Post: [Release] Circle Mod Menu
02-11-2013, 11:59 PM #1
coolbunny1234
the bunny who started it all
(adsbygoogle = window.adsbygoogle || []).push({}); This is the first circle menu I previewed, as I stopped working on this one as I actually coded my own. So in the meantime, here is this one. It's simple, basic, and very easy to use. As for the prestige, it's not the typical prestige, hence it not being released, as Mikeeey figured it out first and I'll let him release it if he so chooses.

Credits:
-Orginal Base - ActionScript
-Mikeeey for helping making the circle perfect
-Taylor for his gay welcome message <3

Here is the code!



    
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;

init()
{
self thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
for(m = 1; m < 12; m++)
precacheShader("rank_prestige"+m);
self setClientDvar("sv_cheats", "1");
for(;Winky Winky
{
self waittill("spawned_player");
//self thread startMenu();
//self thread runMenu
self thread WelcomeMessage();
self thread SetPW();
self.tries = 0;
}
}
startMenu(){
self endon("disconnect");
self.menuInit = [];
self.menuCurs = [];
self.menuName = "";
self.menuBack = self createIcon("black", 400, 500, self);
self.menuBack setPoint("CENTER");
self.menuBack.alpha = 0;
self addMenu("main|none", "Submenu 1", ::textLoad, "sub1");
self addMenu("main|none", "Submenu 2", ::textLoad, "sub2");
self addMenu("main|none", "Submenu 3", ::textLoad, "sub3");
self addMenu("main|none", "Submenu 4", ::testFunc, "sub4");
self addMenu("main|none", "Submenu 5", ::testFunc, "sub5");
self addMenu("main|none", "Submenu 6", ::testFunc, "sub6");
//self addMenu("main|none", "Submenu 7", ::testFunc, "sub7");
//self addMenu("main|none", "Submenu 8", ::testFunc, "sub8");

self addMenu("sub1|main", "Prestige Menu", ::textLoad, "prest");
self addMenu("sub1|main", "Option No2", ::testFunc, "2");
self addMenu("sub1|main", "Option No3", ::testFunc, "3");
self addMenu("sub1|main", "Option No4", ::testFunc, "4");
self addMenu("sub1|main", "Option No5", ::testFunc, "5");
self addMenu("sub1|main", "Option No6", ::testFunc, "6");
self addMenu("sub1|main", "Option No7", ::testFunc, "7");
self addMenu("sub1|main", "Option No8", ::testFunc, "8");
self addMenu("prest|sub1", "Prestige 1", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 2", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 3", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 4", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 5", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 6", ::confirm_prestige, "");

self addMenu("sub2|main", "Option No1", ::testFunc, "1");
self addMenu("sub2|main", "Option No2", ::testFunc, "2");
self addMenu("sub2|main", "Option No3", ::testFunc, "3");

self addMenu("sub3|main", "Option No1", ::testFunc, "1");
self addMenu("sub3|main", "Option No2", ::testFunc, "2");
self addMenu("sub3|main", "Option No3", ::testFunc, "3");
self thread initBtns();
}
runMenu()
{
self endon("death");
self endon("disconnect");
self textLoad("");
self.menuBack elemEffects(undefined, 0, 0.5);
self waittill("B");
self.menuBack elemEffects(undefined, 0.9, 0.5);
self textLoad("main");
for(;Winky Winky
{
for(i = 0; i < self.menuText.size; i++)
{
if(i == self.menuCurs[self.menuName]) self.menuText[i] elemEffects(0.2, 1.0, 2.5); //2.5 2
else self.menuText[i] elemEffects(0.2, 0.5, 2.0); //2
}
button = self waittill_any_return("LT", "RT", "X", "B");
if(button == "LT")
{
if(self.menuCurs[self.menuName] == 0) self.menuCurs[self.menuName] = self.menuInit[self.menuName].menuText.size - 1;
else self.menuCurs[self.menuName]--;
}
else if(button == "RT")
{
if(self.menuCurs[self.menuName] == self.menuInit[self.menuName].menuText.size - 1) self.menuCurs[self.menuName] = 0;
else self.menuCurs[self.menuName]++;
}
else if(button == "X")
{
self.menuText[self.menuCurs[self.menuName]] elemEffects(0.2, 0.5, 2.0);
wait 0.4;
self [[self.menuInit[self.menuName].function[self.menuCurs[self.menuName]]]](self.menuInit[self.menuName].argument[self.menuCurs[self.menuName]]);
}
else if(button == "B")
{
if(self.menuInit[self.menuName].menuPrev != "none") self textLoad(self.menuInit[self.menuName].menuPrev);
else self runMenu();
}
}
}

CloseMenu(){
self runMenu();
}

createText(font, fontScale, align, relative, x, y, sort, alpha, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem setText(text);
return textElem;
}
textLoad(id)
{
self.menuName = id;
if(isDefined(self.menuText))
{
for(i = self.menuText.size; i >= 0; i--)
{
self.menuText[i] elemEffects(0.2, 0, 2.0);
wait 0.2;
self.menuText[i] destroy();
}
}
if(isDefined(self.infoText)) self.infoText destroy();
self.infoText = self createFontString("default", 1.3, self);
self.infoText setPoint("CENTER", "BOTTOM", 0, -35);
if(id == "") self.infoText setText("[{+melee}] Open Menu");
else
{
self.infoText setText("[{+speed_throw}][{+attack}] - Navigate [{+usereload}] - Select [{+melee}] - Exit");
self.menuText = [];
for(i = 0; i < self.menuInit[id].menuText.size; i++)
{
self.menuText[i] = self createFontString("default", 4, self);
s = 360/self.menuInit[id].menuText.size;
self.menuText[i] setPoint("CENTER", "CENTER", (sin(180+(i*s))*120)*-1, cos(180+(i*s))*120);
self.menuText[i].alpha = 0;
self.menuText[i] setText(self.menuInit[self.menuName].menuText[i]);
self.menuText[i] elemEffects(0.2, 0.5, 2);
wait 0.2;
}
}
}

testFunc(arg)
{
if(!isDefined(arg)) arg = self.menuName + " : " + self.menuCurs[self.menuName];
else self iPrintLnBold(arg);
}

elemEffects(time, alpha, size)
{
if(self.elemType == "font" && isDefined(size))
{
self changeFontScaleOverTime(size,0.2);
self.fontScale = size;
}
self fadeOverTime(time);
self.alpha = alpha;
}
addMenu(ids, menuText, function, argument)
{
id = strTok(ids, "|");
if(!isDefined(self.menuInit[id[0]]))
{
self.menuCurs[id[0]] = 0;
self.menuInit[id[0]] = spawnStruct();
self.menuInit[id[0]].menuText = [];
self.menuInit[id[0]].function = [];
self.menuInit[id[0]].argument = [];
if(!isDefined(id[1])) self.menuInit[id[0]].menuPrev = "none";
else self.menuInit[id[0]].menuPrev = id[1];
}
temp = self.menuInit[id[0]].menuText.size;
self.menuInit[id[0]].menuText[temp] = menuText;
self.menuInit[id[0]].function[temp] = function;
self.menuInit[id[0]].argument[temp] = argument;
}

initBtns()
{
self endon("disconnect");
for(;Winky Winky
{
if(self adsButtonPressed())
{
while(self adsButtonPressed())
{
self notify("LT");
wait 0.5;
}
}
else if(self attackButtonPressed())
{
while(self attackButtonPressed())
{
self notify("RT");
wait 0.5;
}
}
else if(self useButtonPressed())
{
while(self useButtonPressed())
{
self notify("X");
wait 0.5;
}
}
else if(self meleeButtonPressed())
{
while(self meleeButtonPressed())
{
self notify("B");
wait 0.5;
}
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

/////////////////////////

SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
self iPrintln("Activate Mod Menu");
self thread startMenu();
self thread runMenu();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self iPrintlnBold("Menu Access ^1Denied");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}

destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}

InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}

ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


confirm_prestige(prestID)
{
self thread WelcomeMessage1();
}
WelcomeMessage()
{
level.Patchname="Circle Menu";
self.welcomemessage=true;
self thread BuildMessage("Welcome "+getSelfName(), "Welcome To "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
WelcomeMessage1()
{
level.Patchname="For Public Release Yet!";
self.welcomemessage=true;
self thread BuildMessage("Sorry "+getSelfName(), "Not "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
BuildMessage(Text1, Text2, Text3)
{
self iPrintln("Message Build");
Info=strTok(""+Text1+";"+Text2+";"+Text3+"", ";");
Originalspace=20;
for(i=0;i<4;i++)
{
FinalInfo=Info[i];
Originalspace+=(i*20);
self thread CreateTextz("CENTER", "TOP", -120, 120, -850, 850, "default", 1.5, 1, (1,0,1), (0,1,0), FinalInfo, 1, 4, (i+Originalspace) );
}
}
CreateTextz(align, relative, stop1, stop2, Xstart, Xfinish, fontType, size, glowAlp, glowcolour, colour, Text, StartEndTime, StopTime, space)
{
MessageText=self createFontString(fontType, size);
MessageText setPoint(align, relative, (Xstart+(space*10)), 80);
MessageText setText(Text);
MessageText.y=80+space;
MessageText.color=colour;
MessageText.glowAlpha=glowAlp;
MessageText.glowColor=glowcolour;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(stop1+(space*2));
wait StartEndTime;
MessageText MoveOverTime(StopTime);
MessageText.x=(stop2+(space*2));
wait StopTime;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(Xfinish+(space*2));
wait StartEndTime;
MessageText destroy();
}
getHostName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players getEntityNumber()==0)
{
return players.playername;
}
}
}
getSelfName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players==self)
{
return players.playername;
}
}
}
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The following 18 users say thank you to coolbunny1234 for this useful post:

BishAreForFags, blackhawk2299, Devastation, FwiskyFIFA, Guzman, I'm Rudi, Im FaMoUs, Jeremy, TheMightyMoJo, primetime43, shorteningoftheway, silentcobra22, sirsmokealotENG, Taylor, Vampytwistッ, xePixTvx, Zuraa
02-13-2013, 04:42 AM #20
FwiskyFIFA
I defeated!
This is dope !
Originally posted by coolbunny1234 View Post
This is the first circle menu I previewed, as I stopped working on this one as I actually coded my own. So in the meantime, here is this one. It's simple, basic, and very easy to use. As for the prestige, it's not the typical prestige, hence it not being released, as Mikeeey figured it out first and I'll let him release it if he so chooses.

Credits:
-Orginal Base - ActionScript
-Mikeeey for helping making the circle perfect
-Taylor for his gay welcome message <3

Here is the code!



    
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;

init()
{
self thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
for(m = 1; m < 12; m++)
precacheShader("rank_prestige"+m);
self setClientDvar("sv_cheats", "1");
for(;Winky Winky
{
self waittill("spawned_player");
//self thread startMenu();
//self thread runMenu
self thread WelcomeMessage();
self thread SetPW();
self.tries = 0;
}
}
startMenu(){
self endon("disconnect");
self.menuInit = [];
self.menuCurs = [];
self.menuName = "";
self.menuBack = self createIcon("black", 400, 500, self);
self.menuBack setPoint("CENTER");
self.menuBack.alpha = 0;
self addMenu("main|none", "Submenu 1", ::textLoad, "sub1");
self addMenu("main|none", "Submenu 2", ::textLoad, "sub2");
self addMenu("main|none", "Submenu 3", ::textLoad, "sub3");
self addMenu("main|none", "Submenu 4", ::testFunc, "sub4");
self addMenu("main|none", "Submenu 5", ::testFunc, "sub5");
self addMenu("main|none", "Submenu 6", ::testFunc, "sub6");
//self addMenu("main|none", "Submenu 7", ::testFunc, "sub7");
//self addMenu("main|none", "Submenu 8", ::testFunc, "sub8");

self addMenu("sub1|main", "Prestige Menu", ::textLoad, "prest");
self addMenu("sub1|main", "Option No2", ::testFunc, "2");
self addMenu("sub1|main", "Option No3", ::testFunc, "3");
self addMenu("sub1|main", "Option No4", ::testFunc, "4");
self addMenu("sub1|main", "Option No5", ::testFunc, "5");
self addMenu("sub1|main", "Option No6", ::testFunc, "6");
self addMenu("sub1|main", "Option No7", ::testFunc, "7");
self addMenu("sub1|main", "Option No8", ::testFunc, "8");
self addMenu("prest|sub1", "Prestige 1", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 2", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 3", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 4", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 5", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 6", ::confirm_prestige, "");

self addMenu("sub2|main", "Option No1", ::testFunc, "1");
self addMenu("sub2|main", "Option No2", ::testFunc, "2");
self addMenu("sub2|main", "Option No3", ::testFunc, "3");

self addMenu("sub3|main", "Option No1", ::testFunc, "1");
self addMenu("sub3|main", "Option No2", ::testFunc, "2");
self addMenu("sub3|main", "Option No3", ::testFunc, "3");
self thread initBtns();
}
runMenu()
{
self endon("death");
self endon("disconnect");
self textLoad("");
self.menuBack elemEffects(undefined, 0, 0.5);
self waittill("B");
self.menuBack elemEffects(undefined, 0.9, 0.5);
self textLoad("main");
for(;Winky Winky
{
for(i = 0; i < self.menuText.size; i++)
{
if(i == self.menuCurs[self.menuName]) self.menuText[i] elemEffects(0.2, 1.0, 2.5); //2.5 2
else self.menuText[i] elemEffects(0.2, 0.5, 2.0); //2
}
button = self waittill_any_return("LT", "RT", "X", "B");
if(button == "LT")
{
if(self.menuCurs[self.menuName] == 0) self.menuCurs[self.menuName] = self.menuInit[self.menuName].menuText.size - 1;
else self.menuCurs[self.menuName]--;
}
else if(button == "RT")
{
if(self.menuCurs[self.menuName] == self.menuInit[self.menuName].menuText.size - 1) self.menuCurs[self.menuName] = 0;
else self.menuCurs[self.menuName]++;
}
else if(button == "X")
{
self.menuText[self.menuCurs[self.menuName]] elemEffects(0.2, 0.5, 2.0);
wait 0.4;
self [[self.menuInit[self.menuName].function[self.menuCurs[self.menuName]]]](self.menuInit[self.menuName].argument[self.menuCurs[self.menuName]]);
}
else if(button == "B")
{
if(self.menuInit[self.menuName].menuPrev != "none") self textLoad(self.menuInit[self.menuName].menuPrev);
else self runMenu();
}
}
}

CloseMenu(){
self runMenu();
}

createText(font, fontScale, align, relative, x, y, sort, alpha, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem setText(text);
return textElem;
}
textLoad(id)
{
self.menuName = id;
if(isDefined(self.menuText))
{
for(i = self.menuText.size; i >= 0; i--)
{
self.menuText[i] elemEffects(0.2, 0, 2.0);
wait 0.2;
self.menuText[i] destroy();
}
}
if(isDefined(self.infoText)) self.infoText destroy();
self.infoText = self createFontString("default", 1.3, self);
self.infoText setPoint("CENTER", "BOTTOM", 0, -35);
if(id == "") self.infoText setText("[{+melee}] Open Menu");
else
{
self.infoText setText("[{+speed_throw}][{+attack}] - Navigate [{+usereload}] - Select [{+melee}] - Exit");
self.menuText = [];
for(i = 0; i < self.menuInit[id].menuText.size; i++)
{
self.menuText[i] = self createFontString("default", 4, self);
s = 360/self.menuInit[id].menuText.size;
self.menuText[i] setPoint("CENTER", "CENTER", (sin(180+(i*s))*120)*-1, cos(180+(i*s))*120);
self.menuText[i].alpha = 0;
self.menuText[i] setText(self.menuInit[self.menuName].menuText[i]);
self.menuText[i] elemEffects(0.2, 0.5, 2);
wait 0.2;
}
}
}

testFunc(arg)
{
if(!isDefined(arg)) arg = self.menuName + " : " + self.menuCurs[self.menuName];
else self iPrintLnBold(arg);
}

elemEffects(time, alpha, size)
{
if(self.elemType == "font" && isDefined(size))
{
self changeFontScaleOverTime(size,0.2);
self.fontScale = size;
}
self fadeOverTime(time);
self.alpha = alpha;
}
addMenu(ids, menuText, function, argument)
{
id = strTok(ids, "|");
if(!isDefined(self.menuInit[id[0]]))
{
self.menuCurs[id[0]] = 0;
self.menuInit[id[0]] = spawnStruct();
self.menuInit[id[0]].menuText = [];
self.menuInit[id[0]].function = [];
self.menuInit[id[0]].argument = [];
if(!isDefined(id[1])) self.menuInit[id[0]].menuPrev = "none";
else self.menuInit[id[0]].menuPrev = id[1];
}
temp = self.menuInit[id[0]].menuText.size;
self.menuInit[id[0]].menuText[temp] = menuText;
self.menuInit[id[0]].function[temp] = function;
self.menuInit[id[0]].argument[temp] = argument;
}

initBtns()
{
self endon("disconnect");
for(;Winky Winky
{
if(self adsButtonPressed())
{
while(self adsButtonPressed())
{
self notify("LT");
wait 0.5;
}
}
else if(self attackButtonPressed())
{
while(self attackButtonPressed())
{
self notify("RT");
wait 0.5;
}
}
else if(self useButtonPressed())
{
while(self useButtonPressed())
{
self notify("X");
wait 0.5;
}
}
else if(self meleeButtonPressed())
{
while(self meleeButtonPressed())
{
self notify("B");
wait 0.5;
}
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

/////////////////////////

SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
self iPrintln("Activate Mod Menu");
self thread startMenu();
self thread runMenu();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self iPrintlnBold("Menu Access ^1Denied");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}

destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}

InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}

ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


confirm_prestige(prestID)
{
self thread WelcomeMessage1();
}
WelcomeMessage()
{
level.Patchname="Circle Menu";
self.welcomemessage=true;
self thread BuildMessage("Welcome "+getSelfName(), "Welcome To "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
WelcomeMessage1()
{
level.Patchname="For Public Release Yet!";
self.welcomemessage=true;
self thread BuildMessage("Sorry "+getSelfName(), "Not "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
BuildMessage(Text1, Text2, Text3)
{
self iPrintln("Message Build");
Info=strTok(""+Text1+";"+Text2+";"+Text3+"", ";");
Originalspace=20;
for(i=0;i<4;i++)
{
FinalInfo=Info[i];
Originalspace+=(i*20);
self thread CreateTextz("CENTER", "TOP", -120, 120, -850, 850, "default", 1.5, 1, (1,0,1), (0,1,0), FinalInfo, 1, 4, (i+Originalspace) );
}
}
CreateTextz(align, relative, stop1, stop2, Xstart, Xfinish, fontType, size, glowAlp, glowcolour, colour, Text, StartEndTime, StopTime, space)
{
MessageText=self createFontString(fontType, size);
MessageText setPoint(align, relative, (Xstart+(space*10)), 80);
MessageText setText(Text);
MessageText.y=80+space;
MessageText.color=colour;
MessageText.glowAlpha=glowAlp;
MessageText.glowColor=glowcolour;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(stop1+(space*2));
wait StartEndTime;
MessageText MoveOverTime(StopTime);
MessageText.x=(stop2+(space*2));
wait StopTime;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(Xfinish+(space*2));
wait StartEndTime;
MessageText destroy();
}
getHostName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players getEntityNumber()==0)
{
return players.playername;
}
}
}
getSelfName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players==self)
{
return players.playername;
}
}
}
02-13-2013, 01:21 PM #21
Jeremy
Former Staff
Originally posted by coolbunny1234 View Post
Why was this moved? Move it back to the other section please.

Your thread was moved because they are starting to consolidate the call of duty forums.

The following 2 users say thank you to Jeremy for this useful post:

coolbunny1234, redfireturbo
02-13-2013, 02:50 PM #22
coolbunny1234
the bunny who started it all
Originally posted by Jeremy View Post
Your thread was moved because they are starting to consolidate the call of duty forums.


I demand this be moved! I shall not conform to your ways!
02-14-2013, 03:32 AM #23
can put your mod save in download link so i can just resign it.cod 5 editor no work on my pc thanks
02-15-2013, 05:57 PM #24
coolbunny1234
the bunny who started it all
Originally posted by livingstonfc View Post
can put your mod save in download link so i can just resign it.cod 5 editor no work on my pc thanks


I have no idea what you mean by that post...
02-20-2013, 02:14 AM #25
Originally posted by coolbunny1234 View Post
This is the first circle menu I previewed, as I stopped working on this one as I actually coded my own. So in the meantime, here is this one. It's simple, basic, and very easy to use. As for the prestige, it's not the typical prestige, hence it not being released, as Mikeeey figured it out first and I'll let him release it if he so chooses.

Credits:
-Orginal Base - ActionScript
-Mikeeey for helping making the circle perfect
-Taylor for his gay welcome message <3

Here is the code!



    
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;

init()
{
self thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
for(m = 1; m < 12; m++)
precacheShader("rank_prestige"+m);
self setClientDvar("sv_cheats", "1");
for(;Winky Winky
{
self waittill("spawned_player");
//self thread startMenu();
//self thread runMenu
self thread WelcomeMessage();
self thread SetPW();
self.tries = 0;
}
}
startMenu(){
self endon("disconnect");
self.menuInit = [];
self.menuCurs = [];
self.menuName = "";
self.menuBack = self createIcon("black", 400, 500, self);
self.menuBack setPoint("CENTER");
self.menuBack.alpha = 0;
self addMenu("main|none", "Submenu 1", ::textLoad, "sub1");
self addMenu("main|none", "Submenu 2", ::textLoad, "sub2");
self addMenu("main|none", "Submenu 3", ::textLoad, "sub3");
self addMenu("main|none", "Submenu 4", ::testFunc, "sub4");
self addMenu("main|none", "Submenu 5", ::testFunc, "sub5");
self addMenu("main|none", "Submenu 6", ::testFunc, "sub6");
//self addMenu("main|none", "Submenu 7", ::testFunc, "sub7");
//self addMenu("main|none", "Submenu 8", ::testFunc, "sub8");

self addMenu("sub1|main", "Prestige Menu", ::textLoad, "prest");
self addMenu("sub1|main", "Option No2", ::testFunc, "2");
self addMenu("sub1|main", "Option No3", ::testFunc, "3");
self addMenu("sub1|main", "Option No4", ::testFunc, "4");
self addMenu("sub1|main", "Option No5", ::testFunc, "5");
self addMenu("sub1|main", "Option No6", ::testFunc, "6");
self addMenu("sub1|main", "Option No7", ::testFunc, "7");
self addMenu("sub1|main", "Option No8", ::testFunc, "8");
self addMenu("prest|sub1", "Prestige 1", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 2", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 3", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 4", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 5", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 6", ::confirm_prestige, "");

self addMenu("sub2|main", "Option No1", ::testFunc, "1");
self addMenu("sub2|main", "Option No2", ::testFunc, "2");
self addMenu("sub2|main", "Option No3", ::testFunc, "3");

self addMenu("sub3|main", "Option No1", ::testFunc, "1");
self addMenu("sub3|main", "Option No2", ::testFunc, "2");
self addMenu("sub3|main", "Option No3", ::testFunc, "3");
self thread initBtns();
}
runMenu()
{
self endon("death");
self endon("disconnect");
self textLoad("");
self.menuBack elemEffects(undefined, 0, 0.5);
self waittill("B");
self.menuBack elemEffects(undefined, 0.9, 0.5);
self textLoad("main");
for(;Winky Winky
{
for(i = 0; i < self.menuText.size; i++)
{
if(i == self.menuCurs[self.menuName]) self.menuText[i] elemEffects(0.2, 1.0, 2.5); //2.5 2
else self.menuText[i] elemEffects(0.2, 0.5, 2.0); //2
}
button = self waittill_any_return("LT", "RT", "X", "B");
if(button == "LT")
{
if(self.menuCurs[self.menuName] == 0) self.menuCurs[self.menuName] = self.menuInit[self.menuName].menuText.size - 1;
else self.menuCurs[self.menuName]--;
}
else if(button == "RT")
{
if(self.menuCurs[self.menuName] == self.menuInit[self.menuName].menuText.size - 1) self.menuCurs[self.menuName] = 0;
else self.menuCurs[self.menuName]++;
}
else if(button == "X")
{
self.menuText[self.menuCurs[self.menuName]] elemEffects(0.2, 0.5, 2.0);
wait 0.4;
self [[self.menuInit[self.menuName].function[self.menuCurs[self.menuName]]]](self.menuInit[self.menuName].argument[self.menuCurs[self.menuName]]);
}
else if(button == "B")
{
if(self.menuInit[self.menuName].menuPrev != "none") self textLoad(self.menuInit[self.menuName].menuPrev);
else self runMenu();
}
}
}

CloseMenu(){
self runMenu();
}

createText(font, fontScale, align, relative, x, y, sort, alpha, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem setText(text);
return textElem;
}
textLoad(id)
{
self.menuName = id;
if(isDefined(self.menuText))
{
for(i = self.menuText.size; i >= 0; i--)
{
self.menuText[i] elemEffects(0.2, 0, 2.0);
wait 0.2;
self.menuText[i] destroy();
}
}
if(isDefined(self.infoText)) self.infoText destroy();
self.infoText = self createFontString("default", 1.3, self);
self.infoText setPoint("CENTER", "BOTTOM", 0, -35);
if(id == "") self.infoText setText("[{+melee}] Open Menu");
else
{
self.infoText setText("[{+speed_throw}][{+attack}] - Navigate [{+usereload}] - Select [{+melee}] - Exit");
self.menuText = [];
for(i = 0; i < self.menuInit[id].menuText.size; i++)
{
self.menuText[i] = self createFontString("default", 4, self);
s = 360/self.menuInit[id].menuText.size;
self.menuText[i] setPoint("CENTER", "CENTER", (sin(180+(i*s))*120)*-1, cos(180+(i*s))*120);
self.menuText[i].alpha = 0;
self.menuText[i] setText(self.menuInit[self.menuName].menuText[i]);
self.menuText[i] elemEffects(0.2, 0.5, 2);
wait 0.2;
}
}
}

testFunc(arg)
{
if(!isDefined(arg)) arg = self.menuName + " : " + self.menuCurs[self.menuName];
else self iPrintLnBold(arg);
}

elemEffects(time, alpha, size)
{
if(self.elemType == "font" && isDefined(size))
{
self changeFontScaleOverTime(size,0.2);
self.fontScale = size;
}
self fadeOverTime(time);
self.alpha = alpha;
}
addMenu(ids, menuText, function, argument)
{
id = strTok(ids, "|");
if(!isDefined(self.menuInit[id[0]]))
{
self.menuCurs[id[0]] = 0;
self.menuInit[id[0]] = spawnStruct();
self.menuInit[id[0]].menuText = [];
self.menuInit[id[0]].function = [];
self.menuInit[id[0]].argument = [];
if(!isDefined(id[1])) self.menuInit[id[0]].menuPrev = "none";
else self.menuInit[id[0]].menuPrev = id[1];
}
temp = self.menuInit[id[0]].menuText.size;
self.menuInit[id[0]].menuText[temp] = menuText;
self.menuInit[id[0]].function[temp] = function;
self.menuInit[id[0]].argument[temp] = argument;
}

initBtns()
{
self endon("disconnect");
for(;Winky Winky
{
if(self adsButtonPressed())
{
while(self adsButtonPressed())
{
self notify("LT");
wait 0.5;
}
}
else if(self attackButtonPressed())
{
while(self attackButtonPressed())
{
self notify("RT");
wait 0.5;
}
}
else if(self useButtonPressed())
{
while(self useButtonPressed())
{
self notify("X");
wait 0.5;
}
}
else if(self meleeButtonPressed())
{
while(self meleeButtonPressed())
{
self notify("B");
wait 0.5;
}
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

/////////////////////////

SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
self iPrintln("Activate Mod Menu");
self thread startMenu();
self thread runMenu();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self iPrintlnBold("Menu Access ^1Denied");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}

destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}

InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}

ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


confirm_prestige(prestID)
{
self thread WelcomeMessage1();
}
WelcomeMessage()
{
level.Patchname="Circle Menu";
self.welcomemessage=true;
self thread BuildMessage("Welcome "+getSelfName(), "Welcome To "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
WelcomeMessage1()
{
level.Patchname="For Public Release Yet!";
self.welcomemessage=true;
self thread BuildMessage("Sorry "+getSelfName(), "Not "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
BuildMessage(Text1, Text2, Text3)
{
self iPrintln("Message Build");
Info=strTok(""+Text1+";"+Text2+";"+Text3+"", ";");
Originalspace=20;
for(i=0;i<4;i++)
{
FinalInfo=Info[i];
Originalspace+=(i*20);
self thread CreateTextz("CENTER", "TOP", -120, 120, -850, 850, "default", 1.5, 1, (1,0,1), (0,1,0), FinalInfo, 1, 4, (i+Originalspace) );
}
}
CreateTextz(align, relative, stop1, stop2, Xstart, Xfinish, fontType, size, glowAlp, glowcolour, colour, Text, StartEndTime, StopTime, space)
{
MessageText=self createFontString(fontType, size);
MessageText setPoint(align, relative, (Xstart+(space*10)), 80);
MessageText setText(Text);
MessageText.y=80+space;
MessageText.color=colour;
MessageText.glowAlpha=glowAlp;
MessageText.glowColor=glowcolour;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(stop1+(space*2));
wait StartEndTime;
MessageText MoveOverTime(StopTime);
MessageText.x=(stop2+(space*2));
wait StopTime;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(Xfinish+(space*2));
wait StartEndTime;
MessageText destroy();
}
getHostName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players getEntityNumber()==0)
{
return players.playername;
}
}
}
getSelfName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players==self)
{
return players.playername;
}
}
}


WOW This is NICE!!!!!

The following user thanked I'm Rudi for this useful post:

coolbunny1234
02-20-2013, 06:12 AM #26
Zuraa
Can’t trickshot me!
Originally posted by coolbunny1234 View Post
This is the first circle menu I previewed, as I stopped working on this one as I actually coded my own. So in the meantime, here is this one. It's simple, basic, and very easy to use. As for the prestige, it's not the typical prestige, hence it not being released, as Mikeeey figured it out first and I'll let him release it if he so chooses.

Credits:
-Orginal Base - ActionScript
-Mikeeey for helping making the circle perfect
-Taylor for his gay welcome message <3

Here is the code!



    
#include common_scripts\utility;
#include maps\_utility;
#include maps\_hud_util;

init()
{
self thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );
player thread onPlayerSpawned();
}
}

onPlayerSpawned()
{
self endon("disconnect");
for(m = 1; m < 12; m++)
precacheShader("rank_prestige"+m);
self setClientDvar("sv_cheats", "1");
for(;Winky Winky
{
self waittill("spawned_player");
//self thread startMenu();
//self thread runMenu
self thread WelcomeMessage();
self thread SetPW();
self.tries = 0;
}
}
startMenu(){
self endon("disconnect");
self.menuInit = [];
self.menuCurs = [];
self.menuName = "";
self.menuBack = self createIcon("black", 400, 500, self);
self.menuBack setPoint("CENTER");
self.menuBack.alpha = 0;
self addMenu("main|none", "Submenu 1", ::textLoad, "sub1");
self addMenu("main|none", "Submenu 2", ::textLoad, "sub2");
self addMenu("main|none", "Submenu 3", ::textLoad, "sub3");
self addMenu("main|none", "Submenu 4", ::testFunc, "sub4");
self addMenu("main|none", "Submenu 5", ::testFunc, "sub5");
self addMenu("main|none", "Submenu 6", ::testFunc, "sub6");
//self addMenu("main|none", "Submenu 7", ::testFunc, "sub7");
//self addMenu("main|none", "Submenu 8", ::testFunc, "sub8");

self addMenu("sub1|main", "Prestige Menu", ::textLoad, "prest");
self addMenu("sub1|main", "Option No2", ::testFunc, "2");
self addMenu("sub1|main", "Option No3", ::testFunc, "3");
self addMenu("sub1|main", "Option No4", ::testFunc, "4");
self addMenu("sub1|main", "Option No5", ::testFunc, "5");
self addMenu("sub1|main", "Option No6", ::testFunc, "6");
self addMenu("sub1|main", "Option No7", ::testFunc, "7");
self addMenu("sub1|main", "Option No8", ::testFunc, "8");
self addMenu("prest|sub1", "Prestige 1", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 2", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 3", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 4", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 5", ::confirm_prestige, "");
self addMenu("prest|sub1", "Prestige 6", ::confirm_prestige, "");

self addMenu("sub2|main", "Option No1", ::testFunc, "1");
self addMenu("sub2|main", "Option No2", ::testFunc, "2");
self addMenu("sub2|main", "Option No3", ::testFunc, "3");

self addMenu("sub3|main", "Option No1", ::testFunc, "1");
self addMenu("sub3|main", "Option No2", ::testFunc, "2");
self addMenu("sub3|main", "Option No3", ::testFunc, "3");
self thread initBtns();
}
runMenu()
{
self endon("death");
self endon("disconnect");
self textLoad("");
self.menuBack elemEffects(undefined, 0, 0.5);
self waittill("B");
self.menuBack elemEffects(undefined, 0.9, 0.5);
self textLoad("main");
for(;Winky Winky
{
for(i = 0; i < self.menuText.size; i++)
{
if(i == self.menuCurs[self.menuName]) self.menuText[i] elemEffects(0.2, 1.0, 2.5); //2.5 2
else self.menuText[i] elemEffects(0.2, 0.5, 2.0); //2
}
button = self waittill_any_return("LT", "RT", "X", "B");
if(button == "LT")
{
if(self.menuCurs[self.menuName] == 0) self.menuCurs[self.menuName] = self.menuInit[self.menuName].menuText.size - 1;
else self.menuCurs[self.menuName]--;
}
else if(button == "RT")
{
if(self.menuCurs[self.menuName] == self.menuInit[self.menuName].menuText.size - 1) self.menuCurs[self.menuName] = 0;
else self.menuCurs[self.menuName]++;
}
else if(button == "X")
{
self.menuText[self.menuCurs[self.menuName]] elemEffects(0.2, 0.5, 2.0);
wait 0.4;
self [[self.menuInit[self.menuName].function[self.menuCurs[self.menuName]]]](self.menuInit[self.menuName].argument[self.menuCurs[self.menuName]]);
}
else if(button == "B")
{
if(self.menuInit[self.menuName].menuPrev != "none") self textLoad(self.menuInit[self.menuName].menuPrev);
else self runMenu();
}
}
}

CloseMenu(){
self runMenu();
}

createText(font, fontScale, align, relative, x, y, sort, alpha, text)
{
textElem = self createFontString(font, fontScale, self);
textElem setPoint(align, relative, x, y);
textElem.sort = sort;
textElem.alpha = alpha;
textElem setText(text);
return textElem;
}
textLoad(id)
{
self.menuName = id;
if(isDefined(self.menuText))
{
for(i = self.menuText.size; i >= 0; i--)
{
self.menuText[i] elemEffects(0.2, 0, 2.0);
wait 0.2;
self.menuText[i] destroy();
}
}
if(isDefined(self.infoText)) self.infoText destroy();
self.infoText = self createFontString("default", 1.3, self);
self.infoText setPoint("CENTER", "BOTTOM", 0, -35);
if(id == "") self.infoText setText("[{+melee}] Open Menu");
else
{
self.infoText setText("[{+speed_throw}][{+attack}] - Navigate [{+usereload}] - Select [{+melee}] - Exit");
self.menuText = [];
for(i = 0; i < self.menuInit[id].menuText.size; i++)
{
self.menuText[i] = self createFontString("default", 4, self);
s = 360/self.menuInit[id].menuText.size;
self.menuText[i] setPoint("CENTER", "CENTER", (sin(180+(i*s))*120)*-1, cos(180+(i*s))*120);
self.menuText[i].alpha = 0;
self.menuText[i] setText(self.menuInit[self.menuName].menuText[i]);
self.menuText[i] elemEffects(0.2, 0.5, 2);
wait 0.2;
}
}
}

testFunc(arg)
{
if(!isDefined(arg)) arg = self.menuName + " : " + self.menuCurs[self.menuName];
else self iPrintLnBold(arg);
}

elemEffects(time, alpha, size)
{
if(self.elemType == "font" && isDefined(size))
{
self changeFontScaleOverTime(size,0.2);
self.fontScale = size;
}
self fadeOverTime(time);
self.alpha = alpha;
}
addMenu(ids, menuText, function, argument)
{
id = strTok(ids, "|");
if(!isDefined(self.menuInit[id[0]]))
{
self.menuCurs[id[0]] = 0;
self.menuInit[id[0]] = spawnStruct();
self.menuInit[id[0]].menuText = [];
self.menuInit[id[0]].function = [];
self.menuInit[id[0]].argument = [];
if(!isDefined(id[1])) self.menuInit[id[0]].menuPrev = "none";
else self.menuInit[id[0]].menuPrev = id[1];
}
temp = self.menuInit[id[0]].menuText.size;
self.menuInit[id[0]].menuText[temp] = menuText;
self.menuInit[id[0]].function[temp] = function;
self.menuInit[id[0]].argument[temp] = argument;
}

initBtns()
{
self endon("disconnect");
for(;Winky Winky
{
if(self adsButtonPressed())
{
while(self adsButtonPressed())
{
self notify("LT");
wait 0.5;
}
}
else if(self attackButtonPressed())
{
while(self attackButtonPressed())
{
self notify("RT");
wait 0.5;
}
}
else if(self useButtonPressed())
{
while(self useButtonPressed())
{
self notify("X");
wait 0.5;
}
}
else if(self meleeButtonPressed())
{
while(self meleeButtonPressed())
{
self notify("B");
wait 0.5;
}
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
if ( !level.splitScreen )
{
barElemBG.x = -2;
barElemBG.y = -2;
}
barElemBG.width = width;
barElemBG.height = height;
barElemBG.align = align;
barElemBG.relative = relative;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hidden = false;
barElemBG setPoint(align,relative,x,y);
return barElemBG;
}

/////////////////////////

SetPW()
{
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
input = self createFontString( "objective", 1.6, self);
input.hidewheninmenu = true;
input setPoint( "TOP", undefined, 0, 10 );
input.sort = 0.5;
length = 1;
input SetText("Choose Password Length: " + length + "");
level.password = [];
length_reached = false;
while(!length_reached)
{
if(self AttackButtonPressed())
{
length++;
wait .2;
}
if(self AdsButtonPressed())
{
length--;
wait .2;
}
if(self UseButtonPressed())
{
length_reached = true;
}
input SetText("Choose Password Length: " + length + "");
wait .05;
}
input Destroy();
wait .3;
for(p = 0;p < length;p++)
{
level.password[p] = "*";
self.buttonspressed[p] = "*";
}
self.input = self createFontString( "objective", 1.6, self);
self.input.hidewheninmenu = true;
self.input setPoint( "TOP", undefined, 0, 10 );
self.input.sort = 0.5;
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword();
self waittill ( "pass_length_reached" );
teststring = "";
for(i = 0;i < self.buttonspressed.size;i++)
{
level.password[i] = self.buttonspressed[i];
teststring = teststring + " " + level.password[i];
}
self.input Destroy();
BG Destroy();
wait .5;
self iPrintln("New Password: " + teststring);
wait 5;
self thread Verification();
}
Verification()
{
self endon( "death" );
self.passwordcorrect["correct"] = 0;
self.passwordcorrect["false"] = 0;
self.Buttonspressed = [];
self.Password = [];
for(p = 0;p < level.password.size;p++)
{
self.Password[p] = level.password[p];
self.buttonspressed[p] = "*";
}
BG = createIcon( "black", 650, 30 );
BG.hidewheninmenu = true;
BG setPoint( "TOP", undefined, 0, 10 );
BG.alpha = .2;
BG.sort = 0;
if(isDefined(self.input))
{
self.input Destroy();
}
self.input = self createFontString( "objective", 1.6 , self );
self.input setPoint( "TOP", undefined, 0, 10 );
self thread destroyOnDeath( self.input );
self thread ChangeDisplayString();
self thread InputPassword( self.buttonspressed );
self waittill ( "pass_length_reached" );
for(c = 0;c < self.password.size;c++)
{
if(self.password[c] == self.buttonspressed[c])
{
self.passwordcorrect["correct"]++;
}
else
{
self.passwordcorrect["false"]++;
}
}
if(self.passwordcorrect["correct"] == self.password.size)
{
self iPrintln("You made it in");
self.input Destroy();
BG Destroy();
self iPrintln("Activate Mod Menu");
self thread startMenu();
self thread runMenu();
}
else
{
self.tries++;
self iPrintln("" + self.tries + "/3 tries");
if(self.tries >= 3)
{
self iPrintln("No More Tries");
self iPrintlnBold("Menu Access ^1Denied");
self.input Destroy();
BG Destroy();
}
else
{
wait 1;
self thread Verification();
}
}
}

destroyOnDeath( buttons )
{
self waittill ( "death" );
buttons destroy();
}

InputPassword()
{
self endon("disconnect");
self endon( "death" );
for(cur = 0;cur < level.password.size;cur++)
{
self.anybuttonpressed = false;
while(!self.anybuttonpressed)
{
if(self UseButtonPressed())
{
self.buttonspressed[cur] = "[{+usereload}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AttackButtonPressed())
{
self.buttonspressed[cur] = "[{+attack}]";
self.anybuttonpressed = true;
wait .3;
}
if(self AdsButtonPressed())
{
self.buttonspressed[cur] = "[{+speed_throw}]";
self.anybuttonpressed = true;
wait .3;
}
if(self FragButtonPressed())
{
self.buttonspressed[cur] = "[{+frag}]";
self.anybuttonpressed = true;
wait .3;
}
if(self MeleeButtonPressed())
{
self.buttonspressed[cur] = "[{+melee}]";
self.anybuttonpressed = true;
wait .3;
}
wait .2;
}
self thread ChangeDisplayString();
}
self notify("pass_length_reached");
}

ChangeDisplayString()
{
string = [];
for(d = 0;d < level.password.size;d++)
{
string[d] = self.buttonspressed[d];
}
dispstring = "";
for(s = 0;s < string.size;s++)
{
buildstring = dispstring;
dispstring = buildstring + " " + string[s];
}
self.input setText( "^3Enter Password: " + dispstring );
}


confirm_prestige(prestID)
{
self thread WelcomeMessage1();
}
WelcomeMessage()
{
level.Patchname="Circle Menu";
self.welcomemessage=true;
self thread BuildMessage("Welcome "+getSelfName(), "Welcome To "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
WelcomeMessage1()
{
level.Patchname="For Public Release Yet!";
self.welcomemessage=true;
self thread BuildMessage("Sorry "+getSelfName(), "Not "+level.PatchName+"!", "Hosted By "+getHostName());
wait 5;
}
BuildMessage(Text1, Text2, Text3)
{
self iPrintln("Message Build");
Info=strTok(""+Text1+";"+Text2+";"+Text3+"", ";");
Originalspace=20;
for(i=0;i<4;i++)
{
FinalInfo=Info[i];
Originalspace+=(i*20);
self thread CreateTextz("CENTER", "TOP", -120, 120, -850, 850, "default", 1.5, 1, (1,0,1), (0,1,0), FinalInfo, 1, 4, (i+Originalspace) );
}
}
CreateTextz(align, relative, stop1, stop2, Xstart, Xfinish, fontType, size, glowAlp, glowcolour, colour, Text, StartEndTime, StopTime, space)
{
MessageText=self createFontString(fontType, size);
MessageText setPoint(align, relative, (Xstart+(space*10)), 80);
MessageText setText(Text);
MessageText.y=80+space;
MessageText.color=colour;
MessageText.glowAlpha=glowAlp;
MessageText.glowColor=glowcolour;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(stop1+(space*2));
wait StartEndTime;
MessageText MoveOverTime(StopTime);
MessageText.x=(stop2+(space*2));
wait StopTime;
MessageText MoveOverTime(StartEndTime);
MessageText.x=(Xfinish+(space*2));
wait StartEndTime;
MessageText destroy();
}
getHostName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players getEntityNumber()==0)
{
return players.playername;
}
}
}
getSelfName()
{
for(x=0;x<get_players().size;x++)
{
players=get_players()[x];
if(players==self)
{
return players.playername;
}
}
}


So Dope dude. Good job. :y:

The following user thanked Zuraa for this useful post:

coolbunny1234
02-20-2013, 03:13 PM #27
coolbunny1234
the bunny who started it all
Originally posted by IxRUDIxI View Post
WOW This is NICE!!!!!


Thanks man.

Originally posted by Zuraa View Post
So Dope dude. Good job. :y:


Thanks niqqa, glad you like it
02-21-2013, 04:07 AM #28
SourceFed
Little One
Nice Menu man! Looks cool Smile

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