Post: [Preview] xStrikerModz The Hidden Gold v3 [New Update Big!!!!!]
06-25-2013, 02:52 PM #1
HosterModz_
Climbing up the ladder
(adsbygoogle = window.adsbygoogle || []).push({}); The Hidden Gold v3 Made By xStrikerModz

This is Custom ff Work Online And Private (NEW)

Patches menu:
Hawkins Undead v1.1
Purple Kush v.4

For contact me:
Psn: xStrikerModz
Skype: HosterModzPlaygroundV9

Credit:
SwA_x_iBeaTs
forflah123
xStrikerModz
Bzh35
vampytwist
IPROFamily
LightModz
xYARDSALEx
JokerRey
xRaw
Mikeey
westToasted

THIS IS COD 5 ORIGINAL MENU BASE
Menu Base Here!: u can see Now is not The Yardsale Patch v7 And Purple Kush v4
    MenuShaders()
{
self.Menu["SquareButton"] = CreateText( "default", 1.5, "LEFT", "", 197, 0, 0, 100, "[{+activate}]" );
self.Menu["Right"] = self createRectangle("LEFT", "", 210, 0, 2, 1000,(1,0,0),"line_vertical", 1, 1);
self.Menu["Background"] = self createRectangle("LEFT", "", 210, 0, 422, 1000,(0,0,0),"white", 0, 1);
self.Menu["Scrollbar"] = self createRectangle("LEFT", "", 210, 230, 500, 10,(1,0,0),"white", 1, 1);
self.Menu["Shader"]["Vertical"]["4"] = self createRectangle("LEFT","", 210, -185, 300, 4,(1,0,0),"line_vertical", 3, 0);
self.Menu["SquareButton"].alpha = 0;
self.Menu["Background"].alpha = 0;
self.Menu["Scrollbar"].alpha = 0;
self.Menu["Right"].alpha = 0;
self.Menu["Shader"]["Vertical"]["4"].alpha = 0;
{
self.Nicolas=self createFontString("default",4.0);
self.Nicolas setPoint("CENTER","CENTER",-30,0);
self.Nicolas SetTxt("The Hidden Gold \n "+level.version+"");
self.Nicolas.alpha=0;
self.Nicolas.hideWhenInMenu = true;
self.Nicolas.sort=999;
self.Nicolas.archived = false;
}
}
AllMenuFuncs()
{
self endon("disconnect");
self.Menu["Cursor"] = 0;
for(;Winky Winky
{
if(self SecondaryOffHandButtonPressed() && self GetStance() == "crouch" && self.MenuOpen == false && self.LockMenu==false)
{
self thread MenuShadersIn();
self thread DrawMenuOptslol();
self.toggleUfo=false;
self.Menu["Cursor"] = 0;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-170);
self.Menu["SquareButton"] MoveElem("y", .3, self.Menu["Cursor"]*24-170);
self.MenuOpen = true;
wait .2;
}
if(self UseButtonPressed() && self.MenuOpen == true)
{
if(self.Root == "PlayerM") self.PlayerFunctions = self.Menu["Cursor"];
self thread [[self.MenuFunction[self.Root][self.Menu["Cursor"]]]](self.MenuInput[self.Root][self.Menu["Cursor"]]);
self playLocalSound("mouse_over");
wait .2;
}
if(self AdsButtonPressed() && self.MenuOpen == true)
{
self.Menu["Cursor"]--;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*18-170);
self.Menu["SquareButton"] MoveElem("y", .3, self.Menu["Cursor"]*18-170);
wait .2;
}
if(self AttackButtonPressed() && self.MenuOpen == true)
{
self.Menu["Cursor"]++;
if(self.Menu["Cursor"]>self.MenuText[self.Root].size-1) self.Menu["Cursor"]=0;
if(self.Menu["Cursor"]<0) self.Menu["Cursor"]=self.MenuText[self.Root].size-1;
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*18-170);
self.Menu["SquareButton"] MoveElem("y", .3, self.Menu["Cursor"]*18-170);
wait .2;
}
if(self MeleeButtonPressed() && self.MenuOpen == true)
{
if(self.Root == "Main")
{
self thread ExitMenu();
self ExitSublol();
}
else if(self.Root == "ClassEditor" || self.Root == "AllBinds" || self.Root == "Forge" || self.Root == "Player1" || self.Root == "TextLeft" || self.Root == "Verticals" || self.Root == "Sound" || self.Root == "Player_Rank" || self.Root == "KS" || self.Root == "Map" || self.Root == "Stats" || self.Root == "BackColor" || self.Root == "GameT" || self.Root == "Right" || self.Root == "Left" || self.Root == "TextColor" || self.Root == "CustomMenu" || self.Root == "Models" || self.Root == "Settings" || self.Root == "Weapons" || self.Root == "Bullet" || self.Root == "SupG" || self.Root == "Bots" || self.Root == "All" || self.Root == "Host" || self.Root == "Admin" || self.Root == "Binds" || self.Root == "Message" || self.Root == "Vip" || self.Root == "Infection" || self.Root == "Account" || self.Root == "PlayerOpts" || self.Root == "PlayerM" || self.Root == "Main")
{
self thread Gold("Main");
}
else if(self.Root == "PlayerOpts")
{
self thread Gold("PlayerM");
}
wait .2;
}
wait 0.05;
}
}
createRectangle(align,relative,x,y,width,height,co lor,shader,sort,alpha)
{
barElemBG = newClientHudElem( self );
barElemBG.elemType = "bar";
barElemBG.width = width;
barElemBG.height = height;
barElemBG.xOffset = 0;
barElemBG.yOffset = 0;
barElemBG.children = [];
barElemBG.sort = sort;
barElemBG.color = color;
barElemBG.alpha = alpha;
barElemBG setParent( level.uiParent );
barElemBG setShader( shader, width , height );
barElemBG.hideWhenInMenu = true;
barElemBG setPoint(align,relative,x,y);
barElemBG.align = align;
barElemBG.relative = relative;
return barElemBG;
}
MenuText(Menu)
{
self.Root = Menu;
Text = "";
for( i=0;i<self.MenuText[Menu].size;i++ ) Text += self.MenuText[Menu][i]+"\n";
self.Menu["MenuText"] = createFontString("default", 1.5, self);
self.Menu["MenuText"] setPoint("LEFT", "", 225, -170);
self.Menu["MenuText"].alpha = 9;
self.Menu["MenuText"] setText( Text );
self.Menu["MenuText"].sort = 999;
self.Menu["MenuText"].color = (1,1,1);
self.Menu["MenuText"] maps\mp\gametypes\_hud::fontPulseInit();
self.Menu["Title"] = createFontString("default", 2.0, self);
self.Menu["Title"] setPoint("CENTER", "", 270, -200);
self.Menu["Title"] setText( self.TitleText[Menu] );
self.Menu["Title"].alpha = 9;
self.Menu["Title"].sort = 999;
self.Menu["Title"].color = (1,0,0);
}
CreateText(Font,Fontscale,Align,Relative,X,Y,Alpha ,Sort,Text)
{
Hud=CreateFontString(Font,Fontscale);
Hud SetPoint(Align,Relative,X,Y);
Hud.alpha=Alpha;
Hud.sort=Sort;
Hud setText(Text);
return Hud;
}
MenuShadersIn()
{
self freezecontrols(true);
self setClientDvar( "r_blur", "3" );
self setClientDvar( "ui_hud_hardcore", "1" );
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=1;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 1;
self.Menu["Shader"]["Vertical"]["4"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["4"].alpha = (1/2.90);
self.Menu["Right"] FadeOverTime(0.5);
self.Menu["Right"].alpha = 1;
self.Menu["Background"] FadeOverTime(0.5);
self.Menu["Background"].alpha = 0.7;
self.Menu["Scrollbar"] FadeOverTime(0.5);
self.Menu["Scrollbar"].alpha = 1;
self.Menu["MenuText"] FadeOverTime(0.5);
self.Menu["MenuText"].alpha = (1/2.90);
self.Menu["Title"] FadeOverTime(0.5);
self.Menu["Title"].alpha = (1/2.90);
self thread MenuText("Main");
}
ExitMenu()
{
self.MenuOpen = false;
self freezecontrols(false);
self setClientDvar( "r_blur", "0" );
self setClientDvars( "ui_hud_hardcore", "0" );
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=0;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 0;
self.Menu["Shader"]["Vertical"]["4"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["4"].alpha = 0;
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self.Menu["Background"] FadeOverTime(0.5);
self.Menu["Background"].alpha = 0;
self.Menu["Scrollbar"] FadeOverTime(0.5);
self.Menu["Scrollbar"].alpha = 0;
self.Menu["Right"] FadeOverTime(0.5);
self.Menu["Right"].alpha = 0;
self notify("KillBitch");
}
ExitMenuForAll()
{
self.MenuOpen = false;
self setClientDvar( "r_blur", "0" );
self setClientDvars( "ui_hud_hardcore", "0" );
self.Nicolas FadeOverTime(0.5);
self.Nicolas.alpha=0;
self.Menu["SquareButton"] FadeOverTime(0.5);
self.Menu["SquareButton"].alpha = 0;
self.Menu["Shader"]["Vertical"]["4"] FadeOverTime( 0.5 );
self.Menu["Shader"]["Vertical"]["4"].alpha = 0;
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self.Menu["Background"] FadeOverTime(0.5);
self.Menu["Background"].alpha = 0;
self.Menu["Scrollbar"] FadeOverTime(0.5);
self.Menu["Scrollbar"].alpha = 0;
self.Menu["Right"] FadeOverTime(0.5);
self.Menu["Right"].alpha = 0;
self notify("KillBitch");
}
ExitSublol()
{
self thread DrawMenuOptslol();
wait 0.2;
}
Title(Menu, Title)
{
self.TitleText[Menu] = Title;
}
AddMenuAction(Menu, Number, Text, Function, Input)
{
self.MenuText[Menu][Number] = Text;
self.MenuFunction[Menu][Number] = Function;
if(IsDefined(Input)) self.MenuInput[Menu][Number] = Input;
}
MoveElem(Axis, Time, Input)
{
self MoveOverTime(Time);
if(Axis == "x") self.x = Input;
else self.y = Input;
}
DrawMenuOptslol()
{
string="";
Title( "PlayerM", " Player Menu");
for(E=0;E<level.players.size;E++)
{
player=level.players[E];
string += "^"+getVerColor(player)+""+player getName()+"\n";
self.MenuText["PlayerM"][E] = "" + player.name;
self.MenuFunction["PlayerM"][E]=::Gold;
self.MenuInput["PlayerM"][E]="PlayerOpts";
Title( "PlayerOpts", " "+player.name );
}
}
Gold(Menu)
{
self.Menu["MenuText"] destroy();
self.Menu["Title"] destroy();
self thread MenuText(Menu);
self.Menu["MenuText"].x = 225;
self.Menu["Title"].x = 270;
self.Menu["Cursor"] = 0;
self thread DrawMenuOptslol();
self.Menu["Scrollbar"] MoveElem("y", .3, self.Menu["Cursor"]*24-170);
self.Menu["SquareButton"] MoveElem("y", .3, self.Menu["Cursor"]*18-170);
if(!self.ColorText)self.Menu["MenuText"].color=self.tCol;
}



Video Here:




Release:
Coming Sooon!


Sub to my youtube plz: You must login or register to view this content.
Last edited by HosterModz_ ; 06-25-2013 at 07:03 PM.

The following 2 users say thank you to HosterModz_ for this useful post:

Mango_Knife, racecarxx

The following 7 users groaned at HosterModz_ for this awful post:

Devastation, forflah123, FutureOps, philipeininger, Savage_847, SnaY, TheMrGeekyMoDz
06-25-2013, 06:53 PM #11
HosterModz_
Climbing up the ladder
Originally posted by forflah123 View Post
this is xyardsalex and vampy v7 shaders just removed glow effect then you have got a combo of mine iprofamily submenus really this patch is nothing more than a copy and paste


lol ur a fucking gay boy i show my menu base I think I will be forced to mount everything on the menu to show that it is not vampy v7
06-25-2013, 06:53 PM #12
HosterModz_
Climbing up the ladder
Originally posted by forflah123 View Post
this is xyardsalex and vampy v7 shaders just removed glow effect then you have got a combo of mine iprofamily submenus really this patch is nothing more than a copy and paste



lol ur a fucking gay boy i show my menu base I think I will be forced to mount everything on the menu to show that it is not vampy v7
06-25-2013, 07:08 PM #13
HosterModz_
Climbing up the ladder
Originally posted by forflah123 View Post
this is xyardsalex and vampy v7 shaders just removed glow effect then you have got a combo of mine iprofamily submenus really this patch is nothing more than a copy and paste



u realy retard i have Show my menu base u dont see Difference ??????

And ur v3 u dont release because u cant create Your Own Menu Base and you are afraid that People say ||Omg Cod 5 Menu Base Orginal Is shit|| if u see my menu base is not Vampy v7 Stop in and say the same shit when you're not able to release your shit v3 everyone feel crazy!
06-25-2013, 07:13 PM #14
HosterModz_
Climbing up the ladder
Originally posted by philipeininger View Post
The Biggest Leecher Ever! Haha Look At That MMMMMMM.....



and I heard you say that you use my base my menu v1 because I have many friends who say its on ps3 and my friend send me a picture of your patch and this is my basic menu! !
06-25-2013, 09:03 PM #15
forflah123
Who’s Jim Erased?
Originally posted by HosterModz
u realy retard i have Show my menu base u dont see Difference ??????

And ur v3 u dont release because u cant create Your Own Menu Base and you are afraid that People say ||Omg Cod 5 Menu Base Orginal Is shit|| if u see my menu base is not Vampy v7 Stop in and say the same shit when you're not able to release your shit v3 everyone feel crazy!


you're calling me retarded that rich coming from a guy that can barely string a simple sentence together


Originally posted by HosterModz
I have many friends !



anyone will be your friends if you host all they want are binds




Originally posted by HosterModz
u realy retard i have Show my menu base u dont see Difference ??????
And ur v3 u dont release because u cant create Your Own Menu Base and you are afraid that People say ||Omg Cod 5 Menu Base Orginal Is shit|| if u see my menu base is not Vampy v7 Stop in and say the same shit when you're not able to release your shit v3 everyone feel crazy!




anyone can change a menu base shaders and say they made a menu base but the truth is in the pudding (if you pardon the pun) and that if people wanted to see if you leeched all they have to do is look and the coding for the pie.
and fyi i can release my v3 whenever i like but a good pie takes time and a lot of hard work to make
Last edited by forflah123 ; 06-25-2013 at 09:29 PM.

The following 2 users say thank you to forflah123 for this useful post:

-JM-, philipeininger
06-26-2013, 07:52 AM #16
philipeininger
Treasure hunter
How The Fuck! Can I Use Your Menu Base When You Havent Even Made One.
06-26-2013, 07:53 AM #17
philipeininger
Treasure hunter
Your So Bad! You Made a New Account BecousE You Had Negative -rep HAHAHAHAHAHAHAHDancing

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