Post: List Of Shootable Effects.
05-16-2010, 12:29 PM #1
little_legz
SleepinIsCheatin
(adsbygoogle = window.adsbygoogle || []).push({}); These aren't my codes C&P from S7. Credit to xxaidanzz from S7 Smile
Before you ask yes these are for Jtag xbox.

Explosions (Original Version)
    ExplosionWednesday() //<--Add to onplayerspawned();
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}


vector_scal(vec, scale) //<-- dont add this thread to onplayerspawned();
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

Shoot Money
    ExsplosiveMoney() 
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playFx( level._effect["money"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}


vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

Shoot S&Awesome face Bombs
    SucideBomber() 
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playFx( level._effect["bombexplosion"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}


vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

Shoot Clouds
    WhataBeautifulDay() 
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playFx( level._effect["cloud"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}


vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

The Explosion From When Ac-130 Is Destroyed
    CrashedOnYou() 
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playFx( level._effect["ac130_explode"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}


vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}

Shoot Ac-130 Flares
    FlaresArentGoingToSaveYou() 
{
for(;Winky Winky
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
playFx( level._effect["angel_flare_swirl"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 500, 1000, 500, self );
}
}


vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
Last edited by little_legz ; 05-16-2010 at 02:36 PM.

The following 4 users say thank you to little_legz for this useful post:

-Lazy-, Meow, Newfie, Sigetto
05-16-2010, 05:31 PM #2
Spartan Gunney
Who dares, wins.
Good post, too bad i cant rep + you 37 Happy. Well enjoy +12 rep xD
05-17-2010, 12:15 PM #3
Grodusk
Gym leader
and these are in no way infectable?

if used in a lobby hosted by a jtag, will everyone be able to see & use this?
05-17-2010, 03:41 PM #4
little_legz
SleepinIsCheatin
Tbh I'm not sure as I haven't got a Jtag yet.
05-17-2010, 03:43 PM #5
shiver
chaos personified
Originally posted by Grodusk View Post
and these are in no way infectable?

if used in a lobby hosted by a jtag, will everyone be able to see & use this?

Infections make use of the SetClientDvar which sets it on the client side, hence the infection.

Very few other codes are "infectable" any other way.

Originally posted by legz View Post
Tbh I'm not sure as I haven't got a Jtag yet.


Not sure why I quoted you, lol Happy
05-22-2010, 12:16 AM #6
how do i make it so i can cycle through the different effects?

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