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[h=2]"There's roughly three times the resources available" to devs[/h]
We've been trying to work out what Xbox One's dramatic, potentially brilliant use of cloud processing resources to bolster its own specs actually amounts to. Once developers get to grips with it, you can expect interesting particulars. In the meantime, how about another hair-raising pie-in-the-sky statement of intent?
According to Jeff Henshaw, group program manager of Xbox Incubation & Prototyping, the cloud's muscle means that your Xbox One isn't, effectively, an Xbox One, but an Xbox Three. See what I did there, etc.
"We're provisioning for developers for every physical Xbox One we build, we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud," he said. "We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players. They can do that out of the gate."
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For more on the Xbox One's technical capacities, read our massive
You must login or register to view this content.. According to Xbox Live corporate VP Marc Whitten, the manufacturer actually dialled back development of Xbox 360's successor till it was confident that it could deliver a genuine technological leap.
"Frankly a lot of people have said 'hey, stuff looks pretty cool on Xbox 360 - do we need more power?" he told OXM.
"Is my TV going to be powerful enough?' And in fact, until we found that we'd got to a place where the stories could be different, the experience could be different, we didn't want to ship a next generation console.
"We've been using the Xbox 360 to continue to revive the experience, to go deeper. But it is clear that with power the types of stories you can do are fundamentally different."
Here's a
You must login or register to view this content.. How do you think developers will make use of all that server magic?
Update - Here's a variation on the theme from Xbox Australia spokesman Adam Pollington, via
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"It's also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we're effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there's no limit to where the processing power of Xbox One can go.
"I think that's a very exciting proposition, not only for Australians, but anyone else who's going to pick up the Xbox One console."
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This cloud, i assume only will be able over the internet, so what happens for the offline players and players who cannot play online, will their graphics suffer?
personally i think it should be fine but what happens if the user starts using different features at once like watching a film or tv while gaming, will the framerate drop?
Thoughts?