGLISH "Destroy surviving tanks"
REFERENCE ASSAULT_THE_TOWN
LANG_ENGLISH "Assault the town"
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Blood & Iron'"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "Seelow Heights, Germany"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "3rd Shock Army"
REFERENCE INTROSCREEN_NAME
LANG_ENGLISH "Pvt. Petrenko"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "April 16, 1945"
REFERENCE COMMANDEER_THE_TIGER
LANG_ENGLISH "Commandeer the Tiger tank"
REFERENCE DESTROY_INCOMING_PANTHER
LANG_ENGLISH "Destroy incoming Panther tanks"
REFERENCE CLEAR_TRAIN_AREA
LANG_ENGLISH "Clear enemy tanks around train"
REFERENCE DESTROY_ARTILLERY
LANG_ENGLISH "Neutralize all enemy artillery (&&1 remaining)"
REFERENCE PROCEED_RADIOTOWER
LANG_ENGLISH "Proceed to the Radio Tower"
REFERENCE DESTROY_RADIOTOWER
LANG_ENGLISH "Destroy Radio Tower"
REFERENCE ADVANCE_TIGER_SEELOW
LANG_ENGLISH "Advance towards Seelow using the Tiger tank"
REFERENCE BREAK_THE_LINE
LANG_ENGLISH "Break the German line and reach the train station"
REFERENCE SCOUT_AHEAD
LANG_ENGLISH "Scout ahead for any retreating enemies"
REFERENCE DESTROY_FUELCACHES
LANG_ENGLISH "Destroy the fuel supplies"
REFERENCE ADS_HINT
LANG_ENGLISH "Aim Down Sight (ADS) to look at distant targets"
REFERENCE FLAMETHROWER_HINT
LANG_ENGLISH "Press [{+frag}] to fire your flamethrower"
REFERENCE MG_COOP_HINT
LANG_ENGLISH "Press [{+frag}] to fire your machinegun"
REFERENCE OBJ_1
LANG_ENGLISH "Stay with Sgt. Reznov"
REFERENCE OBJ_2
LANG_ENGLISH "Eliminate all Germans in the street"
REFERENCE OBJ_3
LANG_ENGLISH "Follow Sgt. Reznov"
REFERENCE OBJ_5
LANG_ENGLISH "Support your comrades with sniper cover fire"
REFERENCE HINT_CROUCH
LANG_ENGLISH "Press [{gocrouch}] To Crouch"
REFERENCE INTROSCREEN_PLACE
LANG_ENGLISH "Stalingrad, Russia"
REFERENCE OBJ_6
LANG_ENGLISH "Kill General Amsel"
REFERENCE INTROSCREEN_DATE
LANG_ENGLISH "Sept. 17, 1942"
REFERENCE INTROSCREEN_INFO
LANG_ENGLISH "Pvt. Petrenko"
REFERENCE INTROSCREEN_INFO2
LANG_ENGLISH "62nd Rifle Army"
REFERENCE INTROSCREEN_TITLE
LANG_ENGLISH "'Vendetta'"
REFERENCE OBJ_4
LANG_ENGLISH "Defeat the enemy sniper"
REFERENCE TO_BE_CONTINUED
LANG_ENGLISH "To Be Continued...."
REFERENCE GENERAL_ESCAPED
LANG_ENGLISH "The General escaped!"
REFERENCE REZNOV_KILLED
LANG_ENGLISH "Your actions got Reznov killed."
REFERENCE JUMP_FARTHER
LANG_ENGLISH "S"
REFERENCE EASY_PRONE_DESC
LANG_ENGLISH "Press^3 [{goprone}] ^7to go prone"
REFERENCE SEE2_TRAINSTATION
LANG_ENGLISH "Train Station"
REFERENCE SEE2_AIRSTRIKE
LANG_ENGLISH "Final Tank Battle"
REFERENCE SEE2_FUELDEPOT
LANG_ENGLISH "Fuel Depot"
REFERENCE SEE2_RADIOTOWER
LANG_ENGLISH "Destroy Radio Tower"
REFERENCE PEL1A_EVENT2
LANG_ENGLISH "1st Mortar Pit"
REFERENCE SNIPER_EVENT2B
LANG_ENGLISH "Burning building event - EVENT2b"
REFERENCE PEL1A_EVENT3
LANG_ENGLISH "2nd Mortar Pit"
REFERENCE PEL1A_EVENT4
LANG_ENGLISH "3rd Mortar Pit"
REFERENCE DEFAULT
LANG_ENGLISH "Default"
REFERENCE AVAILABLE_STARTS
LANG_ENGLISH "Available Starts:"
REFERENCE PEL2_BUNKERS
LANG_ENGLISH "Bunkers"
REFERENCE PEL2_FLAME
LANG_ENGLISH "Flame"
REFERENCE PEL2_FOREST
LANG_ENGLISH "Sand Dunes"
REFERENCE PEL2_ADMIN
LANG_ENGLISH "Admin Building"
REFERENCE PEL2_AIRFIELD
LANG_ENGLISH "Airfield"
REFERENCE PEL2_AAGUNS
LANG_ENGLISH "AA Guns"
REFERENCE PEL2_NAPALM
LANG_ENGLISH "Napalm"
REFERENCE HOL3_STREET
LANG_ENGLISH "Street"
REFERENCE HOL3_SATCHEL
LANG_ENGLISH "Satchel"
REFERENCE HOL3_FURNITURE
LANG_ENGLISH "Furniture Move"
REFERENCE HOL3_DEFEND
LANG_ENGLISH "Defend"
REFERENCE HOL3_YARD
LANG_ENGLISH "Yard"
REFERENCE HOL3_SQUARE
LANG_ENGLISH "Townsquare"
REFERENCE BER3B_INTRO
LANG_ENGLISH "intro (default level start)"
REFERENCE BER3B_FOYER
LANG_ENGLISH "foyer (level start, no intro)"
REFERENCE BER3B_FOYER_PACING
LANG_ENGLISH "post-foyer pacing"
REFERENCE BER3B_PARLIAMENT
LANG_ENGLISH "parliament"
REFERENCE BER3B_PARLIAMENT_DOORS
LANG_ENGLISH "parliament door bashing"
REFERENCE BER3B_ROOF
LANG_ENGLISH "roof dome"
REFERENCE BER3B_ROOF_FLAGPLANT
LANG_ENGLISH "roof flagplant sequence"
REFERENCE CANCEL
LANG_ENGLISH "( Cancel Start Point Selection )"
REFERENCE BER2_EVENT1
LANG_ENGLISH "building rooftop (default level start)"
REFERENCE BER2_EVENT1_ACTION
LANG_ENGLISH "building rooftop (no intro)"
REFERENCE BER2_APT2
LANG_ENGLISH "second apartment floor"
REFERENCE BER2_ATRIUM
LANG_ENGLISH "bank atrium"
REFERENCE BER2_LOADINGDOCK
LANG_ENGLISH "loading dock"
REFERENCE BER2_OUTSIDE
LANG_ENGLISH "outside at street level"
REFERENCE BER2_EVENT2
LANG_ENGLISH "subway start"
REFERENCE BER2_EVENT2_METROWAVE
LANG_ENGLISH "subway wave event"
REFERENCE SEE1_1_OPENING
LANG_ENGLISH "Opening"
REFERENCE SEE1_2_BURNING_FOREST
LANG_ENGLISH "Burning Forest"
REFERENCE SEE1_3_TANK_BATTLE
LANG_ENGLISH "Tank Battle"
REFERENCE PBY_RESCUE
LANG_ENGLISH "Rescue Swimmers"
REFERENCE PBY_SUNRISE
LANG_ENGLISH "Sunrise"
REFERENCE PBY_BOATS
LANG_ENGLISH "Merchant Ships"
REFERENCE PBY_LANDING
LANG_ENGLISH "Emergency Landing"
REFERENCE SNIPER_EVENT2
LANG_ENGLISH "Enter Sniper Battle - EVENT2"
REFERENCE SNIPER_EVENT2C
LANG_ENGLISH "Roof collapse on you - EVENT2c"
REFERENCE MAK_EVENT1_AFTER_INTRO
LANG_ENGLISH "After Intro"
REFERENCE MAK_EVENT1_V_UNDER_HUT
LANG_ENGLISH "V: Under Hut"
REFERENCE MAK_EVENT1_V_GUY2SHED
LANG_ENGLISH "V: Guy 2 Shed"
REFERENCE MAK_EVENT1_V_2VS1_ACTION
LANG_ENGLISH "V: 2vs1 Action"
REFERENCE MAK_EVENT1_V_SHED_GRENADER
LANG_ENGLISH "V: Shed Grenader"
REFERENCE MAK_EVENT1_V_POND_FIGHT
LANG_ENGLISH "V: Pond Fight"
REFERENCE MAK_EVENT1_V_FIRE_BEATDOWN
LANG_ENGLISH "V: Fire Beatdown"
REFERENCE MAK_EVENT1_V_SHOWDOWN
LANG_ENGLISH "V: Showdown"
REFERENCE MAK_EVENT1_LMG
LANG_ENGLISH "Event1 LMG"
REFERENCE MAK_EVENT1_V_BOATSQUAD1
LANG_ENGLISH "V: BoatSquad 1"
REFERENCE MAK_EVENT1_V_BRIDGE_BARFIGHT
LANG_ENGLISH "V: Bridge BarFight"
REFERENCE MAK_EVENT1_V_TOWER_COLLAPSE
LANG_ENGLISH "V: Tower Collapse"
REFERENCE MAK_EVENT2
LANG_ENGLISH "Event2"
REFERENCE MAK_EVENT2_BEACH
LANG_ENGLISH "Event2 Beach"
REFERENCE MAK_EVENT3_FEIGN
LANG_ENGLISH "Event3 Feign"
REFERENCE BER2_STREET_REGROUP
LANG_ENGLISH "street regroup"
REFERENCE SEE1_4_CAMP
LANG_ENGLISH "Camp"
REFERENCE SEE1_5_OUTRO
LANG_ENGLISH "Outro"
REFERENCE MAK_EVENT4
LANG_ENGLISH "Event4"
REFERENCE MAK_EVENT5
LANG_ENGLISH "Event5"
REFERENCE MAK_OUTTRO
LANG_ENGLISH "Outtro"
REFERENCE BER1_RUINS
LANG_ENGLISH "Ruins"
REFERENCE BER1_SURRENDER
LANG_ENGLISH "Surrender"
REFERENCE BER1_RUINS_2
LANG_ENGLISH "Mid-Ruins"
REFERENCE BER1_STREET
LANG_ENGLISH "Street"
REFERENCE BER1_ASYLUM
LANG_ENGLISH "Asylum"
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It would be awesome if we can put this on a cfg mod for a custom message
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