Post: [GSC Preview] Pay As Ya Go V1 [GSC Preview]
05-11-2014, 01:12 PM #1
Gummy101
Bounty hunter
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Thanks!
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The following 2 users say thank you to Gummy101 for this useful post:

/SneakerStreet/, codybenti
05-13-2014, 02:43 PM #11
/SneakerStreet/
At least I can fight
Originally posted by Gummy101 View Post
LOL! It just needs a few patches adding and what so. You can expect a download of the updated version somewhere around June!

Thanks


Sounds awesomeSmile
05-13-2014, 02:50 PM #12
Originally posted by Gummy101 View Post
Yeah credits to you! That Bazooka Gun ---- ¬ Claps


Put this in your patch!!!

Super Wall Hack.This is sparta!
    swh()
{
if(self.wh==true)
{
self iprintln("Super Wall Hack ^1[OFF]");
self notify("swh_off");
self.wh=false;
}
else
{
if(level.players.size<=1)
{
self iprintln("^3No Enemies Found");
return;
}
self thread swh1();
self iprintln("Super Wall Hack ^2[ON]");
self.wh=true;
}
}
swh1()
{
for(t=0;t<level.players.size;t++)
{
p=level.players[t];
if(!level.teamBased)
{
if(p!=self)p thread swh2(self);
}
else
{
if((p!=self)&&(p.team!=self.team))p thread swh2(self);
}
}
}
swh2(me)
{
self endon("disconnect");
self endon("joined_team");
self endon("joined_spectators");
me endon("swh_off");
swh=NewClientHudElem(me);
me thread swh_delete("swh_off",swh);
self thread swh_delete2(swh);
swh.archived=false;
swh setShader("headicon_dead",7,7);
swh setwaypoint(true,false);
swh.color=(1,0,0);
for(;Winky Winky
{
swh.x=self.origin[0];
swh.y=self.origin[1];
swh.z=self.origin[2]+54;
if(isAlive(self))swh.alpha=1;
else swh.alpha=0;
wait .01;
}
}
swh_delete(a,b)
{
self waittill(a);
b Destroy();
}
swh_delete2(e)
{
self waittill_any("disconnect","joined_team");
e Destroy();
}

The following user thanked codybenti for this useful post:

Sweet_Cheeba
05-13-2014, 03:41 PM #13
Gummy101
Bounty hunter
Originally posted by SneakerStreet View Post
Sounds awesomeSmile




Thanks mate!
05-13-2014, 03:42 PM #14
Gummy101
Bounty hunter
Originally posted by codybenti View Post
Put this in your patch!!!

Super Wall Hack.This is sparta!
    swh()
{
if(self.wh==true)
{
self iprintln("Super Wall Hack ^1[OFF]");
self notify("swh_off");
self.wh=false;
}
else
{
if(level.players.size<=1)
{
self iprintln("^3No Enemies Found");
return;
}
self thread swh1();
self iprintln("Super Wall Hack ^2[ON]");
self.wh=true;
}
}
swh1()
{
for(t=0;t<level.players.size;t++)
{
p=level.players[t];
if(!level.teamBased)
{
if(p!=self)p thread swh2(self);
}
else
{
if((p!=self)&&(p.team!=self.team))p thread swh2(self);
}
}
}
swh2(me)
{
self endon("disconnect");
self endon("joined_team");
self endon("joined_spectators");
me endon("swh_off");
swh=NewClientHudElem(me);
me thread swh_delete("swh_off",swh);
self thread swh_delete2(swh);
swh.archived=false;
swh setShader("headicon_dead",7,7);
swh setwaypoint(true,false);
swh.color=(1,0,0);
for(;Winky Winky
{
swh.x=self.origin[0];
swh.y=self.origin[1];
swh.z=self.origin[2]+54;
if(isAlive(self))swh.alpha=1;
else swh.alpha=0;
wait .01;
}
}
swh_delete(a,b)
{
self waittill(a);
b Destroy();
}
swh_delete2(e)
{
self waittill_any("disconnect","joined_team");
e Destroy();
}



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