self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
Add This To On player Spawned:
doChallengesandIcon()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for(; {
self waittill( "dpad_up" );
progress = 0;
challengeBar = createPrimaryProgressBar( 25 );
challengeBarText = createPrimaryProgressBarText( 25 );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
foreach ( challengeRef, challengeData in level.challengeInfo ) {
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) {
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) ) {
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
progress++;
percent = ceil( ((progress/480)*100) );
challengeBar updateBar( progress/480 );
challengeBarText setText( "Challenges " + percent + "/100");
}
challengeBar destroyElem();
challengeBarText destroyElem();
self thread maps\mp\gametypes\_hud_message:ldNotifyMessage( "Challenges Complete!" , "Even 10th Prestige Emblem Unlocked" , "" , (0,1,0) , 0 , 3 );
}
}
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