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The Top Xbox 360 Exclusive upcoming titles!
Forza Motorsport 3
Release Date - October 27 2009
Racing games are at the front line of every console war – whether it's Super Monaco GP versus F Zero on the Mega Drive and SNES, SEGA Rally versus Ridge Racer on the Saturn and the PlayStation, these rivalries have often gone onto define their native hardware. Sony's successes since the turn of the century have been underlined by Gran Turismo, Polyphony's phenomenon that's shifted over 50 million units in ten years, converting car lovers into gamers and vice versa.
Microsoft's answer has been the Forza Motorsport series, a game that wowed on the original Xbox with its authenticity and style. The formula might have been borrowed - after all, it was Polyphony who first came up with the masterstroke of combining the catch 'em all mentality of Pokemon with some hardcore physics – but it was more than a mere retread of familiar ground. Forza was explicit about its RPG influences and more importantly it bought to the table accessibility that was hitherto unseen in racing games, with its dynamic racing line threading a path for beginners through what can be a trying genre for the uninitiated.
Left 4 Dead 2
Release date - November 7 2009
The New Survivors
Left 4 Dead's four new characters; gambler Nick, 21-year-old Ellis, TV producer Rochelle and Coach, weren't exactly in feverous conversation during our short demo. Part of the reason is probably the hordes of zombies they're busy painting the streets with, but the other is that unlike the old faces these four are learning from scratch.
Left 4 Dead 2 kicks off right as the first traces of infection reaches the South, with the Government clearing off and the first wave of nasties reaching the New Orleans streets. By the end of the game, says Valve, the four will have grown and changed as characters, which suggest a whole new depth of story and dialogue for the 'quick' follow-up.
The first game has proved that players will happily invest hundreds of hours into their campaign, and in response Valve's planning even more - and increasingly more rare - character dialogue for Nick, Ellis and co.
The new keenness for narrative was present throughout our demo; booming government fighter jets in the sky offer a hint at civilisation, and later we're told they'll even fire bomb the streets - and you with them if you get in the way.
The Dismemberment
Left 4 Dead 2's new dismemberment system sounds like a miniscule change on paper, but in practice it's made shooting zombies four times more satisfying (that's one time for every limb).
With an assault rifle, chunks of flesh and body parts spray with great abandon from your target ghoul. With a shotgun you can blow holes clean through the Mississippi hordes, and explosions send arms and legs spraying in every direction. We even found a Boomer's arse lying nonchalantly in the street.
Dismemberment looks great and feels better; the first time you literally cave in a zombie's face with an axe you'll be convinced, just like we were, that Left 4 Dead 2's going to feel flight aged after some decent time with this.
The Melee Weapons
And if blowing limbs akimbo is satisfying, twatting a stumbling zombie in the face with a frying pan is brilliant fun. As well as the fry-up tool we also got to try out the lethal axe in our demo (the chainsaw was disappointingly unavailable) which chops through infected with incredible power and a plethora of gore.
However, melee weapons are still really only affective against small numbers of enemies as large groups will quickly make them look useless - and don't even think about using your pan on a Witch (we did... and paid for it).
Different hand tools also appear to be affective against different kinds of infected. One Survivor quickly tool down a Witch with an axe (after this Wally offered to cook her breakfast) and other pickups (baseball bats and of course, chainsaws) suggest more baddie mix and matching.
The New Maps
Valve's new dynamic approach to building Left 4 Dead maps - which has the AI Director opening up and blocking off routes through the environment at will - means that the sequel's colourful daytime streets offer a lot more room to explore.
Off-route abandoned villas and battered alleyways are far more plentiful in the demo we played, giving further justification to the introduction of various new pickups (including different kinds of handguns and incendiary ammo) that you're rewarded with for exploring.
In the original game, though the appearance of items, special infected and common baddies was dynamic, would always have you take the same route. Left 4 Dead 2's Southern locales will vary from a mad dashes to safety to winding death traps every time you play.
The sheer sprawl of the playfield also means it's easier for rookies to get lost and separated from the other survivors, and subsequently put to rest by an eagle-eyed Smoker... as we were. We'll pay attention next time.
Splinter Cell Conviction
Release date - 23 Febuary 2010
Straight off the bat we can tell Ubisoft Montreal's improved the control set-up. Like before the left trigger is associated with sneaking/cover and the right trigger is used to fire your weapon. Thankfully the previous demo's bizarre choice to assign actions to clicking the left stick has been changed and the focus moved to the face buttons; X grabs enemies and generally performs actions, B activates your gadget, A jumps/climbs and Y executes.
The reshuffle makes for a better flowing game and brings about a stronger Splinter Cell feel. As we head towards the base, dropping in and dashing between cover is effortless; just like Gears of War sprinting between objects is a simple task of pointing the right stick towards you next piece of cover and pressing A to automatically run towards it.
A new on-screen HUD item momentarily appears on screen when you're spotted - or about to be spotted - presenting an arrow that points towards your about-to-be-alerted foe. Just like Call of Duty 4's kill cam, this helps take some of the frustration out of failing as you always know where your hide 'n seek went wrong.
Conviction is all about these kind of subtle enhancements that help take the confusion out of stealth gameplay - and they're much better demonstrated in this larger, more open demo. We stalk the perimeter of the base, dashing from cover to cover in the shadows, and eventually make it within smelling distance of a group of four armed guards at the entrance.
This is the structure of Conviction; room-by-room set pieces where hiding, planning and finally acting is the order of play. In a way it's very similar to the excellent predator-style stealth combat in Batman: Arkham Asylum - and that's a good thing.
Peering over my concrete cover I quickly work out how I'm going to tackle this. With a hold of X I grab the nearest lacky to use as human cover. Holding RB I target the nearest two guards - who're now reaching for their weapons - and headshot them in seconds with Sam's devastating Mark and Execute system.
Snapping my meat shield's neck I dash to the left and take cover as the boss of the group - who's ten metres ahead aiming his weapons - opens fire at my feet. I manage to sneak down a storm drain and another of Conviction's systems, "Last Known Position", is given a full demo as the remaining guard continues to lay down fire on my previous cover.
Dragging myself up at the end of the storm drain to flank my foe, I manage to snatch him from behind and proceed to beat the living snot out of him in a scene similar to the bathroom opening at E3. Like that, it's a brutal interrogation - completely player-controlled - that ends with a knife through the hand and related sweary narrative, in this case about a scientist we need to find.
This kind of Arkham Asylum-style 'hide, plan, attack' shadow-swooping is repeated throughout the TGS demo. Once we'd infiltrated the staging ground, one room encounter had us climbing a ceiling pipe to simultaneously time shooting a crane down on a pair of enemies' heads and dropping feet-first on a third from above.
Alan Wake
Realease date - Spring 2010
Alan Wake is a “psychological action thriller”. that’s how Remedy’s writer, Sam Lake, always prefers to call his next mega game.
Alan Wake, a bestselling writer, hasn’t managed to write anything in over two years. Now his wife, Alice, brings him to the idyllic small town of Bright Falls to recover his creative flow. But when she vanishes without a trace, Wake finds himself trapped in a nightmare. Word by word, his latest work, a thriller he can’t even remember writing, is coming true before his eyes.
The game has been in development for a long time, and gamers has been talking about this game forever. If the game managed to achieve the psychological thriller part, then I will be more than satisfied. Sam Lake has been promising Alan Wake players with smart story and strong atmosphere, and from what we have seen from his past efforts (Max Payne series), he seems to be more than capable of keeping his promises.
Crackdown 2
Release date - 25 June 2010
Crackdown 2 is a sandbox-style third-person shooter video game developed by Ruffian Games and published by Microsoft Game Studios.
The game is modelled similarly to its predecessor Crackdown, a third-person shooter in open world gameplay. The player character is a super-human officer for the city-funded “Agency”, known simply as the “Agent”. This time around, increased levels of customization for the character are allowed, unlike the presets offered before. The game set in Pacific City, which has become infested with urban-gang warfare, assisting the Agency in the battle for Pacific City against numerous crime lords who control the city. The game will offer seamless co-operative play in the main game, but will now support up to four players. The game will also feature competitive multiplayer modes for up to sixteen players.
Gears of War 3
Release Date - "Rumoured" 12 November 2010
Unknown Details
Project Natal
Release Date - "Rumoured" 354 Days
- i iz 1337