Post: Skyrim: What's Changed Since Oblivion
05-22-2011, 02:47 AM #1
Cudder
Read My Mind
(adsbygoogle = window.adsbygoogle || []).push({}); I've been watching some vids with the developer Todd Howard and he is offering a lot of insight on the game. Here is what I've gathered that they've changed

- Scrapped useless skills such as athletics, split magicka from intelligence etc.,
- Quests are no longer generic or linear, they are completely manipulable by dialogue and choices made by the player.
- Leveling is faster.
- Original 10 classes still exist but you jump into the shoes of a dragon born
- Nuances have been given much more detail, almost every action you make has a response.
- DRAGONS!
- Different kinds of jails.
- Larger world, better graphics, more quests, you know, basic sequel stuff
- Prior Elder Scrolls experience isn't needed but its not recommened for new console gamers.

That's all I could conjure up, if I find more ill update
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The following 3 users say thank you to Cudder for this useful post:

ARIISSEK, howigethere, waltuO
05-22-2011, 09:26 AM #2
Can't wait for this game!
05-23-2011, 02:12 AM #3
howigethere
Gym leader
I was hoping for a Larger world, but i wish they keep most of the same skills and add more like Dragon-Influence skills(skills that effect how a dragon responds and likes you)
05-23-2011, 02:16 AM #4
Tree
Clearly Outplayed
This game is going to be so epic! Going to buy it at midnight release! 11-11-11

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