(adsbygoogle = window.adsbygoogle || []).push({});Microsoft has noticed a dramatic change in the past year, this change being the great increase of XBOX LIVE subscriptions. It's has risen a total of fifteen percent, and it's believed this is because they have been focusing a lot more on their online sector, improving things that need support, as well as new additions that're eye-candy to the public.
As individuals, families, gamers, all people from all around the globe are sucked into the online experience that Microsoft has given, there has been a great jump, of fifteen percent, which has recently been revealed by statistics.
While Microsoft themselves, being successful in software, as well as hardware gaming, have failed to display a specific number regarding anything gain or loss-wise, the Redmond-resided Xbox maker/developer has given everyone the stats for gain in the past twelve months, which has been the said fifteen percent rise in XBOX LIVE subscriptions.
With online multiplayer modes and downloadable DLC content becoming increasingly big business for developers of the most popular and highest selling titles, it is currently unclear what percentage of this increased activity is for paid-for Gold memberships and opposed to the free-access Xbox Live Silver deals.
While there are a lot of different but popular features in the video gaming industry, such as multiplayer modes, downloadable content, exclusive titles, a lot of developers earn big money, yet it's still not confirmed whether or not what the exact and specific gains are in both the GOLD memberships for XBOX LIVE, as well as Silver.
Microsoft, back in February of this 2012 year, reported that XBOX LIVE and it's subscriber base was at approximately 40 million, as their rival, Sony's PlayStation 3 (last week) said that their financial quarter in between April and June have gone up 4% to a solid $18 billion.
What do you think? Is the XBOX market becoming more beneficial for the average person? Do you agree that there has been a dramatic spike in activity for LIVE users?
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Tbh I thought the title meant that paying for live was gonna cost 15% more :lol: but to answer your question at the end I haven't really noticed it since so many people use it anyway
Tbh I thought the title meant that paying for live was gonna cost 15% more :lol: but to answer your question at the end I haven't really noticed it since so many people use it anyway
Who made that article? I'm too lazy to click the link and also too discouraged; I was actually irritated reading that because both, their structure in sentences, and repetitiveness was over-the-top. One paragraph states how they do not know what the gain is from. The following paragraph repeats the exact same ths with a couple changed words.
/rant
/seriously
They do get their fair-share of losses from people like me though, who call and complain, and score free 12-month live codes. :carling:
Xbox would'nt get soo much crap if they didnt charge for online :lol:
Personally tho i hate xbox i just don't like it. Mainly cos my account got banned until 9999 :lol: