self thread doBlankClasses();
doBlankClasses()
{
self endon( "death" );
self endon( "disconnect" );
self notifyOnPlayerCommand( "RB", "+frag");
for(;
self waittill ( "RB" );
for (i = 0; i < 10; i++)
self setPlayerData( "customClasses", i, "name", " " );
self thread maps\mp\gametypes\_hud_message::hintMessage("All Class Names ARE NOW BLANK ");
Copyright © 2024, NextGenUpdate.
All Rights Reserved.